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Post by Spiderweb on May 23, 2015 16:43:24 GMT
Ok, from what I gather here's what allegedly was the issue; The reported problem was apparently an exploit that could be taken advantage of, that would allow multiple duplications of the game on a single device across multiple servers, and somehow 22Cans possibly/likely knew of and could have potentially used this to their advantage... somehow. Not sure how this would be advantageous to them, but that's what I was told. It's possible it was fixed when they integrated Facebook, but not certain if Apple is aware of it or fixed it because they haven't acknowledged either way. Sorry it's vague, but that's basically what I got. And I hope I relayed the information properly, as my understanding of this is limited and I was trying to parse the info while paraphrasing it to protect the source. Do you think 22cans could use it to push there download numbers up? Moving them up the most downloaded list.
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Deleted
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Post by Deleted on May 23, 2015 19:12:50 GMT
Ok, from what I gather here's what allegedly was the issue; The reported problem was apparently an exploit that could be taken advantage of, that would allow multiple duplications of the game on a single device across multiple servers, and somehow 22Cans possibly/likely knew of and could have potentially used this to their advantage... somehow. Not sure how this would be advantageous to them, but that's what I was told. It's possible it was fixed when they integrated Facebook, but not certain if Apple is aware of it or fixed it because they haven't acknowledged either way. Sorry it's vague, but that's basically what I got. And I hope I relayed the information properly, as my understanding of this is limited and I was trying to parse the info while paraphrasing it to protect the source. Do you think 22cans could use it to push there download numbers up? Moving them up the most downloaded list. Sounds plausible... wouldn't put it past PM to do something like that either. Can you imagine the unmitigated heydey the press would have with his arse if it turned out to be something like that, and provable. Yeah, sure, it's just games, first world problems, etc... but dayum.
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Post by Deleted on May 24, 2015 0:12:07 GMT
Ok, from what I gather here's what allegedly was the issue; The reported problem was apparently an exploit that could be taken advantage of, that would allow multiple duplications of the game on a single device across multiple servers, and somehow 22Cans possibly/likely knew of and could have potentially used this to their advantage... somehow. Not sure how this would be advantageous to them, but that's what I was told. It's possible it was fixed when they integrated Facebook, but not certain if Apple is aware of it or fixed it because they haven't acknowledged either way. Sorry it's vague, but that's basically what I got. And I hope I relayed the information properly, as my understanding of this is limited and I was trying to parse the info while paraphrasing it to protect the source. Do you think 22cans could use it to push there download numbers up? Moving them up the most downloaded list. Or their ratings. I wish that didn't have to be brought up in context of 22cans, but a dodgy mobile shovelware developer is what they've made themselves into. Trying to artificially inflate numbers and ratings for store position is a tactic some of that ilk will try doing if they don't have a product that can actually manage it on its own merits. Some tried automation of Google accounts, some even paid folks to pad numbers with dummy accounts. Finding an exploit would be jackpot to these folks. Let us not forget who lied to obtain crowdfunding money and then went running off to a mobile publisher, showed the tech demo as some kind of promising design...then pulled a bait and switch upon the backers and then those expecting the game to take part in the Early Access program, by eventually giving them a mobile port in place of the game they bought at the beginning of Early Access while 22cans chants the routine tease of "PC version will be quite different!" Since the entirety of Godus was bait and switch, what would a little padding of the numbers be compared to that? 22cans have showed that dishonesty and fraud are not outside of their business habits.
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Post by 13thGeneral on May 24, 2015 17:53:10 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 24, 2015 19:34:47 GMT
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Post by greay on May 24, 2015 21:38:14 GMT
"Some server stuff" could mean any number of things, and really, the more likely explanation for that is different server-side configurations based on location – nothing nefarious there. If you look at a game like Puzzle & Dragons – well, they actually do have different English & Japanese versions – but ignoring that for now, because it's not really necessary, most of the game is controlled server-side. All the levels, definitely, and I wouldn't be surprised if all the monsters are downloaded from the server as well. So it seems reasonably possible to have different "versions" of the game in different territories via "server stuff" – which really just means downloading region-specific data from the server.
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