Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 14, 2014 22:36:26 GMT
Is there anyone who can help soawesomeness out? I have no experience with how the farms work in the current version.
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Post by dozvati on Aug 15, 2014 3:56:47 GMT
I'm also having trouble populating the empty wheat fields (aka how do I do it?). You need to unlock farming settlements, which you'll get after a certain amount of followers. 3000 belief to mash a bunch of homes together, but note that only 10% of the population becomes farmers! Each house that you smush together counts towards the settlement population, so try to get as many together as you can. Then, after a set amount of time, a farmer will be born, and you can send them out to use an empty plot of land to grow wheat, or you can leash them to a plot that already exists.
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Post by hardly on Aug 15, 2014 9:59:39 GMT
I cant imagine how much it would suck taking on the Astari on mobile. I bet you either shell out for gems or you uninstall.
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Post by soawesomeness on Aug 15, 2014 18:00:12 GMT
Yeah, I figured after a while you had to leash the farmers to the new plots. It kind of sucks that you can't just make a certain type of worker. Farmers are valuable and I'd rather they just make their own plots than take over the existing ones on the other side of a mountain. >:
Thanks!
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Post by 13thGeneral on Aug 15, 2014 18:25:49 GMT
Yeah, I figured after a while you had to leash the farmers to the new plots. It kind of sucks that you can't just make a certain type of worker. Farmers are valuable and I'd rather they just make their own plots than take over the existing ones on the other side of a mountain. >: Thanks! This is case of 22cans once again overinterpreting our desires about Settlements. On the whole, although most people did't like having to micromanage the settlement jobs in the previous build, we still understood the idea behind them. Instead of making the system more automated they just stripped it out completely (but leaving in the unbalanced Breeders) and set ridiculous requirements for the follower generation (ratios and timers), as well as adding yet another kink in the system via happiness and Astari; if you keep losing breeders to the Astari, you'll never get farmers/miners. I don't understand the need for sepperate classes of settlements (farm/builder/miner) outside of creating more convoluted roadblocks and barriers to progress to strengthen the reliance on gems - which is a pretty flimsy thing to base the entire game around. At best they're just vapid attempts at creating a diversified set of structures and follower types for the villages.
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Post by jewel on Aug 15, 2014 19:27:44 GMT
I'm seeing a lot of trash talk around, but I like the game.
So I'm on an iPad, and I can't get through the 2nd voyage because on the 2nd or 3rd island there are granite rocks in the way that I can't remove or find a way around. I've tried everything I can think of but nothing has worked. I noticed a post somewhere about double-right clicks for PC. Is there something I should know for mobile?
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Post by rubgish on Aug 15, 2014 19:30:57 GMT
All the missions should be possible without the double-right click. In previous builds of the game, you could double-click to lower down a layer without needing to drag a lower one across.
For the granite maps, there is usually a small amount of space without granite where they expect you to make steps or something. If you can take a screenshot I'd probably be able to advise further.
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Post by 13thGeneral on Aug 15, 2014 19:44:28 GMT
All the missions should be possible without the double-right click. In previous builds of the game, you could double-click to lower down a layer without needing to drag a lower one across. For the granite maps, there is usually a small amount of space without granite where they expect you to make steps or something. If you can take a screenshot I'd probably be able to advise further. One of the drawbacks of mobile; no screen grabs. :/ There is a way around via sculpting, you just have to study the map a bit before proceeding and plan your route - and then try to sculpt quickly and efficiently, which can be hard with a mouse... so I can only imagine its worse on a touchscreen. Wish I could help more.
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Post by soawesomeness on Aug 15, 2014 20:11:35 GMT
You can take screenshots on mobile.
I just finished that one, jewel. If you could screenshot it we could potentially map out a route for you.
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Post by hardly on Aug 15, 2014 20:38:50 GMT
So how much are the gem packs on mobile?
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Post by jewel on Aug 16, 2014 0:53:52 GMT
The steps worked. Just barely, it's a little wonky on touchscreen but do-able. Drowning heros doesn't work though" I saw somewhere that you could do that, but nope.
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Post by rubgish on Aug 16, 2014 11:57:44 GMT
The steps worked. Just barely, it's a little wonky on touchscreen but do-able. Drowning heros doesn't work though" I saw somewhere that you could do that, but nope. You used to be able to drown them by just dragging the land out from under them, but that was considered a bit OP and now you can't dig the land directly under them. As far as I can tell (having done every PC voyage), you can either safely go around the heroes, or the game will give you the finger/meteor spell and let you stun/kill them. In some levels, the heroes spawn rather than being there at the start of the map, if you can either guess correctly (or know the map in advance), you can drag the land out from where they will spawn, and they will fall immediately into water. There are also a couple of levels where you have to pray to shrines that auto-cast the meteors for you, rather than casting them yourself.
