Deleted
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Post by Deleted on Oct 22, 2014 19:04:40 GMT
From the weekly update:
Art
Creating new Voyages assets for the coming months
Concepting new GUI for Facebook integration
Does this mean there is a possibility of the PC sprint taking a back seat to Godus Facebook integration?
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Post by Monkeythumbz on Oct 22, 2014 19:10:58 GMT
From the weekly update: Art
Creating new Voyages assets for the coming months Concepting new GUI for Facebook integration Does this mean there is a possibility of the PC sprint taking a back seat to Godus Facebook integration? We're currently working on Facebook integration as a means of allowing mobile players to visit each other's worlds and see their Followers named after their IRL friends in the game. This feature's inclusion will coincide with the release of the Android version, which we're currently developing (and making swfit progress, I think it's nearly done). I'll be sharing more details when I get round to composing the current sprint plan blog update - sorry, support issues have been keeping me busy lately. I've yet to receive confirmation of the PC sprint's commencement date, although I'm assured it will still happen. I belive there's been a question about this submitted for the next Q&A videos. Sorry for my lack of presence today, I was off sick.
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Post by Danjal on Oct 22, 2014 19:18:29 GMT
Just out of curiosity George - Do you have any information on how this (visiting of worlds) is going to (or is supposed to) work? Or if you don't could you obtain that information?
I mean, short of either having the world be 'streamed' if the player is actually playing. You would need to have each players world be "online" stored at all times? I know that games like Tribal Wars and Travian rely primarily off of databases and they only get loaded locally. But as I understand it, a lot of the world data for Godus is currently stored locally and not in some server? Am I wrong in this? Does it work differently for mobile?
I'm truely curious about this from a 'technical' perspective. Not even specifically in regards to Godus itself. Its always great to find out what inventive people manage to pull off with clever use of technology.
Especially since (to my knowledge) Godus is trying to do something relatively new, when compared to a lot of the traditional mobile and facebook games. Which is to merge the 'old-style' single player world, with the relatively fresh 'facebook/mobile-style' worlds. The only games I've seen come close to this are MMO's like (the now defunct) Age of Empires online, and even they are extremely limited in what those worlds have to offer aswell as what their (rather expensive) servers can handle.
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chrism
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Post by chrism on Oct 22, 2014 19:20:10 GMT
I know I'm old but I still don't understand why we can't have a game that does not rely on micro payments or Facebook integration. I'd rather just have a 'game' - one that you play. Multiplayer games are fine and others will see what you have done then.
Hopefully you are feeling better.
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Deleted
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Post by Deleted on Oct 22, 2014 19:35:52 GMT
From the weekly update: Art
Creating new Voyages assets for the coming months Concepting new GUI for Facebook integration Does this mean there is a possibility of the PC sprint taking a back seat to Godus Facebook integration? We're currently working on Facebook integration as a means of allowing mobile players to visit each other's worlds and see their Followers named after their IRL friends in the game. This feature's inclusion will coincide with the release of the Android version, which we're currently developing (and making swfit progress, I think it's nearly done). I'll be sharing more details when I get round to composing the current sprint plan blog update - sorry, support issues have been keeping me busy lately. I've yet to receive confirmation of the PC sprint's commencement date, although I'm assured it will still happen. I belive there's been a question about this submitted for the next Q&A videos. Sorry for my lack of presence today, I was off sick. Agh, that's no fun. Hope you are feeling better.
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Deleted
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Post by Deleted on Oct 22, 2014 20:43:18 GMT
From the weekly update: Art
Creating new Voyages assets for the coming months Concepting new GUI for Facebook integration Does this mean there is a possibility of the PC sprint taking a back seat to Godus Facebook integration? We're currently working on Facebook integration as a means of allowing mobile players to visit each other's worlds and see their Followers named after their IRL friends in the game. This feature's inclusion will coincide with the release of the Android version, which we're currently developing (and making swfit progress, I think it's nearly done). I'll be sharing more details when I get round to composing the current sprint plan blog update - sorry, support issues have been keeping me busy lately. I've yet to receive confirmation of the PC sprint's commencement date, although I'm assured it will still happen. I belive there's been a question about this submitted for the next Q&A videos. Sorry for my lack of presence today, I was off sick. Ah, ok. Good to know. So People can visit other peoples world, help them water their crops and harvest their apples. Facebook so everyone can visit each other is much better than a chat. Much more zen like.
