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Post by Gmr Leon on Oct 7, 2014 17:58:55 GMT
Before the Balance File Editor has released...I find it difficult to imagine this will turn out very well, especially given this: Further balance changes will be necessary and they will be completed ASAP with a view to releasing to the main Steam branch next week. We know how balance changes typically go (i.e. they don't)...
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Post by Danjal on Oct 7, 2014 18:09:02 GMT
I think the shift in focus and communications says it all - they went from "this is going to take atleast a couple more weeks" and "BFE will get people working on it ASAP/in a matter of days" to shifting that around.
We all know how releases such as this tend to roll out, 22cans will be tied up with bugfixes and support issues and the BFE update will be further postponed. Getting the idea that the BFE update is something a few of the cans work on in their "free time" between projects...
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Post by Gmr Leon on Oct 7, 2014 18:19:37 GMT
I think the shift in focus and communications says it all - they went from "this is going to take atleast a couple more weeks" and "BFE will get people working on it ASAP/in a matter of days" to shifting that around. We all know how releases such as this tend to roll out, 22cans will be tied up with bugfixes and support issues and the BFE update will be further postponed. Getting the idea that the BFE update is something a few of the cans work on in their "free time" between projects... Well, it still kind of lines up with what's been said: As I said elsewhere, as soon as three key team members become free (they're currently working on some critical tasks for Wayworld), then we can switch to getting this work completed and update the PC version ASAP. We can't put incomplete tools on the opt-in branch as they haven't finished being written, so I don't think the build would compile. We should technically see it shortly after Wayworld's release, assuming the priority doesn't then shift to getting the "Meanies" out quickly to add to Wayworld.
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Post by earlparvisjam on Oct 7, 2014 18:30:57 GMT
As I said over on Steam, rather than address the pc concerns and focus on the only thing they've offered at this point (the BFE), they've chosen to focus on a feature-set that benefits mobile, with the side effect of giving us the content as well. This isn't stability patching, which is what we were told was holding up the pc focus. This is content for their already released platform.
I don't see them releasing anything of note that isn't also pushed to the mobile version. We're Harry Potter going to the zoo.
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Post by hardly on Oct 7, 2014 18:31:40 GMT
I just hope way world is balanced properly. It's an entirely new area which is a chance to get pc balancing right for PC. If they inflict their mobile balancing on us I'm going to be pissed. Hey does anyone know if they have confirmed there will be a pit of doom for pc players?
Finally, they'll actually have buffer after release because it sounds like it will take a few days just to build the arc thing. Although it can be rushed with gems? So maybe people will sprint to wayworld.
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Post by Gmr Leon on Oct 7, 2014 18:41:25 GMT
I just hope way world is balanced properly. It's an entirely new area which is a chance to get pc balancing right for PC. If they inflict their mobile balancing on us I'm going to be pissed. Hey does anyone know if they have confirmed there will be a pit of doom for pc players? Finally, they'll actually have buffer after release because it sounds like it will take a few days just to build the arc thing. Although it can be rushed with gems? So maybe people will sprint to wayworld. My concerns precisely. As to Pit of Doom, not to my knowledge. Heck, we don't even know what Wayworld's going to look like yet, given the images presented were nothing more than mockups.
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Post by Danjal on Oct 7, 2014 18:50:29 GMT
I suspect a reskinned version of the current world with a lot more sand, mountains and springs.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 7, 2014 18:57:22 GMT
Well I can't wait to get to wayworld.
On a sidenote, it seems that none of the 22Cans cm-peeps any longer care about posting on this board. I wonder what it was that caused them to abandon us.
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Post by Danjal on Oct 7, 2014 19:18:48 GMT
Well I can't wait to get to wayworld. On a sidenote, it seems that none of the 22Cans cm-peeps any longer care about posting on this board. I wonder what it was that caused them to abandon us. Orders from up high - it seems they've been ordered to focus their attentions on more mobile matters.
