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Post by distraction on Jan 29, 2015 18:20:14 GMT
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Post by 13thGeneral on Jan 29, 2015 19:27:48 GMT
A cascade of promises and excuses. That's what happens when you say things you aren't certain you can uphold, promise something you don't know how to make, and sell something you can't fulfill or deliver. Molyneux'd
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Post by hardly on Jan 29, 2015 19:35:22 GMT
It hasn't been officially confirmed but I think hubworld, which was in fact already a compromise on Jupiter, has been shelved indefinitely in favour of fixing the single player game.
As we understand it peter has stripped most of the resources off godus for the trail and the new lead designer moo has to compete for any resources to develop his ideas. It's not a given that x number of people will be working on godus in any given week.
I think 22cans should come clean on where hubworld and the god of gods are at. However, I think that is unlikely to happen as it would involve peter admitting his epic failure.
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Post by 13thGeneral on Jan 29, 2015 19:47:15 GMT
Honestly, at this point, I wouldn't blame anyone - FuriousMoo, Raspofabs - if they found a new gig and left this mess behind; it might be a smart career move, and certainly would be much better for thier mental wellbeing. Then Peter would be left holding the bag, and forced to deal with it, instead of shackling his subordinates with forcing his employees to bare the responsibility.
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Post by darkmoondragon on Jan 29, 2015 20:14:51 GMT
Interesting. Thanks for this thread. I was just doing some research on all this history yesterday as I wasn't "there" whilst it was happening. My immediate reaction to a "god of gods" is somewhat negative although I don't really even know what a "god of gods" would do or what the point would be. "Hubworld" is sort of self evident and makes some sense. I understand they picked the supposed "god of gods" by having people pick away at some giant cube? Is that correct? Then the final picker got the job?? Or would have got the job?? If there was a job... All seems very odd to me. Although, as I said, I wasn't there. Anyway it seems it's all irrelevant now. 13thGeneral maybe FuriousMoo wants the job. After all none of this is remotely his doing and he has an opportunity to make an excellent single player game. I do understand the angst or disillusionment.
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Post by hardly on Jan 29, 2015 20:18:22 GMT
Honestly, at this point, I wouldn't blame anyone - FuriousMoo, Raspofabs - if they found a new gig and left this mess behind; it might be a smart career move, and certainly would be much better for thier mental wellbeing. Then Peter would be left holding the bag, and forced to deal with it, instead of shackling his subordinates with forcing his employees to bare the responsibility. You can't blame the team but peter made a number clear mistakes. He should never have resorted to kickstarter for this project and he should never have promised a pc game when he clearly wanted to make a mobile game. He says he's an indie developer but from the outside 22cans looks bloated and and acts like a mini publisher with accountants, project managers and marketers out the wazoo. Do indies have separate design and production teams where production only works if theres a valid business case? Why not just have designers and coders working in one team against a mutually agreed plan? It doesn't seem like people were able to just talk to peter and that seems weird. Ultimately if hed set out to make a decent single player God game for $20 a unit for the PC he probably would have been quite successful with the community behind him. If it was good we would have paid more and like nosh he could have increased the price over time instead of having $5 fire sales. We'll probably never know the truth but I can't help but think peters goal in this first and foremost was to make 22cans the next King and all other considerations were secondary to this objective. My suspicion is that he thought if he could just get enough revenue coming in from the mobile players someone would buy him out he would have the resources to deliver on his dreams (and promises).
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Post by hardly on Jan 29, 2015 20:20:57 GMT
Interesting. Thanks for this thread. I was just doing some research on all this history yesterday as I wasn't "there" whilst it was happening. My immediate reaction to a "god of gods" is somewhat negative although I don't really even know what a "god of gods" would do or what the point would be. "Hubworld" is sort of self evident and makes some sense. I understand they picked the supposed "god of gods" by having people pick away at some giant cube? Is that correct? Then the final picker got the job?? Or would have got the job?? If there was a job... All seems very odd to me. Although, as I said, I wasn't there. Anyway it seems it's all irrelevant now. 13thGeneral maybe FuriousMoo wants the job. After all none of this is remotely his doing and he has an opportunity to make an excellent single player game. I do understand the angst or disillusionment. I think moo probably sees it as his Macintosh. Nobody in 22cans cares that much about godus anymore. As a relatively junior designer he can take over a piece of work he would never normally get his hands on and because it's already considered a failure he has more latitude to take risks. I'm not saying it's an easy job but for a motivated and creative person it gives you an opportunity that it might be hard to get otherwise.
