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Post by Spiderweb on Mar 29, 2015 22:43:18 GMT
Stole link from VV [FuMM]'s steam post.
Edit: From YouTube description - "Published on Mar 17, 2015 Delivered at Casual Connect Europe in Amsterdam, February 2015.
Peter is an obsessive designer and always has been. Join him as he shares the three big areas he is currently obsessing about as he inspires his team at 22Cans to create their next unique and amazing experience. Peter will examine where these inspirations came from and why they are important when thinking about creating an experience that has never existed before and how best to present these ideas to a team of creative and brilliant people.)"
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Post by Deleted on Mar 29, 2015 22:51:42 GMT
Stole link from VV [FuMM]'s steam post. I liked the part when Peter called Godus "free to play". I also liked the part when Peter explained what purpose the remaining Godus team will serve. I also liked the part where he talked up his "new IP" by highlighting his Godus failures.
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Post by hardly on Mar 30, 2015 0:38:17 GMT
How old is it?
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Post by Spiderweb on Mar 30, 2015 0:57:32 GMT
Early Feb 2015, pre-shit Storm I think.
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Post by Gmr Leon on Mar 30, 2015 3:10:03 GMT
Godus related highlights: Have to plan from the start to make a game interesting/innovative after release, not expect its release state to be interesting/innovative enough to draw in users.
Kickstarter was "community", Early Access was "learn", limited mobile release was "refine", worldwide mobile launch was "release".
Kickstarter is better for games to develop in, not bring ideas from nothing to something.
Godus according to Molyneux: "Godus has been fantastically successful." 280,000 5 star ratings. 90,000 concurrent players (mobile only?) -Open world god game. -Lands can be delightfully sculpted. -Players 'care for' their followers. -Players progress through ages of man. -100 powers(?!) to unlock, powered by belief. -Timed events to play through to gain rewards. -Visit friends' worlds. -Astari act as a challenge.
Doesn't think he'd do free to play/paid again for the same game again.
"PC audience really found it challenging to think they had a different game from the mobile audience."
"The game itself was just so complicated, there were so many moving systems, talking about 10,000 numbers to balance that would drive you absolutely insane. If I was going to do a free to play game again, then I would definitely focus on a few very meaningful systems.
The trouble is with an open world game like Godus, where every pixel of the land can change and the flow of people's progress can be radically different from one person to another person makes it insanely challenging to balance, (gets quieter) especially to balance around the monetization nature."
"So here we are now with Godus fully released. We've got a fantastic amazing team of people, incredibly passionate people, our choice now is simple. We split the company, most of us on the new IP, but a totally dedicated-about a quarter of the company, still remaining on Godus, because there are DAUs (daily average users) across all the formats of hundreds of thousands a day and it's making tens of, if not hundreds of thousands if it's a good day, of revenue so we have to keep that team there.
We hired those [original team] people to be innovational, to be daring about their approach to problems and then asking them to become, essentially, service people, that just put out content pack after content pack, is asking a lot, is asking them to change their personalities."
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Mar 30, 2015 10:05:30 GMT
Dear lord. I haven't had time to watch the video yet but judging from Gmr Leon's post there are a lot of things in there worthy of some serious commenting.
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Post by bed on Mar 30, 2015 12:08:05 GMT
wow - we're just monkeys to make money off to Peter, its true.
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Post by engarde on Mar 30, 2015 12:18:00 GMT
So the fact that he refers to console as if they are offline in 1980 and must have everything delivered right at the start... shows he's really updated his thinking.
He's also delivered two games, which means he believes Godus was delivered and that although he issued it too early on steam it was actually delivered.
I'll have a pint of what he's on.
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Post by mindless on Mar 30, 2015 14:08:30 GMT
engarde I think a pint of bath salts would kill you, would recommend you think again about that.
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Post by hardly on Mar 30, 2015 18:25:32 GMT
I find the contrast between that presentation and the interviews during the media storm amazing.
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Post by hardly on Mar 30, 2015 18:28:35 GMT
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Post by Deleted on Mar 30, 2015 18:58:19 GMT
I can understand why PM said he would never ever ever made other interviews. Did this include game conference as well ?
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Post by hardly on Mar 30, 2015 19:17:27 GMT
I can understand why PM said he would never ever ever made other interviews. Did this include game conference as well ? This predates that promose.
