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Post by mindless on Feb 6, 2016 18:16:05 GMT
Given the current state of Godus, and the poor reception of its Wars counterpart, I believe it is now safe to assume that Godus as a brand is completly toxic. Maybe its time for them to throw in the towel and abandon this IP?
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Post by Deth on Feb 6, 2016 18:25:07 GMT
I really think that depends on how the (be)Trail does. It it does and they think people will focus on it, besides us here. Then yes they will dump Godus and act as if it never existed. They will spin some,"We are sorry. We learn from our mistakes, from that other game and will never do it again."
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Mandrake
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Post by Mandrake on Feb 6, 2016 18:27:21 GMT
From how it seems like everything around Godus Wars' release was crafted to only make people enrage instead of allowing them to play Godus in public again...it sounds like that was the plan all along.
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Post by Praesme on Feb 6, 2016 18:41:44 GMT
I don't think godus or godus wars is nesc a lost cause in 15 years when its abondonware it might see a real revival. the actual game seems like reprisal universe for dummies, with a new graphics wrapper shittily thrown on.
What is a lost cause is 22cans doing anything correctly in the eyes of the community they have been shitting on for years. They cant engage in any meaningful discussion selling this as early access, when they still have 0 interest in proper participation in said program is just gonna continue to piss of the people they somehow try to convince they are listening too.
I can almost guarantee that when the question of feedback comes up again in 3-12 months... but we removed (the first) paywall is totally going to be their 1 shining example of hearing feedback.
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Post by oh-oh-oh-peter on Feb 6, 2016 21:49:23 GMT
I'm sure they will play the victim very soon:
They will throw their hands in the air, act all teary-eyed and helpless, point to the steam reviews and say: "Do you see now? Do you see? See what kind of community we have to deal with here? The toxic community killed Godus, there is nothing we can do (and we tried for 3 years!). So the only choice we have is to shut down Godus for good."
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Post by Deleted on Feb 6, 2016 23:34:40 GMT
Well. CyberGrim (Martin) has been pretty active on the Steam forums so far, responding to feedback on bugs etc. Whether that feedback will be addressed is another matter, but I see it as a glimmer of hope that, while Godus [Wars] might not be in the exact state some of us expected, it is still being worked on.
I realise this is 22cans we're talking about, but Kudos to him for at least showing effort where previously there seemed to be very little.
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Mandrake
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Post by Mandrake on Feb 7, 2016 0:33:06 GMT
I'm sure they will play the victim very soon: They will throw their hands in the air, act all teary-eyed and helpless, point to the steam reviews and say: "Do you see now? Do you see? See what kind of community we have to deal with here? The toxic community killed Godus, there is nothing we can do (and we tried for 3 years!). So the only choice we have is to shut down Godus for good." 22cans already voided this kind of thing from the start. Eurogamer knew what they had as they've kept up with the whole matter, and it couldn't have illustrated the problems behind 22cans any better. Report about PM's return to spotlight through a tweet that may of not been from a compromised account. It's not like there aren't any ghostwriters around the office. This may have caused 22cans to release what they had "early" but according to them "Combat Update" was supposed to have been out last summer...which meant that there should have been some exposure and promotional planning already in the works, waiting to be deployed, and yet we see this spectacular fail. The different numbers between statements of how many were working on the development team (11 on one, 12 on another). All of those were signs that it was written very quickly and with little planning. That and the reason behind the swap of titles sounds like 22cans expects us all to be incredibly thick. PM takes a moment to not speak to the press. Eurogamer then presents the paywall, further disgrace to build upon going from one EA title to another as part of 22cans trying to escape their responsibilities while selling more they may or may not intend to keep. I dunno...if anyone had a slow news day from then on out they could print up 22cans' laments. I really don't see how 22cans can top this one. Shifting blame after they intentionally deceived their community for yea...well, no, from the start...what kind of reaction could anyone expect to new lows being offered after years of a smirking mug offering excuses and fake apologies? Go back towards when Simon tried to claim that people were "99%" saying that Godus was shit on the official forums when he had yet to be spotted ever posting upon them. Still has yet to, last I checked. People didn't believe him in the comments to those articles and the reprints all around. In fact that failure to accept feedback just seemed to make it clear that 22cans just wanted to look like the British Phil Fish. Or maybe Derek Smart, since his MMO is about on par with Godus' development. There you go, a title straight from Dev Hell - Promise: The FPS Well. CyberGrim (Martin) has been pretty active on the Steam forums so far, responding to feedback on bugs etc. Whether that feedback will be addressed is another matter, but I see it as a glimmer of hope that, while Godus [Wars] might not be in the exact state some of us expected, it is still being worked on. I realise this is 22cans we're talking about, but Kudos to him for at least showing effort where previously there seemed to be very little. As before, I cannot fault CyberGrim (Martin) for his efforts, which have been spectacular. I can only fault 22cans for where they direct him, that allows some of the faults he works hard to address go unanswered, to offer bad PR to 22cans in turn as their support was starting to look like it was running on VALVe Time. Turns out that 22cans were effectively dropping Godus to work on Godus Wars, and the work on Godus was to probably remove some of the editing bits from the main menu as noted elsewhere. (With all else going on, the contents of these games really need to be examined.) So now as long as 22cans have their attention on whatever Martin is working on then he'll be the most effective at that bug squashing for the public - one of the more rewarding moments of QA - and therefore be one of the bits of 22cans' production I can compliment. We know how much of a fight Fabs had to stay working on Godus itself as well... Now that I've mentioned it, 22cans will muck it up somehow like when I could compliment their support earlier on.
