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Post by Spiderweb on Jun 17, 2015 15:48:28 GMT
One with content would be a refreshing change. If it doesn't happen on the main branch it didn't happen. I think the update Colin is referring to is a status update on the steam/22cans news feeds, not a build unfortunately, although..... colin22cans
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Post by colin22cans on Jun 17, 2015 23:17:59 GMT
One with content would be a refreshing change. If it doesn't happen on the main branch it didn't happen. I think the update Colin is referring to is a status update on the steam/22cans news feeds, not a build unfortunately, although..... colin22cansI was We're not ready to talk about that just yet, but it's not going to be far off. Anyway.. before that I have Konrad's design progress update to share.. I wonder when I could release that..
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 18, 2015 4:13:02 GMT
Probably tomorrow?
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Post by Spiderweb on Jun 18, 2015 6:11:13 GMT
I think the update Colin is referring to is a status update on the steam/22cans news feeds, not a build unfortunately, although..... colin22cansI was We're not ready to talk about that just yet, but it's not going to be far off. Anyway.. before that I have Konrad's design progress update to share.. I wonder when I could release that.. Is there going to be a Konrads Korner? I had a modding question I was waiting for an answer on.
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Post by colin22cans on Jun 19, 2015 16:47:00 GMT
I was We're not ready to talk about that just yet, but it's not going to be far off. Anyway.. before that I have Konrad's design progress update to share.. I wonder when I could release that.. Is there going to be a Konrads Korner? I had a modding question I was waiting for an answer on. Hey SpiderwebWhat was your question? I'll speak to Konrad today!
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Post by Spiderweb on Jun 19, 2015 17:31:24 GMT
colin22cans Just are the combat function going to be in the LUA code and made available?
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Post by Gmr Leon on Jun 22, 2015 0:53:03 GMT
Hey colin22cans and simon22cans, weird less game oriented question for you guys...What drew you into 22cans? That's...Honestly the nicest way I could think to put that, because I can't imagine you walked into it with the perspective we've been viewing it from. Were you guys sold on the studio's overall talent, and/or was it to do with its developing projects? Also, what was the reputation of it you were familiar with before looking more into it? Sorry if you've both answered these questions somewhere else that I've overlooked, but thought it might be a few interesting questions you could answer, since the rest is essentially secret or developing (if not both).
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Post by totallytim on Jul 7, 2015 20:56:37 GMT
I realise that the Steam forums are more or less a waste of everyones time, but if you have the time, please check out the last few comments in this thread: steamcommunity.com/app/232810/discussions/0/530645446316280193/?tscn=1436284541#c530646080863998488Are 22Cans actually basing their acceptance rate on the upvotes from the announcements page? Are the latest updates really a change for the better apart from finally sharing some actual news? I just need to make I'm not just losing my mind and my touch with reality.
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Post by Deleted on Jul 7, 2015 21:25:58 GMT
I realise that the Steam forums are more or less a waste of everyones time, but if you have the time, please check out the last few comments in this thread: steamcommunity.com/app/232810/discussions/0/530645446316280193/?tscn=1436284541#c530646080863998488Are 22Cans actually basing their acceptance rate on the upvotes from the announcements page? Are the latest updates really a change for the better apart from finally sharing some actual news? I just need to make I'm not just losing my mind and my touch with reality. If you think that grasp for *anything* favourable was a bit bonkers, check out this: steamcommunity.com/app/232810/discussions/0/530645446309974906/#c530645446325990244"In terms of involving the community, I personally think its a great idea if it can be completely constructive and managed effectively by us as to not get swamped and let people down with feedback (or lack thereof). I think it would be really cool to have some of the design decisions that might be coming up put into some sort of direction voting system where the community can choose between various options to help shape those decisions. Perhaps after every hour of game play a vote about various parts of that experience? This allows us to be realistic about what can be done with resources and time and get answers to actual questions we have. Of course, this is just a thought at this time, but it could work quite well, I think.
