splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on Jul 11, 2014 12:43:09 GMT
Categorize this as you will: - Every grain of sand simulated. Source: mentioned a lot in Godus interviews A bunch of 22Cans mishaps: - Requiring KS backers to create a facebook account to upload a picture onto the cube. Source: KS updates (I think) - 'Signed posters' with signatures printed on them. - 'Signed t-shirts' with signatures printed on them - Asking alpha backers to open alpha access for additional fee. - Releasing two alpha updates and going dark before releasing beta. I added most of them and some other things. By the way, am I the only one who believes that peter purposefully lied about features that are impossible to implement and were never intended to be implemented in order to create hype and boost early access/kickstarter sells? I mean between kickstarter and early access he talked about a jupiter sized world (!) with thousands of players playing at the same time in a world that offers dynamic water simulation including water level and tides, weather simulation, erosion, wind simulation and simulating every single follower (every single follower should have a randomly generated personality and react differently to situations). By weather simulation he clearly meant that moving water and mountains should affect weather and wind accordingly. He said "and when I say simulation, I MEAN simulation" as well as "every drop of water and grain of sand is simulated". Assuming that this is technically possible is just utterly insane. From Dust had very realistic water and land simulation, however the maps were rather small and it was a singleplayer game, it didn't even featured weather and wind simulation! I think even a layman should be able to see that having the features of From dust (and more!) in a realtime massive multiplayer online game with thousand of players that features a map as big as a planet is impossible. Yet alone on a game that is supposed to share that multiplayer with tablets! I read multiple times that people believe that he is just too enthusiastic as he himself later tries to excuse himself. Based on his history and the development of Godus so far and how simplistic and child-like its appearance is along with the focus on F2P mechanics I believe its a calculated scheme.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 19, 2014 0:16:51 GMT
There was some thread drift that felt like it deserved its own topic so I split off a bunch a post from here which you can find over here.
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Post by distraction on Jul 22, 2014 19:06:03 GMT
Categorize this as you will: - Every grain of sand simulated. Source: mentioned a lot in Godus interviews A bunch of 22Cans mishaps: - Requiring KS backers to create a facebook account to upload a picture onto the cube. Source: KS updates (I think) - 'Signed posters' with signatures printed on them. - 'Signed t-shirts' with signatures printed on them - Asking alpha backers to open alpha access for additional fee. - Releasing two alpha updates and going dark before releasing beta. I added most of them and some other things. By the way, am I the only one who believes that peter purposefully lied about features that are impossible to implement and were never intended to be implemented in order to create hype and boost early access/kickstarter sells? I mean between kickstarter and early access he talked about a jupiter sized world (!) with thousands of players playing at the same time in a world that offers dynamic water simulation including water level and tides, weather simulation, erosion, wind simulation and simulating every single follower (every single follower should have a randomly generated personality and react differently to situations). By weather simulation he clearly meant that moving water and mountains should affect weather and wind accordingly. He said "and when I say simulation, I MEAN simulation" as well as "every drop of water and grain of sand is simulated". Assuming that this is technically possible is just utterly insane. From Dust had very realistic water and land simulation, however the maps were rather small and it was a singleplayer game, it didn't even featured weather and wind simulation! I think even a layman should be able to see that having the features of From dust (and more!) in a realtime massive multiplayer online game with thousand of players that features a map as big as a planet is impossible. Yet alone on a game that is supposed to share that multiplayer with tablets! I read multiple times that people believe that he is just too enthusiastic as he himself later tries to excuse himself. Based on his history and the development of Godus so far and how simplistic and child-like its appearance is along with the focus on F2P mechanics I believe its a calculated scheme. The man is old, in his 50s, he's been around the block, he sold two companies to major publishers, he knows what he's doing. Sure, spin it whichever way you like but everything he does / says is for a reason: hype. It makes for great headlines and ensures Godus gets coverage in the press; driving sales.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 23, 2014 9:49:18 GMT
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Post by greay on Jul 23, 2014 11:50:52 GMT
lol. This is a question I've asked myself, however it falls into the category of reasons-i-can't-divulge-yet. Take it from me, it's a frustrating situation to be in as obviously releasing to opt-in would make you all happy and that is my job here. However, we're simply not in a position where that's viable for us. That said, this should be the one and only time where we're in this position.(emphasis mine) I don't believe this for a second. ... actually, that reminds me. This certainly isn't the first time we have been in this position (I'm going to assume GK was talking about going forward, but I still don't believe that). The last time... It was something to do with mobile? What couldn't they say? And did we ever find out why they couldn't say anything?
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Post by Danjal on Jul 23, 2014 12:57:06 GMT
"The one and only time" - if you consider the entire production process of Godus as a single time? Yes, that is correct. Else this isn't the first and definitely will not be the last time.