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Post by earlparvisjam on Jan 29, 2015 21:30:35 GMT
Interesting. Thanks for this thread. I was just doing some research on all this history yesterday as I wasn't "there" whilst it was happening. My immediate reaction to a "god of gods" is somewhat negative although I don't really even know what a "god of gods" would do or what the point would be. "Hubworld" is sort of self evident and makes some sense. I understand they picked the supposed "god of gods" by having people pick away at some giant cube? Is that correct? Then the final picker got the job?? Or would have got the job?? If there was a job... All seems very odd to me. Although, as I said, I wasn't there. Anyway it seems it's all irrelevant now. 13thGeneral maybe FuriousMoo wants the job. After all none of this is remotely his doing and he has an opportunity to make an excellent single player game. I do understand the angst or disillusionment. I think moo probably sees it as his Macintosh. Nobody in 22cans cares that much about godus anymore. As a relatively junior designer he can take over a piece of work he would never normally get his hands on and because it's already considered a failure he has more latitude to take risks. I'm not saying it's an easy job but for a motivated and creative person it gives you an opportunity that it might be hard to get otherwise. Unfortunately, every indicator points to this blowing up in his face down the road. That's as much a negative as positive. Plus, now his name is tied to Godus so when it finally crumbles, he'll bear as much ill will as PM. When the project dies, he's the one holding the bag. Also, let's not forget that the people working on Godus now are people that were working on Godus before. They know what REALLY went on while PM was feeding us the bs. While they may not have paid attention at the time, they have inside knowledge of just what was happening and it doesn't take a high IQ to fit it all together. If they were blindly following orders, it's pretty safe to say that nobody has a clue where Godus is going and this isn't going to end up anywhere significant in 6 months, much less 6 years. If this was a year ago, wiping the slate clean and pulling a "forgive and forget" would make sense. At this point, we're hovering at the edge of Stockholm Syndrome.
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Post by Qetesh on Jan 29, 2015 21:35:15 GMT
I for one will only blame PM for his broken promises. He made them and then called us bullies. I won't blame Moo or Fabs for any further disappointments, that all belongs to PM.
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Post by hardly on Jan 29, 2015 21:52:21 GMT
I think moo probably sees it as his Macintosh. Nobody in 22cans cares that much about godus anymore. As a relatively junior designer he can take over a piece of work he would never normally get his hands on and because it's already considered a failure he has more latitude to take risks. I'm not saying it's an easy job but for a motivated and creative person it gives you an opportunity that it might be hard to get otherwise. Unfortunately, every indicator points to this blowing up in his face down the road. That's as much a negative as positive. Plus, now his name is tied to Godus so when it finally crumbles, he'll bear as much ill will as PM. When the project dies, he's the one holding the bag. Also, let's not forget that the people working on Godus now are people that were working on Godus before. They know what REALLY went on while PM was feeding us the bs. While they may not have paid attention at the time, they have inside knowledge of just what was happening and it doesn't take a high IQ to fit it all together. If they were blindly following orders, it's pretty safe to say that nobody has a clue where Godus is going and this isn't going to end up anywhere significant in 6 months, much less 6 years. If this was a year ago, wiping the slate clean and pulling a "forgive and forget" would make sense. At this point, we're hovering at the edge of Stockholm Syndrome. I don't think anybody is forgiving or forgetting but it makes sense to be selective about who gets blamed and who gets sympathy. When you look at what SamVT says it's clear that he and his credibility was taken for a ride as much as we were.
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Post by Spiderweb on Jan 29, 2015 21:57:35 GMT
It hasn't been officially confirmed but I think hubworld, which was in fact already a compromise on Jupiter, has been shelved indefinitely in favour of fixing the single player game. As we understand it peter has stripped most of the resources off godus for the trail and the new lead designer moo has to compete for any resources to develop his ideas. It's not a given that x number of people will be working on godus in any given week. I think 22cans should come clean on where hubworld and the god of gods are at. However, I think that is unlikely to happen as it would involve peter admitting his epic failure. Why can nothing get officially confirmed with this game. To much bureaucracy in 22cans or no-one wants to upset Peter and rock the boat. Look at SamVT's comment the other day about knowing Peter for a long time and no longer wanting to talk to him, I reckon PM is just ignoring anyone who tries to talk sense to him.