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Post by Deth on Oct 7, 2014 19:45:59 GMT
I am sure George left because of the cross posting that pissed him off before his break.
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Post by earlparvisjam on Oct 7, 2014 21:00:48 GMT
I am sure George left because of the cross posting that pissed him off before his break. Well, this is the place we can actually post our opinions about certain things without risking the banhammer from the affronting parties. That, and this is the haven for most of the "malcontents" they've identified over on Steam. At least, that's the best excuse I can figure out. I was actually pondering bringing that up. For a (very brief) time, this felt like a more constructive forum. We were talking about actual stuff with real members of their team. Then, when nothing happened and we started calling their bluff, things changed. This is the forum where some of us actually had the audacity to respond to the snuggly Steam thread with honest opinions...
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Post by hardly on Oct 7, 2014 21:40:00 GMT
I for one am glad to see wayworld coming soon, I'm looking toward to it. At the same time I'm really fearful that 22cans will repeat the same mistakes in terms of balancing, astari and of course there is no chance they've changed sculpting. If it's more of the same content then 22cans will get more of the same feedback.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 7, 2014 21:52:32 GMT
I for one am glad to see wayworld coming soon, I'm looking toward to it. At the same time I'm really fearful that 22cans will repeat the same mistakes in terms of balancing, astari and of course there is no chance they've changed sculpting. If it's more of the same content then 22cans will get more of the same feedback. No worries, this is still an alpha version.
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Post by Gmr Leon on Oct 7, 2014 22:27:44 GMT
I for one am glad to see wayworld coming soon, I'm looking toward to it. At the same time I'm really fearful that 22cans will repeat the same mistakes in terms of balancing, astari and of course there is no chance they've changed sculpting. If it's more of the same content then 22cans will get more of the same feedback. No worries, this is still an alpha version. All the worries, they seem to think an alpha version is a beta version because terminology is used fuzzily.
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Post by Danjal on Oct 8, 2014 1:25:11 GMT
I for one am glad to see wayworld coming soon, I'm looking toward to it. At the same time I'm really fearful that 22cans will repeat the same mistakes in terms of balancing, astari and of course there is no chance they've changed sculpting. If it's more of the same content then 22cans will get more of the same feedback. No worries, this is still an alpha version. All the worries, they seem to think an alpha version is a beta version because terminology is used fuzzily. I have a hard time seeing them change their spots now - Wayworld coming soon will make no difference if they keep to their old habits. And considering how unlikely it is that they'll bother to look into PC mechanics or balancing for this update and will blame any and all issues on the "early stages of development" we'll be starting the whole thing over again. "Don't worry guys, it'll all be beautiful once its done! This is only the first stage of implementation! You're in early access! You shouldn't expect it to be perfect right away!!! Just wait a few years and have patience! It'll all be beautiful when we're done!"
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Post by hardly on Oct 8, 2014 2:07:22 GMT
Nah they'll just say "it's mobile content, we told you that before hand, pc sprint is later. duh!"
It's bullshit. I want GODUS pc to be the priority like they promised.
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Post by Danjal on Oct 8, 2014 2:16:02 GMT
I think now somewhat understand how the native americans felt when the Westerners came with their fancy promises of a better life... Speaking with a forked tongue and all that. It seems that this kind of "doublespeak" is 22cans' only method of choice these days.
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Post by Gmr Leon on Oct 8, 2014 2:30:17 GMT
It'd be nice to know whether we're being ridiculous or not in our speculations that mobile really is their lifeline at this point. I mean, it seems pretty obvious on the surface, but many things that seem that way end up being misleading.
It really does seem like maybe they expected more out of Kickstarter, wasn't enough, gotta set up another revenue stream, oh hell yeah mobile (what?) because publisher (ooh, short term cash injection) but obligations man, set sail on the SEA, ah give'em whatever while we build the mobile version, whoosh whallets. It seems completely nuts though, as certainly if they had made a decent PC build, they could've drawn upon the SEA revenue stream which I would think would be relatively more substantial than any mobile revenue streams, especially considering how long it took them to get it out there.