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Post by echocdelta on Feb 7, 2016 0:54:26 GMT
They'll tank it. I think someone previously called me out on passing judgement on the title page alone - but look what happened. Everything is a bit 'off', everything is Minimum Viable for release, it's just a really simple RTS game that doesn't even really stand out in any way. Even the dual-engine thing is like... what the f? Some reviews cite dual processes open with dual windows, flickers/some weird z-fighting?
It's actually a good 'game' but it's a totally bland bare-minimum RTS. They released just after Homeworld: DoK and the same day as XCOM2 - it was marketing suicide.
And you know what? Good.
Fucking good. If Godus/Godus Wars had survived into earning healthy profit with a strong community, this would become a norm. This is not the industry I want to work in if this becomes a profitable, normalized behavior. 22Cans, are you listening? Your game was terrible because you made a mobile game on PC, used fake promises to take advantage of crowd-funding and then you treated your consumers with nothing but patronizing contempt.
When this all fails, and the office closes, there will be many people who bring up Godus/22Cans as why we as developers shouldn't pull these stunts on the consumers - for that you will all be better off.
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Post by hardly on Feb 7, 2016 1:16:45 GMT
I think GODUS is on life support. In a universe of infinite possibilities it is possible the GODUS will one day be a success but 22Cans will have to do something they've never done before - rapidly respond to feedback. I don't believe they can do this because it is not in their DNA but I hope that they can.
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Post by hardly on Feb 7, 2016 1:19:46 GMT
I think GODUS is on life support. In a universe of infinite possibilities it is possible the GODUS will one day be a success but 22Cans will have to do something they've never done before - rapidly respond to feedback. I don't believe they can do this because it is not in their DNA but I hope that they can. Apologies for the DeNA pun.
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Post by greay on Feb 7, 2016 2:42:17 GMT
Go back towards when Simon tried to claim that people were "99%" saying that Godus was shit on the official forums when he had yet to be spotted ever posting upon them. Still has yet to, last I checked. I don't think he even has a forum account there. Less than half of 22cans seems to, for that matter. (fun note: if you view the 22 cans staff group over there, it still lists quite a few people who don't even work anymore there as staff)
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Mandrake
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Post by Mandrake on Feb 7, 2016 6:17:53 GMT
I don't think he even has a forum account there. Less than half of 22cans seems to, for that matter. (fun note: if you view the 22 cans staff group over there, it still lists quite a few people who don't even work anymore there as staff) I know I shouldn't be this surprised in the apparent intentional self-destruction of the company through unmitigated PR insanity, but at the moment it appears like they couldn't even be bothered to make an announcement upon their own site about a game they couldn't wait to tell everyone about (according to their Twitter). A site which everything links to. Great that they at least have it running with the hamster-powered toaster it's on, I suppose. On that note: hide all knives and other sharp objects from 22cans for the foreseeable future. What 22cans have done would be suicide watch material if the company were a person.
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Post by nickthesane on Feb 7, 2016 15:14:45 GMT
Has anyone thought of the worrying possibility here ... that the team of interns put their heart and souls into Godus Wars? That this was the best they could do.
