Post by robin on Jul 2, 2015 18:13:47 GMT
These were some of the interesting ideas Godus looked to experiment with, but haven't as of today:
- Different Gods lead different civilisations. Different cultures and different ways of ruling over your people have profound effects on their development as society.
- All Gods are on the same planet, Homeworld, meaning they can expand and trade and go to war with one another. Although, this would take weeks, as your civilisation has to expand over hundreds of miles. This would cause populations to change over time. As for war, Homeworld would be a zenlike experience, for as long as you wanted it to be.
Players have unique features in their Homeworlds which they can win from one another. Some of those are followers, some of those are God powers, some of those are resources. So, I can win new stuff, new features, and new advances for my Homeworld.
Imagine winning followers that had a hardiness gene, or winning access to cinnamon. Battles would have real consequences for your society. Of course, win or lose, the causalities suffered are people from your world. Slow, steady, meaningful progression would be a really interesting experience, I think.
- Civilisations are gradually becoming more advanced and civilised over time. Eventually, they will reach a point where they can leave the planet. (I never quite got how this would work - but it was interesting for the long term growth of the game).
The more we are more evolved, the more powerful our followers' tools will be, but technology is not everything, as multiplayer battles can indeed be played by factions belonging to different eras. For instance, the Zulus defeated the British in 1865 armed only with spears
- You could do battling in battlegrounds of 20 Gods vs. 20 Gods. Epic battles full of followers and God powers.
- Those same villages and towns you built one day become metropolises with a whole host of new challenges.
- Sculpting affects the microclimate and therefore the macroclimate, acting on variables such as wind, tides, rain and more.
Such a game could be the hobby that Peter wanted. Imagine playing with your civilisation as it develops over time and as the world itself gradually challenges. I hope this is one day created.
If destined to utilise microtransactions, you could have reasonable cosmetic ones. If you didn't buy the game, maybe you charge for replacing randomised things with your personally designed things (your civilisation's flag, for example). Enabling you to further personalise the world in which you are so invested.
- Different Gods lead different civilisations. Different cultures and different ways of ruling over your people have profound effects on their development as society.
- All Gods are on the same planet, Homeworld, meaning they can expand and trade and go to war with one another. Although, this would take weeks, as your civilisation has to expand over hundreds of miles. This would cause populations to change over time. As for war, Homeworld would be a zenlike experience, for as long as you wanted it to be.
Players have unique features in their Homeworlds which they can win from one another. Some of those are followers, some of those are God powers, some of those are resources. So, I can win new stuff, new features, and new advances for my Homeworld.
Imagine winning followers that had a hardiness gene, or winning access to cinnamon. Battles would have real consequences for your society. Of course, win or lose, the causalities suffered are people from your world. Slow, steady, meaningful progression would be a really interesting experience, I think.
- Civilisations are gradually becoming more advanced and civilised over time. Eventually, they will reach a point where they can leave the planet. (I never quite got how this would work - but it was interesting for the long term growth of the game).
The more we are more evolved, the more powerful our followers' tools will be, but technology is not everything, as multiplayer battles can indeed be played by factions belonging to different eras. For instance, the Zulus defeated the British in 1865 armed only with spears
- You could do battling in battlegrounds of 20 Gods vs. 20 Gods. Epic battles full of followers and God powers.
- Those same villages and towns you built one day become metropolises with a whole host of new challenges.
- Sculpting affects the microclimate and therefore the macroclimate, acting on variables such as wind, tides, rain and more.
Such a game could be the hobby that Peter wanted. Imagine playing with your civilisation as it develops over time and as the world itself gradually challenges. I hope this is one day created.
If destined to utilise microtransactions, you could have reasonable cosmetic ones. If you didn't buy the game, maybe you charge for replacing randomised things with your personally designed things (your civilisation's flag, for example). Enabling you to further personalise the world in which you are so invested.