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Post by Spiderweb on Jul 11, 2015 19:15:08 GMT
Just had to post this. I've been playing Star Wars commander, which starts out pretty fun. Then it introduces 1-3day timers after a bit of easy progression, it's a real shame developers feel the need to do this. I kills the fun, and unless you have money to throw at these games its stops you playing. I just think there must be other ways to make money with these games.
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Post by Deleted on Jul 11, 2015 19:54:28 GMT
I agree, it's a really bad mechanic because some (*coughcough*) don't really offer anything for bypassing their paywall timers - the gameplay returns right back to "monetisation-inspired suck" to promote more purchases of "shortcuts" without really much to show for it, and after a while you will feel like kicking yourself for having spent anything.
Others have the common paywall currency of gems can be used for long-lasting investment into the game, leading to what is commonly known as pay-to-win, where competition can drive the desire to spend.
I really prefer the free-to-play with pay-for-premium/extra content models. They seem to be the most honest - get a bit of a demo/intro time, then if you like what you've seen then pay a bit for the main game and a little more for content packs/episodic content. The latter of which was what I had in mind when I made the thread here discussing the possibility of releasing the eras in Godus as episodic content that would be a small bit for mobile while the PC deserves a game of its price tag.
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Post by Spiderweb on Jul 11, 2015 20:19:11 GMT
I agree, it's a really bad mechanic because some (*coughcough*) don't really offer anything for bypassing their paywall timers - the gameplay returns right back to "monetisation-inspired suck" to promote more purchases of "shortcuts" without really much to show for it, and after a while you will feel like kicking yourself for having spent anything. Others have the common paywall currency of gems can be used for long-lasting investment into the game, leading to what is commonly known as pay-to-win, where competition can drive the desire to spend. I really prefer the free-to-play with pay-for-premium/extra content models. They seem to be the most honest - get a bit of a demo/intro time, then if you like what you've seen then pay a bit for the main game and a little more for content packs/episodic content. The latter of which was what I had in mind when I made the thread here discussing the possibility of releasing the eras in Godus as episodic content that would be a small bit for mobile while the PC deserves a game of its price tag. I seem to remember having a similar content payment discussion a long time back, although I think I suggested new worlds plus content, eras would be an ideal way to go (for mobile cash-in anyway). I bet (and it has been said before) they could even make money in these games by charging for the colour palette.
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Post by militairensneuvelen on Jul 12, 2015 8:37:13 GMT
Just had to post this. I've been playing Star Wars commander, which starts out pretty fun. Then it introduces 1-3day timers after a bit of easy progression, it's a real shame developers feel the need to do this. I kills the fun, and unless you have money to throw at these games its stops you playing. I just think there must be other ways to make money with these games. "I just think there must be other ways to make money with these games." Yes, make it a quality game so you can ask a premium price instead. But hell no....
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Post by Deleted on Jul 12, 2015 11:18:48 GMT
I seem to remember having a similar content payment discussion a long time back, although I think I suggested new worlds plus content, eras would be an ideal way to go (for mobile cash-in anyway). Additional/Freemium Content are still generally more acceptable than Pay-To-Wait or some other microtransaction models. One such asset marketing would be to offer purchasable holiday theme packs to be used year-round, especially when it came to the Eggquinox theme. It was cute in a way, but seeing pastel pavement pizza across the landscape...I could see how many could have issue with it that would turn them off from playing it completely. I had suggested before that they have such holiday themes be allowed to be toggled on/off at the user's leisure, because some like to use SPAZ's holiday themes year-round, some fiddle with the computer clock in Terraria and other games to trigger seasonal/time-themed events in-game, and being able to have customisable goodies like that allows a player a more a la carte experience - which is sometimes more profitable than a flat rate, but less abusive towards the addictive and codependent than the current model of pay-to-wait. If simon22cans and colin22cans wish to discuss business and marketing aspects of Godus and how they may be improved, we'll gladly help along. Right now, on a financial level, it appears that Godus is hardly doing as well for 22cans as folks pretend it might be even on their mobile sales, and the figures might not be quite representative of actual sales...once folks figure out how this design eventually turns into "Hey, you made it to the end of Island 2. Game Over. Aren't you glad you spent money to speed this up?" Heh, you don't even get that courtesy kiss after being screwed... Otherwise...why would they shift most of the company to another game - and keep them there - BEFORE the big payoff that was to become the paying "God of Gods" reason for this entire fucking thing to exist as a conclusion to Curiosity? THAT kind of multiplayer arena is where Clash of Clans and others, including Dungeon Keeper Mobile (which Peter trashed and then made something worse), make their big sales pressures. 22cans are trying to establish a new working IP before this one gets to the point of not being able to even remotely keep the company solvent, BEFORE it reaches the point of maximum profit potential. After all, just like the creator of Five Nights at Freddy's had learned from criticism about Chipper & Son's Lumber Co. - there are ways to use someone's talents. I have ideas for this for a post in another thread where this might be able to offer the most elegant and pragmatic solution for Godus. At least redeem it a little bit. Think about the design of Five Nights at Freddy's if you watch this, but there's a comment that sums it up nicely below: "Fuck me...I ain't sleepin' tonight..." cyanmanta:The irony of the commenters dismissing Jim as an "asshole" for this video, is that if Scott Cawthon had taken your advice and just told Jim and the rest of the critics to go fuck themselves, he'd still be failing at game design to this day. He succeeded with FNaF because he took the critics seriously when they told him that his ostensibly cute designs were actually terrifying and decided to go with it instead of being dismissive. That results in awesome videos like this, which could be described as total fanservice:
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Post by Deleted on Jul 17, 2015 9:33:31 GMT
Another example of bullshit game...
There should be some commission that says if a game is suitable for some rank of people depending their age etc... or if it's good to let things flowing like bullshit on the internet. Aren't youth supposed to touch an ipad before 12 y.o. ? >_<
Do "people" still read a test before to play a game ? Do testers do good jobs or aren't they at their turn corrupted ?
Damn it, I'm out of here... >_< (lol)
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