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Post by eskaton23 on Jun 25, 2015 15:04:27 GMT
I might add here that once again it is so obvious the solution to all the anger, agression, hate, ill speak etc.
Give those of us who are at our tethers end our money back. We don't want this game, it is not what we were sold, it never will be and most of us have no interest in it.
Refund us and we leave happy.
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Post by colin22cans on Jun 25, 2015 15:51:36 GMT
Lets get a few things straight here. I actually still have yet to read the thread where gizzoflyp suggested suicide. Having only read the thread fail of a company never should be in "early access"I feel a little misrepresented here but then I can also see how my words could be construed in the way they have been. Ah! In that case, my apologies. These things can happen especially when there was no way of us knowing that. Communication breakdown on both sides!
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Post by Aynen on Jun 25, 2015 16:08:38 GMT
Ok I think I mentioned in another thread that I am Psychonaut23 on the steam fora. Lets get a few things straight here. I actually still have yet to read the thread where gizzoflyp suggested suicide. Having only read the thread fail of a company never should be in "early access" my intention was just to suggest:- 'gixxoflyp - you'd be better venting your spleen over on the proboards Godus boards...they are a little more tolerant of that sort of thing' venting spleen folks....no mention from me of Death, suicide or whatever else nor was any intended. I then go on to suggest that gizzoflyp could get his point over without resorting to severe nastiness. So Midnight Bacon locks the thread....there is a surprise. I feel a little misrepresented here but then I can also see how my words could be construed in the way they have been. I do spend quite some time in my role as a counsellor dealing with suicide, self harm and all the baggage associated so it galls a little to see my words interpreted in a way they were not meant to be. Sorry that happened. It's annoying how confusing things can get when only mods know what deleted messages contain.
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Post by totallytim on Jun 25, 2015 16:21:53 GMT
...I can also see how my words could be construed in the way they have been... I don't. Not by someone who's paid to be the PR guy.
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Post by eskaton23 on Jun 25, 2015 16:41:56 GMT
...I can also see how my words could be construed in the way they have been... I don't. Not by someone who's paid to be the PR guy. I was being diplomatic.
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Post by Deleted on Jun 27, 2015 13:15:15 GMT
simon22cans - I hope you can forgive me taking a while to get back to you on this, but I had to consult my mates about a gut feeling I've been having for some time. I don't think you're trying to be an asshole, but mentioning the Early Access caveats while not following the Early Access Rules and Guidelines really does come across as a dick move. Especially when your customers have basically bought a Free2Play game with a debug/edit mode for $20/£15. Since you've been rather forward with us so far, I don't think you're trying to be an asshole, but what you said REALLY could be taken as a "Well, you bought it - SUCKER!" to one of the numerous people 22cans has fucked over - a company you're now the director of. So I take your responses to them on the Steam forums to be from one of a position of ignorance rather than spite towards your company's customers. It is clear that you haven't been given full disclosure of company and products by the former and current staff of 22cans, and now you're expected to administer the legacy they have provided for you.That wouldn't surprise me, as traditionally honesty hasn't been what anyone could consider a strength of 22cans, though I hope they at least remembered to mention Bryan Henderson to you. Any word on how his life is "changing" this year? This may be of legal importance to you; this failure to fully disclose company information of this sort by the effective owners of the company may in one way bite you in the arse, or may be of some defence to claim that the same owners' witholding of information negatively impacted your ability to perform as director of the company and therefore you shouldn't be held accountable for any action taken against the company involving those matters. It would depend upon the laws involved, and I'm not going to pretend to be fully knowledgeable about all that may pertain, but uh...how 22cans has conducted business hasn't just stepped over the line, it wiped its arse across that line like a dog with worms. It is folly to pretend that 22cans hasn't lied to their Kickstarters and defrauded the Early Access program when there's tons of evidence - including Peter admitting outright to a lot of this. Now about company policy, which should be within purview of your duties as director, and be of interest to you: The reason why I persistently mention refunds is not just for PR reasons, but it also releases 22cans from a ton of legal problems, on both sides of the pond. One from UK/EU consumer laws for bait and switch fraud in Early Access(1), but also in the States for contract fraud amounting to several hundred thousand US dollars(2). A refund policy should