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Post by Deleted on Jul 28, 2015 20:51:10 GMT
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Post by Spiderweb on Jul 28, 2015 22:27:24 GMT
KOTOR was one of the few games for iOS I was willing to spend money on
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Post by Deleted on Jul 28, 2015 22:39:11 GMT
KOTOR was one of the few games for iOS I was willing to spend money on That's probably because it was from an era/development style where they tried to offer a game to play instead of a monetisation model to crawl through. When you've been through so many crap games on mobile of course a port of a good game will stick in memory. Good to know that the "series" is generally being taken care of, as I wasn't aware of the iOS version until now.
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Post by 13thGeneral on Jul 29, 2015 2:25:37 GMT
I might actually load it up an see how it's changed. It's been... I can't recall the last year I played it.
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Post by Deleted on Jul 29, 2015 3:47:31 GMT
I might actually load it up an see how it's changed. It's been... I can't recall the last year I played it. For me it's been about...six years, maybe? The addition of the Workshop is a great thing, because it allows simple distribution and installation of the mod and more - which I recommend to try. Like JE's mod for Fallout: NV, Obsidian has learned that post-development support and continued additions builds a great rapport with the community, and some of the missing bits were given to the Sith Lords Restored Content Mod Team (and others that lead up to that team, including Team Gizka, all of which had suspected Obsidian employees around them).
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