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Post by 13thGeneral on Apr 5, 2015 1:33:05 GMT
When I see the Easter theme all I can think of is Sorry artists. It's basically good work on it's own, despite the odd bunny heads and terrible color contrasting, but being associated with Godus just taints everything to the Nth.
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Post by Deleted on Apr 5, 2015 17:02:53 GMT
When I see the Easter theme all I can think of is Sorry artists. It's basically good work on it's own, despite the odd bunny heads and terrible color contrasting, but being associated with Godus just taints everything to the Nth. Not to mention the somewhat dull use of "The Eggquinox" that seems to have little to do with the actual term.
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Post by testudoaubreii on Apr 24, 2015 7:00:06 GMT
Man, I made an account just to chime in - mobile is totally boned right now, particularly when it comes to the Astari.
All I've got left to do in Weyworld, really, is beat the Astari, and I've been steadily chipping away at them. The problem used to be that their festival was at 3am, so I couldn't do a proper job of it and get tons of them at a time. Recently, though, the timing got thrown off, and when the festivals did happen no one came out to play, and the timer would just reset. Getting a convert just because of higher happiness wasn't a guarantee anymore.
So, yesterday I became a vengeful God out of frustration. The swamps I'd already covered most of the place with weren't enough, and so I hurled a number of meteors and burnt quite a number of Astari, lowering both their population and their happiness. I felt a little crappy about it afterwards, because awwwww burning people, but hey, I was getting impatient and it's a computer/mobile game.
What do I find upon logging in just now? I've lost over 100 people to some inexplicably cheerful burnt swamped-out Astari, who've had a party no one ever saw, and now I kind of want to chuck everything away and never touch the thing again. I could deal with the chests suddenly spawning under buildings, or miners dying for no apparent reason at all (dude didn't find a diamond, this is shenanigans), or a fewer-storms card that suddenly means the exact opposite somehow, or followers getting lost right in front of their destination. This, however? This is an enormous load of horseshit. I mean, what do I have to do, keep my tablet on all day and night, watching like a hawk to monitor the happiness meter, or keep nuking Astariville 2 until everyone is dead for realsies? I'd put in a ticket but given how the last few were less than helpful (or outright pointless - the new support portal was touted as having tons of answers, but I'm pretty sure I could count them on one set of hands (maybe another person's hands too, in case we're also counting billing questions)) I don't see the point. Having put a little money into it, in part from a desire to thank devs for their hard work, I'd really rather not feel it wasted. Right now, I'm not hugely impressed, and while that might make 22cans feel put-upon, people complaining all the time, well, frikkin make a thing that works, geez! I was enjoying this game, and now I'm complaining about it on the Internet and considering quitting before I've chucked things across the room.
Also hi everyone, nice to meet you, lovely board you've got here.
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Post by engarde on Apr 24, 2015 7:13:16 GMT
Once the astari are dealt with you've got even less to do... I've still got a hidden chest count with the 'story' long unlocked. Same holds true in both PC steam and mobile< I log in every now and again to see if we have an update and to refill the happiness levels. I've chunks of belief, crops and ore that far exceed what I can do antthing useful with, even rebuilding the sculptable world would not use it all.
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Post by testudoaubreii on Apr 24, 2015 7:23:24 GMT
It's like, I'm willing to slog through for a cultural victory, but not if the game's gonna break or be rigged so I have to be watching it constantly (and even then...). I don't want to nuke people, but ffs this is dumb. Dumb dumb dumb.
