Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 8, 2016 10:59:13 GMT
Cusstomers? Lol, if that's not a typo it's a nice play on words.
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Post by morsealworth on Jan 8, 2016 11:42:37 GMT
And if it is a typo, it's a Freudian one.
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the voice of reason
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Post by the voice of reason on Jan 10, 2016 23:27:04 GMT
Hello Leon Just wanted to add the other members to your list! (You're decision if they're worth your regards or not ) Peter - has been working on Design with Konrad. Colin - That's me! I've been doing a few things with text based content. Turner - Also QA Ian - Working on in game sounds. Richard 2 - Working on level design with Konrad when available. That's the main people working on Godus day to day. There are others around the studio that have chipped in with their knowledge etc. Conor/miserablesalmon left 22cans and is now at another studio in the area Given that you clearly don't give a fly fuck about Godus or the customers 22cans lied to, only bothering to turn up to Troll the victims. No Colin you are not worth of note in the slightest
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Post by Mandrake on Jan 11, 2016 5:27:31 GMT
Hello Leon Just wanted to add the other members to your list! (You're decision if they're worth your regards or not ) Peter - has been working on Design with Konrad. Colin - That's me! I've been doing a few things with text based content. Turner - Also QA Ian - Working on in game sounds. Richard 2 - Working on level design with Konrad when available. That's the main people working on Godus day to day. There are others around the studio that have chipped in with their knowledge etc. Conor/miserablesalmon left 22cans and is now at another studio in the area Given that you clearly don't give a fly fuck about Godus or the customers 22cans lied to, only bothering to turn up to Troll the victims. No Colin you are not worth of note in the slightest I would like to know what Colin has contributed towards the title. Along with everyone else listed. That was the entire point of updates...unless they were just a show. From how people had to be pressed to pass on simple questions about a title (in the realm of You Had One Job) it was really odd. If they had more to show...that would really offer some relief towards those who have been expressing issue with just that. The question of what 22cans is working on, or even if there is a serious dev team (since at times only 4 could be shown), is raised. 22cans shows even less. People want for 22cans to add more to the game. 22cans stops talking except for the occasional troll-by of "ha-ha, you're wrong" with details posted that were never given previous evidence for those claims. Unfortunately for 22cans, according to their own updates...for the better part of last year 22cans haven't been doing a damn thing, and even then, only a small handful have had anything to regularly contribute for stuff that quite honestly was starting to resemble lethargic modder work at best for the pace. Everyone else just has tidbits in passing in ways that make it seem like they are numbers padded onto the team because nothing can really be seen of that work. That is what 22cans have presented in official channels...well, those they care to maintain. How about some real updates about the current state of development of the game, since clearly the development has skipped from the public narrative far enough that only "is working on it" can be listed without revealing anything behind the P.T. Barnum curtain?
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Post by Praesme on Jan 16, 2016 1:58:09 GMT
I've said for awhile now its all over except the for the crying.
I notice 22cans isn't even checking the proboards anymore. I see Aynen logs in but actual 22canners logins are getting fewer and farther between. The pullout of all media relations channels is almost complete. Probably just in time for "The shit part duex". More conjectural evidence that whatever is going on is not going to be popular with anyone and they need to hide the targets from the media/cus(s)tomers.
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Post by vv[FuMM] on Feb 1, 2016 17:30:43 GMT
Bruno who was doing the backend server stuff left 22cans in jan. I posted about this briefly on steam. Is this a sign tha godus is changing again? My guess is they are going to hand off most of godus to external contractors in asia. There is plenty of evidence of this on linkedin and the stuff 22cans is doing with chinease mobile devs. It's also a great way to save money!
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Post by hardly on Feb 1, 2016 18:31:01 GMT
Bruno who was doing the backend server stuff left 22cans in jan. I posted about this briefly on steam. Is this a sign tha godus is changing again? My guess is they are going to hand off most of godus to external contractors in asia. There is plenty of evidence of this on linkedin and the stuff 22cans is doing with chinease mobile devs. It's also a great way to save money! Losing the server guy doesn't bode well for any multiplayer implementation.
