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Post by dozvati on Aug 17, 2014 11:23:46 GMT
There is that beacon of expansion no one has reached yet. Alright, I guess I'll keep selling followers to see how far I can get..
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Post by Deth on Aug 17, 2014 11:38:44 GMT
As you may have noticed, I have changed the forum default avatar. If you want your pony back you can still select it from the menu though. Yes I noticed that. Thanks for giving me a Minion Army.
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Post by dozvati on Aug 17, 2014 14:41:36 GMT
sigh. on the plus side, my mining settlement is looking decent.
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Post by Danjal on Aug 17, 2014 14:47:56 GMT
Don't worry dozvati - there will be even longer beacons after that one. But its not all bad, the timer represents a single builder working on it non-stop. There are 8 slots, breaking it down 8-fold. Then you lose some efficiency as they have to rest so I suspect that the '5 days' is more like 1~2 days it actually ended up taking in my own game. My dudes are currently hammering away at the shrine after that, which takes significantly longer.
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Post by dozvati on Aug 17, 2014 15:11:43 GMT
I'm sighing because I need to leash 500 individual followers to get the gems to speed it up. I don't even want to think about the next one. 2 days at max speed is still ridiculous.
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Post by 13thGeneral on Aug 19, 2014 2:22:44 GMT
I don't know if George is still on holiday, but the head CMs have been very quiet on all fronts today - other than that one review Matthew posted earlier. Even Aynen hasn't posted much since yesterday.
I'm hoping maybe they're taking a long weekend to catch a breather (because they need it). They're probably buried ass up in support tickets and backlogged reports.
I get curious, and a bit worried, when they're quiet for more than 24 hours (except weekends); experience has just taught me to be wary of it.
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Post by Gmr Leon on Aug 19, 2014 2:38:06 GMT
I don't know if George is still on holiday, but the head CMs have been very quiet on all fronts today - other than that one review Matthew posted earlier. Even Aynen hasn't posted much since yesterday. I'm hoping maybe they're taking a long weekend to catch a breather (because they need it). They're probably buried ass up in support tickets and backlogged reports. I get curious, and a bit worried, when they're quiet for more than 24 hours (except weekends); experience has just taught me to be wary of it. I was thinking the same thing. I'm wondering if that little interview Matthew posted today is by any means accurate about the balance tool coming out tomorrow. I'm doubtful, but it'd be nice. I'd love to be able to adjust something I bought to a usable state, even if it is rather lacking in content right now.
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Post by Danjal on Aug 19, 2014 9:55:37 GMT
I was thinking the same thing. I'm wondering if that little interview Matthew posted today is by any means accurate about the balance tool coming out tomorrow. I'm doubtful, but it'd be nice. I'd love to be able to adjust something I bought to a usable state, even if it is rather lacking in content right now. If I have to be really honest - releasing the balancing tool right now is going to be a mistake. There will be a few people that will do proper testing (and that could prove to provide potentially usefull data), but most people will set it down as low as possible. They will then realize how horribly empty the world is and unless they have a stomache for mindless expansion, they won't bother to stick around. I'm still waiting on an answer by George, Matthew or any of the others on *why* they decided to release this tool now... And not 6~12 months ago when we suggested that we might be able to solve some of their balance issues FOR them while they focused on bringing out more meat for the game. But I'm very much afraid that now might well prove to be a little bit too late. Especially considering the glacial pace that 22cans works at. I've remarked on this before, but their "6 month sprint" method reminds me very much of the USSR 5-year-plans. Which is funny. Because that method failed on the simple basis that it could not adjust to a changing environment. Does it strike anyone else as odd that on the one hand they claim to use "Iterative Development" to be able to rapidly adjust to changing circumstances. And then on the other hand they work by 6-month-sprints that are utterly immovable from their trajectory. (I point out George's comments on how they couldn't alter some things just yet because they were in a sprint and would take the changes under advisement with regards to their upcoming next sprint...) It feels like they sit down and huddle for a team meeting, then decide on a course and ignite the engines. But they failed to install any other form of controls so its just a burst rocket that goes in a straight line untill it runs out of energy and has to recharge again. Combined with the "Fling things at the wall to see what sticks" method... It confuses me greatly.
