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Post by Deleted on Jul 10, 2015 21:35:10 GMT
Mandrake, can you do me a favor? What's up? I have a feeling, requested in context to that post, that it might have something to do with ceasing to offer more win conditions for 22cans than their own game 22can't, and being a bit verbose about it. I know I'm surprised that I find myself being a little bit optimistic... It's actually a bit of censorship circumvention. The new PR hack opted to lock the Combat Programming thread rather than reply to Digital Jam's rather probing post, so I'd quite appreciate it if you could "quote" said Steam post in the link I provided and post the quote in the new Combat Production thread. Doubly thankful if you could mention how every other update topic was never locked in that lovely manner of yours. Wouldn't ask for something like this normally, but I'm afraid I lack a Steam account and it was rather amusing to watch Digital Jam post and then have the thread locked a couple minutes later.
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Post by totallytim on Jul 10, 2015 21:50:13 GMT
The way I understood the description of how Combat will be implemented, how I interpreted it, was that they were relegating it to a separate map world, was a temporarily separation in an effort to isolate it from the currently flimsy homeworld and wonky weyworld, in order to better test it and make meaningful changes. Granted they didn't really go into much more details about their reasoning, or settle our suspicions that it was another cheap implementation, but we won't know for certain until that shoe actually drops; whenever the hell that will be (what's it been now, the time period they've been working on combat, six months??). I'm not going to keep "dooming and glooming" over this, even though I certainly have reason to, because it will eventually bare itself evident in due time. Then why not make it clear? They've been pretty much avoiding the subject as much as they possibly could. And after Collins PR statement, about how 28 likes somehow accurately represent the the communities stance about Godus, hit the bullshit fan, the whole thread just got locked. As far as I'm concerned, silence can can be a pretty revealing answer to some questions. Specially in 22cans case.
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Post by Deleted on Jul 10, 2015 21:52:19 GMT
It's actually a bit of censorship circumvention. The new PR hack opted to lock the Combat Programming thread rather than reply to Digital Jam's rather probing post, so I'd quite appreciate it if you could "quote" said Steam post in the link I provided and post the quote in the new Combat Production thread. Doubly thankful if you could mention how every other update topic was never locked in that lovely manner of yours. Wouldn't ask for something like this normally, but I'm afraid I lack a Steam account and it was rather amusing to watch Digital Jam post and then have the thread locked a couple minutes later. I'd love to, except that I still remain libeled, permabanned and post-purged from their Steam forum for merely expressing my Steam-given right about the state of the game and its development; objecting to someone sneering at my opinion - to quote them: "looks like I ruffled a few feathers" - was somehow ME "bullying" THEM while because I dared mention that they were probably trolling and that either they or 22cans were lying about the details of the "extremely different gameplay" between mobile and PC - which 22cans' awesome moderation team conveniently stretched into a personal attack. The previous ban given to me (for 3 days) was for "rage posting" by asking someone who later admitted to be trolling (and only got a day ban for it since they were whiteknight-trolling for the game) if "have you even played this piece of shit yet?" Undoubtedly, they'll come up with a "long history" of similar total arsepull reasons as per the ban notice: You have been permanently banned from all Godus discussions. You have been banned by a forum moderator. Reason: "direct personal attacks on another person (i.e. calling them a troll and a lier). You've been warned numerous times about this. No more."
