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Post by Monkeythumbz on Oct 23, 2014 11:06:02 GMT
For the Q&A videos, you ask the follow question: [/i][/ul] I'm confused by this as that's exactly what we do on the blog: [/a] Example #2Example #3example #4[/ul] Am I missing the actual, underlying point of this question? Please would you clarify? We're shooting the video around 3pm UK time today, so it'd be great to hear from you before then!
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Post by Monkeythumbz on Oct 23, 2014 11:10:36 GMT
Also, I don't understand this question from Danjal question: "Could the CMs be given more flexibility to gather answers without needing to pass someone else for permission?"
Please would you clarify what you mean by "gather answers"? The team don't approve each and every post I make on the forums in advance, just FYI.
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Post by Monkeythumbz on Oct 23, 2014 11:13:27 GMT
Also, this one from -vv [FuMM]: "Can we please get the regular dev blogs back? Once a week would be good."
We're doing weekly updates now? Is this question still relevant?
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Post by Danjal on Oct 23, 2014 11:30:18 GMT
For the Q&A videos, you ask the follow question: [/i][/ul][/quote]The context in which this question was answered was because rather than doing an answering Q&A through text (which could've been done rather quickly), the decision was made to do video's instead. Even though they were more time intensive, and had to be postponed several times due to time constraints. With regards to that selfsame issue, you (aswell as Matthew) are constantly forced to delay and "ask permission" aswell as constantly needing to confirm. Thats why I feel it is essential that you two have a less constrained access to information. If your job is to manage information distribution towards the community to relieve Peter and Jack from having to spend their precious time on this. Then its ridiculously counter-productive if you have to get their say-so on every single thing. It not only increases their workload, but it prevents you from doing your job. Giving the CM's more freedom in this - allows you guys to better do your job and provide a more expedient distribution of information. Which is entirely what Early Access and Kickstarter are build upon - 22cans isn't Microsoft and doesn't need to keep everything secret. You don't need excessive marketing hype even if Peter is used to that kind of method. It is entirely to everyones benefit if you are capable of portraying a clear line of information without constant deception and misdirection - and it seems that in your function of CM's you should be perfectly up to the task of differentiating between "work in progress" and "set in stone". If Peter wants to do everything himself, he should not be hiring so many staff to do these things. Any time information needs to be distributed that is of consequence - we get the message that you "need to go and ask for permission/confirmation whether this can be revealed". And especially considering how often plans change in-office, making such information redundant. It seems beneficial if you were able to get a clear line of such changes IMMEDIATELY - as opposed to weeks or months after the fact. No, they don't have to approve of every post you make - they just happen to need to give permission whenever it counts... And that causes many delays in information distribution and communication. If Peter is afraid that because he constantly changes the design of Godus, he can't say anything. Because then people expect him to stick to it. Yet at the same time the players themselves are losing faith in Godus because the product is barely resembling that which they once chose to buy. Its a pretty problematic situation if you know what I mean. *edit* TL;DR - I'm worried that the constant and drastic changes made to the game resulting in information becoming redundant and you as CM's needing to get a new approval/confirmation to reveal the new changes is a large drain on resources that is detrimental to 22cans. Allowing you more freedom would subsequently allow 22cans to work without the delays. There is no need for all these artificial barricades, when there is honest and transparant communication to clear up all misunderstandings. By removing that barricade between community and developers, I feel that the project could proceed much smoother - as proven by various other Early Access and 'in development' titles such as Stonehearth. I would assume that vv's question is no longer relevant as the weekly blogs were implemented after the fact.
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Post by 13thGeneral on Oct 23, 2014 11:46:04 GMT
For the Q&A videos, you ask the follow question: [/i][/ul][/quote]The context in which this question was answered was because rather than doing an answering Q&A through text (which could've been done rather quickly), the decision was made to do video's instead. Even though they were more time intensive, and had to be postponed several times due to time constraints. *snip* I would assume that vv's question is no longer relevant as the weekly blogs were implemented after the fact. [/quote]Basically that. I think my question is also somewhat moot now that we're getting fairly consistent and in-depth developer type notes (as long as those continue as frequently as possible), although I was mostly referring to what Danjal described above; the response to our Q&A questions wasn't going to be answered in text format (one large, or even several blog posts), but delayed so as to be put into several videos - and require scheduling, setting up, filming, and editing - which I would assume would be harder than sitting down for a few minutes each day working on the a response document to post on the blog at weeks end. But to each their own, I suppose. My question might have been slightly obfuscated and poorly worded due to my desire to see more information about the working processes of development - in regards to our feedback and suggestions (e.g. what could be done, what couldn't, what ideas they might pursue or not, etc.), and frustration about the manner in which they were choosing to respond to our queries. Sorry about that. I actually haven't had time to really absorb the videos, and community reception, to comment on whether or not my questions or any others were really addressed properly; but I feel that the effort is appreciated. Thanks for asking though. I hope it was helpful.
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Post by Monkeythumbz on Oct 23, 2014 12:10:05 GMT
Blogs would have taken way longer to publish than videos, as what would have happened is I'd have had to record Peter & Jack's answers, then typed up a transcript and put it on the blog. Editing videos is actually quicker and less labour intensive than creating a transcript for a 30 minute chat. Nevertheless, I think I get the underlying point you're raising now.
13thGeneral, I'm rephrasing your question as follows: "Why do you feel doing videos (which is time consuming to produce and edit) is better, or even easier, than for the design team to come on to the forums to answer our questions directly?"
Danjal, I'm posing yo0ur question as follows: "Could the CMs be given more up-to-date information automatically rather than needing to receive confirmation about changes to published plans? For example, changes made to designs while in development often results in information being redundant at time of publication – providing info on any changes to designs made when they happen would give the CMs more freedom to respond with accurate communications, as well as fewer delays in providing the community with answers."
