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Post by Danjal on Oct 7, 2014 18:17:35 GMT
Tossing rocks and globs of water still feels more godly than shifting terrain does to me. Especially when the sole reason to shift terrain is to be able to plop down more houses.
It just shouts out an overarching lack of focus or direction. Which ultimately will be hard to obtain for 22cans unless they reinforce their foundation. Achieving that godly feel based off of where the game is right now would require them to do some massive redesigning regardless.
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Post by Gmr Leon on Oct 7, 2014 18:21:26 GMT
Tossing rocks and globs of water still feels more godly than shifting terrain does to me. Especially when the sole reason to shift terrain is to be able to plop down more houses. It just shouts out an overarching lack of focus or direction. Which ultimately will be hard to obtain for 22cans unless they reinforce their foundation. Achieving that godly feel based off of where the game is right now would require them to do some massive redesigning regardless. I can currently pick up a rock and fill a balloon with water in real life. I think that's the main reason I don't see that as godly, especially in a game. (And yeah, I recognize you could also shift about the dirt with a shovel, so either way, the godly element of this god game is ridiculously absent.)
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Post by Danjal on Oct 7, 2014 18:33:48 GMT
Some of the big elements that are generally ascribed to godgames are tasks that the "followers" can perform as well - and thus tasks we can perform IRL ourselves. The key difference comes from scale.
Going off of the "We were created in God's image." line of thinking, then we are basicly smaller or weaker versions of that god. So where the god can shift a mountain or relay a river aswell as grander gestures such as turning a desert into an oasis or vice versa. We can do those same tasks in a smaller format.
To which degree I think its quite important that at some point along the development the followers in Godus pick up the trick of sculpting to some degree. They may be able to build their abodes into layered terrain ('digging things out as needed') or they may learn to dig up chests. They may also learn to build bridges across water if they need to pass it or similar such tasks.
Afterall, if they spend years or decades worshipping 'us' - you'd imagine they'd learn a thing or two and tried to emulate us.
Now going off of the opposite theory, where the "god" is created by a people in need. Its actually even more essential that the god can do things that the people do - as the god is the physical manifestation of the peoples needs. If the people need protection, the god has powers to protect them - if they worship for food or prosperity, the powers get represented there - if they worship because they want space to live, the god learns to manipulate terrain.
As such the god in a way becomes tailored to the desires and needs of its people - and in turn influences them in new directions where they will acquire new needs.
The main thing being that throwing a truckload or more of water or a boulder the size of an average house is pretty impressive. Atleast more impressive to me from a gameplay perspective than shifting some layers around to make space. Its not just the "task" as it is the result achieved. (And destruction often is quite appealing from a gameplay perspective...)
Making it rather hard to pinpoint a "what would make Godus godly" if you bypass the followers entirely.
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Post by Gmr Leon on Oct 7, 2014 18:39:59 GMT
Making it rather hard to pinpoint a "what would make Godus godly" if you bypass the followers entirely. Magicka. =P
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Post by Danjal on Oct 7, 2014 18:49:24 GMT
What? 4 suicidal wizards in colourful robes shooting interconnecting laserbeams and causing explosions all around?
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Post by Gmr Leon on Oct 7, 2014 18:57:03 GMT
What? 4 suicidal wizards in colourful robes shooting interconnecting laserbeams and causing explosions all around? And conjuring elements from the ether, yeah, why not. Only thing that would take it a step further would be voiding the ground they're on and generating your own as they do the same to you to recover and...Anyway, I'm being silly, but god games are essentially the most direct form of power fantasy you could ever imagine for gaming to begin with.
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Post by engarde on Oct 8, 2014 7:22:49 GMT
If our many followers actually followed it would be a start. Yes they get all excited if we sculpt, but should they not actually be trying to mimic that action instead of us have to move the sandpit around?
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Post by morsealworth on Oct 11, 2014 20:14:06 GMT
What? 4 suicidal wizards in colourful robes shooting interconnecting laserbeams and causing explosions all around? Weren't they taught not to cross the beams?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 11, 2014 23:10:36 GMT
What? 4 suicidal wizards in colourful robes shooting interconnecting laserbeams and causing explosions all around? Weren't they taught not to cross the beams? In the end they had no choice.
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