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Post by Aynen on Feb 28, 2015 19:32:13 GMT
Still at least an hour and a half away from home. I hope ill catch the tail end of it...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 28, 2015 20:20:04 GMT
Still at least an hour and a half away from home. I hope ill catch the tail end of it... I'm sure you will. Qetesh just got started. She is setting up her twitch stream now. By the way, I am streaming on and 13thGeneral is streaming on . Qetesh will be streaming soon on .
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heggers
Master
Posts: 203
Pledge level: Partner
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Post by heggers on Feb 28, 2015 21:02:20 GMT
Is anyone in chat?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 28, 2015 21:55:56 GMT
[Qetesh logic] Qetesh: "I'm feeling nauseous." Lord Ba'al: "That's because of all the drinking last night." Qetesh: "No, it's because of all the throwing up." [/Qetesh logic]
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 28, 2015 23:23:52 GMT
I am majorly bored with godus. Hope you make it far enough to torture,... I mean correct some Astari. I did get to finger some of them.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Mar 1, 2015 0:45:03 GMT
While it may look like nothing much happened, the turnout was actually quite good. Instead of posting most of the communication was taking place in the chat. I think this event can be counted as a success. I want to thank everyone who showed up for participating.
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Post by mindless on Mar 1, 2015 0:53:58 GMT
Well it was certainly enlightening to me. Thanks to the streamers (especially earl who I settled down to watching exclusively)
I absolutely love how within 15 mins of starting a game, one of the first things your villagers do build is something called the pit of doom. It's like they know what kind of game they are in, and I can almost hear them praying out to us "kill me".
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Post by Marshmallows on Mar 1, 2015 1:38:45 GMT
See, these are the times when I wished I lived in the US...
Sooo... anyone else still awake in this thread or do I get all the nibbles?
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Post by Marshmallows on Mar 1, 2015 2:16:58 GMT
Hmm... Guess it might be better to bundle up my screenshots and post them all at one time somewhere instead of posting them live.
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Post by earlparvisjam on Mar 1, 2015 3:27:39 GMT
Much like watching MST3K, experiencing crappy things with company is always more enjoyable. If those developer chat things weren't so excruciatingly long, I'd love to restart and comment the commentary since there's a lot of comedy gold to be had from there.
Takeaway issues from this little experience:
1. That golden shower power is hard to control and I kept losing my cloud when I activated it. 2. Crashes. I had tons of crashes at start. Every time I quit Voyages, Godus crashed (after missions and at the end as well). 3. It is possible to unlock the auto-collect shrine before getting your first god power. (Which means that it's unavailable until that triggers) 4. Auto-collect appears to be set on a global timer that triggers after a set (long) period. I had bubbles populate right after collection kicked off and they waited for 30+ seconds before collection triggered again.
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Post by 13thGeneral on Mar 1, 2015 3:30:55 GMT
While it may look like nothing much happened, the turnout was actually quite good. Instead of posting most of the communication was taking place in the chat. I think this event can be counted as a success. I want to thank everyone who showed up for participating. It was more fun having a community to chat with (*ahem* see, Molyneux!? CHAT MAKES IT BETTER!) while playing, though at times it was distracting from actual playing. The streaming, despite the issues, was really nice too. I think that can be considered a successful community event, for certain. The actual game moved at a very glacial pace... unless you're rubgish. Granted I had forgot much of the early "strategy" - which is really more just taking advantage of the gem system than anything - but there's still so much lacking it quickly becomes sluggish and tedious to play. And what little potential strategy there is isn't super obvious. Any enjoyment in sculpting or creating a civilization gets lost and muddied by the broken systems. I think Godus definitely still retains an odd charm, and potential, but I just can't see them fixing all the long standing issues. It's pretty much what it has been for so long, and likely will always essentially be that way. Anyhow... if they make any major changes to the game, another community play would be fun... If you want to watch my stream vids of Godus, go to twitch.tv/13thgeneral(there are a few breaks in play where my broadcast cut out)
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Post by Spiderweb on Mar 1, 2015 6:24:46 GMT
Thanks to the streamers, even though I couldn't play it was nice to watch, one thing I like to raise with 22cans is the very obvious "tipping point" suddenly in home world you go from struggling to abundance. I've seen it on all devices/os's it happens for everyone. What I'd suggest would be timeline ages resources caps that increase the amount you can hold as you progress. No millions of belief or thousands of wheat or ore in home world, got to have a better way to balance that? What does everyone else think? I also remember they tried to do wheat and ore another way that got panned, but may have actually been better but I don't recall the exact method, does anyone else remember that?
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Post by Aynen on Mar 1, 2015 8:34:28 GMT
Personally, I really wouldn't mind if this became a regular thing. It was fun, it gets people together, and you can get a great sense for exactly how other people play. Speaking of, this event re-iterated something I've felt for a long time: There are way too many ways to play available that set the player up for failure. Many sequences of unlocking things will greatly slow you down, many things that the player could choose to do that take the pace out of the game. If you add ways to play into the game, make sure they are all valid and fun.