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Post by darkmoondragon on Jan 29, 2015 22:02:15 GMT
When I was in high school I had some teachers who would punish the whole class for what one person wrote on the blackboard. Every since then I have not been a fan of group blame. As far as I'm concerned FuriousMoo is just trying to do a job. I appreciate the way he has reached out to this community and fans of the half finished game called Godus.
Yeah, I'm a relative newcomer but equating fairness with "Stockholm Syndrome" seems way over the top. That's really the only thought I have on the matter.
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Post by hardly on Jan 29, 2015 22:17:39 GMT
It hasn't been officially confirmed but I think hubworld, which was in fact already a compromise on Jupiter, has been shelved indefinitely in favour of fixing the single player game. As we understand it peter has stripped most of the resources off godus for the trail and the new lead designer moo has to compete for any resources to develop his ideas. It's not a given that x number of people will be working on godus in any given week. I think 22cans should come clean on where hubworld and the god of gods are at. However, I think that is unlikely to happen as it would involve peter admitting his epic failure. Why can nothing get officially confirmed with this game. To much bureaucracy in 22cans or no-one wants to upset Peter and rock the boat. Look at SamVT's comment the other day about knowing Peter for a long time and no longer wanting to talk to him, I reckon PM is just ignoring anyone who tries to talk sense to him. It's important to understand the difference between before and now. Before the planning was haphazard and when you don't have a plan you can't communicate the plan. There was also perhaps an issue with not wanting to say things which they new would be viewed negatively. Now the issue is Moo can't guarantee the resourcing so he can't guarantee he can do what he thinks is best so he is rightly avoiding making promises he might not be able to keep.
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Post by Spiderweb on Jan 29, 2015 22:29:16 GMT
Why can nothing get officially confirmed with this game. To much bureaucracy in 22cans or no-one wants to upset Peter and rock the boat. Look at SamVT's comment the other day about knowing Peter for a long time and no longer wanting to talk to him, I reckon PM is just ignoring anyone who tries to talk sense to him. It's important to understand the difference between before and now. Before the planning was haphazard and when you don't have a plan you can't communicate the plan. There was also perhaps an issue with not wanting to say things which they new would be viewed negatively. Now the issue is Moo can't guarantee the resourcing so he can't guarantee he can do what he thinks is best so he is rightly avoiding making promises he might not be able to keep. Doesn't excuse 22cans poor track record on communication. Recently all the hassle with the Q&A just to answer a few questions. Then nothing on steam of any note since end of the PC sprint. I understand Moo's non committal stance. But some form or vague roadmap must be possible.
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Post by hardly on Jan 29, 2015 22:48:12 GMT
It's important to understand the difference between before and now. Before the planning was haphazard and when you don't have a plan you can't communicate the plan. There was also perhaps an issue with not wanting to say things which they new would be viewed negatively. Now the issue is Moo can't guarantee the resourcing so he can't guarantee he can do what he thinks is best so he is rightly avoiding making promises he might not be able to keep. Doesn't excuse 22cans poor track record on communication. Recently all the hassle with the Q&A just to answer a few questions. Then nothing on steam of any note since end of the PC sprint. I understand Moo's non committal stance. But some form or vague roadmap must be possible. I'm not trying to excuse it but it's important to understand the reason for past poor communication is different to current communication limitations even though the end result - less than optimal communication - is the same.
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Post by Crumpy Six on Jan 30, 2015 0:09:03 GMT
22Cans got Hubworld working on a small scale, allegedly (inside their own office so presumably over LAN) but couldn't get it to work online. It's not the first piece of fucntionality in Godus that was promised and then discarded due to the staff of 22Cans having no comprehension of the technologies they were working with.
