|
Post by Gmr Leon on Sept 29, 2014 22:06:14 GMT
From Monkeythumbz: I've asked the team for an ETA on the balance file modding tool and will get back to you about this ASAP. I've been informed that there's not very much work left to go with it (+/- 3 or 4 days of programming plus QA on top of that), however the recent lost save games issue on iOS is currently taking up the majority of our attention right now, although we're hoping to have a resolution for that by the middle of this week at the very latest. No firm ETA, but still good to see an update. As usual, it's inexplicably buried in another discussion.
|
|
|
Post by 13thGeneral on Sept 30, 2014 3:44:40 GMT
From Monkeythumbz: I've asked the team for an ETA on the balance file modding tool and will get back to you about this ASAP. I've been informed that there's not very much work left to go with it (+/- 3 or 4 days of programming plus QA on top of that), however the recent lost save games issue on iOS is currently taking up the majority of our attention right now, although we're hoping to have a resolution for that by the middle of this week at the very latest. No firm ETA, but still good to see an update. As usual, it's inexplicably buried in another discussion. Naturally. Too much of a bother to make an official post, I guess. So, if I read into that right, we'll probably hear about it "officially" by end of next week at best.
|
|
|
Post by Crumpy Six on Sept 30, 2014 6:35:36 GMT
It's good to see this is still (probably) in the works. I was beginning to worry it had been swept under the rug.
|
|
|
Post by 13thGeneral on Sept 30, 2014 13:13:18 GMT
It's good to see this is still (probably) in the works. I was beginning to worry it had been swept under the rug. I will reserve from giving kudos or scoldings until we see more proof or an official announcement. It's akin to lighting a string of firecrackers; you keep waiting for that final "pop" before cautiously approaching to see if it's finished or if there are any duds, and hoping one just isn't delayed and explodes in your face.
|
|
Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
|
Post by Aron on Sept 30, 2014 13:23:54 GMT
in my opinion just wasted Money and time this BF
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Sept 30, 2014 17:11:08 GMT
I don't see the point for the whole balance file thing.
|
|
Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
|
Post by Matthew Allen on Sept 30, 2014 17:18:13 GMT
The balancing files are, as far as I'm aware, the first step in exploring modding support for the game. Since the game's balancing has been a major point of contention, I gather they just figured this was the best place to start.
To echo what George said in the quote up above, I just got an email confirming that the balance tools are very nearly code complete but will just require a final bit of setup and implementation. Right now we're essentially waiting to hear back regarding when in the schedule we want to release this and, once we know that, Pavle and Jamie will finish the tool up. So right now I'm just waiting on a reply back for the ETA which, I was hoping, would've popped into my inbox by today but it's looking like I might not hear back until tomorrow at this point. I'll follow up once I hear back.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Sept 30, 2014 18:02:12 GMT
How is this balancing tool going to benefit anybody? If everyone has a different balance how can anyone compare their games?
|
|
|
Post by Gmr Leon on Sept 30, 2014 18:06:45 GMT
How is this balancing tool going to benefit anybody? If everyone has a different balance how can anyone compare their games? ? It will allow us to finally have our own personal control over the BS balance we've been complaining about. The basic mechanics of sculpting/god powers/placing settlements won't change, only the cost. If someone says their cost is too high, you point them to the balance editor. Most discussions surrounding the game I've seen have been less about precise numbers and more about what certain things are leading to or how to do certain things.
|
|
|
Post by hardly on Sept 30, 2014 18:30:04 GMT
I think the balance file is a good step but I don't want 22cans to use the existence of the balance tool as an excuse to ignore our feedback about balance issues. I'm surprised there has been not balancing hotfixes.
|
|
|
Post by Gmr Leon on Sept 30, 2014 18:35:37 GMT
I think the balance file is a good step but I don't want 22cans to use the existence of the balance tool as an excuse to ignore our feedback about balance issues. I'm surprised there has been not balancing hotfixes. I think it has to do with their developmental mindset. I think they intend to address that more carefully approaching the PC sprint and later on, release, as some other games tend to do. Unfortunately, in taking this approach, they've basically discouraged many from testing the game because we don't have time in the time we do have to play games to be waiting on games.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 30, 2014 18:37:11 GMT
I think the balance file is a good step but I don't want 22cans to use the existence of the balance tool as an excuse to ignore our feedback about balance issues. I'm surprised there has been not balancing hotfixes. Hahahaha. Good one! 22cans doesn't need a single excuse to ignore our feedback. Seriously, there must be hundreds and hundreds of pages of feedback they haven't acted on, let alone acknowledged in any meaningful way. (Sorry Aynen, your cheerleading doesn't count.) I'm pretty sure the more intelligent bunch at 22cans already know how this balance file release is going to play out for the most part. Aaaaand I'm pretty sure once the cat is out of the bag, there will not be less dissastisfaction among PC players.
|
|
|
Post by nikink on Sept 30, 2014 20:55:30 GMT
The balance file is likely to be the only think that gets me to play again for any amount of time. I will be setting all wait timers to essentially zero.
