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Post by Gmr Leon on Nov 13, 2014 4:30:39 GMT
You don't seem to understand the depths to which people can enjoy puddles. Why do you think stories in games have remained B-movie level for so long? While I can understand *that* they can enjoy it, I can't understand or rationalize *WHY* or *HOW* they can enjoy it... Its like these people are willingly stabbing themselves in the foot, knowing they don't have to - or ignoring that knowledge? Because... Its easier? Easier to take what is in front of you, than to stand up, walk around the table and choose the 'better quality' alternative? Or something of the sort atleast. Something to do with the path of least resistance and being lazy. Why do people choose television or film over books or video-games? For exactly what you describe, convenience and ease of accessibility. Don't have to have a vast vocabulary or hand-eye coordination for most tv and movies. Sometimes you like to shut off your brain on varying levels. Sometimes you like some meh fiction or sitcom or movie, or hey, game. It's pretty straightforward. Some people prefer to enjoy the simpler, less consumer friendly things in life like lead-based painted toys without electronics and as long we have a choice not to kill ourselves of lead-poisoning by choosing other toys, what can we really do? Some people really friggin' love lead-based painted toys regardless of the gradual harm it might do to them. I don't understand it, but as long as it's not thoroughly poisoning all the wells, I don't have much reason to get on their case. Which, fortunately, is the scenario we're in since there are loads of games not adopting this style for every one that is. I dunno though. Life's naturally irrational. Expecting a solid reason for enjoyment, of all things, is like expecting a solid reason for breathing or hearing from someone completely ignorant. "Why do you do this?" -breathing motion- "I have no idea." "Why do you hear me?" "I don't know!" Who even knows why we know anything.
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Post by Danjal on Nov 13, 2014 4:33:12 GMT
Speaking of sitcoms, it has come to my attention that these shows are far less popular in europe (or atleast the netherlands / around the people I interact with) than they seem to be in the US...
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Post by 13thGeneral on Nov 13, 2014 4:33:22 GMT
You don't seem to understand the depths to which people can enjoy puddles. Why do you think stories in games have remained B-movie level for so long? While I can understand *that* they can enjoy it, I can't understand or rationalize *WHY* or *HOW* they can enjoy it... Its like these people are willingly stabbing themselves in the foot, knowing they don't have to - or ignoring that knowledge? Because... Its easier? Easier to take what is in front of you, than to stand up, walk around the table and choose the 'better quality' alternative? Or something of the sort atleast. Something to do with the path of least resistance and being lazy. Have you ever watched the movie " Idiocracy"? A lot of this "Lazy Gamer" and microtransaction stuff is very reminiscent of that world; they don't care so long as they feel placated and entertained. From what I see, that is where the world could be heading, sadly. Maybe we can course correct, but it's not looking good.
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Post by Gmr Leon on Nov 13, 2014 4:50:48 GMT
While I can understand *that* they can enjoy it, I can't understand or rationalize *WHY* or *HOW* they can enjoy it... Its like these people are willingly stabbing themselves in the foot, knowing they don't have to - or ignoring that knowledge? Because... Its easier? Easier to take what is in front of you, than to stand up, walk around the table and choose the 'better quality' alternative? Or something of the sort atleast. Something to do with the path of least resistance and being lazy. Have you ever watched the movie " Idiocracy"? A lot of this "Lazy Gamer" and microtransaction stuff is very reminiscent of that world; they don't care so long as they feel placated and entertained. From what I see, that is where the world could be heading, sadly. Maybe we can course correct, but it's not looking good. Eh, you've always got the nutjob holdouts who aren't content with simple pleasures like ourselves and every other person who bashes the lighter stuff. Maybe because we get bored too easily or something.
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Post by morsealworth on Nov 13, 2014 12:04:05 GMT
You don't seem to understand the depths to which people can enjoy puddles. Why do you think stories in games have remained B-movie level for so long? While I can understand *that* they can enjoy it, I can't understand or rationalize *WHY* or *HOW* they can enjoy it... Its like these people are willingly stabbing themselves in the foot, knowing they don't have to - or ignoring that knowledge? Because... Its easier? Easier to take what is in front of you, than to stand up, walk around the table and choose the 'better quality' alternative? Or something of the sort atleast. Something to do with the path of least resistance and being lazy. Just as said before - investment syndrome. "I already started, might as well go all they way. Or do I want to lose all the things I already put into it?"
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Post by Danjal on Nov 13, 2014 12:10:25 GMT
So, World of Warcraft in a nutshell... So invested in your world, characters, guild etc - that you think its a waste to abandon it. Even though you ask yourself regularly why you still play because you stopped enjoying it months/years ago.