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Post by hardly on Jan 30, 2015 0:32:06 GMT
22Cans got Hubworld working on a small scale, allegedly (inside their own office so presumably over LAN) but couldn't get it to work online. It's not the first piece of fucntionality in Godus that was promised and then discarded due to the staff of 22Cans having no comprehension of the technologies they were working with. It's also not the only example of a company failing at online functionality. EA games completely screwed up Simcity and even the mighty Blizzard had an initial fail with D3. Is it surprising that 22 guys (many of whom seem to be none technical roles) couldn't get 1000s of people playing online together? No. They should have never promised Jupiter. I realised when they wouldn't share analytics about PC and when people could easily hack their belief that the PC version wasn't actually communicating with the mothership. At that point it was easy to conclude if you can share info with a server you'll never get multiplayer working.
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Post by earlparvisjam on Jan 30, 2015 10:43:26 GMT
When I was in high school I had some teachers who would punish the whole class for what one person wrote on the blackboard. Every since then I have not been a fan of group blame. As far as I'm concerned FuriousMoo is just trying to do a job. I appreciate the way he has reached out to this community and fans of the half finished game called Godus. Yeah, I'm a relative newcomer but equating fairness with "Stockholm Syndrome" seems way over the top. That's really the only thought I have on the matter. Every few months since this project went public, 22Cans has hit the pc community's breaking point for accepting all the lies, excuses, and insults. They suddenly come up with a new excuse and promise to better next time. The cycle has been repeating over and over again. Whether it's the sudden openness from a few months back, a new employee showing up with plans to change everything (we're on our third time with this one), or another series of suddenly pronounced promises that never come to pass, the result is the same. The community pulls behind the CM/Developer that's spearheading it. Things seem like they're going to get better for about 3 weeks, and then it all falls apart. As for motivations of the employees, it's really hard for me to pretend like they were innocent bystanders to all of this. By this point, anyone that's been working at 22Cans should have a clear idea just what's been going on and how bad the situation is. We've been told repeatedly by the previous people we got behind that they were being continually informed about all of this. Moo isn't a new hire. He doesn't get a clean slate because he got shuffled into another slot. This isn't a huge corporation. The best assumption I can come up with is that this whole situation reads like the retrospective of filming Phantom Menace. Everyone following around Lucas (PM) and hanging on his every word while he systematically tacks on garbage. While I'd love to spend time waiting around for Moo to prove himself, the clock's been ticking. 22Cans went on holiday and never came back. Apart from some spit-balling mechanics for the distant future, we've no indication anything's actually going to happen. Hell, all evidence tells us there that there aren't enough people to DO anything any more. We'll be lucky to see anything of significance by May, if ever. Nothing I say is going to change things. Our opinions are finally being heard, but by a team too small to act on them. I'm just venting my frustrations and voicing my perception of the situation. For me, watching this project flounder has helped point out what went wrong in some of the projects I've been involved with in the past. The next time I'm handed a train wreck project, I have a beautiful case study for my examples. Moo may be sincere about his dedication to trying the impossible. He may sincerely think he can pull it off. However, it's all unfounded speculation at this point. The logistics just don't hold up. Either 22Cans reverses its stance on Godus or we're just sitting around watching the development equivalent of Pickett's Charge.
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stuhacking
Master
Posts: 170
Pledge level: Partner
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Post by stuhacking on Jan 30, 2015 12:57:52 GMT
Honestly, at this point, I wouldn't blame anyone - FuriousMoo, Raspofabs - if they found a new gig and left this mess behind; it might be a smart career move, and certainly would be much better for thier mental wellbeing. Then Peter would be left holding the bag, and forced to deal with it, instead of shackling his subordinates with forcing his employees to bare the responsibility. At the same time, I wouldn't blame them for staying. Jobs are important, and regardless of how we see the situation from the outside, 22Cans might still be a decent place to work in a creative capacity.
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Post by FuriousMoo on Jan 30, 2015 13:48:10 GMT
In most respects, being in game development is a job like any other. The vast majority of employees get little to no say in decisions about the product. Mostly we work to specific briefs regardless of the field we are in. This is recognised as a reality of the industry and is why the success or failure of a project tends to have little impact on career prospects for most developers. It's just as true for design. Those coming into the industry thinking they will get to make awesome games they love to play are in for a rude awakening. Like with any other job it's mostly doing things you don't really want to do because your boss tells you to do it. The kind of high level creative work I've been given the chance to do on Godus is a rare opportunity and basically the 'glory work' of the discipline.
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