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Post by greay on Sept 16, 2014 2:24:16 GMT
Well, there's long sprints and short sprints, and we've actually got two sprints that are in progress as we speak. So it varies as to how many sprints we can knock out in any given three month period. I'll probably have more granular detail to share tomorrow on the next three months once I get through all the docs and once everyone starts comparing notes tomorrow. I've been wondering this a while, but I thought you guys practiced Scrum? Nothing I've heard about your development bears any resemblance to the Scrum I'm familiar with. Variable sprint length? Concurrent sprints? Sprint planning spanning weeks?? (this one's the craziest to me). Don't you have a backlog?
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Post by 13thGeneral on Sept 16, 2014 2:34:19 GMT
Again, I'd just like to reiterate once more that I'm not too concerned about when an update will occur, or when you'll work on specific aspects, but I'm more interested in the what is being looked at and worked on now - to whatever degree they are comfortable with sharing that info in the process (though just not waiting 24hrs immediately prior to releasing it to mention it). Well, there's long sprints and short sprints, and we've actually got two sprints that are in progress as we speak. So it varies as to how many sprints we can knock out in any given three month period. I'll probably have more granular detail to share tomorrow on the next three months once I get through all the docs and once everyone starts comparing notes tomorrow. I've been wondering this a while, but I thought you guys practiced Scrum? Nothing I've heard about your development bears any resemblance to the Scrum I'm familiar with. Variable sprint length? Concurrent sprints? Sprint planning spanning weeks?? (this one's the craziest to me). Don't you have a backlog? That's kinda why I was asking, too. I am still kinda new to the scrum system, and was unclear about how 22cans methods matched what I did know. It seems like they just use a slightly modified method to suit their particular style.
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Post by julians on Sept 16, 2014 10:40:46 GMT
It's Peters reinvention of Scrum. It's more delicious. It absolutely not Waterfall it's called Investofall.
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Deleted
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Post by Deleted on Sept 16, 2014 10:50:52 GMT
It's Peters reinvention of Scrum. It's more delicious. It absolutely not Waterfall it's called Investofall. regenesis not reinvention. It's an absolute zen like way to work.
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Post by earlparvisjam on Sept 16, 2014 17:09:11 GMT
Well, there's long sprints and short sprints, and we've actually got two sprints that are in progress as we speak. So it varies as to how many sprints we can knock out in any given three month period. I'll probably have more granular detail to share tomorrow on the next three months once I get through all the docs and once everyone starts comparing notes tomorrow. I've been wondering this a while, but I thought you guys practiced Scrum? Nothing I've heard about your development bears any resemblance to the Scrum I'm familiar with. Variable sprint length? Concurrent sprints? Sprint planning spanning weeks?? (this one's the craziest to me). Don't you have a backlog? I'm glad I'm not the only person having trouble figuring out what they're talking about. The process 22Cans is using stretches the idea of what scrum is all about. Multiple concurrent sprints?! For a company that can't do multiple platforms at a time, this just sounds like a bunch of ideas thrown at a project with organization coming post-implementation. Additionally, it sounds like sprints are started before they've been planned. All I can say is:
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Post by Gmr Leon on Sept 16, 2014 17:49:28 GMT
I've been wondering this a while, but I thought you guys practiced Scrum? Nothing I've heard about your development bears any resemblance to the Scrum I'm familiar with. Variable sprint length? Concurrent sprints? Sprint planning spanning weeks?? (this one's the craziest to me). Don't you have a backlog? I'm glad I'm not the only person having trouble figuring out what they're talking about. The process 22Cans is using stretches the idea of what scrum is all about. Multiple concurrent sprints?! For a company that can't do multiple platforms at a time, this just sounds like a bunch of ideas thrown at a project with organization coming post-implementation. Additionally, it sounds like sprints are started before they've been planned. All I can say is: Well this sounds like a good question, "How on Earth does 22cans develop the game, as it doesn't resemble much of anything like scrums and sprints as I or anyone I know understands them?"
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Post by 13thGeneral on Sept 16, 2014 17:50:16 GMT
I've been wondering this a while, but I thought you guys practiced Scrum? Nothing I've heard about your development bears any resemblance to the Scrum I'm familiar with. Variable sprint length? Concurrent sprints? Sprint planning spanning weeks?? (this one's the craziest to me). Don't you have a backlog? I'm glad I'm not the only person having trouble figuring out what they're talking about. The process 22Cans is using stretches the idea of what scrum is all about. Multiple concurrent sprints?! For a company that can't do multiple platforms at a time, this just sounds like a bunch of ideas thrown at a project with organization coming post-implementation. Additionally, it sounds like sprints are started before they've been planned. All I can say is: Well, honestly, should we be surprised; do they do anything that makes sense? Is Peter trying make a regenesis of everything, in His image? Maybe he really has gone a bit off the reservation. :/
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Post by engarde on Sept 17, 2014 7:47:39 GMT
It's Peters reinvention of Scrum. It's more delicious. It absolutely not Waterfall it's called Investofall. I think that was autocorrected, surely its InvestToFail. Aside from muttering about standups, and sprints I'm not seeing anything Agile, whatever flavour its supposed to be.
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Deleted
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Post by Deleted on Sept 17, 2014 9:26:48 GMT
No i can't support this anymore. Almost everyone here is ranting about 22cans. Some of you say everything is bad there. No, that's not ok. How can you say that they can not do anything right? Even if most things are not ok they have one person doing a hell of a job. I think he has to work 24 hours a day, he is one of the most imaginative (einfallsreichsten) and creative persons i've ever heard of ... the "Senior Corporate Flimsy Excuses Designer".
Here one of his best, but until now unpublished flimsy excuses: "Sorry fans, we really tried to release a video update. But you know we do scrum and last week we had an important sprint - everyone had to search for Peter's e-cigarette, which was fallen under the desk when he had a great and sudden Inspiration - a 5753 Belief Card (now available in the exchange)."
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Post by morsealworth on Sept 17, 2014 11:55:41 GMT
Yet even excuses are generated at very, very low rate.
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zeruelb
Junior Apprentice
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Post by zeruelb on Sept 17, 2014 12:05:05 GMT
I could imagine the Sprint scenario quite well. Peter standing in the office and firing a Gun at the ceiling, everyone starts running around knowing not where to sprint to. Iterative Design is then catching your Sprinters on the end of everyones way and piling them up where they started from.
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Post by banned on Sept 22, 2014 0:28:28 GMT
...they may have mistakenly thought they were accurately conveying the game as always being this sort of pseudo-casuacore game... Inaccurate as proven by Sam's resignation over the "screw the PC" change.
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