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Post by hardly on Feb 10, 2015 22:06:00 GMT
I had to give this a new thread: www.rockpapershotgun.com/2015/02/10/22cans-confirm-godus-team-shrinkage-admit-mistakes/I love the way they right and I think I might make a donation to their site as a thank you for kicking this all off. Not the invitation at the bottom. Clearly they want to dig into this a bit more so let's help them out. I think people like Ba'al, Qestesh, etc who were backers and have been here at the start have quite the story to tell.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 10, 2015 23:48:44 GMT
Apparently the email address to contact is john@rockpapershotgun.com.
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Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
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Post by Aron on Feb 13, 2015 18:10:57 GMT
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Post by Deth on Feb 13, 2015 18:37:41 GMT
Thanks Aron that is the interview I was looking to be done. No holds bared feet over the fire. At first I will admit I could see Peters side of things, man when he has his feet solidly under him he can spin some stuff. But once he really started getting knocked off balance he started to lose it and try to deflect blame, then started to play the I am such a bad guy, pity me card. The guy that did the interview is good. He asked the hard questions right out of the gate and did not let Peter of the hook or let him deflect him or cloud the issue with the "I am a bad man, pity me." comments. He kept to the purpose of the interview and kept to the facts. I am only half way throught the interview and am finding it hard to stop reading but being at work I have to ummm work. LOL
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Post by hardly on Feb 13, 2015 18:46:59 GMT
Having trouble loading the article but I can see the quote on Google - "I haven't got a reputation in this industry anymore." No you don't peter and it wasn't an accident. We told you this would happen, over and over but you didn't listen. You deliberately and systematically destroyed your own credibility. I hope the money you made for DeNA or whoever has it was worth becoming joke for.
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Post by Qetesh on Feb 13, 2015 18:50:57 GMT
I don't feel sorry for him at all. He was warned over and over and over and over again, that what he was doing was not kosher. His response was to call us bullies. Now, he is crying about bad press. He sounds like Nixon............." I am not a crook". If you don't want your dirty laundry to be seen, don't hang it out. Cry me a river, plenty of us backers used hard earned money from sweat and tears and what he did, bottomline.. was just plain WRONG. I also don't buy his BS about how the team size was never so small, just a quick cya fix ,ala Rabs is "back", and now he can pretend it never happened. What needs to happen PM, is your Trail needs to be shelved and ALL your resources should be on your Godus promises and fufillments and nothing else. You can and should not claim how you are just late or have financial resource problems when you are taking any from Godus because you arrogantly decided to do another one. You are not a God, you are a vendor and we are your backers and your customers. I guess you have not heard of don't bite the hand that feeds you. Without PLAYERS, you are indeed done. If you even think anything else will help your rep, well, sorry, that ship has sailed. Nobody is buying your BS or spin anymore, pretty bad when RPS calls you a liar. I have to wonder if more spin is coming since now, you are only reacting to press, instead of doing it. Someone please tell PM, they are one and the same and the more he does now, the worse he looks since he said he was done with press. And please stop acting like a child, "Was that Monday?" Sounds like something my kid would have said about forgetting a homework assignment and not something a grown man who is a businessman should ever think is okay. Yes, we all have flaws, mine is intolerance for bullshit.
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Post by 13thGeneral on Feb 13, 2015 19:09:40 GMT
Having trouble loading the article but I can see the quote on Google - "I haven't got a reputation in this industry anymore." No you don't peter and it wasn't an accident. We told you this would happen, over and over but you didn't listen. You deliberately and systematically destroyed your own credibility. I hope the money you made for DeNA or whoever has it was worth becoming joke for. Same here; it's not loading for me. Spent my whole lunch hour hitting refresh. Of course, now I'm part of the problem overloading the site. lol.
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Post by mindless on Feb 13, 2015 19:15:19 GMT
This interview proves that peter lies constantly, every word from his mouth is just one long constant stream of lies all the damn time, even in the interview, when he is flat out caught lying about the time that Konrad joined 22 cans, he still can't admit to himself that he is lying. It's one of the most pathetic things i've ever seen.
