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Post by Deleted on Nov 12, 2014 20:59:57 GMT
I game quite a bit on mobile devices. The last 6 or so months I've just been playing free stuff similar to Godthisisboringus. Every once in a while I'll splurge on a freemium mechanic here or there, esp when it comes to one of the games an industry colleague of mine has developed. However, I bought the Dragon Warrior iOS app a few weeks back and just finished it up today, and I have to say, it was a delightful little drop of nostalgia. Also, holy hell it was nice to play a game on iOS that didn't have these asinine freemium mechanics. I think I've proven to myself that free-to-pay really isn't something I want to support in any shape or fashion (Sorry Kris ). I think I'm going to be spending money on fully paid apps from here on out, any suggestions aside from the gimmies (I already own the FF series, FTL, and Banner Saga)?
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Post by Danjal on Nov 12, 2014 21:12:33 GMT
The key difference doesn't lie in the monetization method - but instead in the design philosophy.
A game designed to be good - is going to be good if you pay upfront, or pay for fair content in chunks. A game designed to milk the player for money with the least amount of investment in making an actual game is going to be mediocre at best by definition.
And sure, not every title with be a blockbuster or massive AAA-success. However it seems that people have come to assume that "low budget" means 'bad' and that "high budget" means 'good'. Which is utter nonsense. I've seen low budget titles that are massively better than their million-dollar-counterparts.
It all comes down to good design. And game design/game mechanics have to serve the game - not the monetization method. Something that more and more people in the industry are forgetting as the mainstream audience seems to have little to no standards in terms of what they are willing to pay money for. As long as people are paying for crap - then crap becomes the minimum entree level standard.
Which also leads back to the earlier days of Godus - a lot of backlash against Godus going mobile and Godus going F2P. People say they hate mobile and they hate F2P - but often what they mean is that they hate the design philosphy that goes on behind these kinds of games. As was made plainly obvious with Godus, a game that is 100% devoted to its monetization mechanics and forgot to actually become a GAME in the meantime. Its a slot-machine, a 1-armed-bandit with the sole purpose of stealing your money one micro-transaction at a time.
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Post by Gmr Leon on Nov 12, 2014 21:34:06 GMT
Oh man, do you want to hurl your phone or tablet? Super fucking Hexagon will murder your love for your device. It's $3 (sometimes goes as low as $1) and it is ridiculously addictive. World of Goo is also pretty fun. Fractal and Pulse are challenging, but also enjoyable. Organ Trail and Aquaria feel a little finicky, but could probably be gotten used to with some more playtime.
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Post by 13thGeneral on Nov 13, 2014 2:19:12 GMT
Just got into World of Goo a about a week ago (it was a free game of the day), and I play it on my lunch break every day; it's pretty fun. I enjoy physics puzzle games. Still not sure I ever would have bought it though.
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Post by Danjal on Nov 13, 2014 3:26:01 GMT
I got World of Goo quite some time ago (some bundle or giveaway I think - if I paid anything it wasn't much) - a pretty great game. It doesn't do much, but what it does it does well.
Though admittedly I do have a soft spot for physics based puzzlers aswell. And I'm fairly certain that had this game thrown monetization in my face, or had the mechanics revolved around said monetization then I'm sure I would have enjoyed the game much less.
Same goes for all the Angry Birds style mobile games that have you get 3-stars on levels. Once monetization hits the mixture it all turns to gunk.
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Post by Deleted on Nov 13, 2014 9:19:31 GMT
Just got into World of Goo a about a week ago (it was a free game of the day), and I play it on my lunch break every day; it's pretty fun. I enjoy physics puzzle games. Still not sure I ever would have bought it though. That 2 people studios 2D Boy that made 5 years ago that game, been waited to make a second episode. I don't know what happened with them. This was a great success, and good story.
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Post by Deleted on Nov 13, 2014 14:54:53 GMT
World of Goo was fun, at the time it reminded me of that flash game... The Incredible Machine was its name, if i remember correctly.
It's a shame we don't see more physics/puzzlers, I think the potential is huge. (Angry Birds?)
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Post by Monkeythumbz on Nov 13, 2014 16:27:46 GMT
I've spent a silly amount of money on games for my iPad Air 2 lately (in total as much as a single full-priced AAA console release).
With prices on the App Store as they are, it feels like every day is a Steam Sale, so it's very hard to resist.
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Post by Danjal on Nov 13, 2014 16:41:49 GMT
I've spent a silly amount of money on games for my iPad Air 2 lately (in total as much as a single full-priced AAA console release). With prices on the App Store as they are, it feels like every day is a Steam Sale, so it's very hard to resist. Ah... Sales psychology... How I love thee.... "Its just a tiny bit of money, what the heck!" And they know it!
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