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Post by 13thGeneral on Aug 19, 2014 14:16:53 GMT
I was thinking the same thing. I'm wondering if that little interview Matthew posted today is by any means accurate about the balance tool coming out tomorrow. I'm doubtful, but it'd be nice. I'd love to be able to adjust something I bought to a usable state, even if it is rather lacking in content right now. If I have to be really honest - releasing the balancing tool right now is going to be a mistake. There will be a few people that will do proper testing (and that could prove to provide potentially usefull data), but most people will set it down as low as possible. They will then realize how horribly empty the world is and unless they have a stomache for mindless expansion, they won't bother to stick around.I'm still waiting on an answer by George, Matthew or any of the others on *why* they decided to release this tool now... And not 6~12 months ago when we suggested that we might be able to solve some of their balance issues FOR them while they focused on bringing out more meat for the game. But I'm very much afraid that now might well prove to be a little bit too late. Especially considering the glacial pace that 22cans works at. I'm a bit worried about that, too. Actually, I'm fairly certain that's exactly what will occur, unfortunately. I am not even certain that I'll even want to mess with it for too long, and just decide to move on. The game is too empty as it is; if things are too easy, the massive holes in content will shine through like a lighthouse on a clear night. I've observed this as well, and it's mystifying. When ever they talk about their process I can't help but notice how much it always sounds contradictory - and I've been seeing that since last September. It seems like it's very, very counter intuitive to progress as well.
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Post by hardly on Aug 19, 2014 20:42:23 GMT
Interesting post from George on steam:
"1 b) Again, this is highly unlikely as we don't currently run analytics on the PC version of the game - this is why it's essential you provide your reasoning when supplying your edited balance files."
Sorry I've cut out context but there is enough there I think. Interesting that they don't run PC analytics since I think peter has stated? Implied? Many times that he is "watching" us play the game and that analytics pre mobile was an important influence on development. Maybe I just inferred this.
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Post by Monkeythumbz on Aug 19, 2014 20:44:16 GMT
Interesting post from George on steam: "1 b) Again, this is highly unlikely as we don't currently run analytics on the PC version of the game - this is why it's essential you provide your reasoning when supplying your edited balance files." Sorry I've cut out context but there is enough there I think. Interesting that they don't run PC analytics since I think peter has stated? Implied? Many times that he is "watching" us play the game and that analytics pre mobile was an important influence on development. Maybe I just inferred this. I think I'm actually mistaken about this, as it turns out. Sorry, my mistake! All I know for certain is that we don't run analytics about the number of people who download the Opt-In build of Godus, and I think I conflated that particular stat with analytics in general.
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Post by hardly on Aug 19, 2014 20:44:47 GMT
Actually reading further George amended his response. G/m please quickly clarify thanks.
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Post by 13thGeneral on Aug 19, 2014 20:47:55 GMT
Interesting post from George on steam: "1 b) Again, this is highly unlikely as we don't currently run analytics on the PC version of the game - this is why it's essential you provide your reasoning when supplying your edited balance files." Sorry I've cut out context but there is enough there I think. Interesting that they don't run PC analytics since I think peter has stated? Implied? Many times that he is "watching" us play the game and that analytics pre mobile was an important influence on development. Maybe I just inferred this. I was under the same impression, and am almost certain we were told otherwise at some point during 1.2-1.3 iterations. Maybe it's another case of "what we said wasn't what we meant. You misunderstood."? Seems odd though. Edit: well, neveremind.
