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Post by morsealworth on Jul 1, 2015 20:38:32 GMT
The stuff in the recent dev updates are pretty interesting and look great, but unfortunately it's just not enough to overcome the fog that has grown over the community these last few years. Not that. It's not enough to make the game at least somewhat close to the game we were promised and entered a legally binding contract for. That's all it is, and that's what really matters.
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Post by militairensneuvelen on Jul 2, 2015 5:40:33 GMT
I think there should be no (player) controlled combat at all. I want a god game, not a half baked strategy or tactical game...
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Post by 13thGeneral on Jul 2, 2015 11:31:34 GMT
I think there should be no (player) controlled combat at all. I want a god game, not a half baked strategy or tactical game... Based on the early, early, concept prototype I assumed most of combat would be AI and the player would use god powers to aid in the fight. I thought it looked cool how organic the settlements spread out and reacted when meeting another culture. But I understand the need for a little more control, I just am not sure that the RTS method is the right choice. However, at this stage, it's better than nothing.
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Post by morsealworth on Jul 2, 2015 12:08:21 GMT
I just am not sure that the RTS method is the right choice. However, at this stage, it's better than nothing. I am sure that this approach was used in B&W2. And failed miserably.
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Post by 13thGeneral on Jul 2, 2015 12:48:54 GMT
I just am not sure that the RTS method is the right choice. However, at this stage, it's better than nothing. I am sure that this approach was used in B&W2. And failed miserably. Ah, interesting. Sadly I never played any of the B&W series, so I lack frame of reference. Although I have played many other RTS games and understand how the unit troop management usually works - often not as well as one would hope. Apparently getting large unit AI combat to function well is very tricky (as anyone can imagine it would). What didn't work well in B&W's handling of unit combat? How does that parallel or compare with what they're doing with Godus?
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Lord Ba'al
Supreme Deity
Posts: 6,260
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Post by Lord Ba'al on Jul 2, 2015 14:25:48 GMT
I think while developing AI combat pitting two AI's against each other might be a good way too see how it handles itself. Especially if they are given the exact same starting conditions. Then once the system seems well developed test it against a human opponent to see how it holds up.
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