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Post by hardly on Apr 24, 2015 8:09:38 GMT
Man, I made an account just to chime in - mobile is totally boned right now, particularly when it comes to the Astari. All I've got left to do in Weyworld, really, is beat the Astari, and I've been steadily chipping away at them. The problem used to be that their festival was at 3am, so I couldn't do a proper job of it and get tons of them at a time. Recently, though, the timing got thrown off, and when the festivals did happen no one came out to play, and the timer would just reset. Getting a convert just because of higher happiness wasn't a guarantee anymore. So, yesterday I became a vengeful God out of frustration. The swamps I'd already covered most of the place with weren't enough, and so I hurled a number of meteors and burnt quite a number of Astari, lowering both their population and their happiness. I felt a little crappy about it afterwards, because awwwww burning people, but hey, I was getting impatient and it's a computer/mobile game. What do I find upon logging in just now? I've lost over 100 people to some inexplicably cheerful burnt swamped-out Astari, who've had a party no one ever saw, and now I kind of want to chuck everything away and never touch the thing again. I could deal with the chests suddenly spawning under buildings, or miners dying for no apparent reason at all (dude didn't find a diamond, this is shenanigans), or a fewer-storms card that suddenly means the exact opposite somehow, or followers getting lost right in front of their destination. This, however? This is an enormous load of horseshit. I mean, what do I have to do, keep my tablet on all day and night, watching like a hawk to monitor the happiness meter, or keep nuking Astariville 2 until everyone is dead for realsies? I'd put in a ticket but given how the last few were less than helpful (or outright pointless - the new support portal was touted as having tons of answers, but I'm pretty sure I could count them on one set of hands (maybe another person's hands too, in case we're also counting billing questions)) I don't see the point. Having put a little money into it, in part from a desire to thank devs for their hard work, I'd really rather not feel it wasted. Right now, I'm not hugely impressed, and while that might make 22cans feel put-upon, people complaining all the time, well, frikkin make a thing that works, geez! I was enjoying this game, and now I'm complaining about it on the Internet and considering quitting before I've chucked things across the room. Also hi everyone, nice to meet you, lovely board you've got here. It's tragic bro but they only developed enough of the game so as to take your money and then peter took the majority of the resources to work on what we call betrayal (the trail). Combat might arrive at mobile one day (it's in opt in on PC now) but will a little combat fix the gameplay deficit? I think not. It could take years for godus to be improved assuming they don't spacebase (declare it complete prematurely) it. Sorry to be the bearer of bad news.
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Lord Ba'al
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Post by Lord Ba'al on Apr 24, 2015 9:20:34 GMT
Also hi everyone, nice to meet you, lovely board you've got here. Hi testudoaubreii, nice to meet you. Hope you'll enjoy yourself here. Sorry godus sucks so much.
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Post by Deleted on Apr 24, 2015 21:31:06 GMT
I've been playing this on "Android" and it has been a while since I checked out this thread. It really is as bad as people say. Yes, the pay-for-story rubbish is in there, and I had to laugh at Mindless' pics about charging for colour - at this point it would seem par for 22cans. testudoaubreii: Welcome and...uh..."spoilers" I guess, as others have mentioned - after getting through all of those pay-or-wait and nagwall mechanics - you are approaching what could be considered "contentwall". That is where if you are expecting more content you are to clap for Tinkerbell and hope that somehow a miracle happens because 22cans has only enough care to work upon one small bit of Goad Us at a time...and there's no endgame unless you like playing in sand. Lord Ba'al: Have you played the mobile version? PC as well? This forum is going to have a wee bit more traffic on it soon. I have rambled a bit on about it at length elsewhere, but here's a couple of notes I've seen not mentioned already in this thread - mobile has already been represented as not in development. Currently on mobile and with the rest of development in mind, I'm looking at this pile of digital what the f*** wondering in which year we're expected to see a finished product - while those working upon it are going to have a merry bit of fun when the reporters start calling upon them to answer the same questions I've been posing to them already. At least they'll be somewhat prepared for the important details, even though my own asking would make it clear that only if the media notices and prints about it does 22cans really...get off their cans. Then can have especial fun explaining why the rest of 22cans were having fun out in a field while Goad Us languishes in dev hell. I have long been looking into the differences between the PC and mobile version. You get editing tools and actual PC differences will be Soonus™ though who knows when considering that 22cans is mired in on "PC development" and going nowhere really fast overall to meet any expectations for this year (again, I must stress that this is not due to