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Deleted
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Post by Deleted on Aug 19, 2014 20:56:22 GMT
Interesting post from George on steam: "1 b) Again, this is highly unlikely as we don't currently run analytics on the PC version of the game - this is why it's essential you provide your reasoning when supplying your edited balance files." Sorry I've cut out context but there is enough there I think. Interesting that they don't run PC analytics since I think peter has stated? Implied? Many times that he is "watching" us play the game and that analytics pre mobile was an important influence on development. Maybe I just inferred this. I was under the same impression, and am almost certain we were told otherwise at some point during 1.2-1.3 iterations. Maybe it's another case of "what we said wasn't what we meant. You misunderstood."? Seems odd though. Edit: well, neveremind. Can someone clarify... So this is confirmation that they are collecting PC analytics?
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Post by Monkeythumbz on Aug 19, 2014 20:58:50 GMT
I was under the same impression, and am almost certain we were told otherwise at some point during 1.2-1.3 iterations. Maybe it's another case of "what we said wasn't what we meant. You misunderstood."? Seems odd though. Edit: well, neveremind. Can someone clarify... So this is confirmation that they are collecting PC analytics? I'm finding out from Production and will report back tomorrow.
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Post by Deleted on Aug 19, 2014 20:59:57 GMT
Can someone clarify... So this is confirmation that they are collecting PC analytics? I'm finding out from Production and will report back tomorrow. Thankies
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Post by Danjal on Aug 19, 2014 21:07:43 GMT
I'd hate to be the person telling that to the steam community... "sorry guys, but we've actually stopped listening to you permanently, we care more about the iOS release"
Also, how many iOS players actually play connected to the internet? I'm fairly sure most internet connections are still quite costly on mobile these days...
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Post by 13thGeneral on Aug 19, 2014 22:21:02 GMT
I'd hate to be the person telling that to the steam community... "sorry guys, but we've actually stopped listening to you permanently, we care more about the iOS release" Also, how many iOS players actually play connected to the internet? I'm fairly sure most internet connections are still quite costly on mobile these days... Apps can connect through the data network.
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Post by Gmr Leon on Aug 19, 2014 22:53:22 GMT
I'd hate to be the person telling that to the steam community... "sorry guys, but we've actually stopped listening to you permanently, we care more about the iOS release" Also, how many iOS players actually play connected to the internet? I'm fairly sure most internet connections are still quite costly on mobile these days... Apps can connect through the data network. Besides this, mobile Godus from many accounts requires a net connection. Wifi or mobile network, doesn't matter. If I have to be really honest - releasing the balancing tool right now is going to be a mistake. There will be a few people that will do proper testing (and that could prove to provide potentially usefull data), but most people will set it down as low as possible. They will then realize how horribly empty the world is and unless they have a stomache for mindless expansion, they won't bother to stick around.I'm still waiting on an answer by George, Matthew or any of the others on *why* they decided to release this tool now... And not 6~12 months ago when we suggested that we might be able to solve some of their balance issues FOR them while they focused on bringing out more meat for the game. But I'm very much afraid that now might well prove to be a little bit too late. Especially considering the glacial pace that 22cans works at. I'm a bit worried about that, too. Actually, I'm fairly certain that's exactly what will occur, unfortunately. I am not even certain that I'll even want to mess with it for too long, and just decide to move on. The game is too empty as it is; if things are too easy, the massive holes in content will shine through like a lighthouse on a clear night. I've observed this as well, and it's mystifying. When ever they talk about their process I can't help but notice how much it always sounds contradictory - and I've been seeing that since last September. It seems like it's very, very counter intuitive to progress as well. We've known Godus to be pretty hollow from the very start though, so it's not like this will be any surprise. That's why there have been the endless complaints and criticisms about the absence of a game and so on. As to their development process, it should also be clear that its speed is only in reference to internal sketching and scrapping of gameplay elements. When it comes to shifting all that into a release state, it's a different matter entirely, much to our dismay. Shouldn't be that way in my book, as I agree with the methodology based on my approximate understanding, with exception to keeping it under wraps.
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Post by dozvati on Aug 20, 2014 14:16:05 GMT
I officially can't find the next beacon, and there's still a lot of the map that is greyed out.. although I guess I never built a farming settlement to unlock that wheat mountain area.
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