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Post by hardly on Sept 28, 2014 20:00:12 GMT
It's very quiet on the GODUS forums of late, is it a case of everything that needs to be said by the community having already been said?
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Post by Gmr Leon on Sept 28, 2014 20:41:59 GMT
I'd say so. It's up to 22cans now. We've said about everything that can be said. Repeating ourselves doesn't do much good.
On another note, I was doing some research for the hell of it, and I think probably one of the major obstacles to the game going anywhere is the fear of increasing the team size. They've some experienced and talented people there, but a few people can only do so much.
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Post by nikink on Sept 28, 2014 20:43:16 GMT
Why speak when no one's listening?
The CMs don't respond here anymore. The game hasn't noticeably changed recently so there's nothing new to talk about. iOS is far more important to 22cans tan PC anyway.
/shrug.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 28, 2014 20:51:44 GMT
I wish there was something but I honestly just can't think of anything to say. Also I've been real busy adjusting to my new job and new surroundings and I don't have the amount of time I used to have to do stuff here. Most days recently around 8pm my lights start to fade out and I'll move to the bed and be asleep by 9.
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Post by hardly on Sept 28, 2014 21:16:17 GMT
The lack of a dialogue is stymying the community conversation.
For me there are several elephants in the room that need to be addressed:
• sculpting is too expensive and too wrist intensive - we need a mechanic that is more ergonomic for PC players • the timers are outrageous • the astrai are broken (I hope this is fixed in the new update)
Why don't meteors demolish the astari buildings? It would be better if they had to rebuild like presumably our people would of hit by a meteor.
But getting back to the discussion at hand have people just checked out until the arc update or are you just busy? Will you build the arc or is it just too big a task. I spent the weekend trying to get my people in shape ready for the arc and the timers were brutal. I had long periods of time with computer off waiting for specialists to spawn.
So interested to hear from the inactive about whether they have given up/are close to giving up.
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Post by hardly on Sept 28, 2014 21:21:41 GMT
I wish there was something but I honestly just can't think of anything to say. Also I've been real busy adjusting to my new job and new surroundings and I don't have the amount of time I used to have to do stuff here. Most days recently around 8pm my lights start to fade out and I'll move to the bed and be asleep by 9. I certainly feel like everything to say has been said and in most cases not responded to/addressed. It's clear 22cans will keep developing stuff in isolation and experiment on us. Mobile will rule and im pretty sure the PC sprint is dead or seriously delayed/diminished.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 29, 2014 5:03:34 GMT
So interested to hear from the inactive about whether they have given up/are close to giving up. The "game" is just too damn much of a stack of annoyances to try.
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Post by hardly on Sept 29, 2014 6:09:34 GMT
Everytime I play GODUS I want to punch Peter Molyneux in the face. I just upgraded a card and it cost 13 high powered purple stickers. Who thought that was a good idea?
I just cant believe after 12 months of early access the sculpting is still shit and the timers are so badly balanced. I mean I know this is because the timers are designed to frustrate mobile players out of their money and the sculpting is bad because its what works for mobile but GODUS couldnt you have fixed this in the PC version.
I was just building the land bridge that those guys made in the Yogcast or whatever it was and I have to take my hat off to their acting because that was boring as shit.
I also think the astari are designed to make you buy gems (assuming you are a mobile player). Its going to be hell on wayworld against two astari tribes.
I see why they are doing wayworld as homeworld is OP once you get past a certain point.
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Post by hardly on Sept 29, 2014 6:13:16 GMT
If someone from 22Cans is on here reading this please come and tell me that PC sculpting is in your honest opionion the most ergonomic sculpting method you could possible come up with for PC, that there is no possible improvement that you can concieve of and implement. Raspofabs tell me that is the best you can do as a programmer.
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Post by Deleted on Sept 29, 2014 9:49:18 GMT
So interested to hear from the inactive about whether they have given up/are close to giving up. The "game" is just too damn much of a stack of annoyances to try. Exactly. In the end, once the product will be finished, who of you or of us, will like to play it one more time?
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Post by Gmr Leon on Sept 29, 2014 11:37:03 GMT
As if Godus has ever had a proper PC look. The moment they went silent after December and came back with click + drag as some godsend, yet retained everything else, it probably should have been evident there was minimal chance they were going to focus on PC anytime soon, if ever.
What's slightly funny is how it's taken till now to get flowing water in, despite having one of the guys that was part of the team from Hydrophobia on board. A game that took some time developing an engine for the express purpose of simulating dynamic water. I guess it kind of goes to show in Godus that they were even able to make something sort of similar (if incredibly fragile) operate in the existing engine.
