Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 8, 2014 16:29:55 GMT
I'm still wondering what Jack has to do with anything. From everything I've seen since the beginning of the Kickstarter campaign I can't conclude anything but for Jack being Peter's pet. Obviously Peter is the one making all the decisions. It seems Jack is just standing beside him to put a pretty face on the project. Perhaps he is only necessary to relieve Peter of his awkwardness when dealing with the outside world. (not that Peter is not awkward still) Can anyone tell me what exactly have been Jack's concrete contributions to the project?
Also could someone please tell Peter not to use his electronic cigarette anymore when he's recording video updates or speaking in public? It makes him look like an ass. As if he's incapable of acting like a normal person or let alone a professional person without toking on a fake cigarette. It's only a 1 to 10 minute video usually anyway for Christ's sake.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 8, 2014 16:34:06 GMT
I would like to know how the game mechanic for collecting belief came to be. Who brought forth the idea that belief could be collected by the player manually? Was there a discussion about this topic? If so, who were involved in the discussion? Was there a vote about this? When the decision was made to implement the manual gathering of belief, who came up with the idea for the pink bubbles?
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Post by Qetesh on May 8, 2014 17:11:58 GMT
First, I suggest the Devs ask the folks who made Civilization, and countless others how to add a tutorial and still have a good game.
Second, Maybe 22cans should stop spending so much money on liasons, community managers, conduits and whatever else they want to call them, do they really need 3 of them for such a small company? One good one should be able to do the trick. I would be curious to see where some of the cash is going as far as making a game we backed and not just getting introduced to multiple mouthpieces that have thus far given us not much more than empty promises, of this and that.
Please stop pussy footing around the truth of the F2P mechanics that have been in this game since day bloody one and not throw more, 50 percent done horse shit in my face. 50 percent of a F2P is still just half a game I will hate.
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Post by Deth on May 8, 2014 17:24:54 GMT
Yes just lay out the good bad and the ugly. You have our money and most likely are not get any more from 90% of us, even with your "invest to pay". So no matter what you say it can not make it much worse then it already is. Just lay your cards on the table so we can decide if we are going to keep rubber necking at this train wreck or toss it in the loss pile and move on and maybe in 2 or 3 years check back and be a little surprised but still not really care about it anymore pile.
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Post by julians on May 8, 2014 18:00:11 GMT
I'm still wondering what Jack has to do with anything. From everything I've seen since the beginning of the Kickstarter campaign I can't conclude anything but for Jack being Peter's pet. Obviously Peter is the one making all the decisions. It seems Jack is just standing beside him to put a pretty face on the project. Perhaps he is only necessary to relieve Peter of his awkwardness when dealing with the outside world. (not that Peter is not awkward still) Can anyone tell me what exactly have been Jack's concrete contributions to the project? Also could someone please tell Peter not to use his electronic cigarette anymore when he's recording video updates or speaking in public? It makes him look like an ass. As if he's incapable of acting like a normal person or let alone a professional person without toking on a fake cigarette. It's only a 1 to 10 minute video usually anyway for Christ's sake. I was wondering if it's just me that it bothers. How frikken addicted do you have to be to not be able to put it down for 10 minutes? It's not like Sam was running around and catching Peter on his smoke break.
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Post by morsealworth on May 8, 2014 18:13:41 GMT
And we, in turn, must point you to the direction of Kickstarter Terms of Use and FAQ. And we have at least Partner level backers (and above, no doubt) who lost their exclusive Alpha as it is no longer exclusive and even Peter himself admitted to game being in pre-alpha (somebody, provide the link please, I don't remember where it was). Also we have those printed "signed posters" and "signed T-shirts". Not to even mention Godus being neither a God game nor PC game and having nothing to do with the prototype demonstrated. Godus is not even 50% of the way through its development, as indicated by the game's title screen. We're fully aware of our obligations and have every intention of fulfilling them. However, doing so will not be an overnight process and delivering across all pledges will take time, most likely several more months. It isn't "not fulfilled yet". It's "terms of contract are broken already". It's not like we still wait for fulfillment of the terms, we have already witnessed explicit actions that go clearly against Kickstarter advancements which are also our investment contract terms, as in "implied-by-action contract terms".
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 8, 2014 20:28:38 GMT
Can you guys create an online SCRUM board? It would be useful to the development team as they wouldn't have to physically walk over to the SCRUM board to move a post-it but could do so from the comforts of their desk chair. Thus saving a little bit of time for every post-it. Also post-it's could no longer be mysteriously lost. You could give backers the ability to view the SCRUM board (but obviously not edit it) so we could see at any moment just what is being worked on and what is in the pipeline. How about it?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 8, 2014 20:34:47 GMT
Would it be possible to appoint one 22Cans developer every week to spend say an hour a day on this forum to introduce himself and answer questions about what he/she does for project Godus? Every week a different person of course. Over the course of a year it would roughly mean that every 22Cans employee spent about 10 hours on community engagement. More is always welcome of course. If you'd have some sort of lottery at the end of each week to decide which team member will be engaging the community the next week it could even add a bit of fun to the work environment. (members who already won would be excluded from coming lotteries until everyone has had their turn)
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Post by Crumpy Six on May 8, 2014 23:08:51 GMT
It's been like 3 days since we were appointed a new community rep, what's with that? More comumunity reps!