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Post by mindless on Feb 13, 2015 19:21:49 GMT
Same here; it's not loading for me. Spent my whole lunch hour hitting refresh. Of course, now I'm part of the problem overloading the site. lol. I've copied the conversation into a text document on my google drive, here is the download link if you want to read it... Here is the chat transcript
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Post by hardly on Feb 13, 2015 19:26:52 GMT
I just finished reading it:
www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
I'm almost crying, and not for Peter. I'm emotional because it is so brilliant. He asked all the questions I wanted asked. At points I thought he lost him and missed opportunities but then it comes back at the end. I respect John Walker and RPS so much for this, they got what we needed.
There is still a lot of fudging of facts in there but there is enough clarity to expose the truth of GODUS.
A couple of things I will say for Peter:
- He seems to place a very high importance on the games media liking him and being his friend. I think that may be his weakness. Even though John is incredibly tough Peter comes off to me as craving his approval.
- He does deserve kudos for sticking around for that interview. How many people would have walked, or in this case hung up. I don't buy his crocodile tears and self pity for a minute but I do respect that he stuck that interview out for whatever reason.
I need to comb the net now and see what else has popped up.
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Post by hardly on Feb 13, 2015 19:28:20 GMT
Having trouble loading the article but I can see the quote on Google - "I haven't got a reputation in this industry anymore." No you don't peter and it wasn't an accident. We told you this would happen, over and over but you didn't listen. You deliberately and systematically destroyed your own credibility. I hope the money you made for DeNA or whoever has it was worth becoming joke for. Same here; it's not loading for me. Spent my whole lunch hour hitting refresh. Of course, now I'm part of the problem overloading the site. lol. If its an overloaded site that is the problem, its a good problem to have. I was able to load when I got out of bed and got on wifi.
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Post by hardly on Feb 13, 2015 19:33:03 GMT
Oh he also should have said "I'll pay Bryan" that would have been very smart. Most PR advisors would have worked out by now that screwing over Bryan was the worst part of this. The public don't care about kickstarter but show them a 18 year old kid who won a "life changing prize" and got taken to the pub and abandoned and they will demand justice. If Peter wrote a cheque for $100k Brian would be happy and the heat would be taken out of the issue.
Based on Peter's comments in the issue I doubt his commitment to paying Brian and the ultimate sum sounds like it wont include backdating before multiplayer goes live.
Oh and another point I found interesting was how he didn't seem to accept that he had to meet the kickstarter promises or repay the money. Kind of explains how he got here.
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Post by hardly on Feb 13, 2015 19:35:24 GMT
One other point. Its really interesting at the end when he realises its going to be printed verbatim. I think it clicks that this interview will come off very bad for him.
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tikigod
Master
Resistance is mean.
Posts: 115
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Post by tikigod on Feb 13, 2015 19:53:47 GMT
Were a few things that were sadly missed opportunities, but overall a fantastic article.
Additional things that could have been asked were to do with subjects like Multiplayer, where Molyneux states they were preparing to finally start work on multiplayer in October/November 2014 yet the role of DeNa/publisher and their influence meant that they couldn't do so, yet in March/April 2014 the stance with hubworlds was that it was all very much ready to go for public roll out in a matter of weeks for mobile only. Then a matter of weeks for PC only. Then tentatively next week for opt-in depending on news from the server team... then nothing new on that front at all, yet he's talking about multiplayer in that interview as if they haven't even started any work at all on it in any way.
Edit: It's mentioned that 22Cans didn't have enough funds to see Godus through after the kickstarter and that Molyneux realised this in March following the successful KS campaign and so got on board with DeNa for funding well over what he received from the KS backers. Yet I seem to recall distant assurances on the Steam forums that funding and the role of DeNa was strictly for mobile only and wasn't in any way associated with the PC development of the game. Am I mis-remembering those assurances?
Also Molyneux claiming he hasn't spoken to press in 12 months, and then recanting and saying he hasn't tried to sell Godus to press in 12 months could have really done with a few links to the half dozen or more Godus interviews Molyneux has done in the last 6 months where he talks specifically just about Godus, where he's placing blame for things and claims of how well mobile is doing in terms of downloads and the amounts of money mobile is making for them now.