I think Godus is a lost cause because the people working oh the game are incompetent
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Post by Mandrake on Feb 7, 2016 15:26:13 GMT
Has anyone thought of the worrying possibility here ... that the team of interns put their heart and souls into Godus Wars? That this was the best they could do. I think Godus is a lost cause because the people working oh the game are incompetent If you wanted to have a crew of folks you could blame after steering them intentionally into the rocks, who personally have no experience of better game developments, to generally shift the blame onto everyone but those responsible, there is no better; this was something a few publishers and developers had to deal with in the 90s with the likes of Herve Caen and EA when they wanted to cut parts off from a developer. As we're seeing again in the media, Godus is somehow not Peter's fault but rather everyone else's for not accepting a "visionary" when they offered something less than par for the results of their ego act; the latest PR puff piece is ripe for the picking of low-hanging fruit, and the man has clearly lost grasp of the industry.
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Post by jpickford on Feb 7, 2016 16:43:24 GMT
I think Godus was a lost cause from the start. Basically because there was no idea. It was nothing more than a slogan "A new Populous". But there was no explanation beyond that. Populous was a fast-paced game. It was a war game. It was based on the then-novel concept of a world that the player could manipulate (easily). I think PM saw the success of Minecraft and thought he could grab some of that. The stepped environment of Godus has a distinctive look (Minecraft style) but is most definitely NOT suited to easy editing by the player. It's a pain in the arse. Nor is it suited to the proposed gameplay. Even flattening an area (a boring concept) is rendered extra tedious by the dragging mechanism.
There never was a great concept behind Godus. Just PM looking at games like Minecraft and trying to cash in. Without so much as going to the effort of coming up with an interesting game idea.
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Lord Ba'al
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Post by Lord Ba'al on Feb 7, 2016 17:24:46 GMT
I think Godus was a lost cause from the start. Basically because there was no idea. It was nothing more than a slogan "A new Populous". But there was no explanation beyond that. Populous was a fast-paced game. It was a war game. It was based on the then-novel concept of a world that the player could manipulate (easily). I think PM saw the success of Minecraft and thought he could grab some of that. The stepped environment of Godus has a distinctive look (Minecraft style) but is most definitely NOT suited to easy editing by the player. It's a pain in the arse. Nor is it suited to the proposed gameplay. Even flattening an area (a boring concept) is rendered extra tedious by the dragging mechanism. There never was a great concept behind Godus. Just PM looking at games like Minecraft and trying to cash in. Without so much as going to the effort of coming up with an interesting game idea. No, there was a game idea, a very interesting one. That is why people backed it. It just turned out that it was realistically unachievable for 22cans. Probably partially due to too much dreaming and largely due to lack of a solid project plan and abysmal execution.
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Post by jpickford on Feb 7, 2016 17:28:52 GMT
What was that idea? Beyond nostalgia. My stance is there was no idea beyond harping on past glories.
To be clear: I reject the idea that PM has amazing ideas that are somehow stymied by circumstance. I think his ideas are poorly thought-out to begin with. And that is why the games are always disappointing. The good games (like Populous) were designed by others (Glenn Corpes).
This emperor never had any clothes.
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Lord Ba'al
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Post by Lord Ba'al on Feb 7, 2016 18:00:02 GMT
The idea was to create a game that included elements of Populous, Black & White and Dungeon Keeper. There would be multi player. There would be god powers going off. The longer your civilization is around the more your people build it up. Possibility to destroy.
That's all from the original kickstarter pitch video.
Then there's this...
...and many more stuff all mentioned before the end of the kickstarter.
Granted the ideas are very high level, but there are definitely ideas.
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Post by Mandrake on Feb 7, 2016 18:06:58 GMT
I think Godus was a lost cause from the start. Basically because there was no idea. It was nothing more than a slogan "A new Populous". But there was no explanation beyond that. Populous was a fast-paced game. It was a war game. It was based on the then-novel concept of a world that the player could manipulate (easily). I think PM saw the success of Minecraft and thought he could grab some of that. The stepped environment of Godus has a distinctive look (Minecraft style) but is most definitely NOT suited to easy editing by the player. It's a pain in the arse. Nor is it suited to the proposed gameplay. Even flattening an area (a boring concept) is rendered extra tedious by the dragging mechanism. There never was a great concept behind Godus. Just PM looking at games like Minecraft and trying to cash in. Without so much as going to the effort of coming up with an interesting game idea. www.22cans.com/an-endorsement-a-video-meet-paul-and-a-wallpaper/If only Godus were more of a free-form like that, where you had to discover people, cultivate their belief and colony, make impressive lands for them to live in, explore together...yeah, if only Godus were a game instead of a horrible marketing scheme. Peter Molyneux is Electronic Arts.
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Post by jpickford on Feb 7, 2016 19:32:19 GMT
There was no idea.
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