the individual developers themselves slacking off - 22cans has more PR and production on the title at any given time versus people making the damn thing!) ...and we're supposed to be stupid enough to not see this, that's the champ part of it all. The contrast is evident - the mobile version is "done" for as long as they can keep people pushing microtransactions, adding a bit of holiday-themed art, but otherwise they can keep development in that lovely circle of dev hell called "spin cycle" - an active development cycle that is given post-release development strength while the management plays off that they're not wasting anyone's money or time, but stringing people along for continued attention - and using that money to develop MORE upon another game.They've been working upon combat on PC for how long? After that there is multiplayer, and after that, consult the dartboard because not even 22cans cares to say in public. The problem is that with the number of people working upon any version of it, Goad Us is done. They're going to continue charging to progress through asinine paywalls that eventually gets to... Nothing! Just like that whole Curiosity thing. I wonder if 22cans will even remember Bryan before they're prompted by the media again this year.) Eventually you get to a game that never really had a single-player endgame designed, and so right now they are "stuck" in spin-cycle on PC while mobile was last updated - according to the Google Play store: *sigh* Goad Us becomes more of a piss-take the more the shambling beast keeps going on. Development needs to be resurrected or double-tapped, because this charade is insulting and will soon become evident for everyone as those who do know better (i.e. the rest of the industry) will be able to express upon the anniversary of Clickbait: The Game having a "winner" - or again when Peter told the Guardian when to expect the game he sold them. Maybe Peter will get more sympathies from Double Whine's Tim Schafer about which of them can ruin their own legendary career faster? It's like, I'm willing to slog through for a cultural victory, but not if the game's gonna break or be rigged so I have to be watching it constantly (and even then...). I don't want to nuke people, but ffs this is dumb. Dumb dumb dumb. The whole design of the game is so half-arsed that it's obvious that ~22 people wasted their time over two years to come up with a really sub-par mobile game that insults everyone involved, especially the players. The most annoying thing about the Astari was how tacked-on they were to anything, and it obviously felt so, as a way of "errr...we need some kind of an enemy" much like the story was put into the game. I don't know, but the parts that had some relevance to the point in gameplay I was at were...okay, but I didn't have enough to buy story, buy belief, buy timers, buy...oh, look, I could have just avoided spending on that since it was made moot shortly afterward. Instead of fixing any of this, 22cans only have enough people to put on a show that there is substantial development. If Goad Us is still in "full development" then what is The Trail in? Double-plus full development? Even the mobile version is trash...I'm finding more reason to play and more enjoyment in Dungeon Keeper. I'm horrified, but there you go. 22cans aren't even being honest about the game in the mobile stores - that it is still in development: (PROTIP: Always spell check your store entries. PROTIP 2: Update your support contact information. PROTIP 3: THIS IS SUPPOSEDLY SOMEONE'S JOB WHICH THEY ARE PAID TO DO.) Nearly everything about the game has been a fake Cardiff Giant, that their awesome new support portal is...well, appears to be just another act. Hooray, their previous crappy support site is now a better structured version of the same "Forcefully Answered Questions" since those questions the community frequently asks are notably missing. If it doesn't match up to description, who cares since it was free? This is 22cans' new target market. They aren't going to easily go back the other direction, from a questionable mobile developer to a respectable PC developer - they're too busy sliding down towards the likes of all the other app store trolls.
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Lord Ba'al
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Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Apr 24, 2015 22:37:12 GMT
MandrakeI haven't played on a mobile device, but whether or not I have played the mobile version could be considered a point of contention.
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Post by Deleted on Apr 24, 2015 22:44:12 GMT
MandrakeI haven't played on a mobile device, but whether or not I have played the mobile version could be considered a point of contention. BlueStacks might work out if you or anyone else want to give the mobile version a try on PC. Free if you install a couple of their sponsored games every so often. I've been told that the PC version's design isn't much difference save for interface, a couple of editors, the sacrifice mechanic for gems instead of a store, and Aynen's stupid excuses about why development might be "going faster" now. I'm now tempted to get a PC key so I could do a side-by-side review, but that would involve throwing money at 22cans in some form for something they're not marketing honestly...and it would involve playing through all of this rubbish all over again... Goad Us doesn't so much give a nod to Black & White (and the god game genre) as a seizure twitch from all the microtransaction popups and nagwalls infested in it.
