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Post by 13thGeneral on Jan 19, 2015 19:32:34 GMT
Is there a more appropriate place to post interview and review topic discussions?
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Post by Qetesh on Jan 19, 2015 20:17:41 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 19, 2015 22:26:30 GMT
Is there a more appropriate place to post interview and review topic discussions? Would you like there to be a specific place for interviews?
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Post by hardly on Jan 19, 2015 23:03:51 GMT
This seems like an appropriate place to me.
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Post by distraction on Jan 24, 2015 22:44:30 GMT
I suspect this isn't going to work out like that. When it comes to selling and talking up a product there's no one like Peter. There man's a sorcerer in that regard. The problem historically is that Peter has been utilized in this regard far too early in the development cycle. At stages when no one should be talking about features. I can't help but thinking things would be a lot different had their been a proper marketing strategy in place and I'm not just talking about Godus, which let's face it became the perfect storm of pr disasters. This is not in my opinion one of Peter's strengths. What Peter needs is a strong marketing director that understands the process of game development and has the influence and authority to determine when and what Peter speaks about. So far Peter has remained very tight lipped about The Trail, I hope it continues. I can't help but be worried that he'll get excited and make some impromptu, impulsive statement. wow now youre also marketing specialist? your talent knows no bounds! i am sure people at microsoft for fable and electronic arts for all bullfrog and b&w games and activision for the movies, who had armies of marketing directors knew nothing of what you know.i think the man know very well whats he doing if it comes to pr...but he mezzed this one up big time
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Post by Spiderweb on Feb 1, 2015 20:12:29 GMT
Part 3 see OP
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 2, 2015 20:45:08 GMT
Lol. It sure is great to hear Peter talk about himself for a change.
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Post by 13thGeneral on Feb 8, 2015 3:12:02 GMT
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Post by Spiderweb on Feb 8, 2015 7:19:39 GMT
I agree with Sam, but this interview also sickens me a little, the way Peter talks about getting players money without them realising they are spending it. It's stopped being about games and more about how much money can I make (maybe it always was that for Peter)
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Post by 13thGeneral on Feb 8, 2015 7:58:39 GMT
I agree with Sam, but this interview also sickens me a little, the way Peter talks about getting players money without them realising they are spending it. It's stopped being about games and more about how much money can I make (maybe it always was that for Peter) I had the same reaction - it made me seriously ill. After reading it my regret for ever supporting this game was solidified. I am also quite astounded that he'd have the audacity to admit such things, and to boldly say them like he's some kind of revolutionary entrepreneur; because all it made him look like is a greedy charlatan. The whole thing comes off like some self-proclaimed foreign dictator forcing the media to interview him, almost as if the author is reading a prepared line of questions at gunpoint. I am seriously certain that Peter has gone senile, or has joined the Illuminati.
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Post by morsealworth on Feb 8, 2015 15:54:12 GMT
I agree with Sam, but this interview also sickens me a little, the way Peter talks about getting players money without them realising they are spending it. It's stopped being about games and more about how much money can I make (maybe it always was that for Peter) The part in bold is the very definition of a fraud.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 8, 2015 16:11:55 GMT
Personally I feel that if people are spending money without realising they are they are being stupid. But perhaps that is just because I don't have any. That is not to say that I don't find such business practices disgusting.
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Post by hardly on Feb 8, 2015 17:19:02 GMT
What is disturbing, if you read behind the lines, what he is talking about monetising is addiction. They design games that appeal to a certain group of people, people who feel driven to spend money, they are trying to code addiction. I couldn't work in that context with a good conscience.
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Post by 13thGeneral on Feb 8, 2015 17:54:38 GMT
What is disturbing, if you read behind the lines, what he is talking about monetising is addiction. They design games that appeal to a certain group of people, people who feel driven to spend money, they are trying to code addiction. I couldn't work in that context with a good conscience. Same here. It's a vile and unethical business practice and I'll have none of it. There's a big difference between making a thoughtful and creative game that is fun to play (which creates a desire to experience and explore), and using people's propensity for addiction as a main motivator tool instead and working a flimsy game around it; it may be a fine line, but intent is where the moral choice resides. And it's hard to hide behind any excuse once you've completely, and rather arrogantly, admitted to it.
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Post by hardly on Feb 8, 2015 18:08:52 GMT
What is disturbing, if you read behind the lines, what he is talking about monetising is addiction. They design games that appeal to a certain group of people, people who feel driven to spend money, they are trying to code addiction. I couldn't work in that context with a good conscience. Same here. It's a vile and unethical business practice and I'll have none of it. There's a big difference between making a thoughtful and creative game that is fun to play (which creates a desire to experience and explore), and using people's propensity for addiction as a main motivator tool instead and working a flimsy game around it; it may be a fine line, but intent is where the moral choice resides. And it's hard to hide behind any excuse once you've completely, and rather arrogantly, admitted to it. MMORPGs were the first games (well maybe arcade games were first) I am aware of to use psychological techniques to separate people with their money/time. They use skinner boxes to keep people hooked. But at least in that case it is a fixed monthly fee and not endless amounts of cash. The idea that someone would spend more than $20 (the steam purchase price) on GODUS through micro transactions is disgusting. Also where do they get off releasing in Asia when the game is unstable already everywhere else. There are a lot of pissed off mobile people on the Facebook page. Also is the forum back up yet? Or are they still skyping the webmaster lol.