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Post by Danjal on Sept 29, 2014 12:44:25 GMT
As if Godus has ever had a proper PC look. The moment they went silent after December and came back with click + drag as some godsend, yet retained everything else, it probably should have been evident there was minimal chance they were going to focus on PC anytime soon, if ever. What's slightly funny is how it's taken till now to get flowing water in, despite having one of the guys that was part of the team from Hydrophobia on board. A game that took some time developing an engine for the express purpose of simulating dynamic water. I guess it kind of goes to show in Godus that they were even able to make something sort of similar (if incredibly fragile) operate in the existing engine. And thats the thing isn't it. A combination of mixed priorities and poor planning. They literally approach each problem as an individual problem and try to solve it as a singular issue. This is why each time they come up with some new mechanic, they treat it like the miracle that will cure all wounds. They're trying to hype it all up. Make it look like more than it actually is. While in reality all it usually is, is just another disjointed and unfinished mechanic. The reason why no individual element (like the dynamic water) ever gets brought into its full right. Is because the focus isn't to deliver a good game. The focus lies on monetizing the hell out of things because "Thats what mobile games do." (Thanks to DeNA? Or is this also Peter's own image of getting a ton of money?) Its almost as if Peter truely believes he can get the serious approach of games such as Populous, Dungeon Keeper and Black & White - which are effectively cult classics - and get that same result on the ENTIRE mobile audience. All the while not taking into account that this massive audience still has personal preference. That different games actually appeal to different people. And thats the thing isn't it - not willing to account for the fact that what he's making doesn't appeal to everyone. He's completely ignoring that and just keeps telling himself that the game is beautiful and that therefor everyone will love it. Combine that with his tendency to hide from criticism (which could either be self-preservation or just a personal trait). And put this person who is primarily a designer in charge of business decisions. And you get 22cans. No communications whatsoever, full corporate layering and nobody has the slightest clue what is going on. All decisions have to go through Peter, but Peter doesn't have the time or energy to properly go over each and every part of the project (so nothing ends up happening). If they had even half the autonomy that they claim they have, then the game would've progressed much further than it has thus far. Because the individual cans could've actually gone ahead and "made" the game, rather than waiting on the go-ahead from Peter.
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Post by Qetesh on Sept 29, 2014 12:51:33 GMT
It does not take that much time to post a few comments a day on some forums. I can read the writing on the wall. I also am waiting for an answer to my question. If I don't get, I will have a further bit to say but for now, we are ONCE AGAIN in a holding pattern with 22cans and I am far from impressed.
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Post by Deleted on Sept 29, 2014 13:41:48 GMT
Would this be okay to experiment to shut down this Godus board forum for one month or two and to see how goes Godus developement? Not playing the testing part of it since you get a descent update... kind of reverse mode, of waiting for nothing? We all know and there's nothing to do that Godus mobile version's going first to help to pay the tea and vegan pizzas, and to fund the future updates and the PC version that's preferally expected by real game players. So well, moderators and CM, shut down this forum and help followers to get a normal activity, if not with normal games...
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Post by engarde on Sept 29, 2014 14:23:09 GMT
If you remove all the iOS user questions who appear to be unable to use a search function the content of the official forum boils down to 1) FAQs for those bits not obvious or without tutorial 2) PC players demanding an update for our alpha game 3) iOS users demanding an update for their released/finished game
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Post by Danjal on Sept 29, 2014 14:31:49 GMT
Would this be okay to experiment to shut down this Godus board forum for one month or two and to see how goes Godus developement? Not playing the testing part of it since you get a descent update... kind of reverse mode, of waiting for nothing? We all know and there's nothing to do that Godus mobile version's going first to help to pay the tea and vegan pizzas, and to fund the future updates and the PC version that's preferally expected by real game players. So well, moderators and CM, shut down this forum and help followers to get a normal activity, if not with normal games... Several of us have already taken breaks in the past - Just look at Godus right now... Thats what is gonna happen if you leave 22cans to their own devices. A freemium iOS game.
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Post by 13thGeneral on Sept 29, 2014 14:32:20 GMT
The lack of a dialogue is stymying the community conversation. For me there are several elephants in the room that need to be addressed: • sculpting is too expensive and too wrist intensive - we need a mechanic that is more ergonomic for PC players • the timers are outrageous • the astrai are broken (I hope this is fixed in the new update) Why don't meteors demolish the astari buildings? It would be better if they had to rebuild like presumably our people would of hit by a meteor. But getting back to the discussion at hand have people just checked out until the arc update or are you just busy? Will you build the arc or is it just too big a task. I spent the weekend trying to get my people in shape ready for the arc and the timers were brutal. I had long periods of time with computer off waiting for specialists to spawn. So interested to hear from the inactive about whether they have given up/are close to giving up. I have been away on Vacation since Wednesday, and am just settling back in at work and home; so I haven't had a chance to check out the latest build. I didn't even realize it was live yet. Beyond that though, I have very little to say at this point that hasn't already been said.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 29, 2014 15:43:28 GMT
Seems like they are effectively trying to silence us into oblivion.
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Deleted
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Post by Deleted on Sept 29, 2014 18:28:54 GMT
Would this be okay to experiment to shut down this Godus board forum for one month or two and to see how goes Godus developement? Not playing the testing part of it since you get a descent update... kind of reverse mode, of waiting for nothing? We all know and there's nothing to do that Godus mobile version's going first to help to pay the tea and vegan pizzas, and to fund the future updates and the PC version that's preferally expected by real game players. So well, moderators and CM, shut down this forum and help followers to get a normal activity, if not with normal games... Several of us have already taken breaks in the past - Just look at Godus right now... Thats what is gonna happen if you leave 22cans to their own devices. A freemium iOS game. iOS games aren't that good, and last iPhone, sorry (for those who "pray" behind one) , sucks a little bit. Well, I'm not a soul saver, and I don't put my soul into computers that much. More over, I just "invested" 30 quids as a backer. So, I m quite confortable and I apologize to say, if 22cans makes a freemium game for PC, they have been unfortunate by the whole management of the project in all its aspects, and the care of the community... Anyway, we ll never know what the reality of the project s going to show 'cause we're not the actors. Anyhow, I guess by now, I saved that money in beers not going into bars and testing those alphas on my screen. Cheers
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Post by hardly on Sept 29, 2014 18:33:33 GMT
I definitely think they are trying to wait us out/wear us down while they persue their agenda. Not only do they not discuss content/features with us they only announce content when they've decided it. I think it's important we keep active and try and draw new people to the forum. The more people who post/view here the more influence we'll have.
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