Post by Deth on Sept 29, 2015 19:34:34 GMT
BATTLETECH by Harebrained Schemes LLC
About this project
Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades.
>>> WHAT
BATTLETECH is a single-player, turn-based, tactical 'Mech combat game for PC. (And Mac and Linux!) The game may also include PVP multiplayer if enough funding is reached - more on that below.
>>> WHERE
The BattleTech Universe is one of near-constant warfare and feudal political intrigue, where great noble houses vie for dominance of a vast region of space known as the Inner Sphere. It's a universe of flawed heroes, fallen empires and grey moral realities. Great families vie for supremacy, with alliances and betrayals constantly shifting the balance of power.
>>> WHEN
Our BATTLETECH game is set in the popular 3025 Succession Wars Era of the BattleTech Universe - often referred to as "Classic BattleTech".
>>> WHO
The project is led by:
Jordan Weisman, the creator of BattleTech and MechWarrior, Shadowrun, Crimson Skies, and more.
Mike McCain, the Creative Director of Harebrained Schemes' critically-acclaimed series of Shadowrun games.
Mitch Gitelman, the Producer of the classic MechCommander series of tactical 'Mech combat games.
Our studio, Harebrained Schemes, has delivered three successful Kickstarter campaigns - Shadowrun Returns/Dragonfall, Golem Arcana, and Shadowrun: Hong Kong - to rave reviews and very positive responses from our Kickstarter backers. Kickstarter allows our studio to remain independent and to focus on making games directly for our fans.
>>> WHY
Because we love BattleTech, and there hasn't been a turn-based, classic BattleTech game on PC in over 20 years! Above all else, our goal with this project is to deliver an authentic BattleTech experience. Accomplishing that goal isn't just about designing great 'Mech combat - it's about fully realizing the BattleTech Universe, its characters, its factions, and its stories.
>>> HOW
With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stages section below).
STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.
STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.
STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.
STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
BATTLETECH is in development for PC, Mac, and Linux in English and will be delivered in standard and DRM-free versions on Steam, GoG, and Humble stores. The game will also be made available in German, French, and Russian (with localized text, and audio subtitles) in a post-launch update. Other platforms and languages may be announced at a later stage. BATTLETECH is expected to launch in early 2017.
About this project
Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades.
>>> WHAT
BATTLETECH is a single-player, turn-based, tactical 'Mech combat game for PC. (And Mac and Linux!) The game may also include PVP multiplayer if enough funding is reached - more on that below.
>>> WHERE
The BattleTech Universe is one of near-constant warfare and feudal political intrigue, where great noble houses vie for dominance of a vast region of space known as the Inner Sphere. It's a universe of flawed heroes, fallen empires and grey moral realities. Great families vie for supremacy, with alliances and betrayals constantly shifting the balance of power.
>>> WHEN
Our BATTLETECH game is set in the popular 3025 Succession Wars Era of the BattleTech Universe - often referred to as "Classic BattleTech".
>>> WHO
The project is led by:
Jordan Weisman, the creator of BattleTech and MechWarrior, Shadowrun, Crimson Skies, and more.
Mike McCain, the Creative Director of Harebrained Schemes' critically-acclaimed series of Shadowrun games.
Mitch Gitelman, the Producer of the classic MechCommander series of tactical 'Mech combat games.
Our studio, Harebrained Schemes, has delivered three successful Kickstarter campaigns - Shadowrun Returns/Dragonfall, Golem Arcana, and Shadowrun: Hong Kong - to rave reviews and very positive responses from our Kickstarter backers. Kickstarter allows our studio to remain independent and to focus on making games directly for our fans.
>>> WHY
Because we love BattleTech, and there hasn't been a turn-based, classic BattleTech game on PC in over 20 years! Above all else, our goal with this project is to deliver an authentic BattleTech experience. Accomplishing that goal isn't just about designing great 'Mech combat - it's about fully realizing the BattleTech Universe, its characters, its factions, and its stories.
>>> HOW
With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stages section below).
STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.
STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.
STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.
STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
BATTLETECH is in development for PC, Mac, and Linux in English and will be delivered in standard and DRM-free versions on Steam, GoG, and Humble stores. The game will also be made available in German, French, and Russian (with localized text, and audio subtitles) in a post-launch update. Other platforms and languages may be announced at a later stage. BATTLETECH is expected to launch in early 2017.