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Post by hardly on Feb 13, 2015 20:01:55 GMT
Were a few things that were sadly missed opportunities, but overall a fantastic article. Additional things that could have been asked were to do with subjects like Multiplayer, where Molyneux states they were preparing to finally start work on multiplayer in October/November 2014, yet in March/April 2014 the stance with hubworlds was that it was all very much ready to go for public roll out in a matter of weeks for mobile only. Then a matter of weeks for PC only. Then tentatively next week for opt-in depending on news from the server team... then nothing new on that front at all, yet he's talking about multiplayer in that interview as if they haven't even started any work at all on it in any way. Also Molyneux claiming he hasn't spoken to press in 12 months, and then recanting and saying he hasn't tried to sell Godus to press in 12 months could have really done with a few links to the half dozen or more Godus interviews Molyneux has done in the last 6 months where he talks specifically just about Godus, where he's placing blame for things and claims of how well mobile is doing in terms of downloads and the amounts of money mobile is making for them now. We should start a counter now measuring the time since last interview and see how long he can last before he goes back to the press.
In terms of multiplayer you are right. He was promising it soon back mid-early last year. Will be interesting where things go in the next two months, one thing is for sure Peter and the cans will be working really hard on multiplayer. How good it will be is another question.
My final insight is to say the next thing we need is for some of the ex/current employees to do interviews on key points like Bryan's prize, kickstarter rewards, multiplayer, the mobile focus, etc. SamVT could blow that wide open but I don't think he will. One of the good things about where this is now though is that Peter is on the record on details we never tied him down to. If someone like Sam came out and contradicted those details it would be epic.
Its sad to see all the people in the comments and on twitter feeling sorry for Peter. Yes he is a tragic figure but he could have anticipated so much of this.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 13, 2015 20:30:42 GMT
It's interesting that Peter says "asking for an additional five hundred thousand for a 100% contingency is something that's hard to justify" because that would mean that if Peter had received about 1000000 pounds from the backers instead of around 500000 pounds he could have completed the development. This combined with the statement he made right before when he said that the funds that they received upfront from the mobile publisher "far exceeded" the money they got off Kickstarter should mean that Godus should have been easily finished a long time ago.
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Post by Qetesh on Feb 13, 2015 20:35:07 GMT
Were a few things that were sadly missed opportunities, but overall a fantastic article. Additional things that could have been asked were to do with subjects like Multiplayer, where Molyneux states they were preparing to finally start work on multiplayer in October/November 2014 yet the role of DeNa/publisher and their influence meant that they couldn't do so, yet in March/April 2014 the stance with hubworlds was that it was all very much ready to go for public roll out in a matter of weeks for mobile only. Then a matter of weeks for PC only. Then tentatively next week for opt-in depending on news from the server team... then nothing new on that front at all, yet he's talking about multiplayer in that interview as if they haven't even started any work at all on it in any way. Edit: It's mentioned that 22Cans didn't have enough funds to see Godus through after the kickstarter and that Molyneux realised this in March following the successful KS campaign and so got on board with DeNa for funding well over what he received from the KS backers. Yet I seem to recall distant assurances on the Steam forums that funding and the role of DeNa was strictly for mobile only and wasn't in any way associated with the PC development of the game. Am I mis-remembering those assurances?Also Molyneux claiming he hasn't spoken to press in 12 months, and then recanting and saying he hasn't tried to sell Godus to press in 12 months could have really done with a few links to the half dozen or more Godus interviews Molyneux has done in the last 6 months where he talks specifically just about Godus, where he's placing blame for things and claims of how well mobile is doing in terms of downloads and the amounts of money mobile is making for them now. Me and plenty of others asked this outright in Backer boards and were lied to blantantly and told DeNa would have nothing to do with production of how Godus was made and some of us were chastised for asking about it or bringing it up too much. These posts are all a memory and so why I don't post an any 22cans controlled boards anymore.
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Post by Qetesh on Feb 13, 2015 20:37:01 GMT
Were a few things that were sadly missed opportunities, but overall a fantastic article. Additional things that could have been asked were to do with subjects like Multiplayer, where Molyneux states they were preparing to finally start work on multiplayer in October/November 2014, yet in March/April 2014 the stance with hubworlds was that it was all very much ready to go for public roll out in a matter of weeks for mobile only. Then a matter of weeks for PC only. Then tentatively next week for opt-in depending on news from the server team... then nothing new on that front at all, yet he's talking about multiplayer in that interview as if they haven't even started any work at all on it in any way. Also Molyneux claiming he hasn't spoken to press in 12 months, and then recanting and saying he hasn't tried to sell Godus to press in 12 months could have really done with a few links to the half dozen or more Godus interviews Molyneux has done in the last 6 months where he talks specifically just about Godus, where he's placing blame for things and claims of how well mobile is doing in terms of downloads and the amounts of money mobile is making for them now. We should start a counter now measuring the time since last interview and see how long he can last before he goes back to the press.