really be common sense at this point - even Steam had to follow suit, and it had generally been the digital distribution trend-setter. In this case, it had to play catch-up. The main reason for a refund policy for a faulty product is not just to appease customers - it allows those customers who are so dissatisfied, likely abused as I have documented, to be inclined to raise formal complaints (in various forms) against 22cans a reason to NOT continue to want to do so. Without such policy, 22cans looks like they're inferior to the likes of those who have done similar but have been brought under publisher review: www.neogaf.com/forum/showthread.php?t=1069874"Reboot" isn't going to hold off legal responsibilities and problems for 22cans, only actually addressing those problems will work. You might even get thanked, which as you might know by now, is not often received by 22cans. The perception of 22cans' old info, without really being replaced except for "Look at future updates!"(3) is quite noticeable upon Steam now that folks are able to speak about such matters a bit more openly (the 24 hours from love to hate thread). They're just pointing out the huge information gaps still left that need to be filled, and in some cases, replaced. That old roadmap, for example - people still think that applies without it being noted as obsolete on the document itself! If this really is a "reboot" of 22cans then it needs to actually be something of the sort, as expecting folks to forgive without 22cans changing much of anything of how they operate is...well, then that "reboot" just becomes a flimsy ploy to make people think that something is going to change when it really is not. "Chinese Fire Drill" to use one phrase. 1 - 1.3 vs the current state of the game. 1.3 was around the time I wishlisted Godus on Steam. It looked promising, but I was going to hold off on it for a while to see how development went - turns out that was a smart move. What people originally bought has since been replaced by an inferior version that removed features in favour of F2P mechanics and barely-disguised paywall mechanics that STILL really invalidate Steam's refund policy because they are so drawn-out. How the hell do you think people NOW are going to feel after they realise they've bought a F2P title with simply sped-up timers and the ability to edit? How are people supposed to react when they were coaxed into buying the current state of the product long ago...only to now somehow have the red ring of doom turn the Xbox into a literal brick with no return policy? THIS is 22cans' crime of bait & switch, on top of the shit with the Kickstarter. Any intent on Linux, since that's in the Kickstarter contract, or is it just another "oopsie" through shite planning? The bait: web.archive.org/web/20130921080229/http://store.steampowered.com/app/232810The switch: store.steampowered.com/app/232810/ A game that is just a F2P title with some cheats enabled/available, which doesn't do anything about the game otherwise. How Godus is still being sold upon several sites: www.gamestop.com/pc/games/godus/113571 According to this, multiplayer battles are already in the game. People already understand the potential burns of Early Access development and those who might abuse it - 22cans gave it to them well. They can be reminded of this by the likes of Fragglerock Ampersand, and have been by that fellow and others for quite a few months by the allowances of the moderators and 22cans, though coming from a developer themselves...comes across as quite the "fuck you" to the customer. You're also getting the filtered version of customer ire in many cases - I often get to read a lot of the unfiltered stuff, and it's nowhere as kind. But I do wonder why it appears that 22cans wants to retain those so thoroughly dissatisfied with 22cans. 2 - The State of New York - but since this is over the internet involving parties from both US and other countries...the FBI might like to get involved. 3 - The Steam Early Access rule changes(4) also say to not have people bet on future development, so...sorry, that doesn't quite work anymore. Expecting your customers to shoulder the financial risks for your company is similarly addressed by the Early Access rule changes. 4 - Expectation of what Godus is desired to look like as a finished product by the developer is a wee bit more fundamental of an expectation to have than if saves will be wiped.
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Post by Deleted on Jun 27, 2015 13:21:23 GMT
To sum it up, here are some basic questions about the whole matter:
Do you REALLY think the mass of dissatisfied customers is merely over people "not liking the game"?
What is "Fabs Secret Project" and is it still being worked upon, as 22cans offered this as supposedly something that would make the PC game an actual PC game?
How does 22cans plan to fix the situation of people having bought a Pay2Win port where you just pay to make a single-player game advance a bit faster to briefly alleviate the crap design of a microtransaction model that is perhaps even worse than that of Dungeon Keeper Mobile?
Keep in mind that Early Access Rules state that you cannot have your customers bet on future development, so how are you going to - NOW - fix the current problem of those who had bought what looked like a somewhat promising start of a god game but instead received a F2P port of perhaps one of the worst microtransaction models around?