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Post by Deleted on Oct 22, 2014 20:50:15 GMT
Rest assured, the "OMG-BFF-LULZ Portal" will only cost 1,000,000 ore... or 300 Gems winkwink* nudgenudge*, and will technically satisfy Kickstarter promises... in the fullness of time!
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Post by Gmr Leon on Oct 22, 2014 21:37:52 GMT
I know I'm old but I still don't understand why we can't have a game that does not rely on micro payments or Facebook integration. I'd rather just have a 'game' - one that you play. Multiplayer games are fine and others will see what you have done then. Hopefully you are feeling better. It's part of the mobile design trends. Free to play has taken off strongly, and that has to be monetized somehow, the easiest method of which that avoids intrusive external advertising is microtransactions. How do you compel their purchase? Well, that's another thing entirely, but the primary point here is that while you can have a simple, purchasable game on mobile, the prevailing trend is free to play, so they followed that. As to Facebook integration, this is an attempt to compel word of mouth or in less honest situations, force it. In other words, the goal of Facebook integration is to lower the barriers to viral/interpersonal advertising without having to invest loads in marketing to advertise the game. The hilarious part of this will be, if players don't actually enjoy the game that much, it also makes it easy to share their frustrations with their friends.
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Post by Danjal on Oct 22, 2014 21:46:16 GMT
Facebook means clicks and views, clicks and views means revenue. Even 'frustration' means attention.
Its like the youtube like/dislike system. Oh sure, downvote all you want - but at the end of the day, likes and dislikes get merged together in a combined statistic that designates user activity or whatever it is they call it. So it truely doesn't matter. More votes = more attention to your channel = more likely to be featured in the search and frontpage stuff = more revenue.
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Post by Qetesh on Oct 22, 2014 21:50:17 GMT
I smell crash and burn in FB, FB games are much more fun to play and not watered down for what they are. Godus is still trying to walk a fine line of not being the greedy cash grabbing scum like Farmville and this is the end will kill them in both PC and Mobile. They are too afraid to embrace their F2p to fear for legal problems with backers since that is nothing like they promised and so this will be their undoing in the end. Sorry, but since they never answered my question now I shall make some popcorn, sit back and wait for the last shoe to drop and I have to admit at this point, I will have a bit of a "I told you so" smile on my face when it happens. Burn baby burn, what comes around goes around. I do hope the nice ones find better jobs with another less sleazy more honest company.
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zeruelb
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Post by zeruelb on Oct 23, 2014 13:49:51 GMT
I smell crash and burn in FB, FB games are much more fun to play and not watered down for what they are. Godus is still trying to walk a fine line of not being the greedy cash grabbing scum like Farmville and this is the end will kill them in both PC and Mobile. They are too afraid to embrace their F2p to fear for legal problems with backers since that is nothing like they promised and so this will be their undoing in the end. Sorry, but since they never answered my question now I shall make some popcorn, sit back and wait for the last shoe to drop and I have to admit at this point, I will have a bit of a "I told you so" smile on my face when it happens. Burn baby burn, what comes around goes around. I do hope the nice ones find better jobs with another less sleazy more honest company. I think Godus doesnt walk a thin line, its trying fully to drive the Money Truck.
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Post by Danjal on Oct 23, 2014 14:12:35 GMT
It walks a thin line in the sense that it carefully manouvers itself as to prevent backers of early access customers from having a too obvious way in. Technically fullfilling certain pitched concepts, while sailing the main fleet on monetization alone.
