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Post by 13thGeneral on Aug 16, 2014 17:27:40 GMT
I'm having difficulty getting a plot to appear, and I think it's because there is a school of fish underneath the spot. Hmm, and I encountered another spot where a plot won't appear.
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Post by Danjal on Aug 16, 2014 19:19:04 GMT
I'm still wondering - with the intent to make Godus a game that people will play for years. How does anyone imagine that to work.
Right now, the game seems to be heavily focused on groundskeeper type chores. There's nothing really deep happening, you're just doing maintenance tasks. And unless you don't mind mindless repetition of the same tasks, just slowly spreading your people around at a tedious pace. I have a hard time seeing anyone play this for longer than a week, let alone a month. (mobile players might stretch it a bit longer since they'll play less intensively)
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Post by 13thGeneral on Aug 16, 2014 21:09:13 GMT
I'm still wondering - with the intent to make Godus a game that people will play for years. How does anyone imagine that to work. Right now, the game seems to be heavily focused on groundskeeper type chores. There's nothing really deep happening, you're just doing maintenance tasks. And unless you don't mind mindless repetition of the same tasks, just slowly spreading your people around at a tedious pace. I have a hard time seeing anyone play this for longer than a week, let alone a month. (mobile players might stretch it a bit longer since they'll play less intensively) I've been wondering the same thing since v1.3 There's absolutely no depth that would keep anyone interested for too long, especially once they figure out the PoD exploit and blow through the game within a week.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 16, 2014 21:36:17 GMT
13thGeneral, why are you paving land over schools of fish you sadistic prick?
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Post by Danjal on Aug 16, 2014 21:38:17 GMT
Cause fish aren't usefull at all? They're just in the way and serve no purpose in the grand scheme of things?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 16, 2014 21:58:30 GMT
A better question might have been "Why don't the fish move out of the way when they see a landslide coming?".
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Post by 13thGeneral on Aug 16, 2014 22:04:40 GMT
13thGeneral, why are you paving land over schools of fish you sadistic prick? Because they're mocking me with their non-blinking eyes. STOP LOOKING AT ME!!! Cause fish aren't useful at all? They're just in the way and serve no purpose in the grand scheme of things? Exactly. They provide marginal happiness, but not food... WTF? A better question might have been "Why don't the fish move out of the way when they see a landslide coming?". That was my question. Why doesn't sculpting over them get rid of them, and why can't we FoG them like everything else? I guess they need 'balancing'.
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Post by Danjal on Aug 16, 2014 22:13:24 GMT
On a slight sidenote - I've completed the timeline. Granted, I did so with the assistance of the Pit of Doom... But with that in mind, I doubt I'd have bothered without it. The timers are insane and there just isn't anything to do. I'm not even bothering with the new voyages because the gems are a much more practical way to get the cards.
Guess its back to uninstalling Godus and waiting for the next update. Listening to the promises that 'soon' we'll see them get to the meat and bones.
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Post by 13thGeneral on Aug 16, 2014 22:58:57 GMT
On a slight sidenote - I've completed the timeline. Granted, I did so with the assistance of the Pit of Doom... But with that in mind, I doubt I'd have bothered without it. The timers are insane and there just isn't anything to do. I'm not even bothering with the new voyages because the gems are a much more practical way to get the cards. Guess its back to uninstalling Godus and waiting for the next update. Listening to the promises that 'soon' we'll see them get to the meat and bones. Ugh, that sucks. Not anything exciting to look forward to as the rest of us try to get ahead in this current build.
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Post by Danjal on Aug 16, 2014 23:08:05 GMT
Question for the cans - can we be expecting anything OTHER than resource collection for the sake of resource collection?
I mean, I know we've been going on about how we want meaningful resources such as wood and stone to fuel the creation of our empire. But as it stands we have belief which only serves to produce more belief, ore and wheat which serve the purpose of expansion so you can get more belief, or and wheat... And no overarching goal why we would want to do all of this.
And that all is heavily laced with timers as band-aid solutions, because a more in-depth system would potentially scare off people and make the game too complicated? (Fun fact - blizzard claims the same on their game "hearthstone", the decklimit is 9 because they claim people would get 'confused' which deck is which...)
Suggestion: Don't look down on your players. Respect them a little. Most of them (yes even those that are playing on mobile devices) are smarter than you give them credit for. They don't need handholding and protection... Respect their intelligence - hell, make them FEEL SMART as if they figure things out themselves. And you'll find the audience much more receptive, compared to standing over them with a club telling them they're not listening and they're doing it wrong.
More carrot, less stick.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 17, 2014 2:48:41 GMT
I was just reading some threads and I see people talking about how mobile players would be at a disadvantage against PC players because they can't get as many stickers without paying for them. This saddens me as it seems people are starting to take stickers for granted.
Fuck stickers! I don't want to see any stickers in any game I play, especially not in Godus.
