Deleted
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Post by Deleted on Feb 14, 2015 12:07:12 GMT
Has anyone tried it yet? Give us some spoilers/transcripts! (sorry, I'm lazy)
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Post by totallytim on Feb 14, 2015 13:05:58 GMT
According to the steam forums it's just diary entries by a child like God. I expected nothing and was still a bit disappointed it's just a bunch of text to find. Since this forum doesn't have 'spoiler' tags I'll link a post from Steam with an example. This also shows how much the story is connected with your actions.
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Aron
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Steam: http://steamcommunity.com/profiles/76561198023768234/
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Post by Aron on Feb 14, 2015 13:28:50 GMT
since the Story is crap as hell doesnt matter if we Spoiler here are some insight:
A really childish sounding type of diary shows up when you collect the first blue box. "Helpum", the curious little creatures cried. They were.... Yes they were drowning. Did they not want to be drowning? No, I'm almost certain drowning is bad. Drowning is definatly bad!Maybe they should try not to be drowning?
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Post by Deth on Feb 14, 2015 14:28:27 GMT
Please tell me it is not more of the pedephila like IM chat they had way back in the beginning.
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Post by Deleted on Feb 14, 2015 14:31:06 GMT
My opinion is that this game is not lacking a story, it's lacking gameplay. But that's only my opinion.
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Post by Crumpy Six on Feb 14, 2015 14:42:38 GMT
"Story mode" is not really a mode, and adds no new functionality or value to the game. I fired up Godus for the first time in months to take a look, but as people have said, it's just a few extra chests with little narratives in them from the POV of an entity (presumably the user) assuming a god-like role.
When I think story mode, I think campaign mode in an RTS. Not this. There are very few ways in which they could have actually put less effort into this implementation. I guess they could have just stuck a paragraph of text at the beginning of the game that said "you're a god and now you're going to save some people from drowning and guide their development through the ages". But honestly that's not a million miles from this.
I'm not too impressed by the actual quality of the writing or the content, either. There is nothing engaging or interesting about this. But I can't really say I'm disappointed because it's pretty much par for course at this stage.
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Post by Deleted on Feb 14, 2015 15:00:09 GMT
From the early reports.. It seems like 22cans continue to develop Godus "for PC", yet somehow dumbed down enough that it almost screams mobile. I wonder when we will truly start to see some meaty "PC Only" content.
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Post by totallytim on Feb 14, 2015 15:18:41 GMT
A small win indeed... if you can call a glorified e-book reader a win. I'd rather read a book to be honest. At least I can get those for free in a library.
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Post by Crumpy Six on Feb 14, 2015 15:40:35 GMT
Looking at what's being said by 22Cans on the Steam boards, in its present state the story represents snippets of diary entries by a god who was in this land before us. Therefore it's likely that the story will eventually conclude with that god going crazy and bringing about an apocalypse.
The implementation sucks but there are the stirrings of potential here. It's not terribly original, but what if these diary entries (which I think should actually take the form of writings by the previous civilisation, rather than from the POV of the god, because what kind of a god writes diary entries and puts them in buried chests - the mormon god maybe?) told a story that involved some evil force endangering civilisation. Another god, or some awful blight, or just some awesome and supernatural baddie. The god of the civilisation attempts to counter this in various ways, some 'good' and some 'evil'. For example, the texts could reveal that the god destroyed an entire settlement and the followers are all horrified and begin regarding the god as evil, but it later turns out all those people were cursed or something and it was a necessary act.
Ultimately the god is either defeated and civilisation falls, or the god is corrupted and destroys civilisation itself. We could then encounter it later in some form. Maybe the nature of that encounter would depend on whether we've gone the 'good' or 'evil' route. Whatever destructive force that god fought against could also be encountered. And just to clarify and remove any doubt, the evil and destructive force should not be the Astari.
