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Post by 13thGeneral on Apr 1, 2015 15:47:09 GMT
mrdrpink that doesn't make the info any less valuable or relevant. What is said behind closed doors is just as important what is shared; perhaps even more so. Don't say one thing to one group and not another, and then expect to be treated with the fairness and respect that you denied them.
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Post by Deleted on Apr 1, 2015 15:54:36 GMT
mrdrpink that doesn't make the info any less valuable or relevant. What is said behind closed doors is just as important what is shared; perhaps even more so. Don't say one thing to one group and not another, and then expect to be treated with the fairness and respect that you denied them. Ikr... I think 22cans should remember the fact that consumers and developers can be one in the same. I've worked in the industry long enough to wager that there likely were more than a few intelligent, industry aware developers in attendance that are acquainted with the entire Godus saga, and were silently shaking their heads as PM spouted his... inspiration. Of course, the end goal seems to be swiping that top spot on the mobile charts from Clash of Clans. So maybe they felt some sort of solace knowing 22cans won't be much of a competitor.
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Post by hardly on Apr 1, 2015 18:27:16 GMT
mrdrpink that doesn't make the info any less valuable or relevant. What is said behind closed doors is just as important what is shared; perhaps even more so. Don't say one thing to one group and not another, and then expect to be treated with the fairness and respect that you denied them. I get that peter tries desparately to please whatever audience he is speaking t but it reasses the question of which is message is true. Is is true that at the time of shooting that video peter considered GODUS complete but for the mobile fluffery? Seems plausible.
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Post by mindless on Apr 1, 2015 19:10:00 GMT
hardly, if PC Godus wasn't considered complete then Peter wouldn't have taken 80% of his work force off the project, and left only a skeleton crew to keep the mobile version ticking over. If there is still work to do, you do not take off people who are familiar with the project, and replace them with people that are unfamiliar with the systems. You are practicality guaranteeing an inefficient, laborious and error prone hand over, It's the worst production plan I've ever heard. Then add to the mix the fact that Peter is directly recruiting people with no prior experience. I couldn't think of a better way to doom a project than the way he is currently running things. Replacing experienced staff with inexperienced staff right in the middle of an incomplete project is madness. I don't work in the gaming industry, but I am a software engineer with 15 years experience. The way this project is being handled makes my head spin (right round, baby, Right round like a record, baby Right round round round)Of course, if we consider their actions are focused towards abandoning a failing project, then all this starts to make a hell of a lot more sense, where you move your talent onto the new project, and leave the failing project to flounder and die out. This seams to me the more likely scenario to explain whats was actually going on just before the media firestorm forced their hand.
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Post by Gmr Leon on Apr 1, 2015 19:56:35 GMT
OK, here is a treat for you guys, I've sat down and transcribed the whole bloody presentation (took me a damn long time to work through it all, I tell you what, listening to molyneux for that length of time nearly drove me insane)I find it is easier to take your time reading through and digesting everything in a written format, rather than sitting and listening to someone talk at you for a long time, so to make everyones life easier, here it is. Enjoy... p.s. Mandrake, if you want to go ahead and post this up on the steam forums, be my guest, I doubt they could claim this is spamming when its not been presented in this format before Do you get it now, do you see his vision? Isn't it delicious? I can't believe we were so oblivious all this time to his inexplicable ignorance of how to do games stuff!
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Post by Deleted on Apr 1, 2015 20:03:04 GMT
OK, here is a treat for you guys, I've sat down and transcribed the whole bloody presentation (took me a damn long time to work through it all, I tell you what, listening to molyneux for that length of time nearly drove me insane)I find it is easier to take your time reading through and digesting everything in a written format, rather than sitting and listening to someone talk at you for a long time, so to make everyones life easier, here it is. Enjoy... p.s. Mandrake, if you want to go ahead and post this up on the steam forums, be my guest, I doubt they could claim this is spamming when its not been presented in this format before Do you get it now, do you see his vision? Isn't it delicious? I can't believe we were so oblivious all this time to his inexplicable ignorance of how to do games stuff! Just curious... how well do you think the whole "Let me gyrate around the stage in these ill fitting jeans as I explain, once again, that I don't want players to communicate with each other while they play my games" bit came across? I mean, it worked for Destiny - Bungie... right? oh yeah... not so much... Hope those mobile sods enjoy having to go to reddit to communicate about The Trail. Because they can, and they will, and Peter's dystopian future of celibate, sterile cash farms are most likely going to fall flat in the age of abundant communication avenues.