With combat, we want to make sure that we have a something that is good step towards a fully interactive feature before releasing to opt-in. A lot of systems have been changed, such as the path finding and lots of new features added with new warbands, AI sculpting and so on that it requires quite a chunk of implementation before its properly playable and we can start to receive decent feedback (rather than lots of 'it's broken' or known cases). Hopefully it won't be too long." I'm sorry, with the number of people who have offered - in depth - why there are rightful grievances for PC users being delivered what turned into a free2play game otherwise...how the hell does this even remotely begin to be a question? From a production standpoint, it looks like gold bricking on a studio level. Analysing hourly gameplay impressions...really? Just like with the Community Competition a bit ago...who is going to show off what IS the pony's one trick when they have to slug through the rest of the game? How are you going to get hourly impressions from a game everyone was put off from playing long ago? This also assumes that X person's hour 10 is the same as Y person's hour 10, or a number of other problems. People are expressing the issues with the game in-depth and quite constructively if expressing negativity about the game...but let's make a poll in a game nobody wants to really play because it reminds them of how badly they got screwed by 22cans. I'm not sure what I can say about that kind of responsive strategy that would be eligible for print in most newspapers. Oh...right. There are impressions much more favourable from those who play the game for free, not the traditionally marginalised who paid $20 for something but instead received a port of a free2play title with cheats/debug/edit modes included. Which if we go by what 22cans have actually said about actual PC-based content aside from dev builds, would seem to indicate that PC users mean almost nothing to them, but hey...that's what you get as a risk from Early Access, riiight guys? Switching your PC game out for a free2play title just ACCIDENTALLY happens as a risk in game development. Totally. *sad trombone* I've got a better poll - which one better suits 22cans:
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heggers
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Post by heggers on Jul 8, 2015 8:03:06 GMT
I realise that the Steam forums are more or less a waste of everyones time, but if you have the time, please check out the last few comments in this thread: steamcommunity.com/app/232810/discussions/0/530645446316280193/?tscn=1436284541#c530646080863998488Are 22Cans actually basing their acceptance rate on the upvotes from the announcements page? Are the latest updates really a change for the better apart from finally sharing some actual news? I just need to make I'm not just losing my mind and my touch with reality. He really is delusional... On principle I don't read those updates but from now on I will open each one they post and down vote. If it wasn't for the fact that it would be moved/deleted I'd make a post on Steam encouraging others who aren't happy with this game to do the same
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Post by Deleted on Jul 8, 2015 13:37:33 GMT
I realise that the Steam forums are more or less a waste of everyones time, but if you have the time, please check out the last few comments in this thread: steamcommunity.com/app/232810/discussions/0/530645446316280193/?tscn=1436284541#c530646080863998488Are 22Cans actually basing their acceptance rate on the upvotes from the announcements page? Are the latest updates really a change for the better apart from finally sharing some actual news? I just need to make I'm not just losing my mind and my touch with reality. He really is delusional... On principle I don't read those updates but from now on I will open each one they post and down vote. If it wasn't for the fact that it would be moved/deleted I'd make a post on Steam encouraging others who aren't happy with this game to do the same Well, there you go...taking away the only thing that might remotely look as if this game had anything like a healthy community relationship...despite having to mince statistics to acquire that little shred of hope in the first place. Was this one of 22cans' current PR objectives?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 8, 2015 14:22:28 GMT
I'm still looking forward to the combat rollout.
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Post by totallytim on Jul 8, 2015 14:25:20 GMT
"In terms of involving the community, I personally think its a great idea if it can be completely constructive and managed effectively by us as to not get swamped and let people down with feedback (or lack thereof). I think it would be really cool to have some of the design decisions that might be coming up put into some sort of direction voting system where the community can choose between various options to help shape those decisions. Perhaps after every hour of game play a vote about various parts of that experience? This allows us to be realistic about what can be done with resources and time and get answers to actual questions we have. Of course, this is just a thought at this time, but it could work quite well, I think."
So I should keep my game installed and running in the background to increase my chance of being heard, while I artificially increase the average playtime of their game and completely abolish any chances to ever receive a refund from Steam? At the same time, people who somehow enjoy these kinds of games should have a bigger say than people who funded the game? Wow.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 8, 2015 16:45:17 GMT
Good point that last one.