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Post by bed on Aug 17, 2014 2:26:56 GMT
I'm on holiday overseas, so I decided to try out the iOS world wide release. Very quickly you run out of being able to do much of anything without buying gems. Once again this is no different to any other freemium game and once again frustrating and disappointing because underneath is an awesome game.
Will be sticking with the Steam version when I get back home and am a little bit more hopeful with the addition of the balance editing they made available for it.
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Post by Gmr Leon on Aug 17, 2014 4:24:16 GMT
I'm on holiday overseas, so I decided to try out the iOS world wide release. Very quickly you run out of being able to do much of anything without buying gems. Once again this is no different to any other freemium game and once again frustrating and disappointing because underneath is an awesome game. Will be sticking with the Steam version when I get back home and am a little bit more hopeful with the addition of the balance editing they made available for it. As a heads up, the balance editing isn't available just yet. It's a coming soon feature for when it's ready or something.
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Deleted
Deleted Member
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Post by Deleted on Sept 3, 2014 16:07:04 GMT
I just took a stroll down the topics on the 22cans official mobile forum. Poor guys (on both sides).
Some posts made me laugh, some made me cry. I'm giving them 7/10 "complete waste of time" points for the morning.
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Post by 13thGeneral on Sept 3, 2014 16:44:13 GMT
I just took a stroll down the topics on the 22cans official mobile forum. Poor guys (on both sides). Some posts made me laugh, some made me cry. I'm giving them 7/10 "complete waste of time" points for the morning. So not only are they running out of content - while simultaneously gathering exponentially useless resources - but they're slowly coming to the same conclusions and questions both the Backers and SEA users have. It's sad but also hilarious; we warned them this would be the result, and urged 22cans to fix the problems for months. I mean, what more evidence do they need? ps. one of the things that has amused and baffled me from day one is this propensity of positive users to decree thier love and admiration for such a wonderful game, and then they immediately proceed with "But... " and go on to list all the balance issues and broken features and fundamental lack of content. I mean, don't get me wrong, I like the concept of Godus and the artwork, however I have never contradicted myself by stating that "I love this great amazing fantastic game... buuuut..". I guess I just find it amazingly baffling, and a bit unsettling, that people have such low standards for enjoyment despite seeing the obviously glaring issues with the product.
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Post by thedarkprofit on Sept 3, 2014 17:02:00 GMT
Well to be fair some of us got to the content "wall" in about 5 days. I decided to play around with the engine and go "exponential" since I believe the basics of the game could be quite interesting when hubworld comes into being. Not that I am refreshing my App Store looking for it, but I expect a content update rather soon as well. Not to salt the wounds of the SEA and backers but as a mobile player I actually have some hope for their continued work on my particular platform... it aligns with a profit motive. Not that they are beyond doing things that aren't in their best interest, they seem to have shot themselves in the foot often enough to make me question their aim.
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Deleted
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Post by Deleted on Sept 3, 2014 17:03:25 GMT
It really is telling that the "oh so different" pedigree of mobile users are slowly coming to the same conclusions that PC users have, is it not? *smirk
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Deleted
Deleted Member
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Post by Deleted on Sept 3, 2014 17:05:02 GMT
Well to be fair some of us got to the content "wall" in about 5 days. I decided to play around with the engine and go "exponential" since I believe the basics of the game could be quite interesting when hubworld comes into being. Not that I am refreshing my App Store looking for it, but I expect a content update rather soon as well. Not to salt the wounds of the SEA and backers but as a mobile player I actually have some hope for their continued work on my particular platform... it aligns with a profit motive. Not that they are beyond doing things that aren't in their best interest, they seem to have shot themselves in the foot often enough to make me question their aim. I think both sides are fairly united in their hope for more content, without it this game is not only unfinished, its hollow and sterile.
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Post by thedarkprofit on Sept 3, 2014 17:11:07 GMT
One caveat. I play a lot of games (many for only an hour to check them out), there is some je ne sais quoi about Godus that will draw people in. If they can extend that playtime by many times over with a decent version of the hubworld they've described they will secure a large amount of players hungry for a game that is even slightly "off the rails". Mobile is about competition as much as personal immersion.
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