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Post by colin22cans on Aug 17, 2015 15:23:52 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 17, 2015 17:28:31 GMT
So those movement arrows will now be visible to players?
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Post by colin22cans on Aug 17, 2015 20:30:07 GMT
So those movement arrows will now be visible to players? I believe so, yes.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 17, 2015 21:08:55 GMT
Have the stability issues from the previous news item been resolved?
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Post by eddiemonsta on Aug 21, 2015 11:47:46 GMT
Have the stability issues from the previous news item been resolved? I take it that the lack of response means this is still a work in progress? By the way, I'm not sure the arrows need any smoothing. In my opinion they fit with the graphical style of godus as they are in the image.
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Post by colin22cans on Aug 21, 2015 14:39:03 GMT
Have the stability issues from the previous news item been resolved? Not entirely, I think that the team have got to the bottom of what was causing the problem though. It was crashing consistently on set times this week, which helped narrow things down considerably.
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Post by Gmr Leon on Aug 21, 2015 17:51:24 GMT
Have the stability issues from the previous news item been resolved? I take it that the lack of response means this is still a work in progress? By the way, I'm not sure the arrows need any smoothing. In my opinion they fit with the graphical style of godus as they are in the image. I dunno, looking at that last example, I tend to agree. It looks a little too neony and out of place. Now if this were Darwinia or something, I'd agree that it fits a little more...But alas, Darwinia this is most certainly not.
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Post by eddiemonsta on Aug 22, 2015 6:20:46 GMT
I dunno, looking at that last example, I tend to agree. It looks a little too neony and out of place. Now if this were Darwinia or something, I'd agree that it fits a little more...But alas, Darwinia this is most certainly not. Yeah, i was just thinking of the red arrow. The multi coloured one is far too garish for my tastes. I was really thinking in terms of the way the arrow appeared to be shaped though, and that the sort of *blocky look to them fits well with the terrain. colin22cans it's pleasing to hear that progress has been made with memory issues. I hope the team get to the bottom of it very soon. *not a very technical description, but hey-ho!
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Post by 13thGeneral on Aug 23, 2015 3:03:25 GMT
Great, so we can march armies around, for... what exactly? I'm just wondering where this is going.
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Post by hardly on Aug 23, 2015 4:24:45 GMT
Great, so we can march armies around, for... what exactly? I'm just wondering where this is going. I think you'll be wondering that for a long time. I've never understood why we cant have a longer term plan even if the delivery takes place over a long time. The only possible answers are they don't know or they aren't telling and neither is a good sign.
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