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Post by Spiderweb on Feb 8, 2015 19:23:20 GMT
Same here. It's a vile and unethical business practice and I'll have none of it. There's a big difference between making a thoughtful and creative game that is fun to play (which creates a desire to experience and explore), and using people's propensity for addiction as a main motivator tool instead and working a flimsy game around it; it may be a fine line, but intent is where the moral choice resides. And it's hard to hide behind any excuse once you've completely, and rather arrogantly, admitted to it. MMORPGs were the first games (well maybe arcade games were first) I am aware of to use psychological techniques to separate people with their money/time. They use skinner boxes to keep people hooked. But at least in that case it is a fixed monthly fee and not endless amounts of cash. The idea that someone would spend more than $20 (the steam purchase price) on GODUS through micro transactions is disgusting. Also where do they get off releasing in Asia when the game is unstable already everywhere else. There are a lot of pissed off mobile people on the Facebook page. Also is the forum back up yet? Or are they still skyping the webmaster lol. I think free to play should legally be force to rename itself. Paywalled? The free bit is the hook the progression the addiction. I just tried out Godus on my phone, everything grinds to a halt after first 2 hours. At that point if it wasn't curiousity to see what it feels like I'd stop. What I'm looking for are the points where frustration would drive you to buy gems. The latest change (that was in the "pc" sprint first) are upgradable powers. Settlement upgrades, so your stuck with small settlements without gems. Also the fact they removed the easy mini games so you can only play one for stickers stops you dead. I defeated the Astari peacefully in 3 hours, so now all I'd do is wait for timers. This truly is a horrible mobile experience. The touch controls are ok but the gameplay is sapping to put a word to it. Anyway that's my last play, plenty more interesting things to do, like bath my dog. Edit: oh and it makes my phone really hot and drain the battery stupidly fast.
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Deleted
Deleted Member
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Post by Deleted on Feb 8, 2015 20:51:04 GMT
MMORPGs were the first games (well maybe arcade games were first) I am aware of to use psychological techniques to separate people with their money/time. They use skinner boxes to keep people hooked. But at least in that case it is a fixed monthly fee and not endless amounts of cash. The idea that someone would spend more than $20 (the steam purchase price) on GODUS through micro transactions is disgusting. Also where do they get off releasing in Asia when the game is unstable already everywhere else. There are a lot of pissed off mobile people on the Facebook page. Also is the forum back up yet? Or are they still skyping the webmaster lol. I think free to play should legally be force to rename itself. Paywalled? The free bit is the hook the progression the addiction. I just tried out Godus on my phone, everything grinds to a halt after first 2 hours. At that point if it wasn't curiously to see what it feels like I'd stop. What I'm looking for are the points where frustration would drive you to buy gems. The latest change (that was in the "pc" sprint first) are upgradable powers. Settlement upgrades, so your stuck with small settlements without gems. Also the fact they removed the easy mini games so you can only play one for stickers stops you dead. I defeated the Astari peacefully in 3 hours, so now all I'd do is wait for timers. This truly is a horrible mobile experience. The touch controls are ok but the gameplay is sapping to put a word to it. Anyway that's my last play, plenty more interesting things to do, like bath my dog. Edit: oh and it makes my phone really hot and drain the battery stupidly fast. Bad code is bad.
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Post by hardly on Feb 9, 2015 1:29:25 GMT
While I did know GODUS would be Multiplatform before I bought it, I never expected them to be porting the code back and forth between platforms. I'm usually criticising games that have requirements that are stupidly high but in this case the min requirements on PC are stupidly low. The stories of people struggling with low framerates are also galling.
Can we get some confirmation of whether 22cans has had more than ten million dollars in revenue? I don't want to keep repeated what could be a false hood but at this stage we have a quote from peter suggesting he has made "tens of millions of dollars" in revenue. This suggests more than 20m perhaps. If you could let us know if this is true we could ensure we don't keep repeat potentially incorrect facts.
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Post by Spiderweb on Feb 9, 2015 6:17:22 GMT
On steam they were saying financial results for last year will need to get sent to the government and therefore made public at some point, but I'm sure only the heads at 22cans will know for a while and won't share with us. We also don't know what slice DeNA are taking and results after expenditures. steam post with financial info for 2013 steamcommunity.com/app/232810/discussions/0/619568192697450027/My point is they can't hide the truth forever.
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Post by hardly on Feb 9, 2015 8:12:23 GMT
On steam they were saying financial results for last year will need to get sent to the government and therefore made public at some point, but I'm sure only the heads at 22cans will know for a while and won't share with us. We also don't know what slice DeNA are taking and results after expenditures. steam post with financial info for 2013 steamcommunity.com/app/232810/discussions/0/619568192697450027/My point is they can't hide the truth forever. Or they could just tell us....
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