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Post by Deleted on Apr 1, 2015 22:32:14 GMT
Tbh this video hasn't really hurt us in anyway. Then if it doesn't hurt you in any way, then why hurt yourself by appearing to try to hide it? I can now understand why there was a CM meeting and the subforum restructuring around a whitewashing campaign, as let's not fool ourselves that the only reason why the off-topic post "A little praise..." wasn't moved before was that it was serving for the desired public narrative. When it no longer did, it was safely filed away to keep the embarrassments to a minimum. All in time for the sale. This is what I mean by Streisand Effect, to which it appears that some took it as advice on what to do and not a warning. That is unless 22cans goes by "Any attention is positive attention" since PM's goal is "everyone in the world". Except that you're not going to have a good impression when a customer comes to certain realisations and that you've been hiding info from them. In game development terms, Lowest Common Denominator doesn't make a good game, nor did it make any of PM's previous games great. In this conference, PM served up disingenuous marketing to an art form. He's now spewing marketing rubbish when he should be instead speaking about design, most evident after he trashed Dungeon Keeper on mobile and then started taking notes on how to do the same thin himself. Here, I'll help you out by telling you the Godus' post-mortem article by just everyone who isn't still drinking the Kool-Aid: "Godus wasn't Peter Molyneux reinventing the god game - it was him cashing out and abandoning it." The video puts it clearly no matter who you are. Therefore, PM now serves as an object lesson of what not to do if you still want to keep up a decent reputation, so that should be considered in context to speaking to other developers at a conference. Oh, so you mean others who might be interested to know the details of the Guildford Game Grifter's little scam, where he counts what went wrong as he didn't sucker enough people into giving him money before he had a product to offer offload and then turned it into mobile shovelware to milk addictive personalities? (Is that how, if I buy Godus, that PM would help me help myself?) Sometimes when Peter Molyneux speaks he almost sounds like he missed a career as a marketing suit for tobacco industry. Yes, I can fully see why 22cans would want to keep all that from consumers customers future marks around the digital West End of Steam to sell tickets to a free public performances of "Ultimate God Game". Perhaps instead of trying to chase the money by superficial design, PM should go back into what made him a legend and what rightfully earned him an OBE for Bullfrog. The former is subverting any potential for any hope of the latter's quality again, and if the designers in the audience weren't the naive suckers PM wanted in his recruitment for new potentials to damage at the end they know this fully well. Peter Molyneux became the exact same thing he said he was escaping from when he formed 22cans. This is getting so bad and obvious that it doesn't take a designer to see the writing on the wall - more and more customers are onto the grift simply because they could see better examples elsewhere who aren't selling out their integrity, reputation, and honour, and they're able to while providing the gamer with a good game. PM's own early career, while it was marked with over-promising, wasn't sounding like a marketing muppet going "Money, money, money, money, money..." We've seen this "experience" before PM "gave it to us" - mostly from the likes of Electronic Arts. Pardon me? I do believe you just told me to go f*** myself. Unless this game starts to resemble a part of the Early Access program - namely in becoming something other than vegetative shovelware compared to any of the games listed by 22cans in their Kickstarter by addressing the PC/Mac/Marmalade Gives Us An Easy Excuse to Lie for Linux Users Money - then I have no reason to pay to test what appears destined for the mobile anyways. Plus it would be silly for 22cans to marginalise their cash cow audience on mobile more than they have their Steam customers. There is also the problem that without a resource overhaul that combat production would not be sufficiently balanced enough so that future multiplayer would only require minor tweaks. Further "iterations" would likely require another deep reworking after already having worked upon it before, leading to retreading ground repeatedly via bad overall production planning no matter how you want to excuse it, and if there were any but designers new to the industry being preyed upon there at 22cans (to give this a bit of treatment right before it's Spacebased) then they'd be fully aware of this problem. No offence to Konrad, but it's clear he's being taken advantage of by being put into the position PM ran from. Speaking of 22cans