|
Post by Danjal on Aug 12, 2014 22:12:25 GMT
And technically a lot of those features aren't fully implemented, I reckon that they count all the features that are in-place as percentages even if the feature isn't 'done' yet. Still, its lovely they're still using it even after having said several times that the percentage counter doesn't really mean anything. =D
|
|
|
Post by Qetesh on Aug 12, 2014 22:18:14 GMT
I have said all along some things cannot be mixed together without fraking up one or both of them. Clearly this experiment has proven this is true of Mobile F2p and classic PC God games.
The PC sprint should be nothing but a total rehaul to be close to successful.
|
|
|
Post by Crumpy Six on Aug 13, 2014 7:06:51 GMT
PocketGamer review - Godus for the iPad"As a game it's vaguely interesting, but not especially entertaining. And there is, perhaps, no worse criticism you can make of a game than that." Not all bad in this review though. He describes as a reasonable way to spend a few minutes while you're multi-tasking. Here's an interesting quote from the comments: "I would have enjoyed this game MUCH more if it would have cost $5 or $10 but had none of the 'freemium' pay-to-win annoyances. " I wonder how many other mobile gamers feel this way? Game designers seem to regard mobile gamers as if they're easily-amused idiots with an inifinite amount of time on their hands. Maybe they should try showing their customers some respect.
|
|
|
Post by nerdyvonnerdling on Aug 13, 2014 17:00:31 GMT
Please also post any positive reviews you see from blogs and stuff.
You know, I haven't seen any, to be honest. Outside of the initial press releases of 'this game is out now', I really haven't seen actual positive review articles. Playing God Isn’t All That Great After AllChoice quote - "As I write this review I’m actually waiting for my next chance to take my followers on a voyage, 34 hours to go. Yes, for some reason I am forced to twiddle my thumbs in my very limited world for a day-and-a-half before I can do anything remotely interesting. Safe to say this game won’t be on my iPad when the timer is up." iPhone app review: 'Godus'"A freemium game with shoddy controls and 15 minutes of play time before having to wait an hour again to play. Godus leaves much to be desired." Godus - a review"There are a lot of interesting ideas in there but they all seem to fight against each other and it's like their interactions have not been properly thought out. The interface seems to actively fight against you and the paywall comes down with such a resounding thud that it actively changes the way the game plays." Granted, hasn't been even a week yet, but it looks like people have generally the exact same impression of the mobile version as we've had with the pc version.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Aug 13, 2014 18:24:34 GMT
From twitter:
|
|
|
Post by Deth on Aug 13, 2014 18:30:29 GMT
I wonder how this will be spun.
|
|
|
Post by Danjal on Aug 13, 2014 18:39:06 GMT
I wonder how this will be spun. Isn't it obvious? This is clearly a minority who just do not understand the joys of zen-like delicious gaming.
|
|
|
Post by Deth on Aug 13, 2014 18:47:29 GMT
O......mmmmmmmmmmmm I see and agree *takes off my rose colored glasses.*
|
|
|
Post by Crumpy Six on Aug 13, 2014 19:19:34 GMT
Will this actually hurt them that much, I wonder? Godus is often derisively compared to games like Farmville, but Farmville, despite being designated by Time magazine as one of the "50 Worst Inventions" and being heavily criticised for various evils, has been an enormous financial success. Zynga is having some issues right now but it can't be denied that Farmville struck gold. At the very least, 22Cans is going to be looking at a big revenue spike while mobile gamers test the water. I don't know how long this might last - they're going to really have to get a move on and go live with Hubworld while Godus is still ranking highly and drawing people in. They obviously put in a lot of effort to make a big splash with their global release, but I don't expect they can hope to relive that glory with any single future update, even if it's a substantial one. It would have been much more sensible to include Hubworld in the global release, and I can only think something went wrong to prevent this from happening. I've been keeping an eye on the rank of Godus in various categories, through this site: Top App ChartsGodus did really well in rankings on its first day, getting higher rankings than Dungeon Keeper (I don't know much about mobile games and that's the only one I could think to compare it to) and reaching #1 and #2 in all relevant categories. It's starting to slip down down, which is probably normal in the days following a big release. iPad rankings are holding a little stronger than iPhone rankings. Here's another interesting site I just came across: Godus Revenue EstimatesI have absolutely no idea how accurate these numbers might be. They are only estimates. But it certainly looks like a strong start. The next month or so are likely to be critical, because I imagine the mobile market is awfully fickle.
