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Post by 13thGeneral on Jul 8, 2014 4:09:25 GMT
I remember there was a suggestions list on the 22cans forums with stuff that had been marked as "To-do", "We'll think about it" and "Not in a million years". Even if it was hugely frustrating to see some things that (presumably) Peter had shot down, it was still a good list to have. And... where is that list now? Has any of that info been followed up on lately?
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Post by banned on Jul 8, 2014 4:29:22 GMT
Where as to date we have seen nothing resembling more than a port to PC of a mobile game and they insist on claiming "worked on PC until the mobile IOS test launch", there is nothing to have faith in. Until there is some actual sign of a PC game it is all pure vapor BS to shut down complaints while they continue to drive the mobile P2W crap they have always total focus on. Yes, no more benefit of doubt. Prove it and I shall apologize. Until then, sorry, so sad, I owe nothing to 22cans. They took money form me under false pretense, not the other way around. Don't like my attitude? Could be the time to think of that was before their posting a kickstarter without stating "P2W mobile game".
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Post by Monkeythumbz on Jul 29, 2014 13:53:12 GMT
By "review" I meant a formal process by which we go through the 70+ notes Matthew and I have collated about the various features and functions requested by the community, work which ones are both technically feaible and desirable from a gameplay design stand-point, and then whittle them down even further so that the sprint has a specific, measurable, achievable, relevant and time-bound (a.k.a S.M.A.R.T.) focus. That doesn't mean they haven't been shown them so far, or that particular features and functions aren't on their rader - just that they haven't been reviwed yet. I doubt one PC sprint will be enough to cover off all community generated requests and suggestions, so we'll need to priortise those that will give the greatest benefit for the greatest number of PC players (e.g. off the top of my head, I'd say that fixing timers is more important than adding the totem back in, IMHO). Out of curiosity, as this seems the best running discussion in which to ask this, do the devs in their off time glance over the forums at all? Or do you and Matthew do much of the heavy lifting in that regard? Jack does occasionally, I think Fabs does too, so do Tony and Pieter from time to time, but mostly the other members of the team leave it to me and Matthew so that they can focus on whatever their task at hand is.
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Post by banned on Aug 1, 2014 4:18:45 GMT
Then they went to EA and got some more money which was again not enough to finish it seems. This leaves them in a difficult position - A collapse the company or B reach for any opportunity to develop another cash flow. My reading of the situation is that mobile is their last gasp. I hope their plan works and the comeback and fix the PC game in Autumn/Winter (NH) but I don't see this happening. I just don't think they have the chops to pull off this mobile release. Afaik even the alpha version the kickstarters played had gems and a shop. So the earliest playable version of godus had F2P elements. Much to their dismay, I can prove it did.
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Post by muumipeikko on Aug 5, 2014 23:20:12 GMT
I think even 2.something (around Dec03/jan04 still had the dialogue box's for the Gem shop, the event handlers were just removed. I wasted a whole afternoon dissembling the code to prove what lying scumbags they were and where they could shove their post-it note! Haven't bothered looked at it since then...
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Post by earlparvisjam on Aug 6, 2014 0:16:35 GMT
I think even 2.something (around Dec03/jan04 still had the dialogue box's for the Gem shop, the event handlers were just removed. I wasted a whole afternoon dissembling the code to prove what lying scumbags they were and where they could shove their post-it note! Haven't bothered looked at it since then... Actually, 2.0 didn't come out until March. Well, that's not exactly a big positive. If you hammered the code last December, you were working with 1.3 and it definitely still had Gem shop stuff still in it. I still don't understand how this game could have ever had a pc focus before when nothing beyond the shop interface is different between the platforms. Every version of code since Beta has looked like the eventual mobile game and we keep hearing that mobile is a fairly recent focus...
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