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Post by targaryen on May 10, 2014 0:02:40 GMT
1. Are stickers here to stay? 2. Will Godus be playable offline? 3. What is 22Cans' response to the negative reviews appearing on credible sites such as Eurogamer? 4. What's going on with the promised distribution of the development roadmap? 5. Why does a team of 3+ designated community-hands need months of preparation in order to answer the most basic, straight-forward of questions? Can a dev not be allocated a few hours a week to do this? It would surely be a cheaper solution for the company. It would also get around the "devs won't tell us anything!" excuse that is peddled to every question raised. Hi, George here. I'm really not ready to make a formal intro, but sensible questions deserve sensible answers, so...
1. Don't know, haven't had that discussion yet. It's day three for me and I'm very much in the process of learning about hot topics and outstanding issues. There's a ton of feedback about the game I need to familiarise myself with, along with familiarising myself with the game itself. You guys have over six months more knowledge than me and it's on me to "bring myself up to speed" (marketing speak, sorry, can't think of a less awful phrase right now) ASAP so that I can serve you guys effectively. 2. Same as above. 3. I'm really not familiar enough with everything to be able to speak for the studio just yet, however IMHO the best kind of response would that which is apparent in software, rather than messaging. However, aside from bug fixes, feature changes can take weeks and/or months to implement, so addressing all the concerns raised in both the article and by the playerbase won't happen overnight for practical and logistical reasons. 4. I want to get this up and published ASAP (i.e. in the next couple of weeks), HOWEVER I haven't even arranged a time for me to collate this info yet. Rest assured, this is in my top three priorities (the other two being looking into establishing a game council and overhauling how we report community concerns/issues/hot topics/suggestions/requests etc internally). 5. I'm here to handle such activities, gathering questions from the community and returning to you with answers, thus freeing up dev time so that they can work on building the game. In order to have more frequent communications, I'm thinking that we should start favouring text & images over video - that way you guys can share stuff more easily and there's less of a time investment required from us to create it and from you to watch it.
ALL OF THE ABOVE ARE JUST MY INITIAL WORK-IN-PROGRESS THOUGHTS AND ARE SUBJECT TO CHANGE.
Once I've "settled in" (FFS more corporate BS speak, sorry), I'm going to make myself as available as possible (i.e. time zones and working hours permitting) to get answers to as many of your questions as I can. First, however, I need understand your questions! Sorry to have to ask you for your patience, especially as I appreciate that this is a frustrated community, so I can only hope you understand just how much knowledge I need to internalise in order to do a decent job of serving the Godus's community.
I will 100% accountable for communicating with you about Godus - I think smaller, more frequent updates will give greater transparency and give you clarity on what exactly we do with all your feedback.
...and that's just about all I have to share right now. More to follow soon (where "soon" is defined in terms of days and weeks but not months). I can't believe that our questions are going to be answered!! GL dude, you have a huge job in front of you. I've not seen a comunity so burned by the studio than this one. I've lost hope for this game at all... hopefully, i'll read about the game here and if you can get things right with the comunication and with direct answers, maybe i come back to the game.... I still have so many questions that i don't even know where to start, because the core of the game it's so boring, that my questions about weather, waterflow mechanics or seasons, doesn't matter at all. I just wanted to be a God just one more time. But i feel like this game punchs me in the face everytime i play it with every new patch. The lack of content and the senseless fixing in the last patch has been the straw that broke the camel's back. When there eventually is a release candidate, will everybody start with a unique procedurally generated landscape or will everybody start with the same landscape? I don't know, but I would've thought that unique, procedurally generated landscapes would be incompatible with a balanced and fun tutorial. I don't care about the tutorial. Minecraft it's much more complex than Godus and it doesn't have a tutorial!! Is it so hard to just make an RNG world?? where's MY jupiter world? I don't know, but I would've thought that unique, procedurally generated landscapes would be incompatible with a balanced and fun tutorial. +-----------------------------+| Godus SinglePlayer Menu | | | | [ PLAY TUTORIAL ] | | [ CREATE WORLD ] | | [ LOAD WORLD ] | | 48%| +-----------------------------+
(Idea taken from our favourite source of indie inspiration )
Dude i really feel that i'm a God playing DF more than with any other game. even more than with B&W, and that's without even having powers at all xDDD. I'd highly recommend all the dev team to start playing Dwarf Fortress. It can really inspire all of you to make a better game.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on May 10, 2014 13:59:19 GMT
If Godus had a forgotten beast it would be your pet and take a bullet for you and then Reaver would shoot the bad guy before he finished speaking.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on May 10, 2014 14:09:33 GMT
"Good news - we're refunding everyone's money and going away!!" We're just discussing the v2.0.5 update in the office at the moment. Unfortunately we personally don't give out refunds I can point you to the direction of the Steam refund policy. Hah. Backer here. But that's fine, I was being facetious. It's not like I play the game, that I put quite a huge chunk of money toward, anymore. Sadly, neither do my daughters whose copies sit idle while they play genuinely good indy games. For me, it's like this: "HEY GUYS THERE IS A NEW UPDATE WE MADE EXTRA SWIPEY TOUCHING"... oh, how nice. I'll go do something else then. Game is crap. Sure, the crap is only 50% complete. That'll make it twice as crap when done. I'm sure that's nice for you guys, but I suggest you'd make more money from a good game. Anyway, arguing the point isn't going to accomplish anything. I'll just keep on ignoring Godus - I really only come here because I like the people.