In terms of multiplayer you are right. He was promising it soon back mid-early last year. Will be interesting where things go in the next two months, one thing is for sure Peter and the cans will be working really hard on multiplayer. How good it will be is another question.
My final insight is to say the next thing we need is for some of the ex/current employees to do interviews on key points like Bryan's prize, kickstarter rewards, multiplayer, the mobile focus, etc. SamVT could blow that wide open but I don't think he will. One of the good things about where this is now though is that Peter is on the record on details we never tied him down to. If someone like Sam came out and contradicted those details it would be epic.
Its sad to see all the people in the comments and on twitter feeling sorry for Peter. Yes he is a tragic figure but he could have anticipated so much of this.
They all have NDA's so former on not, that won't be happening till that noose runs out.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 13, 2015 20:40:22 GMT
So next Friday the story will be in the opt-in branch and then it will be 98% complete. See boys! We're nearly there.
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Post by Gmr Leon on Feb 13, 2015 20:45:25 GMT
Were a few things that were sadly missed opportunities, but overall a fantastic article. Additional things that could have been asked were to do with subjects like Multiplayer, where Molyneux states they were preparing to finally start work on multiplayer in October/November 2014 yet the role of DeNa/publisher and their influence meant that they couldn't do so, yet in March/April 2014 the stance with hubworlds was that it was all very much ready to go for public roll out in a matter of weeks for mobile only. Then a matter of weeks for PC only. Then tentatively next week for opt-in depending on news from the server team... then nothing new on that front at all, yet he's talking about multiplayer in that interview as if they haven't even started any work at all on it in any way. What's most curious about this is, they claim combat was the essential component for multiplayer, which is something we all more or less saw a mile away, but it wasn't in the game then either. What the hell were they thinking pushing hubworld when they didn't have one of the key elements to it? Sure, they also mentioned it would start peacefully at some point, yet if we take these recent articles as holding more weight, there was literally no reason to announce it at the time. Follow that with Fabs' elaboration on the costs of persistent multiplayer, which we also called out and even tried to rationalize how it was more likely to be a feigned persistence, and multiplayer only gets even uglier. It's as though they really did think they could pull it off, and without any compromises to it, it's no wonder they started layering in all the crappy freemium elements. There was no other way they could sustain it, especially not with a flat cost, as far as they were concerned. Frankly, I still don't buy that, as many financial reports recently have revealed with EA's titles, flat cost + DLC costs, much as I personally don't like them, do sell pretty well. We should start a counter now measuring the time since last interview and see how long he can last before he goes back to the press.
In terms of multiplayer you are right. He was promising it soon back mid-early last year. Will be interesting where things go in the next two months, one thing is for sure Peter and the cans will be working really hard on multiplayer. How good it will be is another question.
My final insight is to say the next thing we need is for some of the ex/current employees to do interviews on key points like Bryan's prize, kickstarter rewards, multiplayer, the mobile focus, etc. SamVT could blow that wide open but I don't think he will. One of the good things about where this is now though is that Peter is on the record on details we never tied him down to. If someone like Sam came out and contradicted those details it would be epic.
Its sad to see all the people in the comments and on twitter feeling sorry for Peter. Yes he is a tragic figure but he could have anticipated so much of this. They all have NDA's so former on not, that won't be happening till that noose runs out. You all have been reading between the lines, I hope? It looks like he's been trying to paint a target on his back, so he won't come out and say what went down. Notice how he keeps mentioning a member leaving, he thought he'd handle assigning someone else his responsibility of keeping in touch, and so on. If we assume that person was Sam, Sam starts to look like more of a bad guy than Peter, or so it could be seen, meaning unless he has his story rock solid, he's as likely to become Peter's collateral damage if he speaks up.
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