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Post by Crumpy Six on Mar 1, 2015 10:25:54 GMT
I would agree with Aynen on that point. I approached this playthrough almost as a new player, because I haven't sat down and played Godus properly in close to a year (I tried it out after the Astari got introduced but stop as soon as a 45 minute timer was introduced, about 15 minutes into the game). There are now several more mechanics in place that I wasn't familiar with. I think I played for about 3 hours, and attempted to unlock everything that presented itself to me as soon as it appeared - the game encourages you to do this, so in so far as there is a 'right' way to play then this is surely it. Given how excruciatingly hand-holding the tutorials and prompts are (a million "this is a blah!" prompts popping up constantly, which don't disappear until you either follow the instruction or manually click x) the actually strategy of how to play the game is very unclear. I got myself in a situation where I had 3 farming settlements with 5 fields between them. I was disappointed to learn you had to manually harvest wheat (WHY?). I couldn't build any more nearby abodes to increase the size of these settlements because (without any warning) the abodes now also cost wheat to build, and the fields procuded at a painfully slow pace. I tried the Rain of Purity to speed up production but it was still extremely slow, and now that most of my abodes had been mashed into farming settlements in a desperate attempt to get more fields I didn't have as much belief to spend on god powers. Basically, the wheat requirement for building brought my game to an abrupt standstill. rubgish's stream was very educational. He was the only player I watched who seemed to achieve what you'd consider good progress and a decent-looking homeworld, and he did it by gaming the system. Rubgish can correct me if I've misunderstood this, but I gather the strategy was something like: - Early on in the game while the happiness rating is unimportant, sacrifice loads of followers to get gems - Spend gems to max out upgrades on everything and buy any stickers you need - Once everything has been upgraded you're pretty much invinsible and the game runs at a much more tolerable pace - the radius of belief auto-collection is immense, trees + rain of purity bring fields to harvest in a matter of seconds and a single meteor destroys the entire Astari civilisation so they are eliminated.
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Post by Qetesh on Mar 1, 2015 11:45:45 GMT
I suggest we try out some other games too. How do you all feel about that?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Mar 1, 2015 12:16:00 GMT
Personally, I really wouldn't mind if this became a regular thing. It was fun, it gets people together, and you can get a great sense for exactly how other people play. Speaking of, this event re-iterated something I've felt for a long time: There are way too many ways to play available that set the player up for failure. Many sequences of unlocking things will greatly slow you down, many things that the player could choose to do that take the pace out of the game. If you add ways to play into the game, make sure they are all valid and fun. I don't see that as a bad thing. I want to have options. From the get go Godus forces you into a certain direction which on me has the effect to want to go out of my way to do anything but follow that direction.
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Post by rubgish on Mar 1, 2015 12:40:09 GMT
I would agree with Aynen on that point. I approached this playthrough almost as a new player, because I haven't sat down and played Godus properly in close to a year (I tried it out after the Astari got introduced but stop as soon as a 45 minute timer was introduced, about 15 minutes into the game). There are now several more mechanics in place that I wasn't familiar with. I think I played for about 3 hours, and attempted to unlock everything that presented itself to me as soon as it appeared - the game encourages you to do this, so in so far as there is a 'right' way to play then this is surely it. Given how excruciatingly hand-holding the tutorials and prompts are (a million "this is a blah!" prompts popping up constantly, which don't disappear until you either follow the instruction or manually click x) the actually strategy of how to play the game is very unclear. I got myself in a situation where I had 3 farming settlements with 5 fields between them. I was disappointed to learn you had to manually harvest wheat (WHY?). I couldn't build any more nearby abodes to increase the size of these settlements because (without any warning) the abodes now also cost wheat to build, and the fields procuded at a painfully slow pace. I tried the Rain of Purity to speed up production but it was still extremely slow, and now that most of my abodes had been mashed into farming settlements in a desperate attempt to get more fields I didn't have as much belief to spend on god powers. Basically, the wheat requirement for building brought my game to an abrupt standstill. rubgish's stream was very educational. He was the only player I watched who seemed to achieve what you'd consider good progress and a decent-looking homeworld, and he did it by gaming the system. Rubgish can correct me if I've misunderstood this, but I gather the strategy was something like: - Early on in the game while the happiness rating is unimportant, sacrifice loads of followers to get gems - Spend gems to max out upgrades on everything and buy any stickers you need - Once everything has been upgraded you're pretty much invinsible and the game runs at a much more tolerable pace - the radius of belief auto-collection is immense, trees + rain of purity bring fields to harvest in a matter of seconds and a single meteor destroys the entire Astari civilisation so they are eliminated. It wasn't quite as bad as that in terms of gem usage, I never actually had to spend gems for stickers which was nice to see. The path I ended up going down was as follows: - Play as normal until the auto-collecting belief shrine was available. (I think I may have finished the voyages at some point here which could explain why I had sufficient stickers)
- Spend all the early gems (~30) on fully upgrading the auto-belief shrine. This increases the area each shrine covers by 900% - i.e. it's absurdly good. From this point on I never really had to think about belief. I ran low a few times from spam-placing trees but that is about it.