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Post by Deleted on Feb 14, 2015 15:59:39 GMT
Looking at what's being said by 22Cans on the Steam boards, in its present state the story represents snippets of diary entries by a god who was in this land before us. Therefore it's likely that the story will eventually conclude with that god going crazy and bringing about an apocalypse. The implementation sucks but there are the stirrings of potential here. It's not terribly original, but what if these diary entries (which I think should actually take the form of writings by the previous civilisation, rather than from the POV of the god, because what kind of a god writes diary entries and puts them in buried chests - the mormon god maybe?) told a story that involved some evil force endangering civilisation. Another god, or some awful blight, or just some awesome and supernatural baddie. The god of the civilisation attempts to counter this in various ways, some 'good' and some 'evil'. For example, the texts could reveal that the god destroyed an entire settlement and the followers are all horrified and begin regarding the god as evil, but it later turns out all those people were cursed or something and it was a necessary act. Ultimately the god is either defeated and civilisation falls, or the god is corrupted and destroys civilisation itself. We could then encounter it later in some form. Maybe the nature of that encounter would depend on whether we've gone the 'good' or 'evil' route. Whatever destructive force that god fought against could also be encountered. And just to clarify and remove any doubt, the evil and destructive force should not be the Astari. It's a possibility . I suppose it all depends on how well they manufacture the necessity for conflict, and it's resolution. I'm guessing there will be a twist along the way... you left the chests in the first place and got amnesia somehow, etc.
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Lord Ba'al
Supreme Deity
Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 14, 2015 17:12:20 GMT
According to the steam forums it's just diary entries by a child like God. I expected nothing and was still a bit disappointed it's just a bunch of text to find. Since this forum doesn't have 'spoiler' tags I'll link a post from Steam with an example. This also shows how much the story is connected with your actions. This forum does have spoiler tags.
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Post by darkmoondragon on Feb 14, 2015 21:34:29 GMT
Unless the child god ( childish god? ) becomes corrupted and turns into Morgoth, Sauron or Darth Vader I don't think I'm too interested in this thing ( aspect, whatever ).
Taking a nap. Call me in time for the apocalypse.
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Post by darkmoondragon on Feb 14, 2015 22:07:03 GMT
I found all this stuff on the 22Cans website and just cut and pasted to make it easy. What does all of this mean?? Is this stuff for real? Just thought I would put it out here.
Long term – work will start at end of summer/beginning of autumn:
Wildlife – Reintroduce wildlife to the game, including wolves. Fishing – Introduce fish to the world and fishing as an activity Followers carry out by themselves. New settlements – Introduce new types of settlements that reflect the Age the player has reached in-game. Encourage beautiful landscapes – Further incentivise players to create beautiful landscapes using Belief as a reward. World events – These occur server-side and impact everybody playing Godus. For example, a great flood that would affect everyone’s Homeworlds. New mechanics for Hubworld – Implement a new competitive and/or co-operative game mechanics for each level of Hubworld, as players work their way up the levels to ultimately challenge the God of Gods! Battles – Rework and re-implement multiplayer battles. New God powers – Introduce powerful and spectacular God powers, including the mighty meteor! Story mode – Revisit the single-player story mode and move it forwards into Godus 2.0. Refine PC User Interface – Take a second look at the GUI for PC and see where improvements can be made for mouse-and-keyboard driven gameplay. Improve PC user experience – Refine existing design decisions and uniquely improve the PC version of Godus to create deeper and strategic gameplay.
So, is any of this real or just an illusion?
I still believe this COULD become a great game.
Anyway there's a reference to story mode here.
Maybe this is all the old promised stuff and it's just still out there? Sure LOOKS kinda nice anyway.
i never bother looking at their website. So I wouldn't know old promises from new.
Oh, I guess this is all old BS, just noticed the reference to meteor. So much of this doesn't exist that I thought perhaps it was some new promises. I'll have to remember to never look at their website again. Silly of me.
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Post by greay on Feb 15, 2015 22:20:30 GMT
The story does seem a bit lacking, doesn't it?
I fired up Godus for a bit last night & yeah, it's just blue chests scattered about that unlock what seem like diary entries. Reading them, it's not clear if they're your own or from another god before you, but from what I gather from the forums they're meant to be from a previous god. Given that, the "story" for Godus is all back story; you have zero agency in how it develops. That could work; other games have done similar things. Gone Home, Metroid Prime & Demon/Dark Souls all have all or nearly all of the story told through things you find in the environment — and all do a really good job of building mystery through journal/data entries or item descriptions.
But it doesn't work here — why?
First off, it's all blue chests. So we're losing out on a huge vehicle for conveying story. In Metroid Prime, for example, you scan objects & features of the environment. You get story from the data entries, but you also get story sense from what the object you're scanning is. In the Souls games, a lot of the story is from item descriptions, and works the same — you have the story, and you have the object, which makes it concrete. The other half that Godus is missing out on is how these things are integrated into the environment. Gone Home, e.g., does this really well, because all the things you're looking at are placed in a home that feels very lived-in. So much of the story is never spelled out explicitly — it's just in the environments (Bioshock is famous for this). The landscape in the only map for Godus are beautiful, but it doesn't really have much information packed into it. And the placement of the blue chests feel pretty random.
What can Godus take from this?
Well, don't get me wrong, it's a decent start for "Story 1.0". If you're going for a story where the player has any sense of agency, that's an entirely different conversation. And I imagine most people would want that. But I do think it's possible to tell a good story w/o agency in a game like this. The level designer will need to be intimately involved in the process. Is there still a level designer on the project? Get rid of the blue chests. Find other things to "hold" the story elements, and for god's sake don't make them disappear when you "collect" them. Integrate them with the environment, and have them make sense in context. And build mystery! This sort of storytelling is made for mystery, and honestly I'd go so far as to say it really only works when used to build mystery.
(and then make the game rich & fun so emergent story is possible through game systems so that, while players are uncovering the back story, they're telling their own story about their followers)
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Post by mindless on Feb 15, 2015 22:58:21 GMT
Please tell me it is not more of the pedephila like IM chat they had way back in the beginning. Whats that? pedophilia? when was that in the game?!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 15, 2015 23:05:39 GMT
Please tell me it is not more of the pedephila like IM chat they had way back in the beginning. Whats that? pedophilia? when was that in the game?! In the early version with the combat temple there was some sort of fake chat window where people were talking to eachother and challenging you to battles. One of the fake people was a little girl. (supposedly) It was all very contrived and creepy.
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Post by mindless on Feb 15, 2015 23:29:54 GMT
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Post by greay on Feb 15, 2015 23:39:16 GMT
I enjoyed the chat story and didn't see anything creepy about it <shrug>
It may have been contrived, but it did a good job (better than anything we have now) of driving the game forward.
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Post by Deth on Feb 16, 2015 1:04:07 GMT
I hated it, even it it was suppose to be some divineIM, that was never hinted at in game but spoke of out of game. The fact that some young girl/goddess was talking to some older man/god that was going to teach or show her something if I remember right. It just broke what little immersion i had and did not fit in the game, for me, in any way shape or forum.
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Post by hardly on Feb 16, 2015 3:48:18 GMT
Whats that? pedophilia? when was that in the game?! In the early version with the combat temple there was some sort of fake chat window where people were talking to eachother and challenging you to battles. One of the fake people was a little girl. (supposedly) It was all very contrived and creepy. It was really bad. You just wondered what was going on in their mind when they did it. Ok you can read conversations here: godus.gamepedia.com/Mount_of_the_Gods_lobby_dialogueAn example: x AmY x I've got time for a battle before my dad gets home. Seriously? WTF. Keep in mind this is a 13 year old girl and I'm 34. Heres another gem: B.Plimmer Funny that she always leaves when her dad appears. Dan84 She's probably not allowed to play online. B.Plimmer She's 16. Seems too old for that.
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