Then again, if there are more mobile users spending money on gems, maybe it was all "for the best". It's not like we can make heads or tails of this game's development outside of it being misleading and a rolling trainwreck.
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Post by earlparvisjam on Oct 8, 2014 2:40:16 GMT
It'd be nice to know whether we're being ridiculous or not in our speculations that mobile really is their lifeline at this point. I mean, it seems pretty obvious on the surface, but many things that seem that way end up being misleading. It really does seem like maybe they expected more out of Kickstarter, wasn't enough, gotta set up another revenue stream, oh hell yeah mobile (what?) because publisher (ooh, short term cash injection) but obligations man, set sail on the SEA, ah give'em whatever while we build the mobile version, whoosh whallets. It seems completely nuts though, as certainly if they had made a decent PC build, they could've drawn upon the SEA revenue stream which I would think would be relatively more substantial than any mobile revenue streams, especially considering how long it took them to get it out there. Then again, if there are more mobile users spending money on gems, maybe it was all "for the best". It's not like we can make heads or tails of this game's development outside of it being misleading and a rolling trainwreck. As I said in the sister thread on the Steam forums, the Wayworld content shouldn't exist at this point. We've been told they were going to do the "pc focus" after they finished their mobile push. When and where did they get the bandwidth to actually design all this new content? If they have the ability to design this, they have enough manpower to split their "tiny group" into pc and mobile teams so we can finally get some emphasis on what we paid for. Since they've repeatedly denied their ability to do so, it boggles my mind just how big a reality warping their narrative has undergone in the last 3 months...
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Post by Gmr Leon on Oct 8, 2014 3:06:07 GMT
It'd be nice to know whether we're being ridiculous or not in our speculations that mobile really is their lifeline at this point. I mean, it seems pretty obvious on the surface, but many things that seem that way end up being misleading. It really does seem like maybe they expected more out of Kickstarter, wasn't enough, gotta set up another revenue stream, oh hell yeah mobile (what?) because publisher (ooh, short term cash injection) but obligations man, set sail on the SEA, ah give'em whatever while we build the mobile version, whoosh whallets. It seems completely nuts though, as certainly if they had made a decent PC build, they could've drawn upon the SEA revenue stream which I would think would be relatively more substantial than any mobile revenue streams, especially considering how long it took them to get it out there. Then again, if there are more mobile users spending money on gems, maybe it was all "for the best". It's not like we can make heads or tails of this game's development outside of it being misleading and a rolling trainwreck. As I said in the sister thread on the Steam forums, the Wayworld content shouldn't exist at this point. We've been told they were going to do the "pc focus" after they finished their mobile push. When and where did they get the bandwidth to actually design all this new content? If they have the ability to design this, they have enough manpower to split their "tiny group" into pc and mobile teams so we can finally get some emphasis on what we paid for. Since they've repeatedly denied their ability to do so, it boggles my mind just how big a reality warping their narrative has undergone in the last 3 months... As mentioned (indirectly, after some edits taking this post into account) on the Steam thread, I think it emerged from the extensive meetings they were conducting post-iOS release in mid to late August, and work began then, despite also announcing the BFE then. I think to some extent our response encouraged them in follow-up meetings to just put it on the backburner to focus on Wayworld. Last week the main focus was in taking stock of just about everything and giving ourselves an honest status report for the game and company... So this week the team is spending a bit of time breaking some new ground on a few things. For example, adding a bit more complexity into the gameplay is something that the team's working on. I know that sounds obnoxiously vague, and I suppose you'd be right. So on that note, here's a couple of questions that we're working on providing answers for: What about players who don't want to only play voyages when not working on their homeworld? On a completely separate note, is there another place followers can go beyond just Homeworld and Hubworld? Maybe somewhere in between?They were implicitly telling us they were already shifting gears to content over the BFE as early as the beginning of last month. So...Yeah.
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