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Post by Deleted on Jun 27, 2015 16:11:58 GMT
I agree with petermolyneux statement in a way, the new guys ( simon22cans, FuriousMoo, colin22cans) have been more open in comms and active on here and the more hostile steam forums, I'll reserve judgement on any future releases, but I'm hoping Simon can lead them to a much improved PC game experience (as is his stated goal). Personally I will wait for the combat build which Simon has actually been involved in to see what effect they have had. I think that is a "Fair Shake". I actually agree with their statement as well, that Simon and Colin HAVE been far more active with the community than patronising videos that do little but insult the intelligence of the viewer, along with what often seemed like begrudging interaction like how dare 22cans have to deal with customers after taking money from them. Along with delivering a PC title. I actually would like to see matters improve for the overall community tone to improve. But that isn't going to happen if folks are going to receive basically the same thing they could receive from those who go "LOL you bought Early Access, you have no right to be angry." while seeing the developer yet again passing the buck about company refund policy. I think colin22cans and simon22cans have seen how irate some folks are over this. Telling people to go kill themselves isn't nice nor acceptable, but that is how irate some customers are over being scammed, and they might have been Kickstarter backers (who REALLY have reason to be irate). The previous CM/PR folks tried...but then burned out when they had to try and enforce two narratives completely at odds with each other. When you're on your fourth community manager in a bit over a year...there's a problem. (A bit more here about why ex-Lionhead SamVT left: steamcommunity.com/app/232810/discussions/0/558747922964281598/ ) This is why I am inviting them to directly address the issue, and part of it was showing them how it looked, along with pointing out solutions for these problems. I have also pointed out the core reasons why folks are completely fucked off from 22cans since it appears that others at 22cans are still in "kid hiding mummy's broken vase behind the sofa" mode to keep details hidden from the person expected to direct the company. THAT is giving them a fair shake, as otherwise if they continued to run through the Bullshit Bingo of Early Access dirt merchants...it would have eventually resulted in a far bigger mess and more direct ire at them, ruining what good they are doing.
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Post by Deleted on Jun 28, 2015 1:57:17 GMT
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Post by Deleted on Jun 29, 2015 2:38:31 GMT
I actually agree with their statement as well, that Simon and Colin HAVE been far more active with the community than patronising videos that do little but insult the intelligence of the viewer, along with what often seemed like begrudging interaction like how dare 22cans have to deal with customers after taking money from them. Along with delivering a PC title. A "fair shake" for 22Cans requires a paradigm shift for many people here, as it appears all of you seem to have continued to misunderstand the context we find ourselves in. An awful number of community members seem to have gotten into their heads the idea that a "fair shake" means expecting 22Cans to engage in a Pyrrhic redemption of engaging the community on honest terms and working in good faith at a time when it is least financially viable for them to do so. That is, for lack of a better word, idiotic. 22Cans has declared the game to be finished, barring content patches centered around the "real"(their words, not mine) version of the game on mobile. Said mobile version provides the revenue that keeps 22Cans afloat until the Trial, and holds a spending audience that, by and large, is unaware of anything Godus-related beyond the updates that make their way to mobile. The new CEO of 22Cans, Simon Phillips, has a lovely history of developing cheap shovelware and most recently headed up a now-defunct mobile games company. Under his leadership, Godus' combat seems to be no better than the mobile-focused "feature" we were led to expect by the prior team, and even seems to have been drastically downgraded into a slapped-on minigame. Former employees have raised post-mortem concerns regarding the ascension of 22Cans into just another dime-a-dozen freemium mobile developer. In the context of that rather droll outline, we can fill in the rest of the puzzle from there. The investors/board/leadership of 22Cans presumably want to keep their company alive, and the transition we are currently witnessing is a direct result of that. The necessity of making the shift from "that game company run by Peter Moyneux that screwed up on Kickstarter" to "indie mobile games developer making the Trial" defined the last couple of months for 22Cans in the same way Double Fine Productions was (successfully) obliged to go beyond Spacebase DF-9. Mr. Molyneux has been moved out of the spotlight, though remaining generously compensated, in order to prevent him making any more nasty promises 22Cans has no intention of keeping, such as "Multiplayer by Easter" and "All the Kickstarter goals are going to get done", as in his second-to-last interview. The new and improved face of 22Cans are Simon and Colin. No longer does 22Cans have to leave the PR to the heavy-handed antics of Aynen and Muir, what with their history of carrying water for shady companies and lying about employee departures. Instead, Colin is here to deliver the company line with a smile on his face and Vaseline in hand. Simon, though, is the real deal. Whereas Molyneux kept up the pretense of actually fulfilling Kickstarter rewards and insisted on making a show of holding 22Cans to the promises it had made, Simon has mastered the art of corporate messaging. Assurances of dedication and hard work abound, but whenever there's a promise to be kept, Simon cheerfully affirms his absolute devotion to meeting Kickstarter goals and then makes a point of qualifying his almost-promises with neat little asides about "constant commercial realities" and "commercial views". At the end of the day, when you can't afford to make real changes to development, the next best thing to do is sexing up the existing hackery with a nice splashy show of communication with all sorts of explanations for mobile simplifications and design charts to make sure people know 22Cans is working like dogs to make Godus great. I suppose the opportunity for the "fair shake" much of the community envisions passed away a long time ago. No sane person here could expect 22Cans to make any sort of PC sprint, in the same way no sane person here could expect the "Making Of" documentary to catalog the side of 22Cans that induced Sam and Fabs to quit. An honest fair shake at this point would be to keep trying to nail our elusive friends to their promised PC sprint, and hope that Simon does the same number on 22Cans as he did at his last job. Only thing we can do before The Trial arrives and a new mobile revenue stream frees them from any Godus promises. If anything else, I'd like everyone to consider a question before they go back to manning the walls of One Last Time. Would Simon's horse-and-pony show of concerned communication and extensive explanations have made the Story any different? Or would it still be a monetized abortion "edited" by James Leach? Somehow I don't think the new CEO's catalog of weasel words and design charts might've made a difference either way.