|
|
|
Post by Qetesh on Aug 13, 2014 19:49:57 GMT
I would suggest any positive press gets it's own thread. The name of this one would make it confusing and I think they both deserve their own thread for ease of use to be found by posters.
|
|
|
Post by nerdyvonnerdling on Aug 13, 2014 19:54:41 GMT
I think we'll be in a better position to judge in a month or so, sure. At least in terms of it's fiscal success. Will it hurt them? Depends on what your goals are. If it's just financial, sure. Godus can be a success much like Farmville was. For me, I would argue just considering financial success is a real short-sighted way of looking at things. After all, like you say, Farmville was a financial success.
To draw an analogy from a different field entirely, Justin Bieber is a huge financial success. Does anyone think he'll be remembered as a fraction of the musician, say, Frank Zappa was?
To be honest, in my opinion, some of the business practices by 22Cans for this project are things I'd at best characterize as unethical, and I think the hit to their reputation is pretty much set in cement. I've already bought the product, but I can guarantee it'll be the only one from this company that I buy. For me, this would be the case even if the game were amazing, which, clearly, it's not. I very much doubt I'm alone in this, either.
So, will it hurt them? That all depends on how you want to look at it. Time will tell, I suppose.
|
|
|
Post by Qetesh on Aug 13, 2014 20:03:44 GMT
Will this actually hurt them that much, I wonder? Godus is often derisively compared to games like Farmville, but Farmville, despite being designated by Time magazine as one of the "50 Worst Inventions" and being heavily criticised for various evils, has been an enormous financial success. Zynga is having some issues right now but it can't be denied that Farmville struck gold. At the very least, 22Cans is going to be looking at a big revenue spike while mobile gamers test the water. I don't know how long this might last - they're going to really have to get a move on and go live with Hubworld while Godus is still ranking highly and drawing people in. They obviously put in a lot of effort to make a big splash with their global release, but I don't expect they can hope to relive that glory with any single future update, even if it's a substantial one. It would have been much more sensible to include Hubworld in the global release, and I can only think something went wrong to prevent this from happening. I've been keeping an eye on the rank of Godus in various categories, through this site: Top App ChartsGodus did really well in rankings on its first day, getting higher rankings than Dungeon Keeper (I don't know much about mobile games and that's the only one I could think to compare it to) and reaching #1 and #2 in all relevant categories. It's starting to slip down down, which is probably normal in the days following a big release. iPad rankings are holding a little stronger than iPhone rankings. Here's another interesting site I just came across: Godus Revenue EstimatesI have absolutely no idea how accurate these numbers might be. They are only estimates. But it certainly looks like a strong start. The next month or so are likely to be critical, because I imagine the mobile market is awfully fickle. I think bad press about how bad of a F2p game is will hurt, bad press just calling them one is somewhat moot if you are in fact referring to the mobile F2p. The problem for me is how poor of a F2p it is. In the years I have played F2p here is what I learned. A good F2p will be fun to play and suck you in, and then after a few levels it will gradually start to be more annoying with tedious chores and timers that can be bought out of. You find yourself willing to spend real coin to continue playing a game you have come to love and so you do. You don't however have massive insanely long timers and blocks to your advancement or progressive without opening your pocketbook. Godus fails as a good F2p for two reasons for me. Number one, the game on it's own at this point is still not fun enough to play to get truly sucked in. Number two, it is not subtle enough in it's cash grabs. F2p appealed to me originally because it was FREE, I was not looking to spend a bunch of money or I would have went and bought a 50 dollar new game. After several weeks when I did open my purse, it was for a few bucks here and a few bucks there. THAT is the model that made Zinga worth a billion dollars at one point. Godus mobile F2p needs to learn subtly and there should be nothing that costs over 5 bucks for several levels. Then when you have players that are getting into advanced stage, you might raise it to 10, and finally way way way, like a few years of playing, you can push it to 20 bucks. If I am looking to save money by playing a free game and you try to push me to spend 20 bucks a weeks, I will delete and go find another of a million F2p that are not quite so greedy and more fun to play. Bad press for a PC sprint, if that happens would be crushing since that is what the original game was supposed to be and what is what most people associated with Godus, since they denied any type of F2p for so long. I went into detail about my ideas on what could help a true PC sprint. Make the game fun on it's own, get a good press on that and you can salvage the mobile game by softening up the cash grabs and maybe make both platforms profitable at some point. If they don't remove all F2p elements of ANY kind or inference from the PC version it will flat on it's face and this bad press will look like nothing compared to what that would be.