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Post by Qetesh on May 10, 2014 23:46:04 GMT
We're just discussing the v2.0.5 update in the office at the moment. Unfortunately we personally don't give out refunds I can point you to the direction of the Steam refund policy. Hah. Backer here. But that's fine, I was being facetious. It's not like I play the game, that I put quite a huge chunk of money toward, anymore. Sadly, neither do my daughters whose copies sit idle while they play genuinely good indy games. For me, it's like this: "HEY GUYS THERE IS A NEW UPDATE WE MADE EXTRA SWIPEY TOUCHING"... oh, how nice. I'll go do something else then. Game is crap. Sure, the crap is only 50% complete. That'll make it twice as crap when done. I'm sure that's nice for you guys, but I suggest you'd make more money from a good game. Anyway, arguing the point isn't going to accomplish anything. I'll just keep on ignoring Godus - I really only come here because I like the people. Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww...................................................we like you too. You are more fun than a barrel of drunken monkeys.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 11, 2014 7:00:48 GMT
For a moment it looked as if somebody was finally going to engage with us in active discussion but it is starting to appear as though I may have been overzealous in that thought.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 11, 2014 7:05:53 GMT
For a moment it looked as if somebody was finally going to engage with us in active discussion but it is starting to appear as though I may have been overzealous in that thought. It's the weekend... give the guy a chance. [No this overly positive comment does not indicate I am a 22Cans mole - it's the weekend, I wouldn't be replying to this post... or would I...?]
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 11, 2014 7:15:47 GMT
For a moment it looked as if somebody was finally going to engage with us in active discussion but it is starting to appear as though I may have been overzealous in that thought. It's the weekend... give the guy a chance. [No this overly positive comment does not indicate I am a 22Cans mole - it's the weekend, I wouldn't be replying to this post... or would I...?] Alright. But the last dev-post on this thread is from thursday.
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Post by banned on May 11, 2014 14:05:34 GMT
Can you guys create an online SCRUM board? It would be useful to the development team as they wouldn't have to physically walk over to the SCRUM board to move a post-it but could do so from the comforts of their desk chair. Thus saving a little bit of time for every post-it. Also post-it's could no longer be mysteriously lost. You could give backers the ability to view the SCRUM board (but obviously not edit it) so we could see at any moment just what is being worked on and what is in the pipeline. How about it? They don't dare. Same as the design doc.s "removal of cursing" = "eliminate obvious goal of P2W mobile at every aspect of design" they can't do it so zero hope.
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Post by Monkeythumbz on May 12, 2014 13:43:49 GMT
I would like to know how the game mechanic for collecting belief came to be. Who brought forth the idea that belief could be collected by the player manually? Was there a discussion about this topic? If so, who were involved in the discussion? Was there a vote about this? When the decision was made to implement the manual gathering of belief, who came up with the idea for the pink bubbles? As I understand it, the ability to auto-collect belief will come in a later Age in the game, at which point you'd be expected to have so many followers generating so much belief that automatic collection becomes a necessity. So, essentially, auto-collection of belief is something you'll earn/unlock as you progress through the game and will signify a growing increase in your level of godly power.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 12, 2014 13:47:37 GMT
Ah good to see you again George. Well at least at some point there will be no manual belief labour. I just wished it'd come a little sooner.
I'm really curious about what your thoughts are on my other ideas, the online scrum board and the employee lottery.
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Post by Monkeythumbz on May 12, 2014 14:17:28 GMT
Ah good to see you again George. Well at least at some point there will be no manual belief labour. I just wished it'd come a little sooner. I'm really curious about what your thoughts are on my other ideas, the online scrum board and the employee lottery. I think both are something we'd have to build up to. Scrum walls would take on a completely different tone and display if we knew it was to be shared publicly. The emplyee lottery is a good idea and I like it, but I think I need to bed myself in here properly before I start ordering people around - they did, after all, hire me to fulfill exactly that function. I think they'd want to see me get some actual stuff done before they start acquiescing to my ideas, especially if it eats into dev time.
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