Post by muir on Feb 4, 2015 16:59:32 GMT
Hi everybody,
From today we’re aiming to publish a new Daily Dev blog instead of the Weekly Dev Blog. In these blogs we’ll be following the process of the team working on Godus and we’ll be updating you on what each team is planning to work on throughout the day.
Design
- Today Design have been weaving dreams from the ephemera of limitless imagination into a tapestry of allegory and saga
Production
- Going to be organising the localisation for the story mode
- Merging the dev code to the PC stream ready for the Opt-In release next week
- Ideally, we’d like to release a build on Opt-In as soon as possible, but we’re not quite ready to do it because the actual story dialogue hasn’t been finalized
- Attending a meeting with Konrad and James Leech later this afternoon to finalize the Story
- Hopefully we’re going to source a new Web Cam and have it up and running in the studio by next week
- We were hoping to speak with Peter Molyneux to update our Mission Statement for the company on LinkedIn, but unfortunately he is speaking at Casual Connect in Amsterdam
- Getting the Feast of Roses content ready for final testing tonight so it can go live on mobile tomorrow
Programming
- Currently working on the interface for the new story journal making sure everything looks and runs
- We’ll also be bug fixing throughout the day
QA
- Today, we’re hoping to start putting the Test Plan together for the new Story Mode – as soon as it’s feature complete
- Next, we’ll be getting a build ready for testing overnight with Feast of Roses content and ensuring that the testers know what they’re doing over night, in regards to general testing, ready for tomorrow
Support
- Going through tickets to see if there were any negative affects from the most recent update, trying to gather as much information as possible and seeing which Platforms/Devices are being affected
- Seeing if regular troubleshooting steps can help resolve some issues
Community
- Working our through the Facebook and Twitter pages and tally up the most common and wide spread issues so we’re able to effectively prioritise fixes for them
- Responding to as many queries as humanly possible so if you do have a problem, please feel free drop us tweet @22cans and we’ll see what we can do for you
- Helping out with our support team trying to clear out the backlog of tickets.
- Looking through 3rd party groups on Facebook and Reddit logging any new bugs that have popped up with the latest update
- We were hoping to have Skype call with our Webmaster later this afternoon to have a discussion about the 22cans website and forums , this has now been rescheduled for tomorrow
- Uploading the first of our new daily dev blogs to website and I’ll be sharing this across all our channels
- Looking into other ways to provide new and interesting content to share with our wonderful community.
(mods, please feel free to move this to the announcement subforums)
From today we’re aiming to publish a new Daily Dev blog instead of the Weekly Dev Blog. In these blogs we’ll be following the process of the team working on Godus and we’ll be updating you on what each team is planning to work on throughout the day.
Design
- Today Design have been weaving dreams from the ephemera of limitless imagination into a tapestry of allegory and saga
Production
- Going to be organising the localisation for the story mode
- Merging the dev code to the PC stream ready for the Opt-In release next week
- Ideally, we’d like to release a build on Opt-In as soon as possible, but we’re not quite ready to do it because the actual story dialogue hasn’t been finalized
- Attending a meeting with Konrad and James Leech later this afternoon to finalize the Story
- Hopefully we’re going to source a new Web Cam and have it up and running in the studio by next week
- We were hoping to speak with Peter Molyneux to update our Mission Statement for the company on LinkedIn, but unfortunately he is speaking at Casual Connect in Amsterdam
- Getting the Feast of Roses content ready for final testing tonight so it can go live on mobile tomorrow
Programming
- Currently working on the interface for the new story journal making sure everything looks and runs
- We’ll also be bug fixing throughout the day
QA
- Today, we’re hoping to start putting the Test Plan together for the new Story Mode – as soon as it’s feature complete
- Next, we’ll be getting a build ready for testing overnight with Feast of Roses content and ensuring that the testers know what they’re doing over night, in regards to general testing, ready for tomorrow
Support
- Going through tickets to see if there were any negative affects from the most recent update, trying to gather as much information as possible and seeing which Platforms/Devices are being affected
- Seeing if regular troubleshooting steps can help resolve some issues
Community
- Working our through the Facebook and Twitter pages and tally up the most common and wide spread issues so we’re able to effectively prioritise fixes for them
- Responding to as many queries as humanly possible so if you do have a problem, please feel free drop us tweet @22cans and we’ll see what we can do for you
- Helping out with our support team trying to clear out the backlog of tickets.
- Looking through 3rd party groups on Facebook and Reddit logging any new bugs that have popped up with the latest update
- We were hoping to have Skype call with our Webmaster later this afternoon to have a discussion about the 22cans website and forums , this has now been rescheduled for tomorrow
- Uploading the first of our new daily dev blogs to website and I’ll be sharing this across all our channels
- Looking into other ways to provide new and interesting content to share with our wonderful community.
(mods, please feel free to move this to the announcement subforums)