|
|
|
Post by Deth on Aug 13, 2014 20:27:07 GMT
I personally like the Marvel Avengers Alliance F2P model, for the most part. I do think they price things a little high. But over all if your willing to invest some time you can get just about anything in the game. Also you have many ways to earn gold in game. Level up get a gold, when a boss battle get a chance 1 to 10 gold. You can spend gold on weapons, that are not required but can make a hard fight easier. You can recruit hero or a heroes alternate Costumes for your heroes. There is nothing to really make you wait or stop you from playing, but still plenty of items to spend you gold on. Only I the PvP section might you be required to spend gold, but that is because so many other people have spent gold for the PvP bonus items, but that is only if you want to try for the very best of rewards, that are again for the most part not required but are nice to have.
|
|
|
Post by Danjal on Aug 13, 2014 22:44:33 GMT
I personally like the Marvel Avengers Alliance F2P model, for the most part. I for one am very partial to the model of Lord of the Rings Online. They allow you to get game currency through ingame activities akin to achievements on a zone by zone basis. If you complete ALL the content in the starter zones (the ones available free of charge) you obtain enough currency to unlock zones and continue on playing. All the content you buy that way is permanently unlocked to your account. You can choose to buy expansion packs, cash currency or even a subscription. While subscribed you get access to everything and even some subscriber exclusive stuff (I believe there's a PvP area where you can play as the monsters as a subscriber) and while subscribed you obtain like 500 of the currency per month. Which you can in turn combine with the currency obtained through the achievement-like challenges to permanently unlock content to your account or alternately buy cosmetics. Effectively, you can play all the way up to the first expansion area without ever having to pay a single real life bit of cash. I do believe you'll then have to buy the expansion. However at this point in time if you end up buying the expansion (which is worth if if you enjoy the game), you do get a bunch of extra zones with that, meaning you'll end up with extra currency to spend on unlocking other stuff. They also occasionally (like during the seasonal events etc) throw in nice discounts, so if you end up picking the zone packs at a discount you can effectively play the entire game at minimal expenses. Contrary to a traditional MMO with subscription, because you unlock things permanently you do not lose access to ANYTHING when your subscription ends. As long as you have 'unlocked' it through the game currency. Which (when compared to say EVE online) means you can just log in and play, even if you're not subscribed.
|
|
|
Post by Crumpy Six on Aug 14, 2014 8:11:36 GMT
I think we'll be in a better position to judge in a month or so, sure. At least in terms of it's fiscal success. Will it hurt them? Depends on what your goals are. If it's just financial, sure. Godus can be a success much like Farmville was. For me, I would argue just considering financial success is a real short-sighted way of looking at things. After all, like you say, Farmville was a financial success. To draw an analogy from a different field entirely, Justin Bieber is a huge financial success. Does anyone think he'll be remembered as a fraction of the musician, say, Frank Zappa was? To be honest, in my opinion, some of the business practices by 22Cans for this project are things I'd at best characterize as unethical, and I think the hit to their reputation is pretty much set in cement. I've already bought the product, but I can guarantee it'll be the only one from this company that I buy. For me, this would be the case even if the game were amazing, which, clearly, it's not. I very much doubt I'm alone in this, either. So, will it hurt them? That all depends on how you want to look at it. Time will tell, I suppose. I am thinking ONLY in terms of the short-term financial success, and so (in my opinion) is 22Cans. Here are my reasons: - 22Cans is a company and so every activity it undertakes is underpinned by the need to maximise shareholder wealth.
