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Post by hunter328 on Oct 25, 2014 19:44:34 GMT
I've got a couple questions about Weyworld on IOS. Even though I was able to collect over 6000 wheat during that freak accident I'm down to about 2000 now. Has anyone found more fertile land besides the two plots at the beginning? I've unlocked maybe 8 or so beacons and while there's plenty of areas to build mines and monestaries I've yet to find anywhere else to build farms. I'm wondering if there's some out in the ocean but I don't have the belief stockpiled yet to build up all that land. Also, I've noticed that settlements go up in cost now the more you build. Does anyone know if you destroy settlements does the cost drop equally? I'm asking mainly because I've found an ok way to work around the wait time large settlements take to repopulate. If you build some very small settlements of the same type near the large one you can just send the workers from the small settlements to populate the larger on. You still have to wait for the small one to repopulate to do it again, but the difference in 1 minute or hour to 24hrs is pretty big. If costs of settlements do drop one destroyed I could build more and just destroy them once the large one is filled.
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Post by Danjal on Oct 25, 2014 21:43:02 GMT
I haven't played Weyworld myself yet - but I've seen some screenshots about them like the ones in this threadYou could cross-reference to see if you have found these yet or not?
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Post by Gmr Leon on Oct 25, 2014 21:46:24 GMT
I suspect they're referring to the first two found shortly after landfall. I'm not aware of any others as I couldn't be bothered waiting to progress, but I'd think you might be able to use the two Astari villages' land after conquering them, unless they remain locked from sculpting for no apparent reason as was the case in Homeworld. I think the reason for so little verdant land is that they were hoping to have the ability to make it verdant available for release, but couldn't get it working in time, so had to compromise yet didn't readjust the world to compensate for the compromise made.
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Post by engarde on Oct 27, 2014 8:45:11 GMT
The freak accident its reproducible at least as of this morning. Skips between home and weyworld appear to have a massive impact on other side for wheat. My basic wheat numbers are 10mins, 15 minutes, 2 hrs for the 7 fields I have. By travelling to and from the worlds that gets down to 1s 2s 13s. Though playing whack a mole for the wheat its old real quick, particularly if you slip and spend gems in the process! For me it only annoys me more with the ore slowness.
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Post by Danjal on Oct 27, 2014 11:55:49 GMT
I think thats a very important restriction to keep in mind towards the BFE update.
Slow is better than the 6 hour ore timers, but whack-a-mole-fast isn't entertaining either. I wonder if its possible to keep somewhat longer timers, but a larger yield through the BFE tools...
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Post by engarde on Oct 27, 2014 12:31:45 GMT
Can I have the 6 hour ore minings back, the *3 version is killing me. 6 hours was far to long particularly when the miner needs to go back home ever few minutes, but the 17hr or whatever it currently is can only exist so that we beg for 6hrs again.
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