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Post by Deleted on May 10, 2015 21:52:06 GMT
The only real complaint I had about them (and the major one I saw from others) was how few it showed to be working upon the title, how some members weren't being shown (but were routinely claimed to be working on the title) that would give the impression that only 4 people are still working on Goat Arse, with a minor quip about padding the updates with irrelevancies. We gave suggestion, to show all of the team every day in a routine format but to give reasons for why they are out (sick, holiday, etc.), but this was quickly ignored before 22cans stopped showing some of the regular developers and then just stopped even doing this much. Now this just makes them look even more shifty and like some of those claimed but not shown developers are actually working upon The Trail. A moderator had to divulge this info; moderators who usually did the daily Copy+Paste that was someone's job. Since 22cans are on a clearly suicidal relations strategy, anyone have any suggestions for them? Aside from going Full Phil Fish, that would be too easy...
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Post by Crumpy Six on May 10, 2015 23:25:44 GMT
The daily updates were becoming an embarrassment and are probably stopping for the following reasons:
- Firstly because it's clear the staff were getting pissed off at being asked to provide daily reports of what they were up to (would any of us want that at our jobs?). Hence we'd get the community guy copy-pasting the same thing each time, and that one guy who'd include things like "took a dump".
- Secondly because the updates were increasingly emphasising the lack of progress being made.
- Thirdly because these updates would highlight any changes to the team, and as we've seen from recent events at the studio, there's a lot of change going on that they don't want to talk about.
The drawbridge has been raised once again.
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Post by 13thGeneral on May 11, 2015 15:07:37 GMT
Someone needs to put this game out of its pitiful misery. It's been suffering for years now, slipping in and out of a coma, experiencing bouts of amnesia and dementia, cutting off appendages and declining advised medication.
Just let go, 22Cans, and allow Godus head into the light; and then turn yourself in to the authorities for abusing the community and poisoning the game they helped you create.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 11, 2015 16:40:13 GMT
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Post by 13thGeneral on May 11, 2015 16:52:01 GMT
I call it how I see it. I stopped pulling my punches and holding back on the heavy handed criticism when it became severely and clearly obvious they were not truly interested in (or capable of) trying to deliver. That's the most honest opinion of where I am presently; I'm done giving the sniveling bully any more airtime or leeway. The time for counter action is now; the media shouldn't wait for the remainder of the 6-9 month timetable PM claimed to need to deliver. Message to those holding out hope: it ain't gonna happen. Ever. Whatever we end up with will be an abomination of a game, so long as it remains in PM's greasy palms.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 11, 2015 19:21:21 GMT
Maybe EA will want to buy it and create SimGods.
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Post by Spiderweb on May 11, 2015 19:37:30 GMT
So in the last comms blackout the CMs left. Now we another with directors leaving? Something is a foot at 22cans.
The first one I remember was while they worked on settlements.
These silences have never been followed by good news.
I hope they are being quiet ready for the combat release, but maybe PM has handed out 22 P45s (End of employment forms).
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 11, 2015 20:57:32 GMT
So in the last comms blackout the CMs left. Now we another with directors leaving? Something is a foot at 22cans. The first one I remember was while they worked on settlements. These silences have never been followed by good news. I hope they are being quiet ready for the combat release, but maybe PM has handed out 22 P45s (End of employment forms). The first silence was actually just about right after the Kickstarter and lasted just about until just before the release of the first alpha with the pink bubbles in it.
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Post by morsealworth on May 11, 2015 21:09:01 GMT
So in the last comms blackout the CMs left. Now we another with directors leaving? Something is a foot at 22cans. The first one I remember was while they worked on settlements. These silences have never been followed by good news. I hope they are being quiet ready for the combat release, but maybe PM has handed out 22 P45s (End of employment forms). The first silence was actually just about right after the Kickstarter and lasted just about until just before the release of the first alpha with the pink bubbles in it. More than just the pink bubbles - it had gems. As far as I remember, they were there before anything else.
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Post by Deleted on May 11, 2015 22:48:00 GMT
- Firstly because it's clear the staff were getting pissed off at being asked to provide daily reports of what they were up to (would any of us want that at our jobs?). Hence we'd get the community guy copy-pasting the same thing each time, and that one guy who'd include things like "took a dump". The really sad thing is that this info is what a competent producer should have on-hand at any given moment. Chucklefish have been similarly clownshoes, in that they usually have their team members make blog entries and have junior members give team updates that unfortunately include something along the effects of "have no clue what half of the team is working on" for months at a time - while the "team lead" of Tiy was often MIA and had no idea what his own team were doing.