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Post by Deleted on Jul 10, 2015 21:59:34 GMT
It's actually a bit of censorship circumvention. The new PR hack opted to lock the Combat Programming thread rather than reply to Digital Jam's rather probing post, so I'd quite appreciate it if you could "quote" said Steam post in the link I provided and post the quote in the new Combat Production thread. Doubly thankful if you could mention how every other update topic was never locked in that lovely manner of yours. Wouldn't ask for something like this normally, but I'm afraid I lack a Steam account and it was rather amusing to watch Digital Jam post and then have the thread locked a couple minutes later. I'd love to, except that I still remain libeled, permabanned and post-purged from their Steam forum for merely expressing my Steam-given right about the state of the game and its development; objecting to someone sneering at my opinion - to quote them: "looks like I ruffled a few feathers" - was somehow ME "bullying" THEM while because I dared mention that they were probably trolling and that either they or 22cans were lying about the details of the "extremely different gameplay" between mobile and PC - which 22cans' awesome moderation team conveniently stretched into a personal attack. The previous ban given to me (for 3 days) was for "rage posting" by asking someone who later admitted to be trolling (and only got a day ban for it since they were whiteknight-trolling for the game) if "have you even played this piece of shit yet?" Undoubtedly, they'll come up with a "long history" of similar total arsepull reasons as per the ban notice: You have been permanently banned from all Godus discussions. You have been banned by a forum moderator. Reason: "direct personal attacks on another person (i.e. calling them a troll and a lier). You've been warned numerous times about this. No more." I'm pretty sure they offered to unban everyone involved if they sent them a message, no?
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Post by Deleted on Jul 10, 2015 22:01:00 GMT
Then why not make it clear? They've been pretty much avoiding the subject as much as they possibly could. And after Collins PR statement, about how 28 likes somehow accurately represent the the communities stance about Godus, hit the bullshit fan, the whole thread just got locked. As far as I'm concerned, silence can can be a pretty revealing answer to some questions. Specially in 22cans case. Excuse me, totallytim, but could you do me a favor? The new PR hack opted to lock the Combat Programming thread rather than reply to Digital Jam's rather probing post, so I'd quite appreciate it if you could "quote" said Steam post in the link I provided and post the quote in the new Combat Production thread. Doubly thankful if you could mention how every other update topic was never locked. I'm afraid I lack a Steam account and it was rather amusing to watch Digital Jam post and then have the thread locked a couple minutes later.
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Post by Deleted on Jul 10, 2015 22:09:01 GMT
I'm pretty sure they offered to unban everyone involved if they sent them a message, no? Only half of the problem, I'm afraid. Plus, I do believe we were messaging them quite well enough here in the topic devoted to that. I also see that, despite previous warnings, 22cans went back for Streisand Effect. While the Daily Dev Updates were usually locked, so as better to try and ignore history and any real community interaction on a day-to-day basis, the recent dev updates have not been locked: Combat Design Progress Update - June 19th steamcommunity.com/app/232810/discussions/0/598198356191975926/Combat Art Progress Update - June 12th steamcommunity.com/app/232810/discussions/0/598198356164456164/So, colin22cans, what's up?
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Post by Deleted on Jul 10, 2015 22:38:53 GMT
I'm pretty sure they offered to unban everyone involved if they sent them a message, no? Only half of the problem, I'm afraid. Plus, I do believe we were messaging them quite well enough here in the topic devoted to that. I also see that, despite previous warnings, 22cans went back for Streisand Effect. While the Daily Dev Updates were usually locked, so as better to try and ignore history and any real community interaction on a day-to-day basis, the recent dev updates have not been locked: Combat Design Progress Update - June 19th steamcommunity.com/app/232810/discussions/0/598198356191975926/Combat Art Progress Update - June 12th steamcommunity.com/app/232810/discussions/0/598198356164456164/So, colin22cans, what's up? You might as well try and message them to get unbanned, yours would be a valuable voice on the Steam forums.
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Post by Deleted on Jul 10, 2015 22:41:07 GMT
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Post by Deleted on Jul 11, 2015 0:55:44 GMT
I'm proud to announce we've made progress, guys. Colin has unlocked the thread without any explanation about why it was locked or any response to the post he locked the thread to avoid responding to.
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Post by totallytim on Jul 12, 2015 12:46:52 GMT
I wouldn't really call it progress. Locking the thread was a very dumb PR move in the first place. Anyone could see that.
But if they have no intention of replying, then everything else is and was pretty much pointless.