staff, Fabs on post-release "development" was clearly wasted...and I think he knew it. But no, input is just limited to whatever 22cans' management outlines for the Steam users in crayon while they subvert the efforts of those in actual development to actually offer a PC game. Over two years of development and the game's state still resembles a tech demo with what would seem to a PC user as placeholder mechanics? For a PC game it feels like it's just sitting there not knowing what it's doing but slugging along on a visual ProgressQuest. Well, considering that this game is "fully released" then I'd have to say that as per mobile tradition - PM has successfully grifted a cheap knock-off copy onto mobile like a bunch of other shovelware developers, adding to the mass of half-arsed games that represents the majority of the mobile game development industry. If there's a PC designer who can't see how any real potential for Godus' design has been fundamentally destroyed by PM acting as his own Big Corporate Publisher then they're probably not worth their paychecque. The core problem is that PM hasn't yet realised that he now sucks at playing his own development god game after having sacrificed his own faithful to the Publisher of Doom, and he won't ever until the money flow he obtains dishonestly - that he counts as "success" - stops. Success isn't what you get now in the moment - it's what you continually work on for the future. Or does he expect that by releasing a new game that he will somehow get them back? He seems to act, which is observed in the CM relations on Steam and the "You gave me money, it's now mine!" attitude towards his Kickstarter backers, as if his own resources of fans are entirely disposable. Other designers have noticed this, though haven't really been speaking out on stage about it. Many speak to each other about how a great developer has fallen, someone we used to look up to years ago. PM has since become an example among some developers of what to do if you wish to get rid of your own fans, while bringing people together - though not necessarily to buy whatever you're pitching at the moment. No longer. So much for going for the entire world, hm? P.S. I did notice a bit about Annah that in addition to the holiday-themed art she's making some assets for combat units, which is a good start. I can't wait to see her work, as I'm sure the players of Godus would similarly do.
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Post by Gmr Leon on Apr 7, 2015 21:10:14 GMT
Quoting myself just in case: I'm not going to go to the trouble of watching this right now but if he said this: ""So here we are now with Godus fully released. We've got a fantastic amazing team of people, incredibly passionate people, our choice now is simple. We split the company, most of us on the new IP, but a totally dedicated-about a quarter of the company, still remaining on Godus, because there are DAUs (daily average users) across all the formats of hundreds of thousands a day and it's making tens of, if not hundreds of thousands if it's a good day, of revenue so we have to keep that team there." Then he is a snake. Why didn't he disclose that during the recent media storm if its the truth? Someone else can confirm, but I definitely tried to transcribe that word for word because it floored me so much. I mean, sure, we've heard and read similar in some other spots, but never stated so transparently as he did there. Anyone wanting to confirm can check at the 11 minute mark of the video where he goes on to say the above quote. Punctuation was mostly guesswork, daily average users was tossed in for those unfamiliar with DAUs, but everything else should be mostly on point. As to why he didn't disclose this, it's obvious to me that he cannot (probably for some legal reasons) and will not admit that this version is essentially "complete" in his eyes. He can easily dance around the issue if this were pressed against him stating that this was a mobile conference and his statements were only pertaining to the mobile version. He's very sorry for displeasing us and yes, it's his fault, but truly he's still dedicated to Godus on PC, as the skeleton crew clearly demonstrates. It sucks incredibly for us, since while this is the closest we have to damning evidence against his claims of support for PC Godus it would be, as I note, practically indefensible given the context surrounding it acting as an infuriating shield against scrutiny. I guess you could try to pin it against him, but we saw the spate of articles, most would hear out his sob story, nod along, and do nothing else. Reason? Aynen fulfills the prophecy, even if Peter doesn't: Mandrake, none of what you quoted there specifies what he meant with 'released'. And none of it excludes that he can be referring to just the mobile release. He actually specifically mentions mobile, but not PC, which I've personally seen is still in full-time development.