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Post by Deleted on Jul 7, 2015 16:44:57 GMT
A "fair shake" for 22Cans requires a paradigm shift for many people here, as it appears all of you seem to have continued to misunderstand the context we find ourselves in. An awful number of community members seem to have gotten into their heads the idea that a "fair shake" means expecting 22Cans to engage in a Pyrrhic redemption of engaging the community on honest terms and working in good faith at a time when it is least financially viable for them to do so. That is, for lack of a better word, idiotic. I keep offering them advice, as does the community, here or on that evil Steam. At this point, after a while of being around the community, it seems a little strange that someone would somehow conveniently miss the community raising certain concerns, repeatedly, dodging from mention of them with some clear weaseling when there wasn't selective communications silence - except to say that they ARE listening and that feedback is "positive". Yes, they'd seemingly want to cling to "atta-boy" posts of encouragement as "positive feedback" in the comments section of the Announcements: steamcommunity.com/app/232810/discussions/0/530645446316280193/Please note that in the Discussions, where there isn't a 1000 character limit, developer presence is usually scarce except to make some mention about Combat this, or Combat that, but the way they distance themselves from what the person is actually saying makes 22cans - to borrow an unfiltered mate's words about the "feedback" that 22cans appears to be deliberately ignoring - "look thick as pig shit." So I have to agree with you that this recent PR tactic by 22cans appears to be mostly a dog-and-pony show of activity, hinging upon their ability to cry "do-over!" and be expected to be given it, without actually doing so. Quid pro status quo until the next show. Okay, cool, glad to meet you guys, handshakes and meet-n-greet is done and over. Now it's getting to embarrassing wallflowering. ... Yay, we get mention of what they'll be focusing upon in the next sprint. If it isn't either an actual PC game in a PC-focused sprint, then...I don't know, are they looking at more negative reviews and constructive negative feedback to ignore? Glad you mentioned that lovely story implementation, which I've referenced in another thread of note (lolCombat). Did linking text to little blue boxes scattered around the land seriously take longer than a week to add into the game? Okay, to be honest, I was raising the point that they're apparently not quite really grasping the community's desires as they pretend to be - to the point that it looks like a matter of professional competence or just outright not caring about the community. Kind of the same thing at this point, really. Can't say that I haven't been overly fair about this, as again suggestions and bluntly honest feedback have been given about the concerns involving this title, and again if this is a "reboot" then I am offering quite a few items of importance that 22cans should look into involving the community, a community that has received various forms of abuse from 22cans or those representing the company in some form. After all, I'm not the one sitting upon a fraudulent contract in some way - which it should be mentioned that the press has Peter admitting to on several occasions.
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Post by Qetesh on Jul 8, 2015 5:42:03 GMT
Without my going into a huge diatribe and rehash of it all again....I can sum up in one word what upset me the most about backing Godus.
Deception.