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Post by Deleted on Jul 13, 2015 1:14:25 GMT
Is it now safe to say that Simon is a corporate hack and Colin is a PR gofer? I really don't want to come off as attacking anyone, but one would think that if Mr. Molyneux can be accurately labeled as a "pathological liar" for engaging in questionable business practices, it would logically follow that our new friends at 22Cans are tarred with the same brush for continuing those same questionable business practices and refusing to discuss them in good faith. I wouldn't really call it progress. Locking the thread was a very dumb PR move in the first place. Anyone could see that. But if they have no intention of replying, then everything else is and was pretty much pointless. I apologize for not conveying my sarcasm effectively with the "progress" remark. Gotta love how Colin unlocked the thread, squealed "Converse away", and ignored Digital Jam's post.
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Post by Deleted on Jul 13, 2015 3:44:42 GMT
Is it now safe to say that Simon is a corporate hack and Colin is a PR gofer? I really don't want to come off as attacking anyone, but one would think that if Mr. Molyneux can be accurately labeled as a "pathological liar" for engaging in questionable business practices, it would logically follow that our new friends at 22Cans are tarred with the same brush for continuing those same questionable business practices and refusing to discuss them in good faith. At this point, it appears that Peter and others in ownership of 22cans picked new staff that best suited their downward-spiraling careers (while taking others with them, no wonder they were targeting the naive for hiring), not people who the company requires to bring it back on-track to again acquire a reputation able to be described and not immediately followed up by laughter or ire. It is difficult to consider the new management of 22cans interested in fixing much when they dodge actual discussion of those problems, and only after having been hounded does the least bit seem to be achieved outside of The New Update Show. So much for that "reboot".
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Post by Lord Ba'al on Jul 13, 2015 5:28:18 GMT
Please refrain from personal attacks.
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Post by Deleted on Jul 13, 2015 19:26:12 GMT
Is it now safe to say that Simon is a corporate hack and Colin is a PR gofer? I really don't want to come off as attacking anyone, but one would think that if Mr. Molyneux can be accurately labeled as a "pathological liar" for engaging in questionable business practices, it would logically follow that our new friends at 22Cans are tarred with the same brush for continuing those same questionable business practices and refusing to discuss them in good faith. At this point, it appears that Peter and others in ownership of 22cans picked new staff that best suited their downward-spiraling careers (while taking others with them, no wonder they were targeting the naive for hiring), not people who the company requires to bring it back on-track to again acquire a reputation able to be described and not immediately followed up by laughter or ire. It is difficult to consider the new management of 22cans interested in fixing much when they dodge actual discussion of those problems, and only after having been hounded does the least bit seem to be achieved outside of The New Update Show. So much for that "reboot". I suppose 22Cans' management had a talk and decided it would be better to spend the next few months whitewashing/downplaying the Godus situation while transitioning fully into mobile company, with Simon being brought in for his mobile experience and Colin brought in to put a new face on PR. Simon's deflection all questions regarding 22Cans' past development of Godus, 22Cans' ability to issue refunds, and his false pretensions at accepting player feedback tell us all we need to know about this new direction, as does Colin's feigned obtuseness, intellectual dishonesty, and failed censorship when confronted with facts and questions that are apparently too inconvenient for him to address honestly. Please refrain from personal attacks. Which are along the lines of "F--- you, F--- you, and shove a c--- up your d---ed a--es !" If someone has a litany of quotes, incidents, and documented evidence to demonstrate that a member of 22Cans' management or PR team is a "liar" or a "con", then it has been perfectly fine to label said members as such on this board so far. In that context, and since we have similar materials to back up similar descriptions of our new friends at 22Cans, I see no reason why referring to Simon and Colin as a "corporate hack" and "PR gofer" is in any way a "personal attack". Cheers. Edit: And before anyone starts rehashing the "What about 22Can's point of view?" argument again, I'd like to make clear that what little they've given us of it shows an absolute lack of devotion to good faith engagement with the community.