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Post by vv[FuMM] on Feb 1, 2016 19:21:24 GMT
(My name stuffs up quoteing ) Bruno who was doing the backend server stuff left 22cans in jan. I posted about this briefly on steam. Is this a sign tha godus is changing again? My guess is they are going to hand off most of godus to external contractors in asia. There is plenty of evidence of this on linkedin and the stuff 22cans is doing with chinease mobile devs. It's also a great way to save money! Losing the server guy doesn't bode well for any multiplayer implementation. I suspect I know now what's going on. It actually makes sense. I just posted on steam about it. I found this old thread of costarring etc before they where banned. steamcommunity.com/app/232810/discussions/0/541907867777211697/#c458607699621985111Basically the silence and the server guy being let go all makes sense now. Then you add in the china employees that I found via linkedin. (I mean ex22cans staff who are in china and now work for dena I think it was.) Basically I think that the "Master plan(tm)" to bring godus to china means that the actual staff that 22cans needs to keep in house can be shrunk down substantually. The mobile company is obviously going to be doing more than just "converting" the game to support chinease charactors and display chinease chongsams on the player models. So why is peter allowing china to develop godus now? He kills about 3 birds with one stone.1. Profits. They go up because china is cheaper than england. He reduces the staff working on godus officially to 2 or 3 actual developers. I suspect these people have been working on godus wars for the last 6 months or what ever and only godus wars. 2.Basically when konrad said "we'd need to rewrite the game". Perhaps peter is letting him do that? If so then ok. That's awesome but to not tell the community this is kind of decietful and would have been better to tell us. Better PR better well.. every thing? 3. PR. Being quiet like this followed suit right before the iOS release of godus. If they are quiet now and hype godus in china with out us catching on then the bad press from over here won't (They hope as china is heavily firewalled) infect china. It also buys them some time to make this new "godus wars" thing. Failing all this it's just some dodgy project they are doing in house for some game comp.. but why put it on steam in the first place? Unless this is the new China version of godus that's been redone from the ground up. However looking at steamdb shows that this game has been actively updated over the last week with plenty of build pushes. steamdb.info/app/422420/history/
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Post by 13thGeneral on Feb 1, 2016 21:15:48 GMT
I predicted back in November that they'd probably sell Godus and close the company by March, maybe June at the latest. So far, all signs are pointing to this being a possibility.
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Deleted
Deleted Member
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Post by Deleted on Feb 1, 2016 21:28:58 GMT
I predicted back in November that they'd probably sell Godus and close the company by March, maybe June at the latest. So far, all signs are pointing to this being a possibility. About 7 hours ago Muir popped into the Steam forums to supply yet another re-assuring tidbit of information. Saints be praised, Godus IS being worked on and Hallelujah, the team IS currently squashing bugs that have been reported recently by users!!!!1!!!!2!!!!1111! ...My only question, oh great and powerful Muir-Oz, is why oh why would the "Godus Team" be working on bug squashing a months-old branch of Godus? Did you mean the mobile version? Or did you mean Longtu is "bug squashing" their localised version of Godus for the Chinese market? Please be more specific, because my B.S. meter is pegging out... and I don't want to have to go rummage around the rubbish can looking for my Rose-tinted glasses again.
