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Post by Deleted on Jul 28, 2015 20:10:33 GMT
1.5k left until the Planet Editor!
I have a couple of mates champing at the bit to go at this once they can, and I'm even willing to sink in a few...dozen hours or so like I have with Fallout: NV to try and see what kind of modding can be done with this game. There are a number of exotic planet types all throughout science fiction, and although I doubt a Rocheworld would be possible (much less a Ringworld sort of thing) it does look like a good variety can be made. One such example as seen in the editor (mock-up, perhaps?) is Water World, and although that brings back memories of a bit of an odd movie, it could lend to some good science-fiction settings otherwise.
So what other kinds of planets can people envision from this editor?
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Roumsen
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Post by Roumsen on Jul 28, 2015 20:21:12 GMT
Dude, the planet editor stretch goal is already unlocked! Since I'm reading the Dune saga again right now, I would create a desert planet!
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Post by Deleted on Jul 28, 2015 20:42:38 GMT
Dude, the planet editor stretch goal is already unlocked! Hah, silly me...I was looking at the wrong thing. XD Desert planets are quite a fun staple in science fiction, from Dune to Star Wars, to even featuring a particularly memorable scene for Star Trek II. Another couple I've thought about, with a bit of an overlap: City/city ruin planets (Warhammer 40k, Star Wars: KotOR's Taris) Constructed planets (HHGTTG, Ringworld)
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Lord Ba'al
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Post by Lord Ba'al on Jul 28, 2015 21:06:34 GMT
I think most planets will require presence of both land and water in order to be able to sustain a population. But through researching and developing certain technologies it may eventually be possible for the nuggets to survive under extreme conditions, i.e. desert world, ice world, etc.
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Post by Deleted on Jul 28, 2015 21:38:13 GMT
I think most planets will require presence of both land and water in order to be able to sustain a population. But through researching and developing certain technologies it may eventually be possible for the nuggets to survive under extreme conditions, i.e. desert world, ice world, etc. Excellent point that I was waiting for - what about other technologies that could be modded-in to allow for more exotic world colonisation/exploration? If that is possible, then I see many more variations from basic planet biomes.
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Post by morsealworth on Jul 28, 2015 21:43:27 GMT
Desert planets are quite a fun staple in science fiction, from Dune to Star Wars, I get what you mean, but it's a bad example, since first Star Wars movie was heavily inspired by Dune (to do them right, however, everyone was inspired by Dune series at the time). When Frank Herbert left the movie theatre after watching it, he even said that Lucas owes him beer. And with the quantity of Dune-"inspired" details in Star Wars Universe, he now owes late writer several crates.
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Lord Ba'al
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Post by Lord Ba'al on Jul 28, 2015 21:45:06 GMT
I think most planets will require presence of both land and water in order to be able to sustain a population. But through researching and developing certain technologies it may eventually be possible for the nuggets to survive under extreme conditions, i.e. desert world, ice world, etc. Excellent point that I was waiting for - what about other technologies that could be modded-in to allow for more exotic world colonisation/exploration? If that is possible, then I see many more variations from basic planet biomes. As far as I know this kind of stuff is already going to be in the game. And I've heard Crytivo say they are quite big on modding. But I don't know how far the modding support will extend.
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Post by Deleted on Jul 28, 2015 22:14:21 GMT
Desert planets are quite a fun staple in science fiction, from Dune to Star Wars, I get what you mean, but it's a bad example, since first Star Wars movie was heavily inspired by Dune (to do them right, however, everyone was inspired by Dune series at the time). When Frank Herbert left the movie theatre after watching it, he even said that Lucas owes him beer. And with the quantity of Dune-"inspired" details in Star Wars Universe, he now owes late writer several crates. Eh, on the thought of total desertification hiding ancient secrets/history being "owned" it could also be regarded that Frank Herbert researched a bit from Forbidden Planet (including hyperspace), though to be fair Star Wars did essentially borrow from a LOT of previous sources and themes to basically have something a bit more "science fantasy" - fantasy elements given science fiction props under the caveat written by Arthur C. Clarke. The Seven Samurai in Space is one of the quips about Star Wars I've always liked...though that applied a bit more directly to Battle Beyond the Stars. Excellent point that I was waiting for - what about other technologies that could be modded-in to allow for more exotic world colonisation/exploration? If that is possible, then I see many more variations from basic planet biomes. As far as I know this kind of stuff is already going to be in the game. And I've heard Crytivo say they are quite big on modding. But I don't know how far the modding support will extend. The extent of how they have modding...is anxiously awaited to be used. Along with the usual flavour pack mods of Star Wars and Star Trek, Mass Effect, etc. it sounds like there will be great potential for more original works.
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Post by morsealworth on Jul 28, 2015 23:14:40 GMT
Eh, on the thought of total desertification hiding ancient secrets/history being "owned" it could also be regarded that Frank Herbert researched a bit from Forbidden Planet (including hyperspace), though to be fair Star Wars did essentially borrow from a LOT of previous sources and themes to basically have something a bit more "science fantasy" - fantasy elements given science fiction props under the caveat written by Arthur C. Clarke. I wouldn't make desertification connected with Arrakis' desert. Desertification on the Forbidden planet was a result of a catastrophe rather than terraforming. Also, Frank Herbert doesn't have hyperspace in his series. Heighliners don't move.
