Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 18, 2015 17:34:06 GMT
Too Many Curious Cats Seem To Be Killing the Curiosity CubeBy Kate CoxIt seems the world is indeed curious about what's inside the cube. 22 Cans, the new experimental studio headed by Peter Molyneux (Fable, Black & White, Populous), launched their much-discussed new mobile app Curiosity today. By 9:30 this morning, yours truly was already the 32,277th person to download the app and "embark on this unique experiment exploring the power of curiosity," as the splash screen told me. As of right now, Curiosity is already up to the number 3 spot on iTunes free "entertainment" apps. Naturally, of course, players immediately began tapping out rude words, because people. Still, over the course of the day the rude words, tiny drawings, casual greetings, and straight up rows of cube removal have gone a long way toward substantially demolishing the outermost, black layer of the cube. The green layer beneath is tantalizingly visible, with one side almost completely bared. But launch-day server woes aren't just for big-budget shooters. Connecting to Curiosity can be a royal pain in the rear. Of the dozens of times today I've tried to launch the app, maybe five have presented me with the cube. As for the rest, well, I've become intimately familiar with the grey-on-white minimalism of a certain error message.
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