Post by PersonWhoIsNotOverPromise4Real on Aug 1, 2015 2:06:08 GMT
Sigh...
With GODUS we want to make a game in a culture of openness, co-operation and honesty. Creating a game involves imagination and passion, and we’re keen to share the experience. So we want to make GODUS with you watching and, we hope, participating. Funding it via Kickstarter allows us to stay a small independent team with unlimited freedom in our creativity. It’ll just be you, us and our unbridled dedication (no publishers).
You see, although GODUS is a new idea, we’re keen to return to the spirit which started it all. In 1989, in a small, cramped office in Guildford, England, a hard-working and enthusiastic duo experimented, collaborated, took risks and came up with Populous, a game which would become a legend and which would launch the god game genre.
We’re going to make GODUS in that same spirit. And your support will enable you to be involved at every stage as we share everything we do and learn with you. We’ll produce video diaries, blogs, live streams, developer chats and a great deal more. We aim to end up with a truly delightful game and as you play it, you’ll be able to say that you also played your part in its very creation.
We’ll fund an experienced team of 22 people to make GODUS. That’s not a big team – we’re doing this efficiently. But we’re committed to quality, so we’ll create outstanding gameplay, characters, artwork, animations, sound and music, and the very world itself. With your help we’ll turn our great idea into successful reality.
GODUS will take seven to nine months to complete, but if we exceed the amount of funding we’re asking for, we’ll use the extra to enhance the game further and support additional platforms which will add a little more time to the development schedule. Should we find ourselves in that happy situation, as a thank you, we’ll collaborate with you to implement the ideas and features you love the most.
What do you get for pledging? The full details are just over there, on the right. As you’d expect, the greater your support, the more you’ll get in return. But everyone who pledges will be able not only to watch as the game takes shape and get cool stuff, they’ll also be able to influence its design. During GODUS’s development there will be many instances where specific decisions need to be taken and choices made. As a valued supporter we see you as part of the Project, so you’ll be able to suggest, comment and vote to determine many elements of the game. As you’ll discover, designing games is intriguing.
Of course we’ll continuously update this page until we've finished and released GODUS, we will also listen to what you have to say and refine our Kickstarter page accordingly.
The challenge is to reinvent a genre and make a great game in a short space of time. We’ll only release GODUS once it’s the fantastic game we know it can be. And we want to get it into the hands of players in less than a year from now. GODUS is going to be powerful, unique and rather wonderful, and luckily we’re going to be able to draw on our Kickstarter backers to beta test it with us. Yes, if you back it, you can help us finish GODUS and we’ll have taken another huge step towards the big game which will be the culmination of 22cans’ 22 experiments.
Yes, Simon, Colin, that is taken straight from your company's very own Kickstarter page.
We're very aware of how the community, at large, rates 22Cans performance, but I'm curious, since you two have taken up the tiki torch... how do you think 22Cans is measuring up to the above promises?
With GODUS we want to make a game in a culture of openness, co-operation and honesty. Creating a game involves imagination and passion, and we’re keen to share the experience. So we want to make GODUS with you watching and, we hope, participating. Funding it via Kickstarter allows us to stay a small independent team with unlimited freedom in our creativity. It’ll just be you, us and our unbridled dedication (no publishers).
You see, although GODUS is a new idea, we’re keen to return to the spirit which started it all. In 1989, in a small, cramped office in Guildford, England, a hard-working and enthusiastic duo experimented, collaborated, took risks and came up with Populous, a game which would become a legend and which would launch the god game genre.
We’re going to make GODUS in that same spirit. And your support will enable you to be involved at every stage as we share everything we do and learn with you. We’ll produce video diaries, blogs, live streams, developer chats and a great deal more. We aim to end up with a truly delightful game and as you play it, you’ll be able to say that you also played your part in its very creation.
We’ll fund an experienced team of 22 people to make GODUS. That’s not a big team – we’re doing this efficiently. But we’re committed to quality, so we’ll create outstanding gameplay, characters, artwork, animations, sound and music, and the very world itself. With your help we’ll turn our great idea into successful reality.
GODUS will take seven to nine months to complete, but if we exceed the amount of funding we’re asking for, we’ll use the extra to enhance the game further and support additional platforms which will add a little more time to the development schedule. Should we find ourselves in that happy situation, as a thank you, we’ll collaborate with you to implement the ideas and features you love the most.
What do you get for pledging? The full details are just over there, on the right. As you’d expect, the greater your support, the more you’ll get in return. But everyone who pledges will be able not only to watch as the game takes shape and get cool stuff, they’ll also be able to influence its design. During GODUS’s development there will be many instances where specific decisions need to be taken and choices made. As a valued supporter we see you as part of the Project, so you’ll be able to suggest, comment and vote to determine many elements of the game. As you’ll discover, designing games is intriguing.
Of course we’ll continuously update this page until we've finished and released GODUS, we will also listen to what you have to say and refine our Kickstarter page accordingly.
The challenge is to reinvent a genre and make a great game in a short space of time. We’ll only release GODUS once it’s the fantastic game we know it can be. And we want to get it into the hands of players in less than a year from now. GODUS is going to be powerful, unique and rather wonderful, and luckily we’re going to be able to draw on our Kickstarter backers to beta test it with us. Yes, if you back it, you can help us finish GODUS and we’ll have taken another huge step towards the big game which will be the culmination of 22cans’ 22 experiments.
Yes, Simon, Colin, that is taken straight from your company's very own Kickstarter page.
We're very aware of how the community, at large, rates 22Cans performance, but I'm curious, since you two have taken up the tiki torch... how do you think 22Cans is measuring up to the above promises?