Post by Lord Ba'al on May 13, 2014 18:56:13 GMT
Jack Attridge
Welcome to 22Cans. About a week ago we released Curiosity and it’s been insane. We’ve had about 2 million downloads almost. Now we want to take the lessons we learned from that experience and put them towards a brand new project we’re calling Project Godus.
Peter Molyneux
Why Kickstarter? Well, about 22 years ago in a small office in Guildford I and a friend of mine called Glenn stumbled on a game idea called Populous.
Tim Rance
So I met Peter about 23 years ago in a dusty little office in Langley where he was bringing a peculiar game, I’d never seen anything like it before, consisting of lots of little people running around on a landscape.
Peter Molyneux
And I look back at that time and you know I played Populous and I realized just how flawed it actually was. But at the core of it there was some exciting stuff.
Tim Rance
I took it home that night and played it for the whole night.
Peter Molyneux
We then went on to make games like Syndicate and Powermonger and Dungeon Keeper.
Tim Rance
I thought “Does this guy know what he’s doing?” and when I played Populous I knew that he did know what he was doing.
Peter Molyneux
And what I would love to do is go back to those glory days of Bullfrog, go back to when we focused ultimately on the gameplay and with the team of 22Cans, with your help and your direction, recreate the entire god game genre.
Paul McLaughlin
What we’re trying to do is take the gem of a kind of pure idea, a you know real high concept type of idea that’s coming out of Peter’s head as it always does.
Tim Rance
Well you need somebody to do the dreaming. And we’re trying to filter out what’s possible from what’s not possible.
Paul McLaughlin
Big dreams that create big ideas, you know, big exciting ideas. I’m a big fan of big ideas. The difficulty is in turning big ideas into big realities.
Peter Molyneux
The original Populous and original Dungeon Keeper and original Black & White, it was just one on one.
Tim Rance
Eight.
Peter Molyneux
It was you versus someone else. We want to do something different with Godus.
Tim Rance
We can do eight, that’s simple.
Peter Molyneux
I’d love it to be a war of ten gods versus ten gods.
Tim Rance
Eight.
Peter Molyneux
No! Twenty gods versus twenty gods! Just imagine the bedlum…
Tim Rance
Eight.
Peter Molyneux
…of all these people moving across and battling with god powers going off altogether.
Tim Rance
We could push beyond eight but that’s more tricky.
Paul McLaughlin
What’s nice about working with Peter, I think, is he doesn’t always have a picture in his mind of what he wants it to look like, so he hands over a lot of that responsibility to us. It needs to be delightful and beautiful and impactful and fresh and probably has a familiarity to our legacy but is not something we’ve done before. It’s a new take on what we’ve achieved in the past.
Peter Molyneux
That person, this person, here… you look in here… There’s a brilliant idea that Paul at the office came up with, fantastic idea, it’s the longer your city’s been around the more the little people build it up and so it’s going to look glorious. And also, me being a boy, when I see something like that I kind of want to destroy it as well. One of the brilliant things about Kickstarter is that we can use you, it’s your help, your input. And if you look at the pledges we really are going to listen to you. I don’t promise anything, I just want to deliver the glory of the old days in a new format of today’s world. And with your help we can do that. Thank you very much for even watching this video and thank you ten times more if you pledge anything.
Welcome to 22Cans. About a week ago we released Curiosity and it’s been insane. We’ve had about 2 million downloads almost. Now we want to take the lessons we learned from that experience and put them towards a brand new project we’re calling Project Godus.
Peter Molyneux
Why Kickstarter? Well, about 22 years ago in a small office in Guildford I and a friend of mine called Glenn stumbled on a game idea called Populous.
Tim Rance
So I met Peter about 23 years ago in a dusty little office in Langley where he was bringing a peculiar game, I’d never seen anything like it before, consisting of lots of little people running around on a landscape.
Peter Molyneux
And I look back at that time and you know I played Populous and I realized just how flawed it actually was. But at the core of it there was some exciting stuff.
Tim Rance
I took it home that night and played it for the whole night.
Peter Molyneux
We then went on to make games like Syndicate and Powermonger and Dungeon Keeper.
Tim Rance
I thought “Does this guy know what he’s doing?” and when I played Populous I knew that he did know what he was doing.
Peter Molyneux
And what I would love to do is go back to those glory days of Bullfrog, go back to when we focused ultimately on the gameplay and with the team of 22Cans, with your help and your direction, recreate the entire god game genre.
Paul McLaughlin
What we’re trying to do is take the gem of a kind of pure idea, a you know real high concept type of idea that’s coming out of Peter’s head as it always does.
Tim Rance
Well you need somebody to do the dreaming. And we’re trying to filter out what’s possible from what’s not possible.
Paul McLaughlin
Big dreams that create big ideas, you know, big exciting ideas. I’m a big fan of big ideas. The difficulty is in turning big ideas into big realities.
Peter Molyneux
The original Populous and original Dungeon Keeper and original Black & White, it was just one on one.
Tim Rance
Eight.
Peter Molyneux
It was you versus someone else. We want to do something different with Godus.
Tim Rance
We can do eight, that’s simple.
Peter Molyneux
I’d love it to be a war of ten gods versus ten gods.
Tim Rance
Eight.
Peter Molyneux
No! Twenty gods versus twenty gods! Just imagine the bedlum…
Tim Rance
Eight.
Peter Molyneux
…of all these people moving across and battling with god powers going off altogether.
Tim Rance
We could push beyond eight but that’s more tricky.
Paul McLaughlin
What’s nice about working with Peter, I think, is he doesn’t always have a picture in his mind of what he wants it to look like, so he hands over a lot of that responsibility to us. It needs to be delightful and beautiful and impactful and fresh and probably has a familiarity to our legacy but is not something we’ve done before. It’s a new take on what we’ve achieved in the past.
Peter Molyneux
That person, this person, here… you look in here… There’s a brilliant idea that Paul at the office came up with, fantastic idea, it’s the longer your city’s been around the more the little people build it up and so it’s going to look glorious. And also, me being a boy, when I see something like that I kind of want to destroy it as well. One of the brilliant things about Kickstarter is that we can use you, it’s your help, your input. And if you look at the pledges we really are going to listen to you. I don’t promise anything, I just want to deliver the glory of the old days in a new format of today’s world. And with your help we can do that. Thank you very much for even watching this video and thank you ten times more if you pledge anything.