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Post by hardly on Apr 26, 2015 1:45:04 GMT
I think the great deceit of GODUS and the factor that leads people to initially have a positive view of the game early on is the hope that it leads somewhere, that the game as it stands is just an entry into a real game and an interesting world. The sad reality is that when you hit the content wall that is all there is and to be honest its hard to see there being any more any time soon. The idea that GODUS can ever meet the promise of having a space age is ludicrous in the extreme. The game as it stands has two resources and the way they are implemented is appalling. We'll never go anywhere until they fix this.
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Post by Deleted on Apr 26, 2015 2:09:25 GMT
I think the great deceit of GODUS and the factor that leads people to initially have a positive view of the game early on is the hope that it leads somewhere, that the game as it stands is just an entry into a real game and an interesting world. The sad reality is that when you hit the content wall that is all there is and to be honest its hard to see there being any more any time soon. The idea that GODUS can ever meet the promise of having a space age is ludicrous in the extreme. The game as it stands has two resources and the way they are implemented is appalling. We'll never go anywhere until they fix this. It really does look promising...until you realise that outside of the sculpting with an expensive rented shovel the game is little more than a ham-fisted blunder of design to copy Dungeon Keeper Mobile and Clash of Clans, relying on Peter to come up with lies such as "invest-to-play" and a monetisation model that "hasn't existed before".* Then 22cans issues a complete "f*** you" to everyone by using the same monetisation model found in the games they once trashed. The review here illustrates that, in how the game goes from promising to downhill quickly, especially if you are familiar with titles that offer some reason for microtransactions besides "alleviate the suck in a single-player game": godus.boards.net/thread/430/mobile-user-updated-day-6After you realise that there wasn't any purpose in playing a game that went nowhere and is going nowhere slowly, when you could have been involved in one of those actual games that pulled the rug on Peter's whole Curiosity "prize" of using a person as a marketing gimmick for a God of Gods, then does it really sink in how much of an ass Peter really is. He hyped and sold what already existed, as most developers DO have chats with their top winners on a regular basis. The only difference is that Peter's promised a monetary share on a feature that looks like it will never happen. That is quite definitely a "You had ONE JOB..." *- Y'know, in checking out Godus, Dungeon Keeper Mobile, and Clash of Clans...these pay-or-wait games aren't that bad when you play 2-3 at the same time in BlueStacks...probably because they're basically the same game with minor variations in each "iterative development". XD
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Post by testudoaubreii on Apr 26, 2015 15:08:44 GMT
Wait, they said it'd go all the way to space? When mobile hasn't even gotten to animal husbandry (and man those sheep in the splash screens have been taunting me for ages)? Oh boy.
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Post by Deleted on Apr 27, 2015 4:06:49 GMT
Wait, they said it'd go all the way to space? When mobile hasn't even gotten to animal husbandry (and man those sheep in the splash screens have been taunting me for ages)? Oh boy. Hahaha...not just that...that is just the tip of the turdberg: www.22cans.com/godus-roadmap-where-are-we-headed/Keep in mind that was almost a year ago, they were supposedly going to add in another age in just three months. Along with Hubworld. Along with any new content. Along with a load of bullshit while 22cans didn't really even get halfway through in that roadmap before running to start another game for their publisher - as such, 22cans is no longer really "indie" but is now a developer for DeNA - 22cans' "creative freedom" over the last year or so definitely showed who called the shots for the dev studio's direction. Without crowdfunding as an option, Peter is now back to being under a publisher...ironically so, given his reasons for leaving Lionhead. That now has a firm, detrimental effect of holding 22cans by the short hairs, keeping them from doing anything really noteworthy with the game, so when the publisher likely said that they considered it a full game (just listen to some of the sycophant spew from Peter's gob on occasion where he starts making excuses for money) 22cans have just been keeping up appearances for the PC users and media while they go to work on a new title for their publisher. That is obvious with how they've been in "spin-cycle" of dev hell playing around with combat - just combat - for the last two months or so because apparently that is how they're able to do ANYTHING with the limited number of actual developers allowed to the game. About the best they have been able to add in new content otherwise...is on the level of changing the land colours into holiday pastel puke. 22cans takes their game and tries to make a Clash of Clans sort of god game clone...and somehow couldn't even manage to rip them off to a level that could be considered functional; they have an microtransaction model for a single-player game based upon asinine cooldowns - which do have a place in a competitive arena suiting some game styles - but as a single-player game Goad Us is an exercise in watching spectacular failure to be successfully derivative except in that 22cans managed to acquire some money for their pimp publisher. Playing Goad Us alongside Dungeon Keeper Mobile...you can tell who took extensive notes, while the paying customers got to "suck-it-and-see" how 22cans did a spectacularly incompetent job of it all to use their backers and Early Access customers to push a half-ass mobile game with perhaps one notable quirk, the sculpting. As such, the game has been a shameful waste of talent of everyone involved - executed in a manner such that it could have only been intentional, to a level that the same Electronic Arts who killed Bullfrog would be envious.
