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Post by Deleted on Jul 3, 2015 23:10:41 GMT
Another Revolutionary Idea from the mind of Molyneux
Wired Article (similar)This should be interesting, assuming there isn't some sort of NDA involved. At least we are getting a glimpse of which lessons he learned from the Godus Saga . Makes you wonder, if this idea pans out, where his busy little bees at the 22Cannery are going to find time to beta test other studio's games. Is he going to demand they do it on their personal time? Or is he legitimately going to pay his employees to beta test other peoples games on the clock? That's.... interesting.
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Lord Ba'al
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Post by Lord Ba'al on Jul 3, 2015 23:37:33 GMT
Lol. Sounds like a confession from Molyneux that he is actually a crap game designer.
I think Molyneux realizes that the secret is out that all the successful games that he "created" in the past were actually the result of the other people who worked on them rather than his own.
So after having had the community pay to "beta test" his latest flop he knows that ship is not going to sail again and now he's trying to get his competitors to do the job for him.
Gotta love the audicity.
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Post by Deleted on Jul 4, 2015 0:38:07 GMT
Lol. Sounds like a confession from Molyneux that he is actually a crap game designer. I think Molyneux realizes that the secret is out that all the successful games that he "created" in the past were actually the result of the other people who worked on them rather than his own. So after having had the community pay to "beta test" his latest flop he knows that ship is not going to sail again and now he's trying to get his competitors to do the job for him. Gotta love the audicity. Maybe he wouldn't have that problem if he hired experienced eyes to, you know, work at 22Cans.
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Post by mindless on Jul 4, 2015 5:16:45 GMT
... where his busy little bees at the 22Cannery are going to find time to beta test other studio's games. Or more than likely this will just be an exercise, whereby the cans get to see what others are doing, allowing themselves an opportunity to thief the bits that they like for incorporation into their own half baked, frankensteinesque abomination.
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Post by Deleted on Jul 4, 2015 5:25:00 GMT
... where his busy little bees at the 22Cannery are going to find time to beta test other studio's games. Or more than likely this will just be an exercise, whereby the cans get to see what others are doing, allowing themselves an opportunity to thief the bits that they like for incorporation into their own half baked, frankensteinesque abomination. Oh please, that would never happen. After all, according to Molyneux, there are 7 Billion mobile gamers on this planet, why on earth would he be about stealing others Amiga computers ideas? :3 There's absolutely no reason for studios to be worried about openly sharing ideas with Peter... nope.. not one... I mean, it's crazy to think these Guildford studios even know about each-other, let alone operate in the same mobile market...
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Post by hardly on Jul 4, 2015 6:15:18 GMT
You don't need "experienced eyes" you need truthful mouths and open ears.
With godus the problem was 22cans didn't challenge themselves to be honest about the state of the game, they didn't listen to community feedback and they obviously didn't solicit enough honest feedback from friends and networks they trust. The excuse of "it will be better when it is done" prevented them from hearing what they needed to hear. Yes you could tap other developers for feedback but how is that feedback any more useful than the thoughts of random people off the street who will eventually buy your game?
They say the customer is always right, but I have seen no evidence that Peter really believes that. He has insulated himself from the customer and made excuses for why he can't act on their feedback. You don't change this attitude by asking a few developers what they think.
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heggers
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Post by heggers on Jul 4, 2015 12:06:05 GMT
Christ alive! What the hell is he smoking! The thing is though developers do know how to create games there have far too many examples of them outputting a supposedly outstanding experience that flops for one of many reasons. The best people to determine if your game is any good is the consumer... Seriously Molyneux... Just quit.
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Lord Ba'al
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Post by Lord Ba'al on Jul 4, 2015 12:58:39 GMT
Christ alive! What the hell is he smoking! The thing is though developers do know how to create games there have far too many examples of them outputting a supposedly outstanding experience that flops for one of many reasons. The best people to determine if your game is any good is the consumer... Seriously Molyneux... Just quit. Consumers come in many different varieties though.
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Post by colin22cans on Jul 4, 2015 13:16:08 GMT
This sort of thing already happens in places like London where independent developers get together, show off each others work and chat about their processes to help further the process for others. It's not about stealing ideas.. It's about group communication and learning from each other - Gaming as an industry is still extremely young - Who knows where it'll be in 10 years? Programmers, artists and all kinds of developers will see things in a different light to consumers and when you've been in a development cycle for a while, it's quite easy to get all rose tinted/narrow minded about how things work or don't work. During early development there can be times where it's not appropriate to show off pre-production, pre-alpha stage work and so getting other sets of development minded eyes on work would be a massive benefit. Guildford is an incredible hub for gaming in the UK. There's some of the biggest developers in the world mixing with some of the smaller ones and as Peter said during his keynote, we really don't communicate enough. EA, Ubisoft, Media Molecule, Hello Games, Lionhead, Fireproof, Supermassive, 22cans and many more - all within a few miles of each other.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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Post by Lord Ba'al on Jul 4, 2015 14:10:43 GMT
It is astonishing to me that people in the gaming industry still lend credibility to Peter Molyneux.