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Post by greay on May 11, 2015 23:12:18 GMT
- Firstly because it's clear the staff were getting pissed off at being asked to provide daily reports of what they were up to (would any of us want that at our jobs?). Supposedly 22cans does some form of Agile / Scrum. At least, according to them. And you know what? In Agile development, you have to do exactly that. It's called a daily standup (or scrum meeting), where you briefly described 3 things: what you did yesterday, what you're going to do today, and whether or not there's any issue blocking you from doing your work. Takes 10 minutes tops (probably even less, given their small team size). It's really useful. I did it at my last job, and I've even done it on&off on my own. If they were actually doing this, all they'd need to do is have someone taking notes during standup & post them (again, at my last job we'd sometimes do this to supply our clients w/daily updates of what the team was doing).
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Deleted
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Post by Deleted on May 12, 2015 10:21:21 GMT
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Post by 13thGeneral on May 12, 2015 14:31:57 GMT
"gathering information was a challenge... repeating info... vague info.."
Well, now he knows how we feel. Lol.
I wasn't a fan of the daily updates anyhow, for the reasons stated, and new it couldn't be sustained for very long.
With that said, even when you put a week or two worth of the past updates together, there is very little meaningful info - almost no progress in 3 months dev time. So far we've been in this "Combat Sprint" for months (since... November?), and at thus pace it's going to take several more years to add the remaining missing pieces. It's just a matter of time before the Godus project collapses, because there's no way they can maintain revenue much longer.
Who delegates the work flow assignments? It's not a good thing when - with just a handful of staff - you can't even keep track of what's being done. How can that result in any cohesive design when your team is so fractured? Will the weekly updates really be any more quantified with quality than a culmination of the quantity of dailies? I can't see that being the case.
Honestly, it's got to be really stressful for those few dedicated assigned to "complete" Godus. They must know it's essentially a lost cause by now, sorry to say. Time to stop hanging on and find a more assured position someplace else. Trust a habitually unemployed designer, the longer you linger the more painful the inevitable will be; choose your own destiny and let Godus go. Chalk it up to a very valuable lesson and go work on something you'll be proud of.
I hear the VR industry is growing...
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Post by Spiderweb on May 12, 2015 15:57:25 GMT
I noticed on twitch they have rearranged desks, someone else is at Pavle's desk and moo and Palve's screens are hidden from us now. Wasn't there comments of a new coder joining?
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Post by Deleted on May 12, 2015 16:27:44 GMT
A word of advice for our ever jubilant 22Cans Godus Community team... Mayhaps, in the future, it would be wise to share these types of changes BEFORE you implement them, not days/weeks after the fact.
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Post by 13thGeneral on May 12, 2015 16:53:17 GMT
A word of advice for our ever jubilant 22Cans Godus Community team... Mayhaps, in the future, it would be wise to share these types of changes BEFORE you implement them, not days/weeks after the fact. They never have before, it's just the same tired MO - I don't even entertain the expectation that it will ever change. I don't know if it's due to inexperience, or PM and upper management's influence, or laziness, or lack-of-giving-a-shit, but these developers are not forming good professional communication habits; that could have a very lasting negative effect on their careers as well.
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Post by Deleted on May 12, 2015 19:37:08 GMT
I noticed on twitch they have rearranged desks, someone else is at Pavle's desk and moo and Palve's screens are hidden from us now. Wasn't there comments of a new coder joining? I would not qualify myself as experienced with programming to any great extent, but judging from the workload intern programmers/coders have pushed out at our company, not even counting the professional, on-staff ones, I'd say a single, inexperienced guy could easily slap together a "finished" version of the combat 22Cans have been telling us about. Konrad and Pavle may have been shifted to the Trial already, perhaps convinced under the auspices of needing money to continue developing Godus. Here's the 22Cans Twitch stream, can anyone point out what's changed?
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Post by Spiderweb on May 12, 2015 20:08:47 GMT
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Post by greay on May 12, 2015 20:16:28 GMT
the next update mentioned someone named Anthony, but I don't know if that's even the same person.
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Post by Spiderweb on May 12, 2015 20:19:37 GMT
the next update mentioned someone named Anthony, but I don't know if that's even the same person. Maybe a new production guy? As Andy Martin was getting him up to speed?
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