muir
Participator
Posts: 15
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Post by muir on Oct 21, 2014 15:29:56 GMT
In the interest of getting some constructive discussion going, the community team would like to know what your favourite ideas from the Q&A videos are, as mentioned by Peter and Jack. Go here to read the entire thread on Steam. Feel free to comment either here or there!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 21, 2014 18:31:39 GMT
I hate to be "that person", muir, but waxing lyrical on any ideas that Peter hasn't definitively stated as set in stone and acted upon at this point seems rather silly, and in my opinion a complete waste of time. You can dock 10 points from Gryffindor for my terrible habit of "living in the past", but when the distant past is repeated so consistently it's ramming the present up on it's front legs, you can't reasonably fault me there I'd imagine. I'll bite on this thread once 22cans catches up to the batch of ideas/promises Peter pitched during the Kickstarter that enamored me and many others with Godus in the first place. Until then, I'm not interested in regaling potentially theoretical iterative vaporware hype.
Cheers.
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Post by Danjal on Oct 21, 2014 18:54:58 GMT
It would be nice to see them follow up on some of those statements. Like the PC sprint we've been told about all summer. Or commandments. Or the BFE update... Or hubworld... Perhaps think smaller? Introducing individual multiplayer components back into the game that rely on steam for connectivity as opposed to some non-existent grand MMO-like contraption.
What about working on PC balancing, that promise has been around for quite a while.
While I admit that some of the suggestions like an overhauled tech-tree and similar concepts that treat with the faults within the base and core gameplay sound appealing. It seems rather obvious that 22cans neither has the time nor manpower to work on any of this, considering the rather impressive backlog of promises they still have open to them.
Maybe start at the foundation? To make sure that any of this will even be possible without making the game melt down? Laying out the proper base mechanics and tweaking performance to ensure that these lofty ideal's are not only possible in theory, but also in practice.
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