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Post by morsealworth on Nov 13, 2014 12:52:01 GMT
So, World of Warcraft in a nutshell... So invested in your world, characters, guild etc - that you think its a waste to abandon it. Even though you ask yourself regularly why you still play because you stopped enjoying it months/years ago. I enjoy WoW. I miss classic and BC, since everything that came after was further casualisation, yet I still enjoy a lot of things in there. They really did put a lot of work in creating interesting, unique content to compensate for the repetitiveness of game mechanics dictated by technical restrictions.
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Post by 13thGeneral on Nov 13, 2014 14:33:12 GMT
I eventually got bored with the repetitive nature of MMOs, that and having to constantly deal with elitists and immature trolls. It also got tough because life; I started going back to college and then working full time, and gaming friends got too busy to play anyhow. I like RPGs and P&C Adventures for the stories and puzzles, I like RTS and Turn-based for the strategy, and I like sandbox for the creative freedom. I can play casual games (mobile, console, or pc) and enjoy them for what they are - quick puzzles and challenges for short intervals to waste time. I think they are great for learning certain skills, like critical thinking and hand-eye reactive responses, but only so far; they can become mindless which does nothing but let the brain beckme addicted to escapism (like other mindless entertainment). And once they start shoving paywalls or pay-to-win in my face, it loses my interest quickly.
Godus promised a little of all those things, but I should have known it was a lofty dream; especially once they introduced F2P mechanics before the game was even fleshed out. Such a waste.
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Post by Deleted on Nov 13, 2014 14:58:06 GMT
Every time I get sent a free month of WoW... I load up, sit in SW for 5 minutes, then log off. I just can't convince myself to hop back on the loot/raid/gopher quest treadmill again. The only real draw for me coming back is all of the interesting and fun people I've met over the years that are checking out the new xpac. IMO the people you play with can make the game. Right now my husband and I are occasionally playing Wildstar with a few Drow retirees. It's not really anything new, but the people make it fun.
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Post by Danjal on Nov 13, 2014 15:16:08 GMT
Thats definitely true. And I see it in more and more titles these days. Be it League of Legends, Call of Duty, World of Warcraft, Minecraft or their genre counterparts.
Community is becoming more and more important to gaming and gamers. Even the games that do NOT have a multiplayer component thrive on having a community. Be it modders (Elder Scrolls/Fallout are a prime example) or youtube/twitch (see the countless of LP's).
While I'm still very much a solo player at heart, and even when I played an MMO I would spend 80% of my time playing alone (occasionally while talking over skype or teamspeak) - the draw of sharing is one that I do acknowledge. Minecraft is made more fun when you can show what you made to others or watch what others have made - when you can share your experience and expertise (I'm very much a technical builder and generally the redstone specialist for the servers I've played on).
What made WoW fail for me is the fact that it slipped into this casual mode. The guild and raiding alone were not enough to justify a monthly fee and the 'grinding' content of achievementhunting and leveling alts wasn't something that entertained me more than the alternative. For lack of a better definition - I found greener pastures to spend my time and money on. I don't fool myself with nostalgia, thinking that I can reclaim those times by going back though - I know why I left and I stand by that decision. Not to mention, I have different things to occupy my time now. =)
How does that reflect to Godus? Well does Godus have any of those elements? Those bits that make you say "Remember that! That was awesome/cool!" Well aside from the original pitch - no, Godus does not have that. The potential has been there all this time, but its left unused - while Peter went off to some fictional place. Thinking he could easily slap down a great mobile game and rake in the cash.
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Post by Deleted on Nov 13, 2014 15:20:22 GMT
Every once in a while I see some brilliant art that's been built and shared by a Godus player that makes me go "wow!". However, I agree with you, there's really no draw to coming back when you know how the next 5-6 ages are going to play out wait out.
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Post by Danjal on Nov 13, 2014 15:33:17 GMT
Every once in a while I see some brilliant art that's been built and shared by a Godus player that makes me go "wow!". However, I agree with you, there's really no draw to coming back when you know how the next 5-6 ages are going to play out wait out. To be honest - that says more about these players than about the game. Its not because of the canvas or the paint that Van Gogh or Rembrandt painted masterpieces - nor was it the stone that enabled Michelangelo to make his masterpieces. Thats not to say that good materials don't help - but you need that special something to turn something good into something great. Without that, it's not going to reach that same transformation. Its comparing this: With this:
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Post by Deleted on Nov 13, 2014 15:41:39 GMT
Every once in a while I see some brilliant art that's been built and shared by a Godus player that makes me go "wow!". However, I agree with you, there's really no draw to coming back when you know how the next 5-6 ages are going to play out wait out. snip I've made that comparison before, and I agree. As far as a medium to an artist, Godus is extremely lacking, but that hasn't stopped a few Michelangelos from beating its terrible interface into submission.
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