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Post by vv on Feb 1, 2016 21:41:27 GMT
I predicted back in November that they'd probably sell Godus and close the company by March, maybe June at the latest. So far, all signs are pointing to this being a possibility. About 7 hours ago Muir popped into the Steam forums to supply yet another re-assuring tidbit of information. Saints be praised, Godus IS being worked on and Hallelujah, the team IS currently squashing bugs that have been reported recently by users!!!!1!!!!2!!!!1111! ...My only question, oh great and powerful Muir-Oz, is why oh why would the "Godus Team" be working on bug squashing a months-old branch of Godus? Did you mean the mobile version? Or did you mean Longtu is "bug squashing" their localised version of Godus for the Chinese market? Please be more specific, because my B.S. meter is pegging out... and I don't want to have to go rummage around the rubbish can looking for my Rose-tinted glasses again. The only godus project that's been updated on steam is the new "godus wars" thing. That was updated 3 days ago. I'm guessing that's what we will all be getting access to as a replacement for the current mobile version. Total speculation but if godus is being worked on and that's the only thing being pushed to steam then logic dictates that this is the new replacement godus app. Check out steamdb (google it) and put in godus and see the two results. Check out the history of each and see what I mean.
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Deleted
Deleted Member
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Post by Deleted on Feb 1, 2016 22:02:58 GMT
About 7 hours ago Muir popped into the Steam forums to supply yet another re-assuring tidbit of information. Saints be praised, Godus IS being worked on and Hallelujah, the team IS currently squashing bugs that have been reported recently by users!!!!1!!!!2!!!!1111! ...My only question, oh great and powerful Muir-Oz, is why oh why would the "Godus Team" be working on bug squashing a months-old branch of Godus? Did you mean the mobile version? Or did you mean Longtu is "bug squashing" their localised version of Godus for the Chinese market? Please be more specific, because my B.S. meter is pegging out... and I don't want to have to go rummage around the rubbish can looking for my Rose-tinted glasses again. The only godus project that's been updated on steam is the new "godus wars" thing. That was updated 3 days ago. I'm guessing that's what we will all be getting access to as a replacement for the current mobile version. Total speculation but if godus is being worked on and that's the only thing being pushed to steam then logic dictates that this is the new replacement godus app. Check out steamdb (google it) and put in godus and see the two results. Check out the history of each and see what I mean. Possible, but that still doesn't explain why 22cans would be actively bug squashing based on user feedback from the Steam forums. Muir stated that, in response to feedback "here" (Steam forums) bug squashing was happening last week. The only thing Steam users have access to provide feedback for is Godus ver. Orphan-Omega-2015. Something doesn't add up.
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Post by Gmr Leon on Feb 1, 2016 22:12:01 GMT
The only godus project that's been updated on steam is the new "godus wars" thing. That was updated 3 days ago. I'm guessing that's what we will all be getting access to as a replacement for the current mobile version. Total speculation but if godus is being worked on and that's the only thing being pushed to steam then logic dictates that this is the new replacement godus app. Check out steamdb (google it) and put in godus and see the two results. Check out the history of each and see what I mean. Possible, but that still doesn't explain why 22cans would be actively bug squashing based on user feedback from the Steam forums. Muir stated that, in response to feedback "here" (Steam forums) bug squashing was happening last week. The only thing Steam users have access to provide feedback for is Godus ver. Orphan-Omega-2015. Something doesn't add up. Realistically speaking, doesn't it add up if we consider the likely possibility that 22cans are being dishonest with Muir and Aynen? They can keep feeding them the BS that we dismiss to pass on to the community because, for whatever reason, they continue to more or less stand by whatever 22cans is telling them. As far as we know, in terms of official correspondence, there may be no fork in the development between Godus and Godus Wars. They may both officially be the same product, so to say that they're continuing to fix bugs on Godus as we know it, when in reality this may be concerning the Wars fork, is nevertheless 22cans being "honest" as they may speak of and view them internally as the same thing. That they're obviously not and aren't actually patching what we have now would just be standard 22cans dishonesty.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 1, 2016 22:45:19 GMT
Maybe they are working on a fix for the bug that people are able to play godus without buying stuff in the pay-to-play store.