- 22Cans enlisted the support of DeNA, known for the very kind of insidious business model with uninspired freemium mechanics that have been realised in Godus. Despite PM's strong expressions of Godus breaking the mould in this regard, the game speaks for itself.
- After milking Kickstarter and Early Access for all they were worth, 22Cans lost interest in the less-profitable PC build and focused on the mobile. I bet if you visited the studio on any given day you'd think the game was mobile-only.
- The majority of 22Cans employees have share options in their remuneration packages. These can only be exercised when 22Cans is sold or listed. Therefore it is in the employees' personal interests to make 22Cans as profitable as possible in the short-term then sell/list so they can cash in.
As for reputational damage? PM seems to have weathered that particular storm before, on more than one occasion. Even if Godus is a step too far he'll have made his money. I doubt the other employees will have to deal with too much fallout since, for better or for worse, they've delivered exactly what was asked of them and that is all a prospective employer is going to look for.
|
|
|
Post by nerdyvonnerdling on Aug 14, 2014 14:15:26 GMT
I think we'll be in a better position to judge in a month or so, sure. At least in terms of it's fiscal success. Will it hurt them? Depends on what your goals are. If it's just financial, sure. Godus can be a success much like Farmville was. For me, I would argue just considering financial success is a real short-sighted way of looking at things. After all, like you say, Farmville was a financial success. To draw an analogy from a different field entirely, Justin Bieber is a huge financial success. Does anyone think he'll be remembered as a fraction of the musician, say, Frank Zappa was? To be honest, in my opinion, some of the business practices by 22Cans for this project are things I'd at best characterize as unethical, and I think the hit to their reputation is pretty much set in cement. I've already bought the product, but I can guarantee it'll be the only one from this company that I buy. For me, this would be the case even if the game were amazing, which, clearly, it's not. I very much doubt I'm alone in this, either. So, will it hurt them? That all depends on how you want to look at it. Time will tell, I suppose. I am thinking ONLY in terms of the short-term financial success, and so (in my opinion) is 22Cans. Here are my reasons: - 22Cans is a company and so every activity it undertakes is underpinned by the need to maximise shareholder wealth.
- 22Cans enlisted the support of DeNA, known for the very kind of insidious business model with uninspired freemium mechanics that have been realised in Godus. Despite PM's strong expressions of Godus breaking the mould in this regard, the game speaks for itself.
- After milking Kickstarter and Early Access for all they were worth, 22Cans lost interest in the less-profitable PC build and focused on the mobile. I bet if you visited the studio on any given day you'd think the game was mobile-only.
- The majority of 22Cans employees have share options in their remuneration packages. These can only be exercised when 22Cans is sold or listed. Therefore it is in the employees' personal interests to make 22Cans as profitable as possible in the short-term then sell/list so they can cash in.
As for reputational damage? PM seems to have weathered that particular storm before, on more than one occasion. Even if Godus is a step too far he'll have made his money. I doubt the other employees will have to deal with too much fallout since, for better or for worse, they've delivered exactly what was asked of them and that is all a prospective employer is going to look for.