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Post by Deleted on Jul 13, 2015 19:44:07 GMT
I suppose 22Cans' management had a talk and decided it would be better to spend the next few months whitewashing/downplaying the Godus situation while transitioning fully into mobile company, with Simon being brought in for his mobile experience and Colin brought in to put a new face on PR. Simon's deflection all questions regarding 22Cans' past development of Godus, 22Cans' ability to issue refunds, and his false pretensions at accepting player feedback tell us all we need to know about this new direction, as does Colin's feigned obtuseness, intellectual dishonesty, and failed censorship when confronted with facts and questions that are apparently too inconvenient for him to address honestly. I still get a laugh at the suggestions that an hourly vote would mean anything, especially when you'd have to sort through at which point any given hour a player would be at in the game due to the number of paywall mechanics that are still intolerable upon PC, which is a common enough topic upon the Steam forums that you'd have to pretend to be thick to miss them. There are also a few thousand reviews to take a look at. Fucktons of feedback sailing over the head with the force of a sonic boom. Actually, no, that would insist that Simon is clueless. I'm now convinced that the problem is worse, much worse than that: "In terms of involving the community, I personally think its a great idea if it can be completely constructive and managed effectively by us as to not get swamped and let people down with feedback (or lack thereof). I think it would be really cool to have some of the design decisions that might be coming up put into some sort of direction voting system where the community can choose between various options to help shape those decisions. Perhaps after every hour of game play a vote about various parts of that experience? This allows us to be realistic about what can be done with resources and time and get answers to actual questions we have. Of course, this is just a thought at this time, but it could work quite well, I think." In light of all the feedback right there and ready to be collected and routinely offered - and again quite similar in nature - Simon suggests a total exercise in wasting time given what is already well-known by 22cans and made obvious by one indication - THEY RUN FROM IT! Or, and colin22cans is the one for this, seemingly turning a blind eye towards actual feedback to come up with some toss about how many upvotes Announcement items received. Hey, but simon22cans did it first by insulting our intelligence! (Then Colin.) I think I have just proven that those terms may indeed have some legitimacy.
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Lord Ba'al
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Post by Lord Ba'al on Jul 13, 2015 20:26:20 GMT
Which are along the lines of "F--- you, F--- you, and shove a c--- up your d---ed a--es !" If someone has a litany of quotes, incidents, and documented evidence to demonstrate that a member of 22Cans' management or PR team is a "liar" or a "con", then it has been perfectly fine to label said members as such on this board so far. In that context, and since we have similar materials to back up similar descriptions of our new friends at 22Cans, I see no reason why referring to Simon and Colin as a "corporate hack" and "PR gofer" is in any way a "personal attack". Cheers. It was heading in that direction. Just a preventative statement.
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Post by Deleted on Jul 13, 2015 20:46:09 GMT
I suppose 22Cans' management had a talk and decided it would be better to spend the next few months whitewashing/downplaying the Godus situation while transitioning fully into mobile company, with Simon being brought in for his mobile experience and Colin brought in to put a new face on PR. Simon's deflection all questions regarding 22Cans' past development of Godus, 22Cans' ability to issue refunds, and his false pretensions at accepting player feedback tell us all we need to know about this new direction, as does Colin's feigned obtuseness, intellectual dishonesty, and failed censorship when confronted with facts and questions that are apparently too inconvenient for him to address honestly. I still get a laugh at the suggestions that an hourly vote would mean anything, especially when you'd have to sort through at which point any given hour a player would be at in the game due to the number of paywall mechanics that are still intolerable upon PC, which is a common enough topic upon the Steam forums that you'd have to pretend to be thick to miss them. There are also a few thousand reviews to take a look at. Fucktons of feedback sailing over the head with the force of a sonic boom. Actually, no, that would insist that Simon is clueless. I'm now convinced that the problem is worse, much worse than that: "In terms of involving the community, I personally think its a great idea if it can be completely constructive and managed effectively by us as to not get swamped and let people down with feedback (or lack thereof). I think it would be really cool to have some of the design decisions that might be coming up put into some sort of direction voting system where the community can choose between various options to help shape those decisions. Perhaps after every hour of game play a vote about various parts of that experience? This allows us to be realistic about what can be done with resources and time and get answers to