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Post by Deth on Aug 23, 2014 16:37:46 GMT
Publisher is not calling the shots. Srsly. Then how come you keep getting all these bad reviews? You'd imagine that Peter would like to see positive reviews about his games? Not just negative ones? As such you'd imagine he'd listen to the people that are trying to tell him whats wrong with the current game and make changes accordingly? Because it is his game and his dream and we have no place in it? At least that is the feeling I get from him.
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Post by Danjal on Aug 23, 2014 16:56:24 GMT
Because it is his game and his dream and we have no place in it? At least that is the feeling I get from him. If you take a step back and look at some of his comments on other interviews, you'll see that he admits that DeNA has almost full control with regards to the mobile release when it comes to monetization and other such systems. Peter acknowledged that his knowledge and experience with this kind of product is too limited and that he therefor defers to their experience in these matters. Hence the monetization as its made right now, hence the shallow nature of the game and so on. Atleast - that is what I've been able to conclude from the information presented to us. His lack of experience in certain fields, combined with his desire to do things his own way rather than working underneath someone that tells him what to do has apparently led him to make these decisions. Either that or he truely believes that these negative reviews mean nothing. That its something he can just overcome given enough time.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 24, 2014 13:27:13 GMT
feanix, ask your girlfriend to give Populous the Beginning a wee spin. It's available on GOG for $2.39 so a real bargain. She'd have to play it on PC though. I'd love to hear what she'd have to say about that game, in particular how she would compare it with Godus. Also, I still love the way your avatar looks at me. Purrr purrr.
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Post by nerdyvonnerdling on Aug 25, 2014 18:32:13 GMT
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 26, 2014 9:18:15 GMT
I think Peter already has a reputation for following his own vision. For example, the dog in fable was apparently universally decried as a terrible idea by the rest of Lionhead. He ignored them and stuck with it. That's how he does things. It's the source of all the controversy. We could say "Peter, please don't promise any huge new features on the next press trip" but he won't listen, he'll do what he thinks is best.
Any design decisions ultimately lie at Peter's feet, not DeNA's.
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 26, 2014 9:23:23 GMT
Because it is his game and his dream and we have no place in it? At least that is the feeling I get from him. If you take a step back and look at some of his comments on other interviews, you'll see that he admits that DeNA has almost full control with regards to the mobile release when it comes to monetization and other such systems. Peter acknowledged that his knowledge and experience with this kind of product is too limited and that he therefor defers to their experience in these matters. Hence the monetization as its made right now, hence the shallow nature of the game and so on. Atleast - that is what I've been able to conclude from the information presented to us. His lack of experience in certain fields, combined with his desire to do things his own way rather than working underneath someone that tells him what to do has apparently led him to make these decisions. Either that or he truely believes that these negative reviews mean nothing. That its something he can just overcome given enough time. I'm not judging this from interviews, I'm judging it from being in the rom with him and listening to what he says, what he tells us as a team. DeNA do not call the shots.
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 26, 2014 9:24:31 GMT
feanix, ask your girlfriend to give Populous the Beginning a wee spin. It's available on GOG for $2.39 so a real bargain. She'd have to play it on PC though. I'd love to hear what she'd have to say about that game, in particular how she would compare it with Godus. Also, I still love the way your avatar looks at me. Purrr purrr. She's not interested, I'm afraid.
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Post by hardly on Aug 26, 2014 9:28:54 GMT
I think Peter already has a reputation for following his own vision. For example, the dog in fable was apparently universally decried as a terrible idea by the rest of Lionhead. He ignored them and stuck with it. That's how he does things. It's the source of all the controversy. We could say "Peter, please don't promise any huge new features on the next press trip" but he won't listen, he'll do what he thinks is best. Any design decisions ultimately lie at Peter's feet, not DeNA's. The sad thing with GODUS is that he would come off better if it was true that he'd sold out and was only doing DeNA's bidding. If he came up with timers, stickers, waiting etc all on his own then he's successfully designed one of the most frustrating and unejoyable games of all time. Keep in mind most people here bought/backed this game because we believed in Peter. I've never had a problem with his antics before because although not every feature was implemented the underlying games were fun. In GODUS the underlying game is cynical and uninspired. It has the potential to be better but to do that you need to rip out all the free to play crap and replace it with real game mechanics.
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Post by Danjal on Aug 26, 2014 9:48:40 GMT
If you take a step back and look at some of his comments on other interviews, you'll see that he admits that DeNA has almost full control with regards to the mobile release when it comes to monetization and other such systems. Peter acknowledged that his knowledge and experience with this kind of product is too limited and that he therefor defers to their experience in these matters. Hence the monetization as its made right now, hence the shallow nature of the game and so on. Atleast - that is what I've been able to conclude from the information presented to us. His lack of experience in certain fields, combined with his desire to do things his own way rather than working underneath someone that tells him what to do has apparently led him to make these decisions. Either that or he truely believes that these negative reviews mean nothing. That its something he can just overcome given enough time. I'm not judging this from interviews, I'm judging it from being in the rom with him and listening to what he says, what he tells us as a team. DeNA do not call the shots. If thats the case, then your boss and lead designer seems to have some very skewed ideas of what "good game-design" entails and what contributes to a good and enjoyable game. Since as it stands even a lot of casual players on the mobile platform have remarked on the nature of these timers and the pace of the game. All of which are key features to the games that DeNA represents - features that were introduced to Peter by none other than DeNA. If these features aren't directly pressed in by them, then at the very least they'll have been the ones that 'told' Peter that these features are generally used in mobile games to maximize profitability (and yes, I'm merely deducing based on information available here...) I find it hard to believe that the man who created some of the better and more innovative games is unable to see that he took a wrong turn. And that he's unable to recognize the need to alter course even in the slightest. I'm not even saying move away from mobile (I recognize that the mobile platform represents a MASSIVE profit potential and the inherent business value of following that path), but instead I'm saying that the current version of Godus has even the most casual of players remarking that the game is far too slow paced and that there is little to do other than mindless self-replication. The reality of things is that many of these players on the mobile platform will not return to a game once they've tried it and they decided its boring. I've already spoken out my thoughts on the 'PC sprint' and that I do not believe it'll entail much (the words found in the dev com by Peter confirm as much) - and frankly at this point I believe that the best course of action that could result in improvements for the PC version is for 22cans to hand over as much control as possible on PC to the PC community (PC balance controls, some form of sandbox/map editor or terrain generator for homeworld/voyages and other modding/LUA tools or steamworkshop support) while 22cans themselves focuses on creating actual content for the mobile version instead to maximize their profitability and customer retention. As much as I'd hate to say this, 22cans can't make a profit off of the PC version at this point in time (if ever...) after having burned the community this badly. They can do so on the mobile platform if they make the game more worthwhile soon enough. Which means a content injection (expand on the Astari and future AI tribes, add wildlife and connected mechanics, expand and improve on settlements etc), a re-design of the timer mechanic (less waiting, more stuff to do) and overall improvement of the game.
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Post by Gmr Leon on Aug 26, 2014 19:03:34 GMT
I think Peter already has a reputation for following his own vision. For example, the dog in fable was apparently universally decried as a terrible idea by the rest of Lionhead. He ignored them and stuck with it. That's how he does things. It's the source of all the controversy. We could say "Peter, please don't promise any huge new features on the next press trip" but he won't listen, he'll do what he thinks is best. Any design decisions ultimately lie at Peter's feet, not DeNA's. Why would you work for someone like that. That's the most frustrating type of boss ever. Does he ever listen?
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Post by nerdyvonnerdling on Aug 26, 2014 19:22:51 GMT
Also, the pet dog was well received and all, but from what I understand, the idea of a pet wasn't what was universally decried by the rest of the team, it was that the rest of a team thought a pet DRAGON would be better. Peter wanted a dog, a dog is what we got. Which people liked.
Because they didn't realize that dog could have been a damned dragon.
I have a hard time believing that the vast majority of people wouldn't have preferred a dragon, given the option.
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Post by hardly on Aug 26, 2014 19:26:53 GMT
Agree Dragon > Dog
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Post by engarde on Aug 26, 2014 19:32:09 GMT
Feanix unless you are in the DeNA meetings with Peter, I can understand you believe you are distilling Peter's vision, but you still likely to be getting a subset of that reality with a DeNA flavour. After all we also get to be in his presence from the videos, and there is more than a mere air gap in realities.
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Post by muumipeikko on Aug 27, 2014 11:41:14 GMT
My suspicion is while Peter may have and even give the illusion of making the decisions, so far as the mobile platform goes DeNA are making the decisions and controlling Peter like a puppet master.
It's very easy to be sold a bad ideas which will potentially make you a lot of money when in the back of your mind you are thinking, Shit, bank manager wants to "talk" urgently and payroll is coming up at the end of the week...
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Post by rubgish on Aug 27, 2014 12:16:22 GMT
While it would be nice to think that Peter isn't making 'bad' decisions on his own (I use quotation marks because obviously bad is our opinion, not absolute fact), from sources who actually work with him (Feanix), and from everything else we actually know, they are his own choices.
We have no evidence to suggest that DeNA had anything to do with the decisions, and it's not like Godus was great before DeNA got involved. It is by far and away most likely that it is Peter making the decisions.
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Post by Deth on Aug 27, 2014 12:28:18 GMT
AT the current level they are pushing gems, I am not sure if DeNA is not pushing or there just is not enough game there for them to push. They seem to be all about pushing the weekly events to push micro-transactions. Which voyages scream to me. But maybe it will come out more once we have the Hubworld and it is more team vs team. Once that comes out that will tell me truly how deeply DeNA hands are in the design.
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Post by Danjal on Aug 27, 2014 14:45:50 GMT
We have no evidence to suggest that DeNA had anything to do with the decisions, and it's not like Godus was great before DeNA got involved. It is by far and away most likely that it is Peter making the decisions. I disagree here, while we have no inconclusive proof that DeNA is the cause, we do have evidence to suggest that they had something to do with these decisions. First and foremost of which is the fact that Peter himself said that he turned to them for guidance on how to manage and market his game on the mobile platform because he doesn't have a lot of experience with mobile as a platform. On top op that we have a few other titles by DeNA to look at, all of which show the very same typical methods of monetization and gameplay. While it is entirely possible that Peter came to these conclusions by himself - the likelyhood of DeNA having part in this seems to be pretty obvious.
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Post by rubgish on Aug 27, 2014 16:35:07 GMT
We have no evidence to suggest that DeNA had anything to do with the decisions, and it's not like Godus was great before DeNA got involved. It is by far and away most likely that it is Peter making the decisions. I disagree here, while we have no inconclusive proof that DeNA is the cause, we do have evidence to suggest that they had something to do with these decisions. First and foremost of which is the fact that Peter himself said that he turned to them for guidance on how to manage and market his game on the mobile platform because he doesn't have a lot of experience with mobile as a platform. On top op that we have a few other titles by DeNA to look at, all of which show the very same typical methods of monetization and gameplay. While it is entirely possible that Peter came to these conclusions by himself - the likelyhood of DeNA having part in this seems to be pretty obvious. There is a big difference between DeNA going "You have to do this", and DeNA going "We usually do it like this, but it's still down to you". We always knew it was going to be a mobile game as well as a PC game, and that it's intention was to bridge the gap between PC and Mobile to try and unify gaming. Maybe Peter thought that he could actually do it, I don't really know, but the reality is that currently he has had to resort to making a mobile game that also plays on the PC. And as a mobile game, he's gone with the standard mobile way to make money. Now I really don't play many mobile games at all (I can count on my hands the number I have played), but those that are F2P all have the same 'you can wait/grind or you can pay' aspect. It's almost like WASD controls in an RPG, they are ubiquitous and no one makes an RPG without them, similarly no one makes a F2P mobile game without giving you the 'pay or wait/grind' option (which people are naturally inclined to pay to get around, because no-one likes waiting and few people enjoy grinding). So basically I think that yes, DeNA would likely agree with the payment model because it's proven to be the best payment model for mobile, but i'd also venture to say that if Peter cared enough, he could easily have chosen not to go with it. Remember in the last interview, he said he'd stopped saying "invest to play" not because he thought it wasn't invest to play, but because people had moaned about him for saying it. So he clearly thinks that the model he is using isn't the standard F2P model, even when it clearly is. Thus I'd plant the blame for the F2P/gems mechanics purely at his door. DeNA will have advised him sure, but ultimately it is his decision.
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Deleted
Deleted Member
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Post by Deleted on Aug 27, 2014 16:40:56 GMT
Remember in the last interview, he said he'd stopped saying "invest to play" not because he thought it wasn't invest to play, but because people had moaned about him for saying it. So he clearly thinks that the model he is using isn't the standard F2P model, even when it clearly is. If only the bullies would let Peter be Peter, then we would be able to invest in his delicious "pay-to-wait-less" mechanics on PC too! Darn you, bullies!!!!
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Post by Danjal on Aug 27, 2014 17:14:51 GMT
Your statement was we had no proof of DeNA's influence - I showed you influence. Your pendantic semantics argument is completely irrelevant. Regardless of the way it was done, DeNA's influence is QUITE obvious.
The way, shape or form this influence took was never specified. Making assumptions of that nature is silly. The fact that the influence was there however is undeniable.
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