I hear what you're saying. Well, I read what you're typing, I guess. I do not actually doubt that Peter wants to make a great game - why wouldn't you?!? Financial responsibilities are a reality, and unfamiliarity with the mobile market is what I suspect was the driving force behind the publisher deal with DeNA. My guess is that the backlash was a surprise, though really, it shouldn't have been. FTP mchanics DeNA is familiar with are totally antithema to a good, engaging god game that most people (if not all backers) were under the impression was being made. What I'm saying is, and I could be totally off-base, but, my impression is that this wasn't thought through that in-depth. I really doubt most of the employees knew going in that the game they were brainstorming about and working so hard on was going to turn into some bullshit FTP game. Which just means, if true, that instead of dubious coercion, he's guilty of being extremely naive and out of touch with the core audience that funded the game. Which would be massively ironic considering he's the person largely credited with creating the God-game genre. As for what's really best business practice? That's a much trickier subject, because we're not talking about something with 'real' ramifications. We're talking about a subjective form of entertainment, right. It's not like GM, where a low-quality profitable product may be good for shareholders but results in people dying. It's a video game - a low-quality profitable product just means Farmville, or that Kim Kardashian game. Deplorable to my personal subjective tastes and sensibility, but eminently harmless.
|
|
|
Post by Crumpy Six on Aug 14, 2014 14:30:58 GMT
I think I DO believe that PM genuinely wanted to make an incredibly awesome game in Godus, and he wasn't simply driven by greed. That's all probably DeNA's influence coming through. But I think you're absolutely right that he has approached the project with immense naivety and lack of foresight. I imagine in a few years he'll admit he made a mistake, but in the meantime he's going to keep insisting that this is all working out exactly according to plan...
|
|
|
Post by Qetesh on Aug 14, 2014 14:35:57 GMT
I'm going to have to pick somewhere in the middle. To say he had no idea and was just taken along for the ride insinuates far too little intelligence for me to buy that.
|
|
|
Post by Danjal on Aug 14, 2014 14:40:43 GMT
If you ask me, there's a bit if a conflicting action going on here. Does/did PM believe he would be making an awesome game? I reckon so. Did the effect of DeNA and other mobile elements harm that intent? Most definitely.
However, PM also pointed out that he wanted to create a game that is functional for everyone. Effectively claiming that he could bring the serious attitude of PC gaming into the casual crowd and maintain a game that would interest everyone equally. Which, if you ask me, is definitely putting the bar incredibly high. The goal set for Godus (as it was described through later interviews) just isn't something you can reasonably expect to obtain.
Getting mobile and PC to function in an online fashion on the same footing? Creating a game that is both in-depth enough to satisfy core PC players but at the same time casual and easy enough to not scare away the mobile crowd? Add in a variety of the typical over the top PM promises?
It all comes down to a very sketchy situation. And the fact that they (not just PM, but everyone involved) kinda just let things run its course for so long. Not taking action in solving some of the issues. That all combines into the problems at hand. EVEN when you are considering business relations, contracts/agreements and more. It was a mistake to not take the customer seriously.
Effectively what has happened is that the backers and supporters have never been viewed as a viable part of the business equation. Because legally speaking they aren't. Thus we get DeNA who ends up pushing their interests in and the interests of the original backers being put on the backburner. Worrying about B2B reputation resulted in totally burning most bridges with your actual audience.
Is that the end of the world? Probably not, afterall companies rise and fall on a daily basis. Did it harm both PM's future prospects aswell as those of other potential gems coming in through crowdfunding or early access? Most definitely. Just the fact that so many are now hesitant to even CONSIDER backing a game and would rather just wait untill its release is directly caused by people such as PM making bad decisions in trying to create their game. Not exclusively, but definitely these elements play a part.
So at the end of the day, I don't believe it was intentional malice. More a combination of third-party greed, naïve/ignorance caused decisionmaking and bad prepwork.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Aug 14, 2014 14:54:04 GMT
However, PM also pointed out that he wanted to create a game that is functional for everyone. Effectively claiming that he could bring the serious attitude of PC gaming into the casual crowd and maintain a game that would interest everyone equally. Which, if you ask me, is definitely putting the bar incredibly high. The goal set for Godus (as it was described through later interviews) just isn't something you can reasonably expect to obtain. Perhaps he intentionally set his aim extremely high knowing that he would never quite achieve the goal but trying to get as close to it as he possibly could. Perhaps he intentionally made bold statements because he already had the idea of possibly attracting additional investors in the back of his head. Perhaps he was just a naïve dreamer. In the end, only Peter Molyneux can know.
|
|