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Post by Deleted on Mar 30, 2015 20:10:02 GMT
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Post by hardly on Mar 30, 2015 22:47:08 GMT
A smarter man would be embarrassed to do what Aynen and Muir do and Dave should be embarrassed to be their ring leader. What's the point in generating good will, which they have done successfully, just to do petty little things like moving that thread? It's like giving someone $10 and then stealing $2 when you know they are looking. It's just leaves us thinking you are very small silly people who don't even know how incompetent you are. Bizarre to have this happen while doing a decent job of communicating with the community and the development moving, if very slowly, in a positive direction. Muir/Aynen if you want to get a big boy job I suggest you grow up because no serious company would let you trash their reputation with your idiocy like 22cans have.
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Post by Qetesh on Mar 30, 2015 22:59:33 GMT
Good grief! Words evade me.
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Post by Gmr Leon on Mar 30, 2015 23:39:53 GMT
wow - we're just monkeys to make money off to Peter, its true. Paraphrasing: "I define gamers as those who spend x amount of money a year on gaming." Pretty much, yep. I guess he's not wrong, but damn that's a cold as hell way of putting it. It completely removes any sense of a passion for the hobby or desire for quality. The gamer is only interested in spending on gaming, not in discerning good from bad, which makes them no different from the average consumer, really. How can you make a product for anyone when your only idea of the audience is how much they spend? "Right, let's make a movie, any movie will do quality doesn't matter, but it has to fit the trends of what these suckers are buying, got it?"
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Post by hardly on Mar 31, 2015 0:06:42 GMT
I love how he disavows the iterative development method he championed and distorted without taking any real blame for it. He essentially says "don't realise early and try to iterate on the fly because it will kill your coders." Duh! We told him this and asked for his plan and he refused to give one. Even at this point I bet there is no long term plan or design, just lurching from "sprint" to "sprint". We've kept askingn what will Godus be and what will it look like and there is no answer.
Also it's great he's shouting about it being his most successful game and earning all this revenue when there's nothing really to show for it. It's like me taking $3m to paint a portrait of you and drawing a stick figure. With GODUS you can't see the effort because half of it was rework due to poor planning, half of it was wasted effort on the mobile version.
I haven't watched the whole video but does he admit it's less than 50% (Id say a lot less) of a game? There is no viable path to completion that I can see.
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Post by mindless on Mar 31, 2015 0:54:20 GMT
His comment about defining gamers only by how much they spend is retarded, and provably so, It's possible to be a gamer and never spend any money on games at all, and i'm not just talking about piracy either.
Also if i spent £30 on games in a month, but someone else pays £60, by peters logic that would make them more of a gamer than me, but I could have brought many more games with that £30 from a bargain bin or a steam sale, than the guy who just brought that one AAA title for full price. You can't equate the amount someone spends on how much of a gamer they are. To do so is just painfully stupid.
From this presentation it is now clear that the reduced team size was only ever meant to take an ongoing technical support role, and that Godus was essentially feature complete at that point. It is clear from the way Peter is presenting here that he felt that Godus was finished.
The hiring of new staff was a direct result of the media shit storm, I'm in no doubt that if the media hadn't picked up this story, none of the current progress that is being made would have ever happened, all of the communities continued calls to action would have continued falling on deaf ears, nice to know that PM & 22 cans treat their community with such disdain.
Unfortunately what this means, is that even if they do finally get the game completed, it will forever leave a bad taste in the mouth, because deep down we know that they really don't care about us, the game is now only being worked on as a face saving exercise, to repair peters and 22 cans tarnished reputation, the motivating force behind completing the game should have been out of love and respect for their fans & backers, not love for themselves (not sure if i explained that correctly but that's sort of how i feel about the situation).
It's a real shame because I know there are some talented people, working very hard on this, that do have honest intentions, who do respect the community, but i'm afraid they will never be able to walk outside of this overbearing shadow that has been cast over the whole project.
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Post by Deleted on Mar 31, 2015 1:48:42 GMT
wow - we're just monkeys to make money off to Peter, its true. Paraphrasing: "I define gamers as those who spend x amount of money a year on gaming." Pretty much, yep. I guess he's not wrong, but damn that's a cold as hell way of putting it. It completely removes any sense of a passion for the hobby or desire for quality. The gamer is only interested in spending on gaming, not in discerning good from bad, which makes them no different from the average consumer, really. How can you make a product for anyone when your only idea of the audience is how much they spend? "Right, let's make a movie, any movie will do quality doesn't matter, but it has to fit the trends of what these suckers are buying, got it?" So Peter is an elitist? That may explain the Steve Jobs get-up. I wonder how the gaming world at large would feel if they knew the legendary Peter Molyneux didn't consider them actual gamers unless they spent more than $1k a year on games. He kinda sounds like an Operating Thetan VII of the gaming industry. By his own standard.. I suppose I wasn't a "real gamer" way back in the day when Populous and Dragon Warrior were the only games I bought in 1989... Dickhead...
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