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Post by Deleted on Jul 8, 2015 6:27:53 GMT
Without my going into a huge diatribe and rehash of it all again....I can sum up in one word what upset me the most about backing Godus. Deception. Concise and quite apropos, as lying to acquire money was essentially the main characteristic of Godus' development even back as far as their human cardboard cutout promotional of Bryan Henderson "winning" Curiosity: RSI in the Box. The previous go-to excuses were blaming Steam somehow as to why they couldn't refund the Kickstarter backers. Kickstarter backers and those who bought the game elsewhere but the caveat-riddled dubious store page upon Steam, some other places where the game is being sold still having descriptions of 1.3 for the state of their Early Access free2play title, points to the literal years of neglect the title has faced through a revolving door of employment. This kind of skeezy behaviour is one of the numerous reasons stacking up for some to see Steam as an STD upon gaming, because of the previous return policy 22cans was passing the buck to, including continuing to neglect the Kickstarter backers. Again, it has been explained to 22cans how they could release themselves from that and other situations, but as per usual unless it's been to hide behind another company's policies there's been little even spoken from 22cans about that topic. The dodges from discussing it should start to become a drinking game in itself. So...since this is a "reboot" of 22cans, is any of that going to change or will the faulty computer just load up in the same way to offer us little but more AMI beep codes? At least it's beeping again, until this latest lot buggers off for their eventual replacements to come around and show a bright, cheerful face as well...only to similarly realise that they've walked into an utter madhouse of development.
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Post by Deleted on Jul 8, 2015 19:38:06 GMT
I think the most telling thing about our new friends at 22Cans is that Simon keeps qualifying his posts with quiet asides about the "business view" when promising/referencing/outlining development. That tells me more than his recent history at a defunct mobile shovelware studio does.
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Post by Deleted on Jul 10, 2015 10:08:50 GMT
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Post by Deleted on Jul 10, 2015 17:50:18 GMT
It really boggles the mind how it is considered "better communication" to carry on the same practices as the prior administration, ignore player feedback in lieu of PR excuses, and explain development with creative deception about the reasons behind carrying on said practices. I mean, even Peter Molyneux promised to fulfill all Kickstarter goals, the fact that Simon refuses to is rather eye-opening.
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Post by Deleted on Jul 13, 2015 12:11:05 GMT
It had to happen soonus or later, earlparvisjam finally detailed how 22cans probably shouldn't mention Agile or Scrum development, since along with "iterative development" 22cans' development either looks like they're lying about it or they're trying to set a new low standard of worst implementation around. steamcommunity.com/app/232810/discussions/0/530645446309974906/#c537402115090921308simon22cans, is Agile how 22cans fails to do basically what single/duo/small teams are capable of achieving (just minus some god powers)? We're getting tons of colony games sprouting up around, which are arguably god games minus god powers, and even some of the doubtful ones are capable of making 22cans look incompetent and silly by comparison. Even when Towns was being abandoned it looked better than Godus does now. They're also able to, despite everything else said about them, generally be able to fulfill point 1 in Agile by offering updates - actual updates and not stretches for content in (as one fellow in that thread called them) "PR-puff pieces" around opt-in development builds. By comparison, 22cans appears to be stuck in a rut with bolting on Combat as a prosthetic gold limb sticking out from the forehead of this Frankenstein creation stitched together from the more skeezy realms of mobile design and given circulation from customer/backer tears. For reference with earl_parvisjam's post, here is a list of what 22cans claims as what they're using: (Caution: While this list could serve as a drinking game when considering the points in context to Godus' development, it is recommended to be careful drinking anything to preserve the condition of nearby peripherals/displays.) 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project. 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10. Simplicity — the art of maximizing the amount of work not done — is essential. 11. The best architectures, requirements, and designs emerge from self-organizing teams. 12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. If there were a drinking game of downing a can of beer every time you laughed or called bullshit at any of those points even remotely applying to Godus' development at any time, you'd probably have a couple of cans left from a case.
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Post by morsealworth on Jul 14, 2015 11:03:31 GMT
For reference with earl_parvisjam's post, here is a list of what 22cans claims as what they're using: (Caution: While this list could serve as a drinking game when considering the points in context to Godus' development, it is recommended to be careful drinking anything to preserve the condition of nearby peripherals/displays.) 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project. 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10. Simplicity — the art of maximizing the amount of work not done — is essential. 11. The best architectures, requirements, and designs emerge from self-organizing teams. 12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. If there were a drinking game of downing a can of beer every time you laughed or called bullshit at any of those points even remotely applying to Godus' development at any time, you'd probably have a couple of cans left from a case. Game is to start with 22Cans of laeger. For times when you can't just stop laughing.
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Post by Deleted on Jul 18, 2015 13:44:20 GMT
Apparently the Eurogamer article has nothing to do with Godus, it's been moved to the Kickstarter subforum on Steam.
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Post by Deleted on Jul 18, 2015 16:57:30 GMT
Apparently the Eurogamer article has nothing to do with Godus, it's been moved to the Kickstarter subforum on Steam. I'm curious who gave it the move, and if they are working upon old orders or current company policy.
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