Thanks for your speedy feedback, much appreciated.
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Post by Danjal on Oct 23, 2014 12:17:37 GMT
Yea, that pretty much covers my point George. It would achieve that goal.
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Post by Monkeythumbz on Oct 23, 2014 14:19:03 GMT
Danjal, I'm posing yo0ur question as follows: "Could the CMs be given more up-to-date information automatically rather than needing to receive confirmation about changes to published plans? For example, changes made to designs while in development often results in information being redundant at time of publication – providing info on any changes to designs made when they happen would give the CMs more freedom to respond with accurate communications, as well as fewer delays in providing the community with answers." Tweaked for clarity to read as follows: "Changes made to designs while in development often results in information being redundant at time of publication – could the CMs be given more up-to-date information automatically rather than needing to receive confirmation about changes to published plans? This would give them more freedom to respond with accurate communications, as well as fewer delays in providing the community with answers."
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Post by Danjal on Oct 23, 2014 14:53:19 GMT
Fine with me - as long as the intended result being that information is more cleanly flowing between the ever-changing design and that what is shown to the community. It would be nice to know what direction Godus is taking as changes are made, rather than 2 days before an update gets pushed out. It should also allow you (as CMs) a better opportunity to relay accurate feedback when it is still relevant. As opposed to feedback that is given to outdated and altered concepts. Some of the 'unofficial' word that is occasionally posted such as that posted by Raspofabs in the feature request thread always seems promising - so it would be great to see how the design team thinks about that and what directions things will "officially" take going forward.
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Post by Monkeythumbz on Oct 23, 2014 15:59:03 GMT
Okay, these questions are going to be answered in three rather than two videos. We shot two today and we're going to shoot the third tomorrow - they;re each about 30 mins long.
None of Peter's responses were, IMHO, obfuscated or answered with anything less than total honesty. I have to say, hearing Peter's responses to your queries genuinely does fill me with enthusiasm for the project and supports my faith in our direction, so I'm looking forward to seeing your reactions when we put them online next week.
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Post by Danjal on Oct 23, 2014 16:29:40 GMT
Lets hope we can mirror your positive outlook and that we can see results in the progression of Godus going forward. Looking forward to the video's and I thank you guys for your efforts thus far.
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Lord Ba'al
Supreme Deity
Posts: 6,260
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Post by Lord Ba'al on Oct 23, 2014 18:38:37 GMT
I'm confused. Didn't you guys just do 3 videos? So now there are going to be 3 more?
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Post by Monkeythumbz on Oct 23, 2014 18:45:54 GMT
I'm confused. Didn't you guys just do 3 videos? So now there are going to be 3 more? Yes, that's correct. Peter has said he likes shooting them, so we may return to doing more videos - depends if I feel we have enough wiorthwheioe content, I don't want to publish videos just for the sake of it, that would irritate you rather quickly I imagine.
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Post by 13thGeneral on Oct 23, 2014 19:19:36 GMT
Blogs would have taken way longer to publish than videos, as what would have happened is I'd have had to record Peter & Jack's answers, then typed up a transcript and put it on the blog. Editing videos is actually quicker and less labour intensive than creating a transcript for a 30 minute chat. Nevertheless, I think I get the underlying point you're raising now. 13thGeneral, I'm rephrasing your question as follows: "Why do you feel doing videos (which is time consuming to produce and edit) is better, or even easier, than for the design team to come on to the forums to answer our questions directly?"Danjal, I'm posing yo0ur question as follows: "Could the CMs be given more up-to-date information automatically rather than needing to receive confirmation about changes to published plans? For example, changes made to designs while in development often results in information being redundant at time of publication – providing info on any changes to designs made when they happen would give the CMs more freedom to respond with accurate communications, as well as fewer delays in providing the community with answers." Thanks for your speedy feedback, much appreciated. That's fine, I understand the need for clarification in the wording to better convey the thought behind it. Thanks for your efforts, and time, in doing that. And now that you've described why it's easier - do to the process involved to generate those answers in blog form - it makes more sense why that route is chosen. Glad to see all this movement into a more positive flow of communication; whether we like the info and outcome or not. Though, preferably, the outcome is positive for all involved as well, as much as possible.
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Post by Danjal on Oct 23, 2014 19:25:33 GMT
Yes, I'm sure we would all prefer wiorthwheioe information aswell.
Luckily the community at large (and I'm sure that reddit, facebook, the 22cans boards themselves and everyone else) will have more than enough questions and concerns going forward. Not to mention that I think it would be a wiorthwheioe endeavour to try and find out what the current outlines are for what Peter envisions Godus to become. Aswell as whether a freemium-free PC release will be part of that vision.
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Post by Monkeythumbz on Oct 23, 2014 20:02:17 GMT
...a wiorthwheioe endeavour *snip* Gesundheit.
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Aron
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Post by Aron on Oct 24, 2014 10:05:03 GMT
I'm confused. Didn't you guys just do 3 videos? So now there are going to be 3 more? yes couse they forgot many question to answer most of These were the critical ones
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Post by bed on Oct 25, 2014 7:58:13 GMT
...a wiorthwheioe endeavour *snip* Gesundheit. Now that was a great game - itunes.apple.com/app/gesundheit!-hd/id591703749?mt=8 *disclaimer: I was one of the devs for this ** additional: I don't get any profit from more sales
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Post by Danjal on Oct 25, 2014 11:22:19 GMT
Now that was a great game - *edited link to make it work**disclaimer: I was one of the devs for this ** additional: I don't get any profit from more sales Link failed to process completely.
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