Then I suddenly had an idea. Someone should write a program that "plays" Godus for you. Take Cookie Clicker for example. When you start playing it you are fine muddling about by yourself, but when you get beyond a certain point it just doesn't make sense anymore. That's why people have written addons like frozen cookies which do the work for you. It clicks the cookie 250 times per second and buys any and all upgrades for you automatically in the order that is most profitabe to you. This is exactly what we need for Godus. Something that performs all the chores for you based on some algorithm that knows how to achieve maximum gain so that you can focus on doing the things you do like doing, like sculpting for example.
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Post by hardly on Aug 17, 2014 3:05:01 GMT
Tbh stickers are easy to get now in GODUS PC with re spawning chests and pit of doom. There have been moments when I've thought man I need more stickers but I just sacrificed more followers. Belief is a much bigger problem. Do stickers bother me when I there is no artificial scarcity? Not so much.
I still see abandoning stickers for a proper research system as a priority - see suggestions re priest/research class - but I don't have the same burning hate for them. Don't get me wrong they are a stupid frustration mechanic that offends my intelligence but I'm more angry about belief in this version than stickers.
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Post by hardly on Aug 17, 2014 3:07:13 GMT
Oh and good idea re programme that plays GODUS for us. After all if machines are going to take all the paying jobs they can at least start with monitoring GODUS for us.
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Post by Danjal on Aug 17, 2014 3:28:34 GMT
The entire mechanic of stickers is flawed and out of place. It always has been. I can only hope that 22cans will see sense (as George and even Fabs have pointed out, with the new shift to PC there might be entire overhauls to certain systems) - but we have no assurances to this.
I suspect that if we're going to see a more proper resource system in place. Even if its entirely out of our control. We'd be able to see certain changes take place. Notably (even if they remain as stickers), if they become the sole province of our followers in terms of acquisition and/or production. Right now, we're looking at balance issues aswell as mechanical issues. And both are heavily intertwined.
Fixing the balance issues will result in a broken balance if and when the mechanical issues are altered. Alternatively, fixing the mechanical issues first will result in ignoring the balance issues which arguably are more easily fixed. (And I suspect that the upcoming balance file mechanic could very well tie into this, by having us fiddle with the balance of things, they can focus on overhauling some of the mechanics.) Which of these should be done first has good and bad points in either direction however.
What I'd like to see is any movement on the PC front at all. But as others have pointed out, it is likely that 22cans will focus on mobile for atleast a little bit longer as that release is settling in and will likely be in dire need of tweaking first. Long story short, the PC players will have to wait still as the mobile version will most likely get a higher priority.
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Post by dozvati on Aug 17, 2014 3:45:44 GMT
I have a hard time seeing anyone play this for longer than a week probably because the game isn't feature complete yet, i imagine... not sure where all the beta players / kickstarter backers will be in a few months from now without frequent updates in other news, pathfinding is absolutely broken at long distances, followers get lost with literally nowhere to go except forward... confusing, right?
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Post by Gmr Leon on Aug 17, 2014 5:35:50 GMT
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Post by dozvati on Aug 17, 2014 7:52:39 GMT
I think I'm finally burnt out on this build.. dragging 800 followers to their doom just to afford the ore necessary to advance is just too daunting for me to handle.
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Post by hardly on Aug 17, 2014 8:03:57 GMT
Lol that's over $50 worth of gems. What costs that much?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 17, 2014 10:46:49 GMT
As you may have noticed, I have changed the forum default avatar. If you want your pony back you can still select it from the menu though.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 17, 2014 11:01:30 GMT
I was just reading some threads and I see people talking about how mobile players would be at a disadvantage against PC players because they can't get as many stickers without paying for them. This saddens me as it seems people are starting to take stickers for granted. Fuck stickers! I don't want to see any stickers in any game I play, especially not in Godus. Then I suddenly had an idea. Someone should write a program that "plays" Godus for you. Take Cookie Clicker for example. When you start playing it you are fine muddling about by yourself, but when you get beyond a certain point it just doesn't make sense anymore. That's why people have written addons like frozen cookies which do the work for you. It clicks the cookie 250 times per second and buys any and all upgrades for you automatically in the order that is most profitabe to you. This is exactly what we need for Godus. Something that performs all the chores for you based on some algorithm that knows how to achieve maximum gain so that you can focus on doing the things you do like doing, like sculpting for example. But if there is not waiting there is no game. I think it is all part of Peter's Experiment. How long will people wait, without even knowing what they are waiting for...
I'm still wondering - with the intent to make Godus a game that people will play for years. How does anyone imagine that to work. Right now, the game seems to be heavily focused on groundskeeper type chores. There's nothing really deep happening, you're just doing maintenance tasks. And unless you don't mind mindless repetition of the same tasks, just slowly spreading your people around at a tedious pace. I have a hard time seeing anyone play this for longer than a week, let alone a month. (mobile players might stretch it a bit longer since they'll play less intensively) There is that beacon of expansion no one has reached yet: 6 years, 6 days, 6 hours to go. Problem solved.
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