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Post by Qetesh on Oct 23, 2014 14:39:43 GMT
It walks a thin line in the sense that it carefully manouvers itself as to prevent backers of early access customers from having a too obvious way in. Technically fullfilling certain pitched concepts, while sailing the main fleet on monetization alone. This is pretty much what I meant, and I don't even think they have protected themselves from a lawsuit in the truest sense if they were to succeed in their mobile F2p, they would still be bound to do that PC game at SOME point, but I am pretty certain they are going to go bankrupt before any suit can ever get filed.
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chrism
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Post by chrism on Oct 23, 2014 15:51:05 GMT
I know I'm old but I still don't understand why we can't have a game that does not rely on micro payments or Facebook integration. I'd rather just have a 'game' - one that you play. Multiplayer games are fine and others will see what you have done then. Hopefully you are feeling better. It's part of the mobile design trends. Free to play has taken off strongly, and that has to be monetized somehow, the easiest method of which that avoids intrusive external advertising is microtransactions. How do you compel their purchase? Well, that's another thing entirely, but the primary point here is that while you can have a simple, purchasable game on mobile, the prevailing trend is free to play, so they followed that. As to Facebook integration, this is an attempt to compel word of mouth or in less honest situations, force it. In other words, the goal of Facebook integration is to lower the barriers to viral/interpersonal advertising without having to invest loads in marketing to advertise the game. Please allow my disagreement. In days past you bought a game. You played the game and you either enjoyed it or you didn't. Then came the expansion packs. You bought those if you enjoyed the game and wanted to extend its life. The point is that the money you paid for the game was what you HAD to pay. Now it seems that we HAVE to pay for functionality that is not needed as it is a tool for someone to make a money stream. I think that the cost of the game should be upfront not dribbled over time with everyones hand in my pocket.
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Post by Gmr Leon on Oct 23, 2014 16:46:59 GMT
It's part of the mobile design trends. Free to play has taken off strongly, and that has to be monetized somehow, the easiest method of which that avoids intrusive external advertising is microtransactions. How do you compel their purchase? Well, that's another thing entirely, but the primary point here is that while you can have a simple, purchasable game on mobile, the prevailing trend is free to play, so they followed that. As to Facebook integration, this is an attempt to compel word of mouth or in less honest situations, force it. In other words, the goal of Facebook integration is to lower the barriers to viral/interpersonal advertising without having to invest loads in marketing to advertise the game. Please allow my disagreement. In days past you bought a game. You played the game and you either enjoyed it or you didn't. Then came the expansion packs. You bought those if you enjoyed the game and wanted to extend its life. The point is that the money you paid for the game was what you HAD to pay. Now it seems that we HAVE to pay for functionality that is not needed as it is a tool for someone to make a money stream. I think that the cost of the game should be upfront not dribbled over time with everyones hand in my pocket. Oh, I don't disagree. I've been pretty heavily against microtransactions since I first saw them emerging several years ago. I understand the thought behind them, I think, as I demonstrate in my explanation above, but I don't find them very appealing at all.
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Post by Danjal on Oct 23, 2014 17:06:43 GMT
To me - as with all games. It all depends on the content and the implementation.
F2P models such as those used in Lord of the Rings Online (where you can unlock zones to your account permanently as opposed to a monthly fee) are far more user-friendly in the long run than World of Warcraft's monthly fee that leaves you with nothing as soon as you stop paying. Cosmetic layering such as used in Team Fortress 2, League of Legends or Dota 2 are similarly not too bad - as they allow non-paying players to enjoy the same content without additional costs.
Meanwhile other games using F2P or micro-transactions are less benevolent and often resort to obnoxious paywalls or toll-booths. But its not all black-and-white, because there are plenty of "paid" titles that have fallen prey to the moneygrabbing tendencies of certain development and publishing studio's. The fact that we essentially have CEO's and management in charge who come from generic sales industries - that treat a game as if its a packaged good. Irrelevant of what the package contains as long as it sells. With zero interest in the quality of the product.
Thats what worries me more.
For that very shift in focus within the industry I have moved away from buying AAA-titles. They simply are no longer worth their pricetag (barring a handful exceptions).
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