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Post by Mandrake on Feb 2, 2016 2:00:35 GMT
Muir is apparently just reading from the Wheel of Excuses. Next week Aynen will tell us there are actually people working upon Godus. Just be smile, don't make direct eye contact, and they won't take it personally. The only godus project that's been updated on steam is the new "godus wars" thing. That was updated 3 days ago. I'm guessing that's what we will all be getting access to as a replacement for the current mobile version. Total speculation but if godus is being worked on and that's the only thing being pushed to steam then logic dictates that this is the new replacement godus app. Check out steamdb (google it) and put in godus and see the two results. Check out the history of each and see what I mean. Would be interesting to note that each update is noted to be yet another opportunity for 22cans to speak up about the whole thing. If it were a piss-take, then 22cans would have publicly disavowed themselves from it and their intellectual property long ago. Another title...that will be released when they already have one in Early Access Hell. Okay. I don't know how this is going to unfold because it doesn't appear to be any sane public strategy I've ever been made aware of. The last public opt-in build was around when Dave asked me if I had tried it, and even then it was still having stability issues upon mobile with a lot of other fun for PC users. Not sure WHY it has any of these problems unless they are related to the behaviour-analysis code involved. I think 22cans took my reply as disapproval of them having the opt-in build at all, instead of that I was objecting to being asked to buy something that was close to the mobile version simply so I could...test their game for them. Speaking of which, from this page: www.22cans.com/jobs/A page that has last year included a GUI artist and even more programmers. So there you have it, the only page on 22cans' site that still shows life. Try not to breathe too hard. Oh, before I sign off on this wall of text and images that just might approach humour at some point, I have to ask the usual question on behalf of the community because the "Daily/Weeks/No Updates" turned out to be examples of creative writing in themselves (really, how many weeks for a single building? You expect modders to believe this?!): Who, exactly, are working upon Godus? (There, I'll even put it in large bold comic sans so you may publicly accuse me of that internet war crime.) Full list, please, no silliness. None of those weird omissions of folks on vacation or on sick when you can't list them, resulting in about only...four people who could be said to be working on Godus. You know, back when 22cans would try to show the public that they weren't abandoning Godus by...only being able to have four (4) people regularly be able to offer updates/what they ate for the day. Now they hope to justify all that and the later updates with another title somehow? This curious PR plan has coaxed folks to watch 22cans closely, so they probably think they have a good unveil to surprise folks or will run out, throw something at the crowd, then peek out from the windows with an occasional glance to the mail flap for anyone who might be mental enough to throw money in their direction at this point in time. Oh, and one more question... Who, exactly, are working upon Godus Wars? (Yeah, I thought of that, too. I'm kind of a dick like that.) Lord Ba'al : In reply to your Steam search about Populous - much like others have noted that title specifically isn't on Steam but is on GoG. I'm extremely shocked that this little gem isn't in those search results: store.steampowered.com/app/319560/Good call on the Firaxis Bundle, brother in-law is a big fan.
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Post by earlparvisjam on Feb 2, 2016 2:43:38 GMT
I think what they're doing is moving Godus development to China. They're working on outsourcing the whole thing and moving their internal staff onto the new project. This way, they reduce costs at the same time they distance responsibility and stretch out the process. Then, in the end, they can point to their outsourcing group as the reason things turned out crap. We've already been told about outsourcing and this is the first thing I thought of with all that's not been happening. It wouldn't surprise me if the outsourcing company offered to take it over, a lot of them love to take way more than they can handle and then play the accountability shuffle.
Handing over source to an outsourced group can churn code and stimulate activity while they dig through it. Additionally, it explains bug fixes when you take into account the new team repeatedly screwing things up with changes. None of which means there's progress happening, just attention to source code happening.
Having worked with outsourced groups, the most common problem we've had was a lack of accountability on outsourced projects. Without someone trustworthy watching over their work, nothing ends up getting done and they're little more than a technicality. 22Cans' history of shoddy planning and structure on this project doesn't bode well for this sort of thing.
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Post by hardly on Feb 2, 2016 7:10:12 GMT
Having worked with outsourced groups, the most common problem we've had was a lack of accountability on outsourced projects. Without someone trustworthy watching over their work, nothing ends up getting done and they're little more than a technicality. 22Cans' history of shoddy planning and structure on this project doesn't bode well for this sort of thing. You make outsourcing sound like an improvement from the present state.