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Post by nerdyvonnerdling on Jul 23, 2014 14:44:32 GMT
Here's an unanswered question - whatever happened to Commandments? They were all the vague hype back in April. Also, anyone have any clear idea what they are? Are they supposed to be like social policies in Civ V?
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Post by neonero on Jul 24, 2014 4:49:54 GMT
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Post by hardly on Jul 24, 2014 5:19:35 GMT
How do they know if I'm sexist or not? Is there a camera in my house?
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Post by Crumpy Six on Jul 24, 2014 5:40:30 GMT
Someone at 22Cans probably lost interest and started making everyone focus on something else.
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Post by earlparvisjam on Jul 25, 2014 3:45:26 GMT
lol. This is a question I've asked myself, however it falls into the category of reasons-i-can't-divulge-yet. Take it from me, it's a frustrating situation to be in as obviously releasing to opt-in would make you all happy and that is my job here. However, we're simply not in a position where that's viable for us. That said, this should be the one and only time where we're in this position.(emphasis mine) I don't believe this for a second. ... actually, that reminds me. This certainly isn't the first time we have been in this position (I'm going to assume GK was talking about going forward, but I still don't believe that). The last time... It was something to do with mobile? What couldn't they say? And did we ever find out why they couldn't say anything? The reason he can't say is that the developer build is all compiled for iOS. They only compile up a pc build when they feel enough pressure from the community to do so. It's why we got so many knee jerk builds in April-May, right after a major uproar, that introduced odd new bugs that should have been obvious to anyone working on a pc. I am convinced most of the issues we've seen have come from the developers' assumption that if they coded it up for iOS, Marmalade would just compile it to pc without any major problems. Personal speculation is that the March (2.0) build was the first push that compiled and ran properly on pc since mid-December.
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Post by Qetesh on Jul 25, 2014 12:14:12 GMT
I do find the stamina versus birthrate changing from who "stays at home" antiquated and beyond sexist. In today's world you can do it with house wives or house husband and/or both working and it does not affect anyone's stamina or the rate of having children.
For the record PM..........Sex affects birthrate and that has nothing to do with who is "staying at home" as long as the man and women are fraking like rabbits at the end of their days.
Stamina is mainly affected by what you eat, how you work out and genetics, this is just a stupid suggestion to say if a women is bread winner this is more or less stamina.
Somebody is putting their foot in their mouth again on this one. Welcome to 2014, we don't like stupid stereotypes.
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Post by Danjal on Jul 25, 2014 13:05:28 GMT
Hey, atleast it gives you an insight in the mindset of the creator.
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Post by Qetesh on Jul 26, 2014 20:03:15 GMT
Hey, atleast it gives you an insight in the mindset of the creator. I'm kinda shocked, and hoping it was meant to be a joke. George and Matthew, do you guys think this is okay? Do you see how this is offensive to women?
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Post by Danjal on Jul 26, 2014 20:21:22 GMT
Given the average response made by Peter along the lines, he seems very prone to go into that kind of thematic references and humor.
Just count the references to 'houses of ill-repute', sexism and other immature behaviour etc. I don't think its strange that people would make this conclusion.
The question is, is it considered to be "normal" or is there intent behind it? (I suspect the former, not the latter... Some people don't realize that the 'jokes' are offensive to others when it comes to these topics)
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Post by Qetesh on Jul 26, 2014 20:24:54 GMT
If that is the case, I guess he does not care about selling the game to many intelligent females.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 26, 2014 22:37:22 GMT
If that is the case, I guess he does not care about selling the game to many intelligent females. Playing Godus does not require intelligence.
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Post by Qetesh on Jul 27, 2014 0:07:55 GMT
If that is the case, I guess he does not care about selling the game to many intelligent females. Playing Godus does not require intelligence. Sure, but the stupid ones might not get how badly they are being insulted.
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Post by 13thGeneral on Jul 27, 2014 0:16:42 GMT
Well, to be honest I think they made an effort to find a balance; it's not perfect, but they tried. I am a bit ambivalent about the execution and inclusion (e.g. the necessity) of it, though I'm certain it's intent is not sexist specifically (possibly unintended, but subjectively). I feel it's most likely just an effort to represent a small spectrum of generically natural typecasts as depicted throughout human existence. As someone who's worked in marketing and design, I can tell you it's extremely difficult to design to all potential moral, civil, sexuality, lifestyle, and personality types - ask anyone in marketing (or politics) the struggles they go through trying to relegate their motives to befit everyone; it's realistically impossible. At some point you have to make a definitive decision and present it to the public.
That said, I do agree that the bonuses are not well reflective of the pairing, and need re-balancing.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 27, 2014 0:45:58 GMT
I think the guy looks very spiffy in the pink shirt.
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