|
|
|
Post by hardly on Sept 30, 2014 21:16:03 GMT
The timer i most want to change is the timer for specialist generation in settlements. This is an absolute killer and I can't find a way to speed it with gens. Belief is also a pain (kills sculpting) but you can work around it with gem farming. Late game belief is less of an issue but still a pain.
|
|
|
Post by greay on Sept 30, 2014 22:13:16 GMT
The timer i most want to change is the timer for specialist generation in settlements. This is an absolute killer and I can't find a way to speed it with gens. Belief is also a pain (kills sculpting) but you can work around it with gem farming. Late game belief is less of an issue but still a pain. Not if you're trying to be a benevolent god. There's no good source of gems w/o sacrificing followers.
|
|
|
Post by Gmr Leon on Sept 30, 2014 22:17:23 GMT
If we could actually attach belief rewards to things, I'd be stupidly generous. Pop open a chest? BELIEF! Sculpt? BELIEF! The only thing that would decrease belief would be decreasing happiness, and killing people. So you'd constantly have a trickle of belief to work with from everything you're doing, only countered by active destruction of both those that believe in and praise you and those that believe in but don't praise you. Following that, if people kill people, this would also decrease belief as people in general are your sources of belief to begin with, regardless of which side they're on. However, in a sensible way, if someone's threatening other people and you take them out, you'd get belief because you're saving them. (You'd get less, gradually increasing belief, if you help the murderer. It'd be leading to a social flip where you create a civilization of murderous assholes.)
On a maybe weird side, destruction of structures would actually increase belief, since it'd reinforce the idea that you're only allowing them to do this and can decide to smash it all down whenever. There would be less/no belief loss from if the people were inside though as people can't see/forget about the inhabitants.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 30, 2014 22:19:00 GMT
If we could actually attach belief rewards to things, I'd be stupidly generous. Pop open a chest? BELIEF! Sculpt? BELIEF! The only thing that would decrease belief would be decreasing happiness, and killing people. So you'd constantly have a trickle of belief to work with from everything you're doing, only countered by active destruction of both those that believe in and praise you and those that believe in but don't praise you. Following that, if people kill people, this would also decrease belief as people in general are your sources of belief to begin with, regardless of which side you're on. On a maybe weird side, destruction of structures would actually increase belief, since it'd reinforce the idea that you're only allowing them to do this and can decide to smash it all down whenever. There would be less/no belief loss from if the people were inside though as people can't see/forget about the inhabitants. There you go, making sense again. I like it, but it may not be "bonkers" and "amazing" enough for 22cans tastes.
|
|
|
Post by Danjal on Sept 30, 2014 22:56:42 GMT
The only thing that would decrease belief would be decreasing happiness, and killing people. **SNIP** Awww, but what about all those evil gods that thrive off of unhappiness, oppression and murder?
|
|
|
Post by Gmr Leon on Sept 30, 2014 23:05:57 GMT
The only thing that would decrease belief would be decreasing happiness, and killing people. **SNIP** Awww, but what about all those evil gods that thrive off of unhappiness, oppression and murder? See this, was a quick edit in: "However, in a sensible way, if someone's threatening other people and you take them out, you'd get belief because you're saving them. (You'd get less, gradually increasing belief, if you help the murderer. It'd be leading to a social flip where you create a civilization of murderous assholes.)" Remember, both "good" and "evil" are learned behaviors. When you figure out you can help your people help themselves by killing those they're fighting with, you're surfing down the slope to sweet, sweet viciousness. =P It'd take a bunch of balancing to get it right (stabilization of vicious behavior not decreasing belief from killing others through follower happiness from waging war, maybe?), but it'd be way more interesting than what we're working with now, I think.
|
|
|
Post by greay on Oct 1, 2014 5:08:28 GMT
If we could actually attach belief rewards to things, I'd be stupidly generous. Pop open a chest? BELIEF! Sculpt? BELIEF! The only thing that would decrease belief would be decreasing happiness, and killing people. So you'd constantly have a trickle of belief to work with from everything you're doing, only countered by active destruction of both those that believe in and praise you and those that believe in but don't praise you. Following that, if people kill people, this would also decrease belief as people in general are your sources of belief to begin with, regardless of which side they're on. However, in a sensible way, if someone's threatening other people and you take them out, you'd get belief because you're saving them. (You'd get less, gradually increasing belief, if you help the murderer. It'd be leading to a social flip where you create a civilization of murderous assholes.) On a maybe weird side, destruction of structures would actually increase belief, since it'd reinforce the idea that you're only allowing them to do this and can decide to smash it all down whenever. There would be less/no belief loss from if the people were inside though as people can't see/forget about the inhabitants. Nah, if you're going this route, belief should decrease naturally over time. And decrease faster if you're not doing anything. 'cos if you stop performing miracles, people stop believing in you. Killing followers (as a vengeful god) would be an interesting double-edged sword. You'd probably get a big boost in belief (from followers that saw it), but you'd lose the belief you would've otherwise gotten from the now-dead followers.
|
|