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Post by vv on Feb 2, 2016 15:57:29 GMT
Having worked with outsourced groups, the most common problem we've had was a lack of accountability on outsourced projects. Without someone trustworthy watching over their work, nothing ends up getting done and they're little more than a technicality. 22Cans' history of shoddy planning and structure on this project doesn't bode well for this sort of thing. You make outsourcing sound like an improvement from the present state. Over about the last 10 years I've had 3 jobs outsorced to the phillipeans. My observations is that what's happening so far seems in line with exactly what happened to me 3 times. Unfortunately some times managers are told to make it look like the inhouse work force suck or they have too many complaints etc. I doubt this was required this time as no doubt peter just told every one: "No need to worry! Every ones being moved to a new project!" then the media back lash happened and he had to hurridly move the interns back to the project. Hints and signs that out sourcing is happening or going to happen: You don't replace your work force locally when you fire or make them redundant. I don't see the server position advertised for bruno because it looks like the china 22cans division has taken that over now fully. The number of devs on godus is way way way too low. Obviously much of the actual work is being outsourced to compensate for this. Linked in has several people from china etc listed as working on godus. not just focus groups or QA but coding. Much of the art is being outsourced to previous workers from 22cans. One of which has formed a new company. Obviously his job is not required because 22cans is outsourcing to china and that new company. I don't see why peter didn't keep the previous 22cans employees instead of outsourcing unless there is either serious finantual troubles (hey didn't their head of admin and money guy leave about 2 years ago?) or outsourcing. 22cans is not an indy studio. Peter likes to make people believe the utter scam that 22cans is an indy start up. It's not. The publishing deals with DeNA and now this new chinease deal have shown that 22cans is just another studio that is more interested in money than creative control (one of the things I think an indy studio needs to really call them selves independant is the ability to say no to stupid crap publishers want to impose on you). So this means that 22cans are right at home with an offshoreing deal. Why would peter make such a hoohar about how much money godus is making the studio and then pull the plug on content development if it was such a success? It makes no logical sense. Unless most of the work is being done on godus via china or it's all bullshit and the project is cancelled. No new content at all in the last.. what? 3 or 4 months? Even 7days to die (which can be slow) has bug patches quickly after new content pushes and semi regular updates with perhaps a 2 or 3 month gap but they still communicate! You know. Feed back. It's fairly easy to create new buildings or outfits to keep people remotely interested in the game. Even new lands to unlock would do the trick! If it was me I'd be pushing out new content at least every 4 months. Even stupid crap. There is only one reason for keeping quiet. Offshoreing and NDA/publishing legal stuff to keep these things quiet.
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Post by 13thGeneral on Feb 2, 2016 16:20:48 GMT
I've had a few similar experiences, and have pretty much seen all this coming for the last two years. The signs have been there - similar, but different enough to not be certain - and honestly its no surprise that its come to this. Unfortunate, but not unexpected.
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Post by vv on Feb 2, 2016 20:01:53 GMT
I've had a few similar experiences, and have pretty much seen all this coming for the last two years. The signs have been there - similar, but different enough to not be certain - and honestly its no surprise that its come to this. Unfortunate, but not unexpected. I'm only certain now that bruno is gone and that godus wars is being updated several times a day at the moment. Before I just assumed it was the chinease doing a mobile adaption to their market. i.e swapping out DeNA code and changing the art to include chongsams etc. (I like chong sams). The recient termination and formation of subcontracters doing basicly exactly the same job as before tells me they've been let go from the studio and been largely replaced by china but with the golden handshake promise of "finishing up that last project" in their new business. I suspect it made redundancys that much easyer for peter and 22cans. I find it interesting that peter or 22cans or the artists involved etc have not really tried to gain any kind of PR capitol about new studios etc. Perhaps the PR guys where hoping we'd never notice this and realised that the game jernos would have a field day with this stuff and possible "22cans is a sinking ship" articles?
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