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Post by totallytim on Jul 8, 2015 18:14:02 GMT
I'm still looking forward to the combat rollout. I understand where you're coming from, and I was too at first. Some news is better than nothing, but then I realised they just put combat into a minigame. Sure, combat would be something to look forward for from my pov aswell, if they had any intentions to build upon it like you suggested in a post some weeks ago. But considering their past and tendency to gold paint bricks (© 2015 mandrake), I don't see that happening. The currently described iteration of combat fits just too well with their mobile orientation and has similarities to other mobile titles. Even simon was surprised by the idea of disrupting the zen nature of homeworld, so I'm not exactly optimistic. Of course 22cans could come out of their golden brick fort and plainly explain how they plan to make Godus a PC game and not a simple mobile port by keeping combat split from the rest of the game, but I don't believe in miracles.
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Post by Deleted on Jul 8, 2015 19:43:36 GMT
Hey colin22cans and simon22cans, weird less game oriented question for you guys...What drew you into 22cans? That's...Honestly the nicest way I could think to put that, because I can't imagine you walked into it with the perspective we've been viewing it from. Were you guys sold on the studio's overall talent, and/or was it to do with its developing projects? Also, what was the reputation of it you were familiar with before looking more into it? Sorry if you've both answered these questions somewhere else that I've overlooked, but thought it might be a few interesting questions you could answer, since the rest is essentially secret or developing (if not both). Judging from Simon's past employment history, this is just another job to him, nothing more and nothing less. They're here to ease 22Can's transition from "Molyneux's studio that made that Kickstarter" to "Indie studio making freemium mobile games", probably due to pressure from the other investors at the company.
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Post by 13thGeneral on Jul 10, 2015 17:40:28 GMT
I'm still looking forward to the combat rollout. I understand where you're coming from, and I was too at first. Some news is better than nothing, but then I realised they just put combat into a minigame. Sure, combat would be something to look forward for from my pov aswell, if they had any intentions to build upon it like you suggested in a post some weeks ago. But considering their past and tendency to gold paint bricks (© 2015 mandrake), I don't see that happening. The currently described iteration of combat fits just too well with their mobile orientation and has similarities to other mobile titles. Even simon was surprised by the idea of disrupting the zen nature of homeworld, so I'm not exactly optimistic. Of course 22cans could come out of their golden brick fort and plainly explain how they plan to make Godus a PC game and not a simple mobile port by keeping combat split from the rest of the game, but I don't believe in miracles. The way I understood the description of how Combat will be implemented, how I interpreted it, was that they were relegating it to a separate map world, was a temporarily separation in an effort to isolate it from the currently flimsy homeworld and wonky weyworld, in order to better test it and make meaningful changes. Granted they didn't really go into much more details about their reasoning, or settle our suspicions that it was another cheap implementation, but we won't know for certain until that shoe actually drops; whenever the hell that will be (what's it been now, the time period they've been working on combat, six months??). I'm not going to keep "dooming and glooming" over this, even though I certainly have reason to, because it will eventually bare itself evident in due time.