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Post by Deleted on Jul 29, 2015 0:01:36 GMT
I wouldn't make desertification connected with Arrakis' desert. Desertification on the Forbidden planet was a result of a catastrophe rather than terraforming. It's a bit similar; the sandtrout were originally from elsewhere than Arrakis, IIRC revealed in the whole bit around God-Emperor Leto Atreides II and his transformations of himself and the sandtrout into the hybrid sandworm. Considering that Arrakis was said to be originally wet, the introduction of the sandtrout would have been catastrophic terraforming as it presumably killed off most other forms of life, so that the sandworms would appear to be nearly the only living things on the planet. Not through normal space, no, but rather through a "pathway" that allows the simultaneous juxtaposition of any two points when focused by the navigator's prescience - Herbert's own take on hyperspace, and a neat one. Certainly more work to make it something of his own than what Lucas did on anything he took from Dune. From this little tangent we have highlights on planetary history affecting the biomes along with the technology surrounding them - one of the fun bits around science fiction, ancient technology discovery.
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Post by Deth on Jul 29, 2015 0:29:50 GMT
I want to be able to make a 40K death world or would that be 40K Deth world? /
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Post by Deleted on Jul 29, 2015 1:03:56 GMT
I want to be able to make a 40K death world or would that be 40K Deth world? / There are a bunch of those and quite varied, though I think they would be interesting to have as end-game difficulty planets. Nocturne readily comes to mind, of a planet undergoing so much tectonic stress that the inhabitants aren't really able to live on the surface because of volcanoes and earthquakes. Ironically, Prometheus is the name of Nocturne's moon, and also the in-game engine for The Universim: theuniversim.com/members/introducing-prometheus/ Another good example is Fenrir - a frozen world occasionally thawed for violent volcanic events (bringing to mind something that would be interesting to script out, of periods where volcanic activity or other events could be determined by conditions around them). So this brings to mind potential events/conditions depending upon the surroundings/conditions/phases of a planet/neighboring object.
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Post by Deth on Jul 29, 2015 1:28:36 GMT
Yea or maybe be able to do like in, I think it is, Planetary Assault. Where you can fling a moon at an enemies planet, or if your people piss you off at one of your planets. I mean we are gods after all.
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Post by morsealworth on Jul 29, 2015 14:40:02 GMT
I wouldn't make desertification connected with Arrakis' desert. Desertification on the Forbidden planet was a result of a catastrophe rather than terraforming. It's a bit similar; the sandtrout were originally from elsewhere than Arrakis, IIRC revealed in the whole bit around God-Emperor Leto Atreides II and his transformations of himself and the sandtrout into the hybrid sandworm. Considering that Arrakis was said to be originally wet, the introduction of the sandtrout would have been catastrophic terraforming as it presumably killed off most other forms of life, so that the sandworms would appear to be nearly the only living things on the planet. Not through normal space, no, but rather through a "pathway" that allows the simultaneous juxtaposition of any two points when focused by the navigator's prescience - Herbert's own take on hyperspace, and a neat one. Certainly more work to make it something of his own than what Lucas did on anything he took from Dune. From this little tangent we have highlights on planetary history affecting the biomes along with the technology surrounding them - one of the fun bits around science fiction, ancient technology discovery. 1. Not exactly what I mean. I meant that while Forbidden planet was first deserted through a catastrophe and then deemed less habitable, Arrakis was first terraformed, which resulted in the death of most planet inhabitants. I'm not sure how do I explain this well enough. 2. I partly agree, partly disagree as there's no "fold space" to move through (in fact, the kind of take on space-folding I detest), there is normal space fold and unfold while heighliner doesn't move at all. Remember Futurama? So you can't call it a take on hyperspace, as there's no hyperspace - there's normal space being shifted so the ship becomes placed in a new position without moving at all. In fact, heighliners can't move - their structure does not support any king of mass shift bigger than docking/undocking. BTW, the shield is essentially the same thing with different application. That's precisely why if you use a laser on a Holzmann shield, you'll get a resonance and the whole thing goes nuclear - it just folds space around uncontrollably and that forces a thermonuclear synthesis reaction. Yea or maybe be able to do like in, I think it is, Planetary Assault. Where you can fling a moon at an enemies planet, or if your people piss you off at one of your planets. I mean we are gods after all. I'm sure you mean Planetary Annihilation by Uber Entertainment.
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Post by Deleted on Jul 29, 2015 21:22:06 GMT
1. Not exactly what I mean. I meant that while Forbidden planet was first deserted through a catastrophe and then deemed less habitable, Arrakis was first terraformed, which resulted in the death of most planet inhabitants. I'm not sure how do I explain this well enough. I don't recall enough about it to say whether the introduction of the sandtrout was intentional terraforming or not, but it WAS one of the plans of the God-Emperor in the Golden Path. Yup, which is why - when Herbert was researching for all of this - he made something of his own on the FTL travel concept, a lot better than the Fast-Forward lever of Star Wars/Forbidden Planet. A lot of the elements of Star Wars were simple so that even those unfamiliar with science fiction could understand them, which is a contrast to the mindfuck detail in Dune unheard-of before as he included many more elements than exotic inventions or vistas.
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Post by Deth on Jul 29, 2015 21:35:42 GMT
They should do a solar system like this one.
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Post by morsealworth on Jul 29, 2015 23:06:05 GMT
A lot of the elements of Star Wars were simple so that even those unfamiliar with science fiction could understand them, which is a contrast to the mindfuck detail in Dune unheard-of before as he included many more elements than exotic inventions or vistas. And that's why Dune is art and Star Wars is pop culture. Anyway, I don't think Arrakis-like Desert planet would be possible. You'll get Tatooine at best. That's why I'll try to crate a resource-rich moon like Giedi Prime instead,
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