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Post by Deleted on Apr 7, 2015 21:20:00 GMT
Quoting myself just in case: Someone else can confirm, but I definitely tried to transcribe that word for word because it floored me so much. I mean, sure, we've heard and read similar in some other spots, but never stated so transparently as he did there. Anyone wanting to confirm can check at the 11 minute mark of the video where he goes on to say the above quote. Punctuation was mostly guesswork, daily average users was tossed in for those unfamiliar with DAUs, but everything else should be mostly on point. As to why he didn't disclose this, it's obvious to me that he cannot (probably for some legal reasons) and will not admit that this version is essentially "complete" in his eyes. He can easily dance around the issue if this were pressed against him stating that this was a mobile conference and his statements were only pertaining to the mobile version. He's very sorry for displeasing us and yes, it's his fault, but truly he's still dedicated to Godus on PC, as the skeleton crew clearly demonstrates. It sucks incredibly for us, since while this is the closest we have to damning evidence against his claims of support for PC Godus it would be, as I note, practically indefensible given the context surrounding it acting as an infuriating shield against scrutiny. I guess you could try to pin it against him, but we saw the spate of articles, most would hear out his sob story, nod along, and do nothing else. Reason? Aynen fulfills the prophecy, even if Peter doesn't: Mandrake, none of what you quoted there specifies what he meant with 'released'. And none of it excludes that he can be referring to just the mobile release. He actually specifically mentions mobile, but not PC, which I've personally seen is still in full-time development. I lol'd. It's almost as if it's scripted it's so predictable... It makes you wonder if certain people are even capable of objectivity... or if there's another reason they continue snorting the hallucinogenic, stale farts up from between PM's bum-crack..
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Post by mindless on Apr 7, 2015 21:27:49 GMT
Aynen fulfills the prophecy, even if Peter doesn't:
"You refer to the prophecy of The One who will bring balance to the Bullshit. You believe it's this Moderator?"
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Post by hardly on Apr 7, 2015 21:37:36 GMT
At a certain point loose and deliberately ambiguous language that has the effect of misleading is lies, Aynen and Muir don't seem prepared to accept that such a point exists.
Peter told that audience godus was complete because it fit his narrative and justified moving people on to a new project. In other forums he will say it is a work in progress because that is the message that fits that audience. The truth is somewhere in between as it is close to being space based but 22cans are sticking it out for now.
The sad thing is the factor that will probably decide its future over the next 3-6 months is how many microtransactions they achieved as a result of the eggquniox.
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Post by hardly on Apr 7, 2015 21:40:07 GMT
I suspect there are some important people in the shadows at 22cans urging peter to "Spacebase" the game. It's likely peter is the only thing preventing that happening.
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Post by Deleted on Apr 7, 2015 21:44:00 GMT
The sad thing is the factor that will probably decide its future over the next 3-6 months is how many microtransactions they achieved as a result of the eggquniox. Judging from the comments on the Godus Facebook Page, it looks like the "Eggquinox" is a #22CansClassic in every way.
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Post by Gmr Leon on Apr 7, 2015 21:46:56 GMT
Aynen fulfills the prophecy, even if Peter doesn't:
"You refer to the prophecy of The One who will bring balance to the Bullshit. You believe it's this Moderator?"
lol no. The One who will spin out in the Bullshit, leaving their Game behind in a big heaping pile of Bullshit.
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Post by Lord Ba'al on Apr 7, 2015 22:05:45 GMT
Aynen fulfills the prophecy, even if Peter doesn't:
"You refer to the prophecy of The One who will bring balance to the Bullshit. You believe it's this Moderator?"
I sense much fear in him.
