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Post by darkmoondragon on Jan 23, 2015 17:36:01 GMT
An Idea for Follower Explorers:
Mostly Followers seem to be homebodies who would be suffering from terminal cabin fever if they actually had brains. They rarely come out of their abodes especially in Weyworld. Sometimes I feel as if my domain is a vast ghost town.
But it doesn't have to be like that. FuriousMoo has mentioned that the idea of Followers digging up treasure chests has been on his back burner for some time now. So here is my thought: why not create a kind of Follower called a Follower Explorer. Every once in a while, perhaps every ten hours of playtime, one Follower out of twenty thousand (pick your figure) will decide to become an Explorer and a window will pop up asking, "John Doe wants to go exploring, would you like to provide him with a pup tent, pick axe and other gear?". If you say yes then John Doe sets off with a little back pack on to explore.
You already have the code written for digging with a pick axe, putting up an abode ( just make it a pup tent that John puts up at night), climbing hills (the Astari already do this and John can do it because he has climbing gear), etc.. The coding parameters for where John goes shouldn't be that difficult; he would head toward the less developed or more remote areas wherever they are in a given players realm. When inevitably, eventually John finds something you could have an exclamation point above him waiting for the player to click on it. When the player clicks on it John begins digging and a minute or two later a treasure chest appears.
This one simple idea would turn the current "ghost town" feeling of our realms into a much more lively, living, breathing world. It would give the distinct illusion that some kind of real artificial intelligence is at work. Feedback is appreciated.
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Post by darkmoondragon on Jan 23, 2015 18:17:35 GMT
A couple more thoughts on the Follower Explorer idea: many people have mentioned the lack of consequences and player input on the direction of the game. The Follower Explorer idea would begin to address this issue since there would be a legitimate reason to keep some of your realm "wild" or park like to give your explorers territory to explore and find useful treasure in. More treasure would be found in such undeveloped areas. This would also give the player a real reason to maximize yield in developed areas by planning wheat plains, giant mines and focusing population in settlements rather than just wildly expanding. In fact it would make sense for more "Follower Explorers" to be generated adjacent to less developed areas both in terms of storyline and programming.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 23, 2015 21:35:40 GMT
Personally I would very much like the concept of exploration to play a big part in the game. I would have the god/player tied to his followers in such a way that the god can only see the terrain that his followers have explored. What lies beyond the boundaries is a mystery to the player. Followers would only venture out to unknown lands for specific reasons, the most prominent ones being the necessity to find new land to build on or to find food or other essential resources. By playing the game well the population would thrive and it would thus be necessary for the followers to explore more and more. Of course the whole concept would have to be based on randomly generated maps otherwise it would just be lame.
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Post by darkmoondragon on Jan 23, 2015 22:51:51 GMT
Ba'al- that's an incredibly good idea. My suggestion was considerably more modest since FuriousMoo keeps saying how time consuming writing code is and how he wants ideas that don't involve changing much of the existing world. That's my interpretation anyway and I don't intend to put words in his mouth but I believe that's correct.
At least with explorers (and ghosts) on the move my world wouldn't feel stagnate.
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