- Before I placed a single farming settlement, I sacrificed a few people to get enough gems to twice upgrade my farming settlement (~30). This let me have I think 12 farmers per settlement and a much bigger squish radius (which incidentally is also a great way to save on belief).
- My people were super unhappy so I lost 17 or so to the astari, but it's only a once-a-day thing so it's actually sustainable to lose some people now.
- Once my farms were made, I spent yet more gems to upgrade trees so they boost farm output (by 2% per tree!), and then placed as many trees as I could afford around the farms.
- This meant that each of my farms was producing wheat in <1 minute, and if I used rain of purity (upgrade ~30 gems) it was less than a second (so ~150 belief) to fully fill up all my farms. From this point on, wheat wasn't an issue either.
- At some point along the way here I spent gems to upgrade meteor, fired /one/ meteor at the astari and that 100% wiped them out.
- Did basically the same thing with ore as I did with wheat once it unlocked, upgraded x3 via gems & wheat then placed a bunch of trees. More ore than I could ever need.
Overall I would say I had to sacrifice maybe 50-100 people to get enough gems. I did sacrifice more because I upgraded a couple of unrelated things too, but purely for the purpose of advancement all you need upgraded are settlements, auto-belief and trees.
Essentially after maybe 6 hours of actual playtime (I went afk for dinner and lost all my farms to astari raiders, they are super fucking annoying), I have more than enough resources to go to weyworld, I just have to get over there. The only annoying bit about this whole process is the astari raiders, who still seem to be spawning even after I wiped them out. Having to waste a minute going and hitting them with a finger of god is frustrating and a total waste of time.
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Post by Marshmallows on Mar 1, 2015 12:52:07 GMT
Well this is odd. Somehow taking screenshots crashes this game as well (it's happened to some other games I played). I should have tested this first... Maybe I can wreck your eyes with a shoddy camcorder recording of my phone, flickering screen and all.
Well, one fun thing that has come out of my attempts today is that I now managed to lure out one of my two converted Astari by making them a miner. Now let's just hope I don't accidentally Finger of God the poor chap.
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Iris
Participator
Posts: 10
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Post by Iris on Mar 1, 2015 13:40:37 GMT
It wasn't quite as bad as that in terms of gem usage, I never actually had to spend gems for stickers which was nice to see. The path I ended up going down was as follows: - Play as normal until the auto-collecting belief shrine was available. (I think I may have finished the voyages at some point here which could explain why I had sufficient stickers)
- Spend all the early gems (~30) on fully upgrading the auto-belief shrine. This increases the area each shrine covers by 900% - i.e. it's absurdly good. From this point on I never really had to think about belief. I ran low a few times from spam-placing trees but that is about it.
- Before I placed a single farming settlement, I sacrificed a few people to get enough gems to twice upgrade my farming settlement (~30). This let me have I think 12 farmers per settlement and a much bigger squish radius (which incidentally is also a great way to save on belief).
- My people were super unhappy so I lost 17 or so to the astari, but it's only a once-a-day thing so it's actually sustainable to lose some people now.
- Once my farms were made, I spent yet more gems to upgrade trees so they boost farm output (by 2% per tree!), and then placed as many trees as I could afford around the farms.
- This meant that each of my farms was producing wheat in <1 minute, and if I used rain of purity (upgrade ~30 gems) it was less than a second (so ~150 belief) to fully fill up all my farms. From this point on, wheat wasn't an issue either.
- At some point along the way here I spent gems to upgrade meteor, fired /one/ meteor at the astari and that 100% wiped them out.
- Did basically the same thing with ore as I did with wheat once it unlocked, upgraded x3 via gems & wheat then placed a bunch of trees. More ore than I could ever need.
Overall I would say I had to sacrifice maybe 50-100 people to get enough gems. I did sacrifice more because I upgraded a couple of unrelated things too, but purely for the purpose of advancement all you need upgraded are settlements, auto-belief and trees.
Essentially after maybe 6 hours of actual playtime (I went afk for dinner and lost all my farms to astari raiders, they are super fucking annoying), I have more than enough resources to go to weyworld, I just have to get over there. The only annoying bit about this whole process is the astari raiders, who still seem to be spawning even after I wiped them out. Having to waste a minute going and hitting them with a finger of god is frustrating and a total waste of time.
Do I read correctly that upgraded trees speed up mines? Is this something that only works for people who play on the computer or also in the mobile version? I play on android and would love it if there's a way to speed up mines.
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Post by rubgish on Mar 1, 2015 13:57:51 GMT
Do I read correctly that upgraded trees speed up mines? Is this something that only works for people who play on the computer or also in the mobile version? I play on android and would love it if there's a way to speed up mines. I'm not sure if the gem upgrades work in the same way on the mobile version, but on the PC version you can spend gems to upgrade most powers (button underneath the power itself when you bring up the menu). The first upgrade for trees make them speed up farms, and the second upgrade makes them speed up mines.
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