actual questions we have. Of course, this is just a thought at this time, but it could work quite well, I think." In light of all the feedback right there and ready to be collected and routinely offered - and again quite similar in nature - Simon suggests a total exercise in wasting time given what is already well-known by 22cans and made obvious by one indication - THEY RUN FROM IT! Or, and colin22cans is the one for this, seemingly turning a blind eye towards actual feedback to come up with some toss about how many upvotes Announcement items received. Hey, but simon22cans did it first by insulting our intelligence! (Then Colin.) I think I have just proven that those terms may indeed have some legitimacy. I think the new "open communication" jumps the shark every time simon22cans explains that Godus is in active development but needs a single-digit team of interns/amateurs/volunteers because interns are really experienced and 22Cans' can't afford multiple sprint teams and everyone on The Trail is working for free and more Godus developers wouldn't speed up development anyway and the "business view" is important and Godus is on a PC sprint and some of it might go to mobile. I'm convinced that there's a chalkboard at 22Cans with millions of these gems scrawled across it. One can accurately call him a corporate hack by virtue of his lovely dissertation on refunds here, where we are told that Simon, as CEO of 22Cans', refuses to be an adult and accept any of the responsibility that came with his job, and as such will not engage with the community beyond "Too bad we screwed you over, but I'm not going to talk about making up for it because I'm hard at work finishing the job. Let me use a few more weasel words to imply that even if we did anything wrong, nobody cares and we're not responsible for anything anyway. Almost forgot, official word is no refunds and no promises. We're hard at work, remember?" These sort of statements sound sardonically tongue-in-cheek more than anything else.
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Post by Deleted on Jul 14, 2015 6:10:26 GMT
I think the new "open communication" jumps the shark every time simon22cans explains that Godus is in active development but needs a single-digit team of interns/amateurs/volunteers because interns are really experienced and 22Cans' can't afford multiple sprint teams and everyone on The Trail is working for free and more Godus developers wouldn't speed up development anyway and the "business view" is important and Godus is on a PC sprint and some of it might go to mobile. I'm convinced that there's a chalkboard at 22Cans with millions of these gems scrawled across it. *looks at his Bullshit Bingo card* I still have "The Mythical Man-Month Excuse" box unchecked - I haven't seen it myself, but it would be along the same line. Can't afford multiple sprint teams...uh, what about what Raspofabs was working upon while the rest of those developing on Godus were doing something else? A sprint is to the exclusion of anything else? That excuse makes it sound like 22cans' execution of Agile to be more paralysing of development than helping, suggesting (as per a remark on the Steam forum) that it is merely being used for buzz-word value only. Not much word else given involving company policy about that other than passing the buck - much like their response towards anything else that might be considered important to this title and company, but this "reboot" has been flaccid and unimpressive. There are a number of threads on Steam about this very topic - what is wrong with the game. A lot of them have a noticeable lack of 22cans involvement while otherwise there are suggestions that we try surveying what we already know. It would be like an emergency crew arriving on-scene to someone under a car and having to vote upon what happened. That is how paralysed 22cans' "Agile" looks, especially when a "sprint" is a marathon of an under-staffed and under-experienced team of revolving employment as most of the studio were moved to another game. Still nothing really substantial for the Kickstarter backers - those who funded it for Linux don't even really get a game unless they have an Android app player. Still nothing for those who were sold a PC game so they could instead serve as testers for a mobile F2P title. Still no word on the work of the fellow who begged to be working upon Godus again so that he could contribute as much as possible. Still no word on Bryan Henderson - therefore no word on the entire fucking point of Godus. Still no word on pretty much anything but the sparkly of Combat waved so hard in front of people's faces they probably could be tried for assault. Still nothing to really suggest that this is indeed a "reboot" while looking more like assuming everyone should grant a free "do-over". If people were able to see that their feedback was valued a little more than a numerical tally then I am sure they would a little less pessimistic and cynical about what can be expected from 22cans. It really does look like a PR puppet show at this point.
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Post by morsealworth on Jul 14, 2015 11:13:48 GMT
Which are along the lines of "F--- you, F--- you, and shove a c--- up your d---ed a--es !" I couldn't resist. Lord Ba'al, you can ban me for a while.
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Lord Ba'al
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Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 14, 2015 12:40:46 GMT
I see no reason.
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