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Deleted
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Post by Deleted on Jul 10, 2015 18:30:18 GMT
The way I understood the description of how Combat will be implemented, how I interpreted it, was that they were relegating it to a separate map world, was a temporarily separation in an effort to isolate it from the currently flimsy homeworld and wonky weyworld, in order to better test it and make meaningful changes. Granted they didn't really go into much more details about their reasoning, or settle our suspicions that it was another cheap implementation, but we won't know for certain until that shoe actually drops; whenever the hell that will be (what's it been now, the time period they've been working on combat, six months??). I'm not going to keep "dooming and glooming" over this, even though I certainly have reason to, because it will eventually bare itself evident in due time. Until 22cans shows some sign that they understand that nobody really cares about Combat when the basic game is still rather shit then they'll continue to appear out of touch with their community. This is reinforced by how they'll cite Announcement atta-boy posts as feedback, while at the same time offering dodgy answers to any of the REAL feedback they have received in response to their Combat Update Show not really amusing some folks: steamcommunity.com/app/232810/discussions/0/530645446316280193/But hey, at least they're "doing something" - the only real reason why people have been even remotely optimistic or encouraging around the almighty Combat. After this whole big plan...it's turned into...what? Two maps and now two mini-games of paywall crawls brings to mind a saying from Jim Sterling: "There is a difference, however, between a work-in-progress and a work that's barely fucking started." In this case, it should be clearly recognised that 22cans are attempting to put lipstick on a pig without even a fully-functioning pig. As a F2P game it might be passable, as a purchasable game it's barely more than a tech demo. Cart before the horse again, which fairly well describes everything around this title, while the horse has only two feet on one side to try hopping in circles. If what 22cans themselves have described in the recent editions of The Update Show is anything to go by...it should be obvious enough that even they should be able to now see that the only two maps they have for the game need to be reworked, along with some actual content added, before anyone should see reason to pay anything for Godus. Amazing that suddenly 22cans figures out some of that on their own when they've only had people telling them such for...well over a year?RTS in a paywall cow clicker. At this point, it probably is becoming clear enough to 22cans themselves that nobody there even has an idea of what the finished game is supposed to look like, but let's dartboard something and suck-it-and-see while we iterate aimlessly! Until 22cans actually offers some idea of what the finished game is supposed to look like and how they plan to get there (just like if they were a normal developer discussing such things with a publisher)...this "development" looks like a stalling show while making assets that could be re-used elsewhere, probably for The Trail since that was the "career progression" 22cans was offering new hires.
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Deleted
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Post by Deleted on Jul 10, 2015 18:38:54 GMT
The way I understood the description of how Combat will be implemented, how I interpreted it, was that they were relegating it to a separate map world, was a temporarily separation in an effort to isolate it from the currently flimsy homeworld and wonky weyworld, in order to better test it and make meaningful changes. Granted they didn't really go into much more details about their reasoning, or settle our suspicions that it was another cheap implementation, but we won't know for certain until that shoe actually drops; whenever the hell that will be (what's it been now, the time period they've been working on combat, six months??). I'm not going to keep "dooming and glooming" over this, even though I certainly have reason to, because it will eventually bare itself evident in due time. Until 22cans shows some sign that they understand that nobody really cares about Combat when the basic game is still rather shit then they'll continue to appear out of touch with their community. This is reinforced by how they'll cite Announcement atta-boy posts as feedback, while at the same time offering dodgy answers to any of the REAL feedback they have received in response to their Combat Update Show not really amusing some folks: steamcommunity.com/app/232810/discussions/0/530645446316280193/But hey, at least they're "doing something" - the only real reason why people have been even remotely optimistic or encouraging around the almighty Combat. After this whole big plan...it's turned into...what? Two maps and now two mini-games of paywall crawls brings to mind a saying from Jim Sterling: "There is a difference, however, between a work-in-progress and a work that's barely fucking started." In this case, it should be clearly recognised that 22cans are attempting to put lipstick on a pig without even a fully-functioning pig. As a F2P game it might be passable, as a purchasable game it's barely more than a tech demo. Cart before the horse again, which fairly well describes everything around this title, while the horse has only two feet on one side to try hopping in circles. If what 22cans themselves have described in the recent editions of The Update Show is anything to go by...it should be obvious enough that even they should be able to now see that the only two maps they have for the game need to be reworked, along with some actual content added, before anyone should see reason to pay anything for Godus. Amazing that suddenly 22cans figures out some of that on their own when they've only had people telling them such for...well over a year?RTS in a paywall cow clicker. At this point, it probably is becoming clear enough to 22cans themselves that nobody there even has an idea of what the finished game is supposed to look like, but let's dartboard something and suck-it-and-see while we iterate aimlessly! Until 22cans actually offers some idea of what the finished game is supposed to look like and how they plan to get there (just like if they were a normal developer discussing such things with a publisher)...this "development" looks like a stalling show while making assets that could be re-used elsewhere, probably for The Trail since that was the "career progression" 22cans was offering new hires. Mandrake, can you do me a favor?
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Post by Deleted on Jul 10, 2015 21:16:12 GMT
Mandrake, can you do me a favor? What's up? I have a feeling, requested in context to that post, that it might have something to do with ceasing to offer more win conditions for 22cans than their own game 22can't, and being a bit verbose about it. I know I'm surprised that I find myself being a little bit optimistic...
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