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Post by Deleted on Apr 7, 2015 22:10:53 GMT
I suspect there are some important people in the shadows at 22cans urging peter to "Spacebase" the game. It's likely peter is the only thing preventing that happening. I'd say previous it was Fabs and FuriousMoo, but now it's just FuriousMoo who seems to be one of the only ones there at 22cans who really strives for keeping this title going in any kind of development. This video proves that Peter considers Godus to be done and over with and only to be given development attention as long as it keeps bringing in money, money, money... The management is offering divided narrative while the PR/CMs are running around like Keystone Cops trying to play damage control but instead make an Inspector Clouseau-style even bigger mess. Where the customer service isn't a complete pathetic mess it's expected to be conducted in the shadows. The subforums are about as dodgy as having your customers go around the entire block to use the service entrance in back for product returns. In Godus' case with the refund policy on Steam, it's like seeing two doors in the back, each with a Refunds sign and an arrow pointing to the other saying "Use other door." When asked to make a clarification of this long-standing mess upon Steam, 22cans' staff declined to do so. This seems indicative of the half-ass effort and attention 22cans has for PC customers. Yup, it just looks like FuriousMoo is the only one really keeping this from being Spacebased, as he was put into the lead design position for the management's narrative that they give a toss about the PC version to make soothing noises for Kickstarter backers. Oh, and the backlash from Steam users and VALVe themselves might have something to do with it, but as soon as 22cans can find an exit I'm sure they'll take it. It already looks like that is in the works, because it looks like they're trying to squeeze as many impulse buys of the game as they can possibly get upon Steam right now with a supportive whitewash campaign.
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Post by Deleted on Apr 8, 2015 18:21:39 GMT
Now supposedly the development is treated as two separate entities. RIIIIIIIIGHT! Who believes that now after the litany of lies about the same thing from before? steamcommunity.com/app/232810/discussions/0/618456760257734490/#c618458030677149565(Mirrored in the tweets thread.) Anyone else see any indication of this (such as those fellows who tell us what everyone has been working on), or is it just yet another piss-take?
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Post by mindless on Apr 8, 2015 19:22:51 GMT
This seams to run counter to what FuriousMoo has already told us when he was talking about features that he would like to work on, but which upper management would just shoot down instantly because it needed to have a dual influence on the mobile platform.
Without being privy to the fine print of the DeNA contract it's hard to say which way they are going, It's possible that they could be running two separate teams focusing on PC/Mobile, but that runs counter to common sense. They are now working with a vastly reduced work force, so to further divide the work between even fewer staff would in my mind push the development efforts way past the point of achieving a satisfactory outcome. Never-the-less, I can see the determination in Konrad, he at least looks like he believes the game can be improved so he still represents a glimmer of hope to hold onto.
The worst case scenario would be, that 22 cans are contractually obligated that any development work that applies to the PC game, must filter down onto the mobile version. If that is the case then abandon all hope of ever getting the game you believe that Godus should have been.
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Post by hardly on Apr 8, 2015 19:27:29 GMT
Now supposedly the development is treated as two separate entities. RIIIIIIIIGHT! Who believes that now after the litany of lies about the same thing from before? steamcommunity.com/app/232810/discussions/0/618456760257734490/#c618458030677149565(Mirrored in the tweets thread.) Anyone else see any indication of this (such as those fellows who tell us what everyone has been working on), or is it just yet another piss-take? lol, he's right, I don't believe him. But it's not because I think he's lying, it's because I don't trust 22cans to not mislead him. Only time will tell whether the versions will move apart sufficiently to meet our expectations.
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Post by Deleted on Apr 9, 2015 7:26:07 GMT
Indeed, what better way to give yet more false impressions by offering vague details to those dealing with the public that are conveniently covered by NDA?
If there were anything really to speak about, 22cans has 5 days left to take advantage of the sale on Steam to coax people into buying it even on discount with some evidence to substantiate these otherwise meaningless assurances.
Otherwise, 22cans are going to have to try to justify the asinine pricing for PC.
Again.
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