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Post by greay on Apr 28, 2015 0:13:03 GMT
Keep in mind that was almost a year ago, they were supposedly going to add in another age in just three months. Along with Hubworld. Along with any new content. Along with a load of bullshit while 22cans didn't really even get halfway through in that roadmap before running to start another game for their publisher - as such, 22cans is no longer really "indie" but is now a developer for DeNA - 22cans' "creative freedom" over the last year or so definitely showed who called the shots for the dev studio's direction. Without crowdfunding as an option, Peter is now back to being under a publisher...ironically so, given his reasons for leaving Lionhead. Halfway? - Hubworld
- Gifts from God
- New Voyages of Discovery
- Commandments
- Imperial Age
- SO MANY THINGS
- Future Ages & features
They skipped #1 and did #2. And... that's it? Maybe they've added new voyages, but I hadn't seen a new voyage in many months last time I actually played. If I'm being charitable, that's 2/7 through the roadmap, but really, it's more like they didn't even start it before abandoning it.
note: I'm not disagreeing with you, just adding. Were I to disagree, it'd be about the publisher. I don't (personally) think DeNA has nearly as much power as people assume. Were I to hazard a guess, the real reason 22cans all-but-abandoned Godus is that PM simply got bored with it.
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Post by Deleted on Apr 28, 2015 0:56:07 GMT
True, sometimes I am rather too charitable. I wonder if it will ever occur to 22cans that we're left with maybe 1/10th of the game they pitched, sold out to a publisher, and turned it into a mobile microtransaction mess of a single-player experience. Think about it, this is a modern Peter Molyneux game and at times it has to stretch to barely nudge 100 concurrent players on a good day. Where it is supposed to be bought, of course. Most freeware players are used to discarding a game after a while. I was offered a list of differences between PC and Mobile. PC has some editors and ability to adjust timers, with the persistent timers stopped upon major upset (perhaps one of the few times they listed to the community, much like the store...), along with a sacrifice mechanic to gain gems to bypass the crappy design in that route. Other than that, vagueness and promises were issued yet again (without any evidence of course) while everyone's questions for transparent development that Early Access demands, 22cans has expressed apparent ignorance about the Early Access program, and has put the game into an effective holding pattern by having most of 22cans elsewhere. So...that leaves combat and multiplayer to be added into mobile as well, because it would be silly not to...unless their publisher is going to prevent that whole God of Gods thing. Interesting note about this: The game isn't even marked as in development on Google Play, so when people buy to get to...absolutely no end game, they'll probably have the same reaction after a while. It starts out promising, then goes to hell quickly in the name of asinine mechanics. Which means that the entire development of 22cans has been completely screwed for the sake of bedding with a publisher, preferring the publisher's money as what dictates the game's design, and PC users have been used as a testing bed while being thrown the occasional scrap to alleviate the suck intentionally designed into the game for the publisher. The entire reason for leaving a publisher, the entire reason for Clickbait: Still Nothing in the Box, has been invalidated in the name of money from DeNA. You just have to listen to the times when Peter goes on about money to see how he's turned to the Zynga Side.
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