Deleted
Deleted Member
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Post by Deleted on Feb 17, 2015 22:47:04 GMT
I suppose the purpose of the whole "grey" antagonist is to leverage an existing game mechanic (area of influence) and pretend it's some kind of malevolent blight that needs to be wiped out. This means that the very act of expanding your civilisation in Godus and unlocking new areas kind of becomes the objective of the game, because you're defeating "the grey". This is absolute balls. Balls in our mouths. Balls bouncing off the table. Balls dragging across the sculpted landscape. Balls with pink belief bubbles, shrieking 'helpum' and ejaculating gems. Come to think of it, I should write the narrative for Godus. I'm sure at one point they sat down and said "ok, this is what we have to work with.. write a story around it." I doubt anyone hoping for anything much deeper than clicky-bubbles, hidie-chests, and helpum-lemmings will be very satisfied. Now that you mention it... does "The Grey" strike anyone else as being a silly, dumbed down version of "The Darkness" from Destiny?
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Post by Spiderweb on Feb 17, 2015 22:48:00 GMT
I don't think the story is that bad. It is written in a style that is approachable and has the potential to be absorbing. I like the idea of the young god beginning to understand its own existence and its growth. I think the story ties in well with the current gameplay in godus although I do think the story could use more depth. Of course the gameplay needs some serious work so the story might need adjusting in that regard. Now, the delivery method is a whole other matter. Finding this in chests is just a load of bollocks to me. But perhaps the chests can easily be replaced by other individual objects. By that I mean no two objects would be the same. After all, diversity is the spice of life. And perhaps these objects could be discovered by the followers rather than by the god. You could link it to soceity progression perhaps, so the first could be a crude painting or something, followed by a parchment, then a obelisk, etc. Would show the people evolving along with their God. Royal blue chests really aren't doing it for me, golden scrolls would be slightly better, they got to have art assets for those surely!
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heggers
Master
Posts: 203
Pledge level: Partner
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Post by heggers on Feb 17, 2015 23:14:22 GMT
Golden scrolls is a bit too close to Black and White surely?
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Post by earlparvisjam on Feb 17, 2015 23:17:31 GMT
You could link it to soceity progression perhaps, so the first could be a crude painting or something, followed by a parchment, then a obelisk, etc. Would show the people evolving along with their God. Royal blue chests really aren't doing it for me, golden scrolls would be slightly better, they got to have art assets for those surely! Now, that's the real problem isn't it? All the artists were deemed "unnecessary" so the developers are stuck with what was created for whatever whim PM whipped up as this project meandered around for the last few years. If they can't replace chests with something appropriate for the stickers inside them, there's no chance we're going to see anything better with the story scrolls. If they're going to bother with a story, they should try to rework the whole Commandments thing and use that as a springboard. Allow the choices a player makes act as springboards for found fluff rather than some clunky rehash of a clunky band-aid mechanic. Tossing walls of text into chests is little more than another in a long line of throw-away implementations. Edit: This brings up the reason I have to restrain my snark when I hear the excuses about people being removed from the project. The concept of "iterative design" as 22Cans has fronted since last May means that you CAN'T KNOW if a skill set is needed or not. How the hell can anyone claim that they have all the art assets they need for combat when the feature hasn't been designed or developed yet? You can't. Every new feature added to the game is going to potentially need writers, designers, coders, testers, and Lord knows what else. This is why moving people off Godus is the death knell for this project. When you can only work with what's already there, good ideas are likely to be impossible.
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Post by Spiderweb on Feb 18, 2015 8:00:30 GMT
Royal blue chests really aren't doing it for me, golden scrolls would be slightly better, they got to have art assets for those surely! Now, that's the real problem isn't it? All the artists were deemed "unnecessary" so the developers are stuck with what was created for whatever whim PM whipped up as this project meandered around for the last few years. If they can't replace chests with something appropriate for the stickers inside them, there's no chance we're going to see anything better with the story scrolls. If they're going to bother with a story, they should try to rework the whole Commandments thing and use that as a springboard. Allow the choices a player makes act as springboards for found fluff rather than some clunky rehash of a clunky band-aid mechanic. Tossing walls of text into chests is little more than another in a long line of throw-away implementations. Edit: This brings up the reason I have to restrain my snark when I hear the excuses about people being removed from the project. The concept of "iterative design" as 22Cans has fronted since last May means that you CAN'T KNOW if a skill set is needed or not. How the hell can anyone claim that they have all the art assets they need for combat when the feature hasn't been designed or developed yet? You can't. Every new feature added to the game is going to potentially need writers, designers, coders, testers, and Lord knows what else. This is why moving people off Godus is the death knell for this project. When you can only work with what's already there, good ideas are likely to be impossible. I'm not advocating Peters methods, but I'm sure art can do more than one this at a time. If they worked on Godus, how easy is it to say spend a day or two on this or that for Godus, The Trail's need for art will dry up at some point (before the next game Peter moves on to). Plus the art outsourcing that has been claimed. If the teams works on both they must be interchangeable as needed. Raspofabs can correct me but it appears he may only be back for combat and then multiplayer? As needs be? I say this as a developer myself, I work on the latest and legacy stuff at my work as needed.
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on Feb 18, 2015 9:57:11 GMT
Raspofabs can correct me but it appears he may only be back for combat and then multiplayer? I'm back with no plans to return to the Trail.
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Post by Spiderweb on Feb 18, 2015 10:29:16 GMT
Raspofabs can correct me but it appears he may only be back for combat and then multiplayer? I'm back with no plans to return to the Trail. Fantastic Fabastic Fabtastic, sorry wasn't 100% sure it was permanent. Edit: bad spelling.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 18, 2015 11:27:44 GMT
I'm back with no plans to return to the Trail. Fanastic Fabastic, sorry wasn't 100% sure it was permanent. Don't you mean fabsulous?
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Post by Spiderweb on Feb 18, 2015 11:42:30 GMT
Fanastic Fabastic, sorry wasn't 100% sure it was permanent. Don't you mean fabsulous? That too!
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on Feb 18, 2015 14:34:38 GMT
I'm back with no plans to return to the Trail. Fantastic Fabastic Fabtastic, sorry wasn't 100% sure it was permanent. Edit: bad spelling. There is no Permanent in PMs mind.
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