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Post by eskaton23 on Jul 4, 2015 14:29:02 GMT
This sort of thing already happens in places like London where independent developers get together, show off each others work and chat about their processes to help further the process for others. It's not about stealing ideas.. It's about group communication and learning from each other - Gaming as an industry is still extremely young - Who knows where it'll be in 10 years? Programmers, artists and all kinds of developers will see things in a different light to consumers and when you've been in a development cycle for a while, it's quite easy to get all rose tinted/narrow minded about how things work or don't work. During early development there can be times where it's not appropriate to show off pre-production, pre-alpha stage work and so getting other sets of development minded eyes on work would be a massive benefit. Guildford is an incredible hub for gaming in the UK. There's some of the biggest developers in the world mixing with some of the smaller ones and as Peter said during his keynote, we really don't communicate enough. EA, Ubisoft, Media Molecule, Hello Games, Lionhead, Fireproof, Supermassive, 22cans and many more - all within a few miles of each other. All this may be so but it will never change the fact that shit sticks and as far as many are concerned there is a heap of shit stuck to someone in Guildford. There is little hope of this faecal matter being washed away until the right thing is done. The morally and ethically right thing.
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Post by totallytim on Jul 4, 2015 15:41:04 GMT
During early development there can be times where it's not appropriate to show off pre-production, pre-alpha stage work and so getting other sets of development minded eyes on work would be a massive benefit. Or even times where it's not appropriate to communicate with the people who helped you fund the game. Guildford is an incredible hub for gaming in the UK. There's some of the biggest developers in the world mixing with some of the smaller ones and as Peter said during his keynote, we really don't communicate enough. EA, Ubisoft, Media Molecule, Hello Games, Lionhead, Fireproof, Supermassive, 22cans and many more - all within a few miles of each other. I wouldn't worry too much. Seems like plenty of Ubisoft's and EA's business practices rubbed off on you.
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Post by morsealworth on Jul 4, 2015 17:15:20 GMT
It is astonishing to me that people in the gaming industry still lend credibility to Peter Molyneux. I find it more offensive than astonishing. But I also find Christianity offensive for calling me pagan.
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Post by colin22cans on Jul 4, 2015 17:54:56 GMT
Guildford is an incredible hub for gaming in the UK. There's some of the biggest developers in the world mixing with some of the smaller ones and as Peter said during his keynote, we really don't communicate enough. EA, Ubisoft, Media Molecule, Hello Games, Lionhead, Fireproof, Supermassive, 22cans and many more - all within a few miles of each other. I wouldn't worry too much. Seems like plenty of Ubisoft's and EA's business practices rubbed off on you. Sorry, not sure I really understand this accusation... What have I done that is like EA or Ubisoft?
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Post by morsealworth on Jul 4, 2015 18:41:36 GMT
Well, remember what people criticize in EA exactly? What Kickstarter for Dodus was pitched as running away from?
That's precisely what 22Cans have done up until this point, including even your choices.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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GOG: stonelesscutter
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Post by Lord Ba'al on Jul 4, 2015 18:51:08 GMT
I wouldn't worry too much. Seems like plenty of Ubisoft's and EA's business practices rubbed off on you. Sorry, not sure I really understand this accusation... What have I done that is like EA or Ubisoft? I don't think that was meant for you specifically but for 22Cans as a company.
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Post by Deleted on Jul 4, 2015 18:58:21 GMT
I was going to say. I really like you Colin... but I'm having a hard time understanding whether you are truly ignorant to the parallels between EA, Ubisoft, and 22Cans, and their infamous design/monetesation decisions within the gaming industry, and their interesting interactions with their customers... or you're just being conveniently disingenuous as a deflection tactic, which is "Ubi-esque" in itself. I don't think Tim's comment was singling you out specifically, (maybe he was, he seems more fed up with 22Cans silliness as of late?) but rather pointing to 22Cans as a whole. We could go round and round nailing down definition and semantics, but I think you're an intelligent fellow, and know what he was getting at.
That said... I don't care what the haters say... sigh {Ubisoft France} <3 <3 <3.
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Post by colin22cans on Jul 4, 2015 19:02:55 GMT
Sorry, not sure I really understand this accusation... What have I done that is like EA or Ubisoft? I don't think that was meant for you specifically but for 22Cans as a company. I'm afraid it's not clear.
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Post by hardly on Jul 4, 2015 20:42:17 GMT
I don't think that was meant for you specifically but for 22Cans as a company. I'm afraid it's not clear. I'm not exactly sure but I'm guessing it's selling your soul (again company not individual) for a quick buck. EA in particular us known for a lack of creativity and short sighted decision 'making. Anyway not my comparison, as far as I'm concerned 22cans is its own special case.
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Post by Deleted on Jul 4, 2015 22:08:34 GMT
I don't think that was meant for you specifically but for 22Cans as a company. I'm afraid it's not clear. Being obtuse will do you no favors. PR people seem to have this nasty habit of forgetting public relations is, in fact, "public relations", and not "deflect and deny" or "whitewash when possible".
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