Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 11, 2013 22:19:07 GMT
Though I have no doubt that people will want to leave their own (witty) interpretations of what Godus is in this thread, I shall start it off by presenting a somewhat official answer to the question.
Godus is a game currently in development at 22Cans. It is the new brainchild of Peter Molyneux who has the intention of reinventing the godgame genre with it. The project was crowdfunded through Kickstarter around the end of 2012. At the moment the game is in the beta testing fase. Recently it has been released on Steam early access. In the game you play a god having various spells/powers at your disposal. You have a certain piece of terrain over which you have influence and within which you can use your godly powers. There are also other gods/players who are in a way competing with you. Your main power is to shape the land as you see fit. To be able to gain power you have to receive belief from followers. There are also powers like meteor strikes, tidal waves and other natural-disaster-like events.
That in a nutshell is Godus. I shall leave it up to others to present a more detailed analysis.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 14, 2013 20:04:31 GMT
It's terrible. It's like "Spore 2" for me. Great potential but really bad implementation. By the way, Spore was the game that completely changed my gaming behavior - since then i never bought a game full price. Then came kickstarter and finally Godus. But what is godus? It's not an experiment, i think they completly know what they are doing. They wanted to build the perfect f2p game. And if you look at the game, it's addictiveness, it's "features" - it looks like that was really well thought about.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 14, 2013 20:37:35 GMT
I have to agree. This was all planned from the start. Despite Peter Molyneux's repeated statements of wanting to create a great PC gaming experience during the Kickstarter and also after, the way the backer community has been handled and the features in Godus both point to very different intentions. Namely the creation of a mobile game. The only reason for Peter talking about making a PC game is so that he could get funding because there is no way the intended target audience would supply him with the needed cash.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 15, 2015 19:46:25 GMT
Have we figured out yet just what godus is?
Has the definition changed since the beginning of the project?
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Post by 13thGeneral on Feb 15, 2015 21:32:00 GMT
Have we figured out yet just what godus is? Has the definition changed since the beginning of the project? It's not ever going to be what we thought it would be. I've given up on that hope. I imagine Godus was {possibly/probably} meant to be a toss away stepping stone on the way to an unlimited revenue stream to pursue his lofty dreams, free from corporate control. Peter would have us believe that Godus was going to be his Penultimate Opus - the pinnacle of his career, the innovative re-imagining and rebirth of God Games. But, by all accounts and facts, he didn't really mean it; Godus was seemingly an attempt to use his noteriety, and the nostalgia of past games he was a part of, to set up a means to fund his mobile development "Indie" studio, piggybacking on PC players' money.
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