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Post by hardly on Oct 14, 2014 6:13:24 GMT
I have to say I like the video. Peter and Jack seem relaxed and they are funny. Sometimes they are lame too but that adds to the charm.
I really liked what Peter spoke about battles, multiplayer, etc. Although I am worried that it will be simple as the old battles are.
There was some real dialogue there about sculpting, the tech timeline (tree), and the astari which I appreciate. If we were having these discussions 12 months ago it would be a better GODUS. Its funny seeing the meteor (about 24:00) hit some empty land and destroy several layers and then the next meteor hits the astari and does .... nothing.
In terms of sculpting I'd really like the snap back to be addressed. Its the snap back that hurts my wrist and if I could sculpt for longer distances it would require less wrist movements.
I also appreciate their commitment to working through what was quite a long list of questions.
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Post by hardly on Oct 14, 2014 6:14:43 GMT
Hey that sculpting tool at ~29:30 I want that in the game!
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Post by Danjal on Oct 14, 2014 8:48:44 GMT
I really liked what Peter spoke about battles, multiplayer, etc. Although I am worried that it will be simple as the old battles are.
There was some real dialogue there about sculpting, the tech timeline (tree), and the astari which I appreciate. If we were having these discussions 12 months ago it would be a better GODUS. Agreed, it sounds real nice and would've done wonders if it was initiated earlier - that said, the worry remains that results aren't going to follow and that they'll retain their iOS focus instead. =/ The fact that Peter doesn't see 'Godus as a hobby' as being problematic and that he thinks that diving straight into hubworld/multiplayer will give a more clear picture of his game (which means leaving the game half-broken for atleast another 3~6 months while they tinker with multiplayer features...) is also somewhat problematic. Peter doesn't seem to see that the crowdfunding and early access model rely heavily on transparancy - he's still a bit stuck in the old "lets work on a game for 2~3 years and then release it to the public when its ready" mode. Hey that sculpting tool at ~29:30 I want that in the game! I know right! Its those kinds of tools that would make sculpting much more awesome. If they could implement it like that, then sculpting wouldn't be that much of a hassle. Then all they'd need is for the followers to work WITH the terrain (multi-layer abodes, boosts from terrain and abode variety etc). Bonus points for anyone who caught his comments about multiplayer connectivity. "We are contemplating rethinking that strategy and making it a lot simpler, so that we can complete this multiplayer feature and enable the people who are playing on steam and on the PC to actually realize what Godus really is."
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Post by hardly on Oct 14, 2014 8:58:01 GMT
If I was Peter and I wanted to improve GODUS PC the first thing I would do is make three new sculpting tools - raise ground, lower ground and flatten ground. I cant be sure but I think I saw all of those in the background of that video. Belief could still hold back sculpting but with those tools it would be some much more fun to sculpt.
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Post by Danjal on Oct 14, 2014 9:17:01 GMT
If I was Peter and I wanted to improve GODUS PC the first thing I would do is make three new sculpting tools - raise ground, lower ground and flatten ground. I cant be sure but I think I saw all of those in the background of that video. Belief could still hold back sculpting but with those tools it would be some much more fun to sculpt. Awww, not including the "distort ground" ? =P
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Post by Crumpy Six on Oct 14, 2014 9:21:29 GMT
That's an intriguing comment. Another passive dismissal of PC players' complaints with the assertion that we just don't GET Godus. Is he implying that iOS players have a better understanding of this? Because as far as I can see we are all playing the same game right now. He also seems to be using us an excuse for simplifying the originally-pitched multiplayer, when it's perfectly obvious that technical limitations are the real reason. Having said this, I'm all for the simplification of multiplayer. The current idea of the four people, "God of Gods", something about trade goods... I don't even know what it's really supposed to be or how it's meant to work (and maybe PM doesn't either).
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Post by Danjal on Oct 14, 2014 9:51:28 GMT
That's an intriguing comment. Another passive dismissal of PC players' complaints with the assertion that we just don't GET Godus. Is he implying that iOS players have a better understanding of this? Because as far as I can see we are all playing the same game right now. He also seems to be using us an excuse for simplifying the originally-pitched multiplayer, when it's perfectly obvious that technical limitations are the real reason. Having said this, I'm all for the simplification of multiplayer. The current idea of the four people, "God of Gods", something about trade goods... I don't even know what it's really supposed to be or how it's meant to work (and maybe PM doesn't either). Or an acknowledgement/admission that they can't get this utopian connectivity issue solved - where they could get random people connected throughout the internet. And are now going to be looking in more mundane, pre-existing routes for connecting the individual players in Hubworld and (competative?) multiplayer modes. I reckon its entirely possible that we'll be looking at a more traditional lobby-based or instanced based connectivity method now. Potentially relying on steam's infrastructure to set it all up, as opposed to some ideological cloud-based server. (The bit right before where I cut has him saying that they are "lucky" to be dealing with the situation where the tech they need doesn't exist, I wouldn't say that thats particularly lucky all things considered and that contemplating rethinking that particular strategy may well prove to be the 'better course'.)
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Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
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Post by Aron on Oct 31, 2014 10:06:45 GMT
since no one have time to post this i do it finally the forgotten question get answered but again they missed 2 question number 6 & 7 list with question : docs.google.com/file/d/0B4zkW8_ ... HSU9Z/edit and here the Video :
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Post by Gmr Leon on Oct 31, 2014 15:55:16 GMT
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Post by distraction on Oct 31, 2014 19:13:56 GMT
They seem to have compeltly forgotten about the backers?
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Post by 13thGeneral on Oct 31, 2014 21:04:10 GMT
They may have "forgot" about the Backers and the promises to them - all selective memory, I'm sure - but [most of] the Backers have not forgotten.
Jack's expressions in the still shot are always priceless; reminds me of every photo of my 5yr old cousin with ADHD. "Just sit still for one second. Why are you giggling? Get that out of your mouth... *sigh*"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2014 21:17:32 GMT
They seem to have compeltly forgotten about the backers? Watch again the four videos and u ll have ur answer. What s ur question concerning the backers?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 31, 2014 21:23:23 GMT
I think it's not so much about forgetting us but more about willfully ignoring our existence.
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Post by Qetesh on Nov 1, 2014 0:00:27 GMT
They seem to have compeltly forgotten about the backers? Watch again the four videos and u ll have ur answer. What s ur question concerning the backers? Pretty much about how this is never going to be the game promised in Kickstarter regardless of the spin and semantics game.
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Post by engarde on Nov 1, 2014 12:54:14 GMT
Obviously far more entertaining to them for them to talk the mickey out of backer's nicknames. I'm still not sure what makes Jack a designer based on his video input and inability to read or speak. Maybe he designs through the medium of dance.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 1, 2014 16:52:29 GMT
Obviously far more entertaining to them for them to talk the mickey out of backer's nicknames. I'm still not sure what makes Jack a designer based on his video input and inability to read or speak. Maybe he designs through the medium of dance. What I don't understand is how this designing job requires multiple people to work full-time. It doesn't seem like there's an awful lot of designing being done. But perhaps they already have the designs ready for the next couple of years to come.
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Post by Gmr Leon on Nov 1, 2014 17:27:46 GMT
Obviously far more entertaining to them for them to talk the mickey out of backer's nicknames. I'm still not sure what makes Jack a designer based on his video input and inability to read or speak. Maybe he designs through the medium of dance. What I don't understand is how this designing job requires multiple people to work full-time. It doesn't seem like there's an awful lot of designing being done. But perhaps they already have the designs ready for the next couple of years to come. If I had to guess, Peter's mr. high concepts, Jamie's translation of high concept to actual playable details, and Jack's...Well, last I remember, he had something to do with some of the sound work, but they probably each overlap a fair amount.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 1, 2014 18:25:44 GMT
What I don't understand is how this designing job requires multiple people to work full-time. It doesn't seem like there's an awful lot of designing being done. But perhaps they already have the designs ready for the next couple of years to come. If I had to guess, Peter's mr. high concepts, Jamie's translation of high concept to actual playable details, and Jack's...Well, last I remember, he had something to do with some of the sound work, but they probably each overlap a fair amount. Yeah but then, it's been two years since development started. What the heck has to be designed every day?
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Post by Gmr Leon on Nov 1, 2014 18:36:34 GMT
If I had to guess, Peter's mr. high concepts, Jamie's translation of high concept to actual playable details, and Jack's...Well, last I remember, he had something to do with some of the sound work, but they probably each overlap a fair amount. Yeah but then, it's been two years since development started. What the heck has to be designed every day? Given that they don't appear to have a thoroughly developed plan or design, it's easy to imagine they're redesigning systems every day as they recognize unintuitive aspects or outright conflicting systems. That's not exactly how I'd want to go about it, however that seems to be their method for whatever reason.
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Post by Danjal on Nov 1, 2014 19:54:35 GMT
Given that they don't appear to have a thoroughly developed plan or design, it's easy to imagine they're redesigning systems every day as they recognize unintuitive aspects or outright conflicting systems. That's not exactly how I'd want to go about it, however that seems to be their method for whatever reason. If I had to guess, it would be that this is how Peter has always worked. And before, he could afford to do so because he worked underneath a protective umbrella - an umbrella that only cared about the bottom line at the end of the project. So as long as he could show prospective profitability in the long run, he'd be fine. And with a history of pretty good titles, he effectively bought himself breathing room. Ofcourse, once these titles stopped being the golden-egg-geese (Fable 3 anyone?) it quickly fell apart. And now he thinks he can do it the same way. Just sit there